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authorchai <chaifix@163.com>2020-10-19 09:13:58 +0800
committerchai <chaifix@163.com>2020-10-19 09:13:58 +0800
commitf0807fc44dde14531759306317611bab87c8fccf (patch)
tree6e78fed61c16a70cda5fa732635f89f9faac9720 /Runtime/Graphics/FrameBuffer.cpp
parent639b34294ffc20721c66db46e59e07d9100ac4b8 (diff)
+gamelab proj
Diffstat (limited to 'Runtime/Graphics/FrameBuffer.cpp')
-rw-r--r--Runtime/Graphics/FrameBuffer.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/Runtime/Graphics/FrameBuffer.cpp b/Runtime/Graphics/FrameBuffer.cpp
new file mode 100644
index 0000000..e675aab
--- /dev/null
+++ b/Runtime/Graphics/FrameBuffer.cpp
@@ -0,0 +1,12 @@
+#include "FrameBuffer.h"
+
+// 有些版本的OpenGL不支持绑定多个RT
+bool FrameBuffer::BindRenderTexture(RenderTexture* rt, int location /* = 0 */)
+{
+
+}
+
+bool FrameBuffer::Blit(FrameBuffer* target)
+{
+
+}