diff options
author | chai <chaifix@163.com> | 2021-11-15 01:19:35 +0800 |
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committer | chai <chaifix@163.com> | 2021-11-15 01:19:35 +0800 |
commit | 452eceb3ba4bdbbc77786dc7f7235c03f1c62302 (patch) | |
tree | b4f86a4ed4d0121e5ad1c9cb3a9cfa774800f9dc /Editor/Scripting/Window | |
parent | 73dc62da054cbc18afc694f803ebff7fe24f4eca (diff) |
*class
Diffstat (limited to 'Editor/Scripting/Window')
-rw-r--r-- | Editor/Scripting/Window/Window.bind.cpp (renamed from Editor/Scripting/Window/EditorGUI.bind.cpp) | 178 |
1 files changed, 104 insertions, 74 deletions
diff --git a/Editor/Scripting/Window/EditorGUI.bind.cpp b/Editor/Scripting/Window/Window.bind.cpp index 838e752..b720c98 100644 --- a/Editor/Scripting/Window/EditorGUI.bind.cpp +++ b/Editor/Scripting/Window/Window.bind.cpp @@ -1,88 +1,102 @@ #include "Editor/GUI/EditorWindows.h" -#include "Runtime/GUI/Font.h"
+#include "Runtime/GUI/Font.h" #include "Runtime/Graphics/Shader.h" #include "Runtime/Debug/Log.h" #include "Runtime/Graphics/GfxDevice.h" -#include "Runtime/Common/DataBuffer.h"
-#include "Runtime/GUI/utf8.h"
-#include "Runtime/Utilities/StaticInitiator.h"
-#include "Runtime/GUI/UITextMesh.h"
+#include "Runtime/Common/DataBuffer.h" +#include "Runtime/GUI/utf8.h" +#include "Runtime/Utilities/StaticInitiator.h" +#include "Runtime/GUI/UITextMesh.h" #include "Runtime/Math/Math.h" #include "Runtime/GUI/TextMeshGenerator.h" #include "Runtime/Utilities/AutoInvoke.h" -
-using namespace LuaBind;
-
-static std::vector<character::Unicode>* s_Codepoints;
-
-InitializeStaticVariables([]() {
- s_Codepoints = new std::vector<character::Unicode>();
+#include "Editor/Win/Win.h" + +using namespace LuaBind; +using namespace Win; + +static std::vector<character::Unicode>* s_Codepoints; + +InitializeStaticVariables([]() { + s_Codepoints = new std::vector<character::Unicode>(); }); // Editor.GUI.Text(font, str, pixelSize, lineHeight, color, anchor, alignment, wordwrap, preferred, encoding) static int Text(lua_State* L) { LUA_BIND_STATE(L); -
- Font* font = (Font*)state.GetUserdata<Font>(1);
- char* buf = (char*)state.GetValue<const char*>(2, "");
- int pixelSize = state.GetValue<int>(3, 12);
- int lineHeight = state.GetValue<int>(4, pixelSize + 3);
- Color32 color = state.GetValue<Color32>(5, Color32::white);
- int anchor = state.GetValue<int>(6, TextAnchor_UpperLeft);
- int alignment = state.GetValue<int>(7, TextAlignment_Left);
- bool wordwrap = state.GetValue<bool>(8, false);
- int preferred = state.GetValue<int>(9, 0);
- int encoding = state.GetValue<int>(10, EEncoding::Encoding_UTF8);
-
- s_Codepoints->clear();
- InvokeWhenLeave([]() {
- s_Codepoints->clear();
- });
-
- if (encoding == EEncoding::Encoding_UTF8)
- {
- while (*buf != 0) {
- int err;
- s_Codepoints->push_back(utf8::getu8c(&buf, &err));
- if (err != 0)
- {
- log_warning("Illegal utf8 bytes %d", err);
- }
- }
- }
- else if (encoding == EEncoding::Encoding_UTF16)
- {
- while (*buf != 0) {
- unsigned short* s = (unsigned short*)(buf);
- s_Codepoints->push_back(*s);
- buf += 2;
- }
- }
- else if (encoding == EEncoding::Encoding_ASCII)
- {
- while (*buf != 0) {
- s_Codepoints->push_back(*buf);
- buf += 1;
- }
- }
-
- font->RenderCharacters(*s_Codepoints, pixelSize);
-
- UnicodeString str;
- str.str = s_Codepoints->data();
- str.length = s_Codepoints->size();
-
- WipeGLError();
-
- const UITextMesh* tm = g_TextMeshGenerator.GetTextMesh(str, font, pixelSize, lineHeight, color, (ETextAnchor)anchor, (ETextAlignment)alignment, wordwrap, preferred);
- tm->Draw();
-
+ + Font* font = (Font*)state.GetUserdata<Font>(1); + char* buf = (char*)state.GetValue<const char*>(2, ""); + int pixelSize = state.GetValue<int>(3, 12); + int lineHeight = state.GetValue<int>(4, pixelSize + 3); + Color32 color = state.GetValue<Color32>(5, Color32::white); + int anchor = state.GetValue<int>(6, TextAnchor_UpperLeft); + int alignment = state.GetValue<int>(7, TextAlignment_Left); + bool wordwrap = state.GetValue<bool>(8, false); + int preferred = state.GetValue<int>(9, 0); + int encoding = state.GetValue<int>(10, EEncoding::Encoding_UTF8); + + s_Codepoints->clear(); + InvokeWhenLeave([]() { + s_Codepoints->clear(); + }); + + if (encoding == EEncoding::Encoding_UTF8) + { + while (*buf != 0) { + int err; + s_Codepoints->push_back(utf8::getu8c(&buf, &err)); + if (err != 0) + { + log_warning("Illegal utf8 bytes %d", err); + } + } + } + else if (encoding == EEncoding::Encoding_UTF16) + { + while (*buf != 0) { + unsigned short* s = (unsigned short*)(buf); + s_Codepoints->push_back(*s); + buf += 2; + } + } + else if (encoding == EEncoding::Encoding_ASCII) + { + while (*buf != 0) { + s_Codepoints->push_back(*buf); + buf += 1; + } + } + + font->RenderCharacters(*s_Codepoints, pixelSize); + + UnicodeString str; + str.str = s_Codepoints->data(); + str.length = s_Codepoints->size(); + + WipeGLError(); + + const UITextMesh* tm = g_TextMeshGenerator.GetTextMesh(str, font, pixelSize, lineHeight, color, (ETextAnchor)anchor, (ETextAlignment)alignment, wordwrap, preferred); + tm->Draw(); + return 0; } +static int SetCursor(lua_State* L) +{ + LUA_BIND_STATE(L); + LUA_BIND_CHECK(state, "N"); + + int type = state.GetValue<int>(state, 1); + Win::SetCursor((ECursor)type); + + return 0; +} + static luaL_Reg guiFuncs[] = { {"Text", Text}, + {"SetCursor", SetCursor}, {0, 0} }; @@ -103,13 +117,29 @@ int luaopen_GameLab_Editor_Window(lua_State* L) state.RegisterNativeClass<GUIWindow>(); state.PopNamespace(); - LUA_BIND_REGISTER_ENUM(state, "EShowMode",
- { "NormalWindow", ContainerWindow::kShowNormalWindow },
- { "ShowPopupMenu", ContainerWindow::kShowPopupMenu },
- { "Utility ", ContainerWindow::kShowUtility },
- { "NoShadow", ContainerWindow::kShowNoShadow },
- { "MainWindow", ContainerWindow::kShowMainWindow },
- { "AuxWindow", ContainerWindow::kShowAuxWindow }
+ LUA_BIND_REGISTER_ENUM(state, "EShowMode", + { "NormalWindow", ContainerWindow::kShowNormalWindow }, + { "ShowPopupMenu", ContainerWindow::kShowPopupMenu }, + { "Utility ", ContainerWindow::kShowUtility }, + { "NoShadow", ContainerWindow::kShowNoShadow }, + { "MainWindow", ContainerWindow::kShowMainWindow }, + { "AuxWindow", ContainerWindow::kShowAuxWindow } + ); + + LUA_BIND_REGISTER_ENUM(state, "ECursor", + { "AppStarting", Cursor_AppStarting }, + { "Arrow", Cursor_Arrow }, + { "Cross", Cursor_Cross }, + { "Help", Cursor_Help }, + { "IBeam", Cursor_IBeam }, + { "NO", Cursor_NO }, + { "SizeAll", Cursor_SizeAll }, + { "SizeNESW", Cursor_SizeNESW }, + { "SizeNS", Cursor_SizeNS }, + { "SizeNWSE", Cursor_SizeNWSE }, + { "SizeWE", Cursor_SizeWE }, + { "UpArrow", Cursor_UpArrow }, + { "Wait", Cursor_Wait } ); state.RegisterMethods(guiFuncs); |