diff options
author | chai <chaifix@163.com> | 2020-10-19 09:13:58 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-19 09:13:58 +0800 |
commit | f0807fc44dde14531759306317611bab87c8fccf (patch) | |
tree | 6e78fed61c16a70cda5fa732635f89f9faac9720 /Runtime/Scripting/luax_reftable.h | |
parent | 639b34294ffc20721c66db46e59e07d9100ac4b8 (diff) |
+gamelab proj
Diffstat (limited to 'Runtime/Scripting/luax_reftable.h')
-rw-r--r-- | Runtime/Scripting/luax_reftable.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/Runtime/Scripting/luax_reftable.h b/Runtime/Scripting/luax_reftable.h new file mode 100644 index 0000000..58e4b9c --- /dev/null +++ b/Runtime/Scripting/luax_reftable.h @@ -0,0 +1,67 @@ +#ifndef __LUAX_REFTABLE_H__ +#define __LUAX_REFTABLE_H__ + +#include "luax_config.h" + +namespace Luax +{ + + class LuaxState; + + /// + /// ref table 管理,对strong ref table和weak ref table两个table的代理。 + /// + class LuaxRefTable + { + public: + + enum + { + WEAK_KEY = 1, + WEAK_VALUE = 1 << 1 + }; + + LuaxRefTable(); + ~LuaxRefTable(); + + inline operator bool() { return mState; }; + + void Init(LuaxState& state, cc8* name, cc8* mode = nullptr); + + bool IsKeyWeak(); + bool IsValueWeak(); + + /// + /// 对stack[idx]的实体在此ref table中增加一个引用,并返回refID + /// + int Ref(LuaxState& state, int idx); + void Unref(LuaxState& state, int refID); + + /// + /// 将此 ref table 放在栈顶 + /// + void PushRefTable(LuaxState& state); + + /// + /// 将 reftable[refID] 放在栈顶 + /// + void PushRef(LuaxState& state, int refID); + + /// + /// 清空 ref table,表还留在LUA_REGISTRYINDEX[mName] + /// + void Clear(LuaxState& state); + + private: + + friend class LuaxState; + + lua_State* mState; // 用来做一些确认工作 + cc8* mName; // ref table的名称 + int mMode; // ref table的类型 + + }; + +} + +#endif
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