diff options
author | chai <chaifix@163.com> | 2021-10-26 19:33:40 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-10-26 19:33:40 +0800 |
commit | 051abd04e4527095ef15412939450fbe504daebe (patch) | |
tree | 30a966d104ee866bc135cce58b4a5fa561c8c4e7 /Runtime/Graphics/Texture.cpp | |
parent | b1228baf73f6dc3336e24afbf36087e15730732a (diff) |
+texture & imagedata
Diffstat (limited to 'Runtime/Graphics/Texture.cpp')
-rw-r--r-- | Runtime/Graphics/Texture.cpp | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/Runtime/Graphics/Texture.cpp b/Runtime/Graphics/Texture.cpp index e69de29..ce09927 100644 --- a/Runtime/Graphics/Texture.cpp +++ b/Runtime/Graphics/Texture.cpp @@ -0,0 +1,69 @@ +#include "ImageData.h"
+#include "Texture.h"
+
+using namespace LuaBind;
+
+Texture::Texture(LuaBind::VM* vm, TextureSetting setting, ImageData* imgData)
+ : NativeClass<Texture>(vm)
+{
+ m_Width = imgData->width;
+ m_Height = imgData->height;
+ m_Type = setting.type;
+ m_Format = setting.format;
+ m_WrapMode = setting.wrapMode;
+ m_FilterMode = setting.filterMode;
+ m_KeepPixelData = setting.keepImageData;
+
+ glGenTextures(1, &m_GPUID);
+ glBindTexture(GL_TEXTURE_2D, m_GPUID);
+
+ switch (m_WrapMode) {
+ case ETextureWrapMode::Clamp:
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ break;
+ case ETextureWrapMode::Repeat:
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ break;
+ case ETextureWrapMode::Mirror:
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
+ break;
+ default:
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ break;
+ }
+
+ switch (m_FilterMode) {
+ case ETextureFilterMode::Linear:
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ break;
+ case ETextureFilterMode::Nearest:
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ break;
+ default:
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ break;
+ }
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, imgData->width, imgData->height, 0, GL_RGB, GL_UNSIGNED_BYTE, imgData->pixels);
+
+ // keep image data ?
+ if (m_KeepPixelData)
+ {
+ LuaBind::State state = vm->GetCurThread();
+ imgData->PushUserdata(state);
+ SetMemberRef(state, m_ImageData, -1);
+ state.Pop(1);
+ }
+}
+
+Texture::~Texture()
+{
+ glDeleteTextures(1, &m_GPUID);
+}
\ No newline at end of file |