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authorchai <chaifix@163.com>2020-11-15 09:59:32 +0800
committerchai <chaifix@163.com>2020-11-15 09:59:32 +0800
commitd2e4b2839bc7ce874370ff4c52dcfdadf666ff52 (patch)
treeb83e34c2d66cf80b94af5c9a420b6c9c206c138c /Runtime/Scripting/LuaBindUtility.h
parent64f89347883d519b202711a11d2ea175bd80be37 (diff)
+lua binding
Diffstat (limited to 'Runtime/Scripting/LuaBindUtility.h')
-rw-r--r--Runtime/Scripting/LuaBindUtility.h66
1 files changed, 66 insertions, 0 deletions
diff --git a/Runtime/Scripting/LuaBindUtility.h b/Runtime/Scripting/LuaBindUtility.h
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+++ b/Runtime/Scripting/LuaBindUtility.h
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+#ifndef __LUA_BIND_UTILITY_H__
+#define __LUA_BIND_UTILITY_H__
+
+// 导出native接口
+
+/// RegisterLuaBindClass 注册类的方法和成员,比如枚举、常量等到class table LuaBindGetFactoryName 获得工厂的类名,
+/// 同时用来避免注册时错误注册为了singleton,通过编译时报错避免
+#define LUA_BIND_DECL_FACTORY(type, ...) \
+ friend class LuaBind::LuaBindState; \
+ friend class LuaBind::LuaBindNativeClass<type,##__VA_ARGS__>; \
+ static void RegisterLuaBindClass(LuaBind::LuaBindState&); \
+ static void RegisterLuaBindPostprocess(LuaBind::LuaBindState&); \
+ static const char* GetLuaBindFactoryName() { return #type; };\
+ static const char* GetLuaBindClassName() { return #type; };\
+ static bool IsLuaBindClassSingleton() { return false; }
+
+/// 作为基类的抽象工厂类可以使用此宏,注册一个入口,在派生类的注册函数中调用,注册基类的这些方法。
+#define LUA_BIND_DECL_ABSTRACT_FACTORY() \
+ static void RegisterLuaBindClass(LuaBind::LuaBindState&);\
+ static void RegisterLuaBindPostprocess(LuaBind::LuaBindState&)
+
+/// RegisterLuaBindClass 注册类的方法和成员,比如枚举、常量等到class table LuaBindGetSingletonName 获得单例的类名
+#define LUA_BIND_DECL_SINGLETON(type, ...) \
+ friend class LuaBind::LuaBindState; \
+ friend class LuaBind::LuaBindNativeClass<type,##__VA_ARGS__>; \
+ static void RegisterLuaBindClass(LuaBind::LuaBindState&); \
+ static void RegisterLuaBindPostprocess(LuaBind::LuaBindState&); \
+ static const char* GetLuaBindSingletonName() { return #type; }; \
+ static const char* GetLuaBindClassName() { return #type; }; \
+ static bool IsLuaBindClassSingleton() { return true; }
+
+#define LUA_BIND_DECL_METHOD(mtd) static int mtd(lua_State* L)
+
+#define LUA_BIND_DECL_ENUM(e, under_line_index)
+
+/// 标明方法实现的宏。上下文里有一个L。
+#define LUA_BIND_IMPL_METHOD(type, f) int type::f(lua_State* L)
+
+/// 由应用程序实现的两个接口。上下文里有一个state。
+#define LUA_BIND_REGISTRY(type) void type::RegisterLuaBindClass(LuaBind::LuaBindState& state)
+#define LUA_BIND_POSTPROCESS(type) void type::RegisterLuaBindPostprocess(LuaBind::LuaBindState& state)
+
+/// 用来注册的宏。之前这里忘了用可变宏,导致没有luaclastable ref没有注册对。
+#define LUA_BIND_REGISTER_FACTORY(state, param) state.RegisterFactory<param>()
+#define LUA_BIND_REGISTER_SINGLETON(state, param) state.RegisterSingleton<param>()
+#define LUA_BIND_REGISTER_ABSTRACT_FACTORY(state, type) type::RegisterLuaBindPostprocess(state)
+#define LUA_BIND_REGISTER_METHODS(state, ...) \
+ do{ \
+ luaL_Reg __m[] = {__VA_ARGS__,{0, 0}}; \
+ state.RegisterMethods(__m); \
+ }while(0)
+#define LUA_BIND_REGISTER_ENUM(state, name, ...) \
+ do{ \
+ LuaBind::LuaBindEnum __e[] = {__VA_ARGS__,{0, 0}}; \
+ state.RegisterEnum(name, __e); \
+ }while(0)
+
+#define LUA_BIND_PREPARE(L, T) \
+ LUA_BIND_STATE(L); \
+ T* self = state.GetUserdata<T>(1);
+
+#define LUA_BIND_INHERIT(state, type) type::RegisterLuaBindClass(state)
+
+#define luaxport private
+
+#endif \ No newline at end of file