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authorchai <chaifix@163.com>2021-10-26 11:27:58 +0800
committerchai <chaifix@163.com>2021-10-26 11:27:58 +0800
commit32345800737b668011a87328cd3dcce59ec2934c (patch)
treee1bbd47ae775f1268447f1c1011ab10492ee9197 /Runtime/Scripting/Path.bind.cpp
parentef7aedf5f272c52247d8ee9522d7b2896d21af63 (diff)
*misc
Diffstat (limited to 'Runtime/Scripting/Path.bind.cpp')
-rw-r--r--Runtime/Scripting/Path.bind.cpp32
1 files changed, 0 insertions, 32 deletions
diff --git a/Runtime/Scripting/Path.bind.cpp b/Runtime/Scripting/Path.bind.cpp
deleted file mode 100644
index 920f586..0000000
--- a/Runtime/Scripting/Path.bind.cpp
+++ /dev/null
@@ -1,32 +0,0 @@
-#include "Runtime/Lua/LuaBind/LuaBind.h"
-
-#ifdef GAMELAB_WIN
-#include <windows.h>
-#endif
-
-using namespace LuaBind;
-
-static int GetRootDirectory(lua_State* L)
-{
-#ifdef GAMELAB_WIN
- char path[MAX_PATH];
- GetCurrentDirectory(MAX_PATH, path);
- lua_pushstring(L, path);
- return 1;
-#else
- return 0;
-#endif
-}
-
-int luaopen_GameLab_Path(lua_State* L)
-{
- LUA_BIND_STATE(L);
-
- state.PushGlobalNamespace();
- state.PushNamespace("GameLab");
- state.PushNamespace("Path");
-
- state.RegisterMethod("GetRootDirectory", GetRootDirectory);
-
- return 1;
-}