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authorchai <chaifix@163.com>2021-10-29 13:36:49 +0800
committerchai <chaifix@163.com>2021-10-29 13:36:49 +0800
commit91c32cb173201ac8803a1e4452e8342969b8e484 (patch)
tree5e78c485b5fcfcf839a2348667597d7e10476214 /Data/Scripts/EditorApplication.lua
parent1f92d4c389cceba6f90261d9cb29885c8a3ca24c (diff)
*GLSL test
Diffstat (limited to 'Data/Scripts/EditorApplication.lua')
-rw-r--r--Data/Scripts/EditorApplication.lua61
1 files changed, 7 insertions, 54 deletions
diff --git a/Data/Scripts/EditorApplication.lua b/Data/Scripts/EditorApplication.lua
index a233d88..75749df 100644
--- a/Data/Scripts/EditorApplication.lua
+++ b/Data/Scripts/EditorApplication.lua
@@ -3,6 +3,8 @@ local inspect = require "inspect"
local AssetBrowser = require "./Scripts/Editor/AssetBrowser"
local EditorWindowManager = require "./Scripts/EditorGUI/EditorWindowManager"
+local Editor = GameLab.Editor
+local Engine = GameLab.Engine
local Resource = GameLab.Engine.Resource
local Rendering = GameLab.Engine.Rendering
local Debug = GameLab.Debug
@@ -23,7 +25,7 @@ app:SetMainWindow(mainWindow)
local guiWindow = GUI.GUIWindow.New()
guiWindow:SetContainerWindow(mainWindow)
-guiWindow:SetPosition({0,0, 500, 400})
+guiWindow:SetPosition({0,0, 400, 400})
collectgarbage()
@@ -40,7 +42,7 @@ Debug.Log(inspect(v))
Debug.Log(EditorWindowManager.name)
-local c = Rendering.Color.New(1,1,1,1)
+local c = Engine.Rendering.Color.New(1,1,1,1)
Debug.Log(inspect(c))
Debug.Log(inspect(GL.EBufferType))
@@ -64,13 +66,13 @@ GameLab.IO.ReadFilesAsync(files, function()
Debug.Log("finished")
end)
-local imgData = Resource.LoadImageData("./Resources/Images/brickwall.jpg")
+local imgData = Engine.Resource.LoadImageData("./Resources/Images/brickwall.jpg")
Debug.Log(tostring(imgData:GetWidth()))
Debug.Log(tostring(imgData:GetHeight()))
-local tex = Resource.LoadTexture("./Resources/Images/brickwall.jpg")
+local tex = Engine.Resource.LoadTexture("./Resources/Images/brickwall.jpg")
-local request = Resource.LoadImageDataAsync("./Resources/Images/brickwall.jpg")
+local request = Engine.Resource.LoadImageDataAsync("./Resources/Images/brickwall.jpg")
local vsh = [[
#version 330 core
@@ -109,55 +111,6 @@ local fsh = [[
}
]]
-local glsl = [[
-
-#version 330 core
-uniform vec2 screenSize;
-
-VSH_BEGIN
-
-layout (location = 0) in vec3 aPos;
-layout (location = 1) in vec3 aColor;
-layout (location = 2) in vec2 aTexCoord;
-
-out vec3 ourColor;
-out vec2 TexCoord;
-
-void main()
-{
- gl_Position = vec4(aPos, 1.0);
- ourColor = aColor;
- TexCoord = vec2(aTexCoord.x, aTexCoord.y);
-}
-
-VSH_END
-
-
-FSH_BEGIN
-
-out vec4 FragColor;
-
-in vec3 ourColor;
-in vec2 TexCoord;
-
-uniform float mixValue;
-
-// texture samplers
-uniform sampler2D texture1;
-uniform sampler2D texture2;
-
-void main()
-{
- // linearly interpolate between both textures
- FragColor = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), mixValue);
-}
-
-FSH_END
-
-]]
-
-local shader = Rendering.Shader.New(glsl)
-
while true do
app:OnStep()