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authorchai <chaifix@163.com>2021-10-17 11:14:00 +0800
committerchai <chaifix@163.com>2021-10-17 11:14:00 +0800
commitd35db57d457132dd9d83fa2bd51491b148530655 (patch)
treeb5a29675f091f268577b5991988c723f273b0bd1 /DefaultContent/Libraries/Framework/Core
parent7b0a6d1fe0117cf42a5776aaabda2db78599e5b8 (diff)
*GUI
Diffstat (limited to 'DefaultContent/Libraries/Framework/Core')
-rw-r--r--DefaultContent/Libraries/Framework/Core/Camera.lua5
-rw-r--r--DefaultContent/Libraries/Framework/Core/Component.lua11
-rw-r--r--DefaultContent/Libraries/Framework/Core/Game.lua14
-rw-r--r--DefaultContent/Libraries/Framework/Core/GameObject.lua7
-rw-r--r--DefaultContent/Libraries/Framework/Core/Sprite.lua21
5 files changed, 58 insertions, 0 deletions
diff --git a/DefaultContent/Libraries/Framework/Core/Camera.lua b/DefaultContent/Libraries/Framework/Core/Camera.lua
new file mode 100644
index 0000000..5fcfbe7
--- /dev/null
+++ b/DefaultContent/Libraries/Framework/Core/Camera.lua
@@ -0,0 +1,5 @@
+local Camera = {}
+
+
+
+return Camera \ No newline at end of file
diff --git a/DefaultContent/Libraries/Framework/Core/Component.lua b/DefaultContent/Libraries/Framework/Core/Component.lua
new file mode 100644
index 0000000..00bf2ca
--- /dev/null
+++ b/DefaultContent/Libraries/Framework/Core/Component.lua
@@ -0,0 +1,11 @@
+local Component = {}
+
+Component.New = function()
+
+end
+
+Component.GetGameObject = function()
+
+end
+
+Jin.Component = Component \ No newline at end of file
diff --git a/DefaultContent/Libraries/Framework/Core/Game.lua b/DefaultContent/Libraries/Framework/Core/Game.lua
new file mode 100644
index 0000000..51ce25f
--- /dev/null
+++ b/DefaultContent/Libraries/Framework/Core/Game.lua
@@ -0,0 +1,14 @@
+
+-- Game entry
+
+local Game = {}
+
+Game.OnEvent = function(e)
+
+end
+
+Game.MainLoop = function()
+
+end
+
+return Game \ No newline at end of file
diff --git a/DefaultContent/Libraries/Framework/Core/GameObject.lua b/DefaultContent/Libraries/Framework/Core/GameObject.lua
new file mode 100644
index 0000000..ee0d143
--- /dev/null
+++ b/DefaultContent/Libraries/Framework/Core/GameObject.lua
@@ -0,0 +1,7 @@
+local GameObject = {}
+
+GameObject.AddComponent = function(self, comp)
+
+end
+
+Jin.GameObject = GameObject
diff --git a/DefaultContent/Libraries/Framework/Core/Sprite.lua b/DefaultContent/Libraries/Framework/Core/Sprite.lua
new file mode 100644
index 0000000..47cb50d
--- /dev/null
+++ b/DefaultContent/Libraries/Framework/Core/Sprite.lua
@@ -0,0 +1,21 @@
+-- 对Quad的封装,更能适合2D游戏开发
+local Sprite = {}
+
+Sprite.New = function(quad)
+ local spr = {}
+ spr.quad = Jin.Quad.New(quad)
+ spr.pivot = Jin.Vector2.New(0.5, 0)
+ spr.transform = Jin.Transform.New()
+ spr.depth = 0
+ return spr
+end
+
+Sprite.SetDepth = function(self, depth)
+ spr.depth = depth
+end
+
+Sprite.SetTexture = function(self, tex, reset_quad)
+
+end
+
+Jin.Sprite = Sprite \ No newline at end of file