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authorchai <chaifix@163.com>2021-10-28 10:53:40 +0800
committerchai <chaifix@163.com>2021-10-28 10:53:40 +0800
commitf6327c0948d666a4b61358c7aefed36eb070198d (patch)
treed3a57a6f048a205d850d9364c990c8eb7c7e6d41 /Runtime/Scripting/GL/GL.bind.cpp
parent8cbcd2dc3f7ea5a1d8656cd3885b553121cb7450 (diff)
*rename
Diffstat (limited to 'Runtime/Scripting/GL/GL.bind.cpp')
-rw-r--r--Runtime/Scripting/GL/GL.bind.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Runtime/Scripting/GL/GL.bind.cpp b/Runtime/Scripting/GL/GL.bind.cpp
index f4c9f50..fe391c7 100644
--- a/Runtime/Scripting/GL/GL.bind.cpp
+++ b/Runtime/Scripting/GL/GL.bind.cpp
@@ -117,7 +117,7 @@ int End(lua_State* L)
int Vertex(lua_State* L)
{
LUA_BIND_STATE(L);
- if (LuaHelper::IsType(state, "GameLab.Engine.Math.Vector3", 1))
+ if (LuaHelper::IsType(state, "GameLab.Engine.Math.Internal::Vector3", 1))
{
float x = state.GetField(-1, "x", 0);
float y = state.GetField(-1, "y", 0);
@@ -133,7 +133,7 @@ int Vertex(lua_State* L)
}
else
{
- state.ErrorType(1, "Vector3 or vector3 table");
+ state.ErrorType(1, "Internal::Vector3 or vector3 table");
}
return 0;
}