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authorchai <chaifix@163.com>2021-10-23 00:31:25 +0800
committerchai <chaifix@163.com>2021-10-23 00:31:25 +0800
commitdf0444f85f9bf623cc886e1632e624ef20cb0f1b (patch)
tree4aff1454312540f137bb318349b48e58d9b06d80 /Editor/EditorMain.cpp
parent4dafefe46a72ba47468b13d011f8299055081b0f (diff)
-member table
Diffstat (limited to 'Editor/EditorMain.cpp')
-rw-r--r--Editor/EditorMain.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Editor/EditorMain.cpp b/Editor/EditorMain.cpp
index 95937a7..7ca90ad 100644
--- a/Editor/EditorMain.cpp
+++ b/Editor/EditorMain.cpp
@@ -15,7 +15,7 @@ void ErrorHandle(cc8* msg)
log_error(std::string("[Lua] ") + msg);
}
-void OnRegisterFactoryClass(LuaBind::State& state, int cls, std::string clsName, std::string pkgName)
+void OnRegisterNativeClass(LuaBind::State& state, int cls, std::string clsName, std::string pkgName)
{
// 填充类型的元数据
lua_newtable(state);
@@ -35,7 +35,7 @@ void InitLuaState()
vm.Setup();
vm.OpenLibs();
- LuaBind::onRegisterFactoryClass = OnRegisterFactoryClass;
+ LuaBind::onRegisterNativeClass = OnRegisterNativeClass;
if (!SetupGameLabEditorScripting(vm.GetMainThread()))
{