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authorchai <chaifix@163.com>2021-11-09 19:22:13 +0800
committerchai <chaifix@163.com>2021-11-09 19:22:13 +0800
commitd8417b03b9c2a820d3d3be0dfa80841b4d1f4c04 (patch)
tree7d036d283bd7a626d56c5c5a725733df439c8368 /Data
parent13f477664c07826c92eac774f0035994c460c057 (diff)
*misc
Diffstat (limited to 'Data')
-rw-r--r--Data/DefaultContent/Libraries/GameLab/GlobalEnum.lua4
-rw-r--r--Data/Libraries/GameLab/Editor/GUI/ContainerWindow.lua12
-rw-r--r--Data/Libraries/GameLab/Editor/GUI/GUIWindow.lua22
-rw-r--r--Data/Libraries/GameLab/Editor/GUI/SplitWindow.lua2
-rw-r--r--Data/Resources/Shaders/Editor-Text.glsl1
-rw-r--r--Data/Scripts/EditorApplication.lua7
-rw-r--r--Data/Scripts/EditorGUI/EditorWindowManager.lua8
7 files changed, 33 insertions, 23 deletions
diff --git a/Data/DefaultContent/Libraries/GameLab/GlobalEnum.lua b/Data/DefaultContent/Libraries/GameLab/GlobalEnum.lua
index 4a160fa..bc3b451 100644
--- a/Data/DefaultContent/Libraries/GameLab/GlobalEnum.lua
+++ b/Data/DefaultContent/Libraries/GameLab/GlobalEnum.lua
@@ -1,8 +1,8 @@
local Enum = GameLab.Enum or require("GameLab.Enum")
-- 声明类的同时添加到G表
-local GlobalEnum = function(enumName)
- local enum = Enum(enumName)
+local GlobalEnum = function(enumName, tb)
+ local enum = Enum(tb)
local shortName = string.match(enumName, "%.*(%w+)$")
local t = _G
diff --git a/Data/Libraries/GameLab/Editor/GUI/ContainerWindow.lua b/Data/Libraries/GameLab/Editor/GUI/ContainerWindow.lua
index af525f0..b270110 100644
--- a/Data/Libraries/GameLab/Editor/GUI/ContainerWindow.lua
+++ b/Data/Libraries/GameLab/Editor/GUI/ContainerWindow.lua
@@ -1,20 +1,20 @@
-local InternalContainWidow = GameLab.Editor.GUI.Internal.ContainerWindow
+local NativeContainWidow = GameLab.Editor.GUI.Internal.ContainerWindow
local ContainerWindow = GameLab.GlobalClass("GameLab.Editor.GUI.ContainerWindow")
ContainerWindow.Ctor = function(self, position, showMode, min, max)
- self.m_Internal = InternalContainWidow.New(position, showMode, min, max)
+ self.m_Native = NativeContainWidow.New(position, showMode, min, max)
end
ContainerWindow.SetTitle = function(self)
- self.m_Internal:SetTitle(self)
+ self.m_Native:SetTitle(self)
end
ContainerWindow.SetIcon = function(self)
- self.m_Internal:SetIcon(self)
+ self.m_Native:SetIcon(self)
end
-ContainerWindow.GetInternal = function(self)
- return self.m_Internal
+ContainerWindow.GetNative = function(self)
+ return self.m_Native
end
return ContainerWindow \ No newline at end of file
diff --git a/Data/Libraries/GameLab/Editor/GUI/GUIWindow.lua b/Data/Libraries/GameLab/Editor/GUI/GUIWindow.lua
index e283c07..f136d56 100644
--- a/Data/Libraries/GameLab/Editor/GUI/GUIWindow.lua
+++ b/Data/Libraries/GameLab/Editor/GUI/GUIWindow.lua
@@ -1,6 +1,8 @@
-local InternalGUIWindow = GameLab.Editor.GUI.Internal.GUIWindow
+local NativeGUIWindow = GameLab.Editor.GUI.Internal.GUIWindow
local GUIWindow = GameLab.GlobalClass("GameLab.Editor.GUI.GUIWindow")
+local inspect = require("inspect")
+
local Debug = GameLab.Debug
local GL = GameLab.Engine.GL
local Math = GameLab.Engine.Math
@@ -9,25 +11,25 @@ local Rendering = GameLab.Engine.Rendering
local Rect = Math.Rect
GUIWindow.Ctor = function(self)
- self.m_Internal = InternalGUIWindow.New(self)
+ self.m_Native = NativeGUIWindow.New(self)
self.m_ContainerWindow = nil
- self.m_SplitWindow = nil
+ self.m_SplitWindow = nil -- parent window
self.m_Position = Rect.New(0,0,0,0) -- 在父窗口中的位置和大小
self.m_EditorWindows = {} -- 编辑器脚本
end
GUIWindow.SetContainerWindow = function(self, containerWindow)
self.m_ContainerWindow = containerWindow
- self.m_Internal:SetContainerWindow(containerWindow:GetInternal())
+ self.m_Native:SetContainerWindow(containerWindow:GetNative())
end
GUIWindow.SetPosition = function(self, pos)
self.m_Position:Set(pos)
- self.m_Internal:SetPosition(pos)
+ self.m_Native:SetPosition(pos)
end
-GUIWindow.GetInternal = function(self)
- return self.m_Internal
+GUIWindow.GetNative = function(self)
+ return self.m_Native
end
GUIWindow.OnGUI = function(self)
@@ -35,9 +37,13 @@ GUIWindow.OnGUI = function(self)
end
+GUIWindow.OnEvent = function(self, evt)
+
+end
+
GUIWindow.GetContainerWindow = function(self)
return self.m_ContainerWindow
-end
+end
GUIWindow.OnFocus = function(self)
Debug.Log("GUIWindow.OnFocus")
diff --git a/Data/Libraries/GameLab/Editor/GUI/SplitWindow.lua b/Data/Libraries/GameLab/Editor/GUI/SplitWindow.lua
index 0d6417e..d594bee 100644
--- a/Data/Libraries/GameLab/Editor/GUI/SplitWindow.lua
+++ b/Data/Libraries/GameLab/Editor/GUI/SplitWindow.lua
@@ -11,4 +11,6 @@ SplitWindow.Ctor = function(self)
self.m_GUIWindows = {}
end
+
+
return SplitWindow \ No newline at end of file
diff --git a/Data/Resources/Shaders/Editor-Text.glsl b/Data/Resources/Shaders/Editor-Text.glsl
index b228198..d1003c3 100644
--- a/Data/Resources/Shaders/Editor-Text.glsl
+++ b/Data/Resources/Shaders/Editor-Text.glsl
@@ -44,4 +44,3 @@ void main()
FragColor = sampled;
}
FSH_END
- \ No newline at end of file
diff --git a/Data/Scripts/EditorApplication.lua b/Data/Scripts/EditorApplication.lua
index 4c91f72..9e2b632 100644
--- a/Data/Scripts/EditorApplication.lua
+++ b/Data/Scripts/EditorApplication.lua
@@ -21,18 +21,15 @@ local mainWindow = GUI.ContainerWindow.New({400, 400, 800, 500}, GUI.EShowMode.M
mainWindow:SetTitle("GameLab")
mainWindow:SetIcon("./Data/Icon/GameLab.ico")
-app:SetMainWindow(mainWindow:GetInternal())
+app:SetMainWindow(mainWindow:GetNative())
local guiWindow = GUI.GUIWindow.New()
guiWindow:SetContainerWindow(mainWindow)
guiWindow:SetPosition({0,0, 400, 400})
-
local guiWindow2 = GUI.GUIWindow.New()
guiWindow2:SetContainerWindow(mainWindow)
-guiWindow2:SetPosition({500,0, 400, 400})
-
-collectgarbage()
+guiWindow2:SetPosition({400,0, 400, 400})
local wnd = AssetBrowser.New()
diff --git a/Data/Scripts/EditorGUI/EditorWindowManager.lua b/Data/Scripts/EditorGUI/EditorWindowManager.lua
index e3595ae..693cb9e 100644
--- a/Data/Scripts/EditorGUI/EditorWindowManager.lua
+++ b/Data/Scripts/EditorGUI/EditorWindowManager.lua
@@ -1,5 +1,11 @@
+local ContainerWindow = require("GameLab.Editor.GUI.ContainerWindow")
+local GUIWindow = require("GameLab.Editor.GUI.GUIWindow")
+local SplitWindow = require("GameLab.Editor.GUI.SplitWindow")
+
local EditorWindowManager = {}
-EditorWindowManager.name = "asd"
+EditorWindowManager.splitWindows = {}
+
+
return EditorWindowManager \ No newline at end of file