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-rw-r--r--Data/BuiltIn/Libraries/GameLab/Camera.lua0
-rw-r--r--Data/BuiltIn/Libraries/GameLab/Engine/GUI/IMGUI.lua5
-rw-r--r--Data/BuiltIn/Libraries/GameLab/Helper.lua26
-rw-r--r--Data/BuiltIn/Libraries/GameLab/StringUtil.lua4
-rw-r--r--Data/BuiltIn/Libraries/GameLab/define.lua1
-rw-r--r--Data/Libraries/GameLab/Editor/Window/GUIWindow.lua8
-rw-r--r--Data/Scripts/EditorResources.lua11
-rw-r--r--Data/Scripts/defines.lua5
-rw-r--r--Documents/Unity.xlsxbin195084 -> 292645 bytes
-rw-r--r--Runtime/Scripting/GL/GL.bind.cpp67
-rw-r--r--Test/README.txt1
-rw-r--r--Test/lua/env.lua3
12 files changed, 100 insertions, 31 deletions
diff --git a/Data/BuiltIn/Libraries/GameLab/Camera.lua b/Data/BuiltIn/Libraries/GameLab/Camera.lua
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/Data/BuiltIn/Libraries/GameLab/Camera.lua
diff --git a/Data/BuiltIn/Libraries/GameLab/Engine/GUI/IMGUI.lua b/Data/BuiltIn/Libraries/GameLab/Engine/GUI/IMGUI.lua
index a16c2ed..cf84bff 100644
--- a/Data/BuiltIn/Libraries/GameLab/Engine/GUI/IMGUI.lua
+++ b/Data/BuiltIn/Libraries/GameLab/Engine/GUI/IMGUI.lua
@@ -15,6 +15,11 @@ local Rendering = GameLab.Engine.Rendering
local EEventType = GameLab.Events.EEventType
local Resource = GameLab.Engine.Resource
+local EditorRes
+if GAMELAB_EDITOR then
+ EditorRes = find "Scripts/EditorResources"
+end
+
GUI.BeginOnGUI = function()
GUIState.ResetControlID()
end
diff --git a/Data/BuiltIn/Libraries/GameLab/Helper.lua b/Data/BuiltIn/Libraries/GameLab/Helper.lua
new file mode 100644
index 0000000..19b586e
--- /dev/null
+++ b/Data/BuiltIn/Libraries/GameLab/Helper.lua
@@ -0,0 +1,26 @@
+local Helper = GameLab.GlobalClass("GameLab.Helper")
+
+function Helper:Ctor()
+ self.path = {}
+ self.cpath = {}
+end
+
+function Helper:RestorePath()
+ local path = package.path
+
+end
+
+function Helper:RestoreCPath()
+ local cpath = package.cpath
+
+end
+
+function Helper:AddPath()
+
+end
+
+function Helper:AddCPath()
+
+end
+
+return Helper \ No newline at end of file
diff --git a/Data/BuiltIn/Libraries/GameLab/StringUtil.lua b/Data/BuiltIn/Libraries/GameLab/StringUtil.lua
new file mode 100644
index 0000000..6b1c027
--- /dev/null
+++ b/Data/BuiltIn/Libraries/GameLab/StringUtil.lua
@@ -0,0 +1,4 @@
+local util = Gamelab.GloablTable("GameLab.StringUtil")
+
+
+return util \ No newline at end of file
diff --git a/Data/BuiltIn/Libraries/GameLab/define.lua b/Data/BuiltIn/Libraries/GameLab/define.lua
index dd4420e..ba1e130 100644
--- a/Data/BuiltIn/Libraries/GameLab/define.lua
+++ b/Data/BuiltIn/Libraries/GameLab/define.lua
@@ -1,4 +1,3 @@
-
local define = {}
define.builtInPath = "./BuiltIn"
diff --git a/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua b/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua
index c430cfd..f1f4445 100644
--- a/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua
+++ b/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua
@@ -19,10 +19,10 @@ local clone = Utils.Clone
local i = 0
local col = {
- {1, 0, 0, 1},
- {1, 1, 0, 1},
- {0, 0, 1, 1},
- {0, 1, 1, 1},
+ {1, 0, 0, 0.5},
+ {1, 1, 0, 0.5},
+ {0, 0, 1, 0.5},
+ {0, 1, 1, 0.5},
}
local kSideBorders = 2 -- GUIView的右边距
diff --git a/Data/Scripts/EditorResources.lua b/Data/Scripts/EditorResources.lua
new file mode 100644
index 0000000..c9d2e77
--- /dev/null
+++ b/Data/Scripts/EditorResources.lua
@@ -0,0 +1,11 @@
+local find = GameLab.Find
+
+local res = {}
+
+local loadRes = function()
+
+end
+
+GameLab.onApplicationStart:Add(loadRes)
+
+return res \ No newline at end of file
diff --git a/Data/Scripts/defines.lua b/Data/Scripts/defines.lua
index cec592c..ec456a5 100644
--- a/Data/Scripts/defines.lua
+++ b/Data/Scripts/defines.lua
@@ -1,2 +1,7 @@
GAMELAB_PROFILE = true
GAMELAB_DEBUG = true
+
+GAMELAB_EDITOR = true
+GAMELAB_RUNNER = false
+
+GAMELAB_VERSION = "0.0.1"
diff --git a/Documents/Unity.xlsx b/Documents/Unity.xlsx
index 70d0a73..a2561fc 100644
--- a/Documents/Unity.xlsx
+++ b/Documents/Unity.xlsx
Binary files differ
diff --git a/Runtime/Scripting/GL/GL.bind.cpp b/Runtime/Scripting/GL/GL.bind.cpp
index f97b1e0..caf3877 100644
--- a/Runtime/Scripting/GL/GL.bind.cpp
+++ b/Runtime/Scripting/GL/GL.bind.cpp
@@ -175,6 +175,21 @@ int Color(lua_State* L)
return 0;
}
+// left, bottom, width, height
+int Viewport(lua_State* L)
+{
+ LUA_BIND_STATE(L);
+
+ float left = state.GetValue<float>(1, 0);
+ float right = state.GetValue<float>(2, 0);
+ float width = state.GetValue<float>(3, 0);
+ float height = state.GetValue<float>(4, 0);
+
+ glViewport(left, right, width, height);
+
+ return 0;
+}
+
int LoadIdentity(lua_State* L)
{
glLoadIdentity();
@@ -397,25 +412,25 @@ int Translate(lua_State* L)
}
static luaL_Reg glFuncs[] = {
- {"ClearColor", ClearColor},
- {"Clear", Clear},
- // immediate mode apis
- {"Color", Color},
- {"Begin", Begin},
- {"End", End},
- {"Vertex", Vertex },
- {"LoadIdentity", LoadIdentity},
- {"PushMatrix", PushMatrix},
- {"PopMatrix", PopMatrix},
- {"MatrixMode", MatrixMode},
- {"LoadMatrix", LoadMatrix},
- {"LoadOrthoMatrix", OrthoMatrix},
- {"LoadFrustumMatrix", FrustumMatrix},
- {"MultMatrix", MultMatrix},
- {"Scale", Scale},
- {"Rotate", Rotate},
- {"Translate", Translate},
- {0, 0}
+ { "ClearColor", ClearColor },
+ { "Clear", Clear },
+ { "Color", Color },
+ { "Viewport", Viewport },
+ { "Begin", Begin },
+ { "End", End },
+ { "Vertex", Vertex },
+ { "LoadIdentity", LoadIdentity },
+ { "PushMatrix", PushMatrix },
+ { "PopMatrix", PopMatrix },
+ { "MatrixMode", MatrixMode },
+ { "LoadMatrix", LoadMatrix },
+ { "LoadOrthoMatrix", OrthoMatrix },
+ { "LoadFrustumMatrix", FrustumMatrix },
+ { "MultMatrix", MultMatrix },
+ { "Scale", Scale },
+ { "Rotate", Rotate },
+ { "Translate", Translate },
+ { 0, 0}
};
// GameLab.Engine.GL
@@ -433,20 +448,20 @@ int luaopen_GameLab_Engine_GL(lua_State* L)
state.RegisterMethods(glFuncs);
LUA_BIND_REGISTER_ENUM(state, "EBufferType",
- { "ColorBuffer", EBufferType::ColorBuffer },
- { "DepthBuffer", EBufferType::DepthBuffer},
- { "StencilBuffer", EBufferType::StencilBuffer}
+ { "ColorBuffer", EBufferType::ColorBuffer },
+ { "DepthBuffer", EBufferType::DepthBuffer },
+ { "StencilBuffer", EBufferType::StencilBuffer }
);
LUA_BIND_REGISTER_ENUM(state, "EPrimitiveType",
{ "Triangles", EPrimitiveType::Triangles },
- { "Lines", EPrimitiveType::Lines },
- { "Points", EPrimitiveType::Points }
+ { "Lines", EPrimitiveType::Lines },
+ { "Points", EPrimitiveType::Points }
);
LUA_BIND_REGISTER_ENUM(state, "EMatrixMode",
- { "MatrixView", EMatrixMode::ModelView },
- { "Projection", EMatrixMode::Projection}
+ { "MatrixView", EMatrixMode::ModelView },
+ { "Projection", EMatrixMode::Projection }
);
return 1;
diff --git a/Test/README.txt b/Test/README.txt
new file mode 100644
index 0000000..8409f9f
--- /dev/null
+++ b/Test/README.txt
@@ -0,0 +1 @@
+一些测试的代码存在这个目录下 \ No newline at end of file
diff --git a/Test/lua/env.lua b/Test/lua/env.lua
new file mode 100644
index 0000000..9b352ec
--- /dev/null
+++ b/Test/lua/env.lua
@@ -0,0 +1,3 @@
+-- 环境中执行代码
+
+