diff options
author | chai <chaifix@163.com> | 2021-11-03 19:14:51 +0800 |
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committer | chai <chaifix@163.com> | 2021-11-03 19:14:51 +0800 |
commit | cc68bba3a4e1a78bc8b62a5902230a4ae5043ccb (patch) | |
tree | 7fdfac53e0a79699393537e671ccde6e7b482c0d /Runtime/Graphics/Shader.cpp | |
parent | 08ddd44b634d4da78edd0964f539a310544c7883 (diff) |
* rename .GLSL(gamelab shading language) to .GLS(gamelab shader)
Diffstat (limited to 'Runtime/Graphics/Shader.cpp')
-rw-r--r-- | Runtime/Graphics/Shader.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Runtime/Graphics/Shader.cpp b/Runtime/Graphics/Shader.cpp index 013b1ba..8df3624 100644 --- a/Runtime/Graphics/Shader.cpp +++ b/Runtime/Graphics/Shader.cpp @@ -53,9 +53,9 @@ Shader::Shader(LuaBind::VM*vm, std::string& glslShader) std::string fsh ; try { - GLSLCompiler::Compile(glslShader, vsh, fsh, m_Commands); + GLSCompiler::Compile(glslShader, vsh, fsh, m_Commands); } - catch (GLSLCompileException& e) + catch (GLSCompileException& e) { ReleaseRenderCommandGroup(m_Commands); throw ShaderCompileExecption(e.what()); |