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authorchai <chaifix@163.com>2021-11-02 19:44:01 +0800
committerchai <chaifix@163.com>2021-11-02 19:44:01 +0800
commit72812a7b47f90f9460e54e8149ba9199a7841244 (patch)
tree9ebdb4b65d7cbbc0a3d7c436a9b45d4eff351b62 /Runtime/Graphics/GfxDevice.cpp
parentb7511abf1a1f302b5c7ebf50faaf65b62d7bb6ed (diff)
! Text mesh done
Diffstat (limited to 'Runtime/Graphics/GfxDevice.cpp')
-rw-r--r--Runtime/Graphics/GfxDevice.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/Runtime/Graphics/GfxDevice.cpp b/Runtime/Graphics/GfxDevice.cpp
index 9abea12..2c740ed 100644
--- a/Runtime/Graphics/GfxDevice.cpp
+++ b/Runtime/Graphics/GfxDevice.cpp
@@ -137,8 +137,7 @@ void GfxDevice::SetUniformTexture(const char* name, Texture* texture)
int texUnit = s_TextureUnitBucket.back();
s_TextureUnitBucket.pop_back();
glActiveTexture(GL_TEXTURE0 + texUnit);
- //glBindTexture(GL_TEXTURE_2D, texture->GetGpuID());
- glBindTexture(GL_TEXTURE_2D, 2);
+ glBindTexture(GL_TEXTURE_2D, texture->GetGpuID());
GLint loc = glGetUniformLocation(m_Shader.GetID(), name);
glUniform1i(loc, texUnit);