diff options
author | chai <chaifix@163.com> | 2020-09-10 20:30:31 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2020-09-10 20:30:31 +0800 |
commit | 639b34294ffc20721c66db46e59e07d9100ac4b8 (patch) | |
tree | 7e1d45b536fa35e9f1559e468ea66fca99524573 /Projects/VisualStudio/SDL2/SDL2.vcxproj.filters |
*init
Diffstat (limited to 'Projects/VisualStudio/SDL2/SDL2.vcxproj.filters')
-rw-r--r-- | Projects/VisualStudio/SDL2/SDL2.vcxproj.filters | 486 |
1 files changed, 486 insertions, 0 deletions
diff --git a/Projects/VisualStudio/SDL2/SDL2.vcxproj.filters b/Projects/VisualStudio/SDL2/SDL2.vcxproj.filters new file mode 100644 index 0000000..b0710e0 --- /dev/null +++ b/Projects/VisualStudio/SDL2/SDL2.vcxproj.filters @@ -0,0 +1,486 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <Filter Include="include"> + <UniqueIdentifier>{68cf214f-f5bc-4549-96e8-c44b37523bde}</UniqueIdentifier> + </Filter> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\begin_code.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\close_code.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_assert.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_atomic.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_audio.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_bits.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_blendmode.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_clipboard.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_config.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_config_android.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_config_iphoneos.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_config_macosx.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_config_minimal.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_config_pandora.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_config_psp.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_config_windows.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_config_winrt.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_config_wiz.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_copying.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_cpuinfo.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_egl.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_endian.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_error.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_events.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_filesystem.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_gamecontroller.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_gesture.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_haptic.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_hints.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_joystick.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_keyboard.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_keycode.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_loadso.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_log.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_main.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_messagebox.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_mouse.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_mutex.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_name.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_opengl.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_opengl_glext.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_opengles.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_opengles2.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_opengles2_gl2.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_opengles2_gl2ext.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_opengles2_gl2platform.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_opengles2_khrplatform.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_pixels.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_platform.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_power.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_quit.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_rect.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_render.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_revision.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_rwops.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_scancode.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_shape.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_stdinc.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_surface.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_system.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_syswm.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_test.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_test_assert.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_test_common.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_test_compare.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_test_crc32.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_test_font.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_test_fuzzer.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_test_harness.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_test_images.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_test_log.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_test_md5.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_test_memory.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_test_random.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_thread.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_timer.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_touch.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_types.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_version.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_video.h"> + <Filter>include</Filter> + </ClInclude> + <ClInclude Include="..\..\..\ThirdParty\SDL2\include\SDL_vulkan.h"> + <Filter>include</Filter> + </ClInclude> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\audio\directsound\SDL_directsound.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\audio\disk\SDL_diskaudio.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\audio\dummy\SDL_dummyaudio.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\audio\SDL_audio_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\audio\SDL_audiodev_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\audio\SDL_sysaudio.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\audio\SDL_wave.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\audio\wasapi\SDL_wasapi.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\audio\winmm\SDL_winmm.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\core\windows\SDL_directx.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\core\windows\SDL_windows.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\core\windows\SDL_xinput.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\dynapi\SDL_dynapi.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\dynapi\SDL_dynapi_overrides.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\dynapi\SDL_dynapi_procs.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\events\blank_cursor.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\events\default_cursor.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\events\SDL_clipboardevents_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\events\SDL_dropevents_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\events\SDL_events_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\events\SDL_gesture_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\events\SDL_keyboard_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\events\SDL_mouse_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\events\SDL_sysevents.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\events\SDL_touch_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\events\SDL_windowevents_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\haptic\SDL_syshaptic.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\haptic\windows\SDL_dinputhaptic_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\haptic\windows\SDL_windowshaptic_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\haptic\windows\SDL_xinputhaptic_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\joystick\SDL_joystick_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\joystick\SDL_sysjoystick.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\joystick\windows\SDL_dinputjoystick_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\joystick\windows\SDL_windowsjoystick_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\joystick\windows\SDL_xinputjoystick_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\libm\math_libm.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\libm\math_private.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\render\opengl\SDL_glfuncs.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\render\opengl\SDL_shaders_gl.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\render\opengles\SDL_glesfuncs.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\render\SDL_d3dmath.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\render\SDL_sysrender.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\render\SDL_yuv_sw_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\render\software\SDL_blendfillrect.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\render\software\SDL_blendline.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\render\software\SDL_blendpoint.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\render\software\SDL_draw.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\render\software\SDL_drawline.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\render\software\SDL_drawpoint.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\render\software\SDL_render_sw_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\render\software\SDL_rotate.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\SDL_dataqueue.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\SDL_error_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\thread\SDL_systhread.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\thread\SDL_thread_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\thread\windows\SDL_systhread_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\timer\SDL_timer_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\dummy\SDL_nullevents_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\dummy\SDL_nullframebuffer_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\dummy\SDL_nullvideo.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\SDL_blit.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\SDL_blit_auto.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\SDL_blit_copy.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\SDL_blit_slow.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\SDL_pixels_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\SDL_rect_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\SDL_RLEaccel_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\SDL_shape_internals.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\SDL_sysvideo.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\SDL_vulkan_internal.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\windows\SDL_vkeys.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\windows\SDL_windowsclipboard.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\windows\SDL_windowsevents.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\windows\SDL_windowsframebuffer.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\windows\SDL_windowskeyboard.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\windows\SDL_windowsmessagebox.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\windows\SDL_windowsmodes.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\windows\SDL_windowsmouse.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\windows\SDL_windowsopengl.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\windows\SDL_windowsshape.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\windows\SDL_windowsvideo.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\windows\SDL_windowsvulkan.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\windows\SDL_windowswindow.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\windows\wmmsg.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\SDL_yuv_c.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\video\yuv2rgb\yuv_rgb.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\render\direct3d11\SDL_shaders_d3d11.h" /> + <ClInclude Include="..\..\..\ThirdParty\SDL2\src\render\direct3d\SDL_shaders_d3d.h" /> + </ItemGroup> + <ItemGroup> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\libm\e_atan2.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\libm\e_log.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\libm\e_log10.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\libm\e_pow.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\libm\e_rem_pio2.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\libm\e_sqrt.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\libm\k_cos.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\libm\k_rem_pio2.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\libm\k_sin.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\libm\k_tan.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\libm\s_atan.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\libm\s_copysign.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\libm\s_cos.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\libm\s_fabs.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\libm\s_floor.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\libm\s_scalbn.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\libm\s_sin.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\libm\s_tan.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\SDL.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\SDL_assert.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\atomic\SDL_atomic.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\audio\SDL_audio.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\audio\SDL_audiocvt.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\audio\SDL_audiodev.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\audio\SDL_audiotypecvt.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\render\software\SDL_blendfillrect.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\render\software\SDL_blendline.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\render\software\SDL_blendpoint.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\SDL_blit.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\SDL_blit_0.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\SDL_blit_1.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\SDL_blit_A.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\SDL_blit_auto.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\SDL_blit_copy.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\SDL_blit_N.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\SDL_blit_slow.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\SDL_bmp.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\SDL_clipboard.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\events\SDL_clipboardevents.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\cpuinfo\SDL_cpuinfo.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\render\SDL_d3dmath.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\haptic\windows\SDL_dinputhaptic.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\joystick\windows\SDL_dinputjoystick.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\audio\directsound\SDL_directsound.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\audio\disk\SDL_diskaudio.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\render\software\SDL_drawline.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\render\software\SDL_drawpoint.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\events\SDL_dropevents.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\audio\dummy\SDL_dummyaudio.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\dynapi\SDL_dynapi.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\SDL_egl.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\SDL_dataqueue.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\SDL_error.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\events\SDL_events.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\SDL_fillrect.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\joystick\SDL_gamecontroller.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\events\SDL_gesture.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\stdlib\SDL_getenv.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\haptic\SDL_haptic.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\SDL_hints.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\stdlib\SDL_iconv.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\joystick\SDL_joystick.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\events\SDL_keyboard.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\SDL_log.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\stdlib\SDL_malloc.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\audio\SDL_mixer.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\joystick\windows\SDL_mmjoystick.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\events\SDL_mouse.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\dummy\SDL_nullevents.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\dummy\SDL_nullframebuffer.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\dummy\SDL_nullvideo.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\SDL_pixels.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\power\SDL_power.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\stdlib\SDL_qsort.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\events\SDL_quit.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\SDL_rect.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\render\SDL_render.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\render\direct3d\SDL_render_d3d.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\render\direct3d11\SDL_render_d3d11.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\render\opengl\SDL_render_gl.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\render\opengles2\SDL_render_gles2.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\render\software\SDL_render_sw.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\SDL_RLEaccel.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\render\software\SDL_rotate.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\file\SDL_rwops.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\render\opengl\SDL_shaders_gl.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\render\opengles2\SDL_shaders_gles2.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\SDL_shape.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\atomic\SDL_spinlock.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\stdlib\SDL_stdlib.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\SDL_stretch.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\stdlib\SDL_string.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\SDL_surface.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\thread\generic\SDL_syscond.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\filesystem\windows\SDL_sysfilesystem.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\loadso\windows\SDL_sysloadso.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\thread\windows\SDL_sysmutex.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\power\windows\SDL_syspower.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\thread\windows\SDL_syssem.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\thread\windows\SDL_systhread.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\timer\windows\SDL_systimer.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\thread\windows\SDL_systls.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\thread\SDL_thread.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\timer\SDL_timer.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\events\SDL_touch.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\SDL_video.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\audio\SDL_wave.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\events\SDL_windowevents.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\core\windows\SDL_windows.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\windows\SDL_windowsclipboard.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\windows\SDL_windowsevents.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\windows\SDL_windowsframebuffer.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\haptic\windows\SDL_windowshaptic.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\joystick\windows\SDL_windowsjoystick.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\windows\SDL_windowskeyboard.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\windows\SDL_windowsmessagebox.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\windows\SDL_windowsmodes.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\windows\SDL_windowsmouse.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\windows\SDL_windowsopengl.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\windows\SDL_windowsopengles.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\windows\SDL_windowsshape.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\windows\SDL_windowsvideo.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\windows\SDL_windowswindow.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\audio\winmm\SDL_winmm.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\audio\wasapi\SDL_wasapi.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\audio\wasapi\SDL_wasapi_win32.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\core\windows\SDL_xinput.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\haptic\windows\SDL_xinputhaptic.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\joystick\windows\SDL_xinputjoystick.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\render\SDL_yuv_sw.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\audio\wasapi\SDL_wasapi.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\SDL_vulkan_utils.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\windows\SDL_windowsvulkan.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\libm\e_fmod.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\SDL_yuv.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\video\yuv2rgb\yuv_rgb.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\render\direct3d11\SDL_shaders_d3d11.c" /> + <ClCompile Include="..\..\..\ThirdParty\SDL2\src\render\direct3d\SDL_shaders_d3d.c" /> + </ItemGroup> +</Project>
\ No newline at end of file |