diff options
-rw-r--r-- | Data/Libraries/GameLab/Editor/GUI/FontManager.lua | 0 | ||||
-rw-r--r-- | Data/Scripts/EditorApplication.lua | 2 | ||||
-rw-r--r-- | Editor/EditorMain.cpp | 16 | ||||
-rw-r--r-- | Editor/Scripting/EditorScripting.cpp | 4 | ||||
-rw-r--r-- | Projects/VisualStudio/Editor/Editor.vcxproj | 2 | ||||
-rw-r--r-- | Projects/VisualStudio/Editor/Editor.vcxproj.filters | 9 | ||||
-rw-r--r-- | Runtime/Common/DataBuffer.h | 6 | ||||
-rw-r--r-- | Runtime/GUI/Font.cpp | 89 | ||||
-rw-r--r-- | Runtime/GUI/Font.h | 56 | ||||
-rw-r--r-- | Runtime/Graphics/Texture.h | 4 | ||||
-rw-r--r-- | Runtime/Lua/LuaHelper.cpp | 1 | ||||
-rw-r--r-- | Runtime/Scripting/GUI/Font.bind.cpp | 103 | ||||
-rw-r--r-- | Runtime/Scripting/GUI/GUI.bind.cpp | 24 |
13 files changed, 282 insertions, 34 deletions
diff --git a/Data/Libraries/GameLab/Editor/GUI/FontManager.lua b/Data/Libraries/GameLab/Editor/GUI/FontManager.lua new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Data/Libraries/GameLab/Editor/GUI/FontManager.lua diff --git a/Data/Scripts/EditorApplication.lua b/Data/Scripts/EditorApplication.lua index e9dbc32..00b72b5 100644 --- a/Data/Scripts/EditorApplication.lua +++ b/Data/Scripts/EditorApplication.lua @@ -112,6 +112,8 @@ local fsh = [[ ]] BeforeMainLoop() + +_G["default_font"] = while true do diff --git a/Editor/EditorMain.cpp b/Editor/EditorMain.cpp index 187df1c..a74a0b2 100644 --- a/Editor/EditorMain.cpp +++ b/Editor/EditorMain.cpp @@ -20,14 +20,14 @@ void ErrorHandle(cc8* msg) void TestFont()
{
- TextGeneratingSettings setting;
- setting.margin = 5;
- setting.padding = 5;
- setting.atlasSize = Internal::Vector2(512, 512);
-
- Font::Instance()->Setup(setting);
- auto content = L"abcdf与电子计算机的区别 与电子计算机的最大区别在于: 只是简单的计算工具,有些机型具备函数计算功能,有些机型具备一定的贮存功能,但一般只能存储几组数据。计算机则具备复杂存贮功能、控制功能,更加";
- Font::Instance()->RenderCharacters((character::Codepoint*)content, wcslen(content), 14);
+ //TextGeneratingSettings setting;
+ //setting.margin = 5;
+ //setting.padding = 5;
+ //setting.atlasSize = Internal::Vector2(512, 512);
+
+ //Font::Instance()->Setup(setting);
+ //auto content = L"abcdf与电子计算机的区别 与电子计算机的最大区别在于: 只是简单的计算工具,有些机型具备函数计算功能,有些机型具备一定的贮存功能,但一般只能存储几组数据。计算机则具备复杂存贮功能、控制功能,更加";
+ // Font::Instance()->RenderCharacters((character::Codepoint*)content, wcslen(content), 14);
}
int BeforeMainLoop(lua_State* L)
diff --git a/Editor/Scripting/EditorScripting.cpp b/Editor/Scripting/EditorScripting.cpp index 43ed666..c8cfbbb 100644 --- a/Editor/Scripting/EditorScripting.cpp +++ b/Editor/Scripting/EditorScripting.cpp @@ -14,6 +14,7 @@ extern int luaopen_GameLab_Engine_Networking(lua_State* L); // GameLab.Engine.Ne extern int luaopen_GameLab_Engine_Animation(lua_State* L); // GameLab.Engine.Animation extern int luaopen_GameLab_Engine_GL(lua_State* L);// GameLab.Engine.GL extern int luaopen_GameLab_Engine_Resource(lua_State* L); // GameLab.Engine.Resource +extern int luaopen_GameLab_Engine_GUI(lua_State* L); extern int luaopen_GameLab_Editor(lua_State* L); // GameLab.Editor extern int luaopen_GameLab_Editor_GUI(lua_State* L); // GameLab.Editor.GUI @@ -44,7 +45,8 @@ bool SetupGameLabEditorScripting(lua_State* L) openlib(luaopen_GameLab_Engine_Rendering); openlib(luaopen_GameLab_Engine_GL); - openlib(luaopen_GameLab_Engine_Resource); + openlib(luaopen_GameLab_Engine_Resource); + openlib(luaopen_GameLab_Engine_GUI); openlib(luaopen_GameLab_Editor); openlib(luaopen_GameLab_Editor_GUI); diff --git a/Projects/VisualStudio/Editor/Editor.vcxproj b/Projects/VisualStudio/Editor/Editor.vcxproj index f732067..8e3b015 100644 --- a/Projects/VisualStudio/Editor/Editor.vcxproj +++ b/Projects/VisualStudio/Editor/Editor.vcxproj @@ -222,6 +222,8 @@ <ClCompile Include="..\..\..\Runtime\Scripting\Common\DataBuffer.bind.cpp" />
<ClCompile Include="..\..\..\Runtime\Scripting\Debug\Debug.bind.cpp" />
<ClCompile Include="..\..\..\Runtime\Scripting\GL\GL.bind.cpp" />
+ <ClCompile Include="..\..\..\Runtime\Scripting\GUI\Font.bind.cpp" />
+ <ClCompile Include="..\..\..\Runtime\Scripting\GUI\GUI.bind.cpp" />
<ClCompile Include="..\..\..\Runtime\Scripting\IO\IO.bind.cpp" />
<ClCompile Include="..\..\..\Runtime\Scripting\Path\Path.bind.cpp" />
<ClCompile Include="..\..\..\Runtime\Scripting\Rendering\GPUDataBuffer.bind.cpp" />
diff --git a/Projects/VisualStudio/Editor/Editor.vcxproj.filters b/Projects/VisualStudio/Editor/Editor.vcxproj.filters index edda3e3..4963b95 100644 --- a/Projects/VisualStudio/Editor/Editor.vcxproj.filters +++ b/Projects/VisualStudio/Editor/Editor.vcxproj.filters @@ -115,6 +115,9 @@ <Filter Include="Runtime\Rendering">
<UniqueIdentifier>{c87ed6d9-48d6-4c07-8b94-d33e8f5a5f9c}</UniqueIdentifier>
</Filter>
+ <Filter Include="Runtime\Scripting\GUI">
+ <UniqueIdentifier>{f209c361-c009-43ac-9e02-aa06804da376}</UniqueIdentifier>
+ </Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Editor\GUI\Dock.cpp">
@@ -393,6 +396,12 @@ <ClCompile Include="..\..\..\Runtime\GUI\Font.cpp">
<Filter>Runtime\GUI</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Scripting\GUI\Font.bind.cpp">
+ <Filter>Runtime\Scripting\GUI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Scripting\GUI\GUI.bind.cpp">
+ <Filter>Runtime\Scripting\GUI</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\Editor\GUI\Dock.h">
diff --git a/Runtime/Common/DataBuffer.h b/Runtime/Common/DataBuffer.h index 7b89ab5..dbe7c30 100644 --- a/Runtime/Common/DataBuffer.h +++ b/Runtime/Common/DataBuffer.h @@ -23,7 +23,11 @@ public: delete data; } - char* data; + union { + char* data; + unsigned char* udata; + char* sdata; + }; int length; EDataBufferType type; diff --git a/Runtime/GUI/Font.cpp b/Runtime/GUI/Font.cpp index f00f33d..67a2e3b 100644 --- a/Runtime/GUI/Font.cpp +++ b/Runtime/GUI/Font.cpp @@ -13,21 +13,86 @@ using namespace character; //https://baike.baidu.com/item/%E5%9F%BA%E6%9C%AC%E5%A4%9A%E6%96%87%E7%A7%8D%E5%B9%B3%E9%9D%A2/10788078 //https://stackoverflow.com/questions/27331819/whats-the-difference-between-a-character-a-code-point-a-glyph-and-a-grapheme -void Font::Setup(TextGeneratingSettings settings) +static std::string s_FontError; + +Font::Font(std::string path, TextGeneratingSettings settings) + : LuaBind::NativeClass<Font>() { - m_AtlasMargin = settings.margin; - m_GlyphPadding = settings.padding; - m_AtlasSize = settings.atlasSize; + m_AtlasMargin = settings.margin; + m_GlyphPadding = settings.padding; + m_AtlasSize = settings.atlasSize; - if (FT_Init_FreeType(&m_FTLibrary)) - { - return; - } + if (FT_Init_FreeType(&m_FTLibrary)) + { + s_FontError = "Init freetype error. Font path " + path; + throw FontException(s_FontError.c_str()); + } - if (FT_New_Face(m_FTLibrary, "Resources/Font/Deng.ttf", 0, &m_FTFace)) - { - return; - } + if (FT_New_Face(m_FTLibrary, path.c_str(), 0, &m_FTFace)) + { + s_FontError = "Create freetype face error. Font path " + path; + throw FontException(s_FontError.c_str()); + } +} + +Font::Font(LuaBind::VM* vm, std::string path, TextGeneratingSettings settings) + : LuaBind::NativeClass<Font>(vm) +{ + m_AtlasMargin = settings.margin; + m_GlyphPadding = settings.padding; + m_AtlasSize = settings.atlasSize; + + if (FT_Init_FreeType(&m_FTLibrary)) + { + s_FontError = "Init freetype error. Font path " + path; + throw FontException(s_FontError.c_str()); + } + + if (FT_New_Face(m_FTLibrary, path.c_str(), 0, &m_FTFace)) + { + s_FontError = "Create freetype face error. Font path " + path; + throw FontException(s_FontError.c_str()); + } +} + +Font::Font(DataBuffer* db, TextGeneratingSettings settings) + : LuaBind::NativeClass<Font>() +{ + m_AtlasMargin = settings.margin; + m_GlyphPadding = settings.padding; + m_AtlasSize = settings.atlasSize; + + if (FT_Init_FreeType(&m_FTLibrary)) + { + s_FontError = "Init freetype error."; + throw FontException(s_FontError.c_str()); + } + + if (FT_New_Memory_Face(m_FTLibrary, db->udata, db->length, 0, &m_FTFace)) + { + s_FontError = "Create freetype face error."; + throw FontException(s_FontError.c_str()); + } +} + +Font::Font(DataBuffer* db, LuaBind::VM* vm, std::string path, TextGeneratingSettings settings) + : LuaBind::NativeClass<Font>(vm) +{ + m_AtlasMargin = settings.margin; + m_GlyphPadding = settings.padding; + m_AtlasSize = settings.atlasSize; + + if (FT_Init_FreeType(&m_FTLibrary)) + { + s_FontError = "Init freetype error."; + throw FontException(s_FontError.c_str()); + } + + if (FT_New_Memory_Face(m_FTLibrary, db->udata, db->length, 0, &m_FTFace)) + { + s_FontError = "Create freetype face error."; + throw FontException(s_FontError.c_str()); + } } character::Hash Font::GetHash(Codepoint codepoint, int pixelSize) diff --git a/Runtime/GUI/Font.h b/Runtime/GUI/Font.h index da9ef55..242bd19 100644 --- a/Runtime/GUI/Font.h +++ b/Runtime/GUI/Font.h @@ -4,9 +4,11 @@ #include "Runtime/Graphics/Texture.h" #include "freetype.h" #include "Runtime/Lua/LuaHelper.h" +#include "Runtime/Common/DataBuffer.h" #include <string> #include <unordered_map> +#include <exception> #include <vector> //https://learnopengl.com/In-Practice/Text-Rendering @@ -64,10 +66,30 @@ struct TextGeneratingSettings int padding; // glyph相互之间的间距,防止采样的时候越界 }; -class Font : public Singleton<Font> +class FontException : public std::exception { public: - void Setup(TextGeneratingSettings settings); + FontException(const char* what) + : std::exception(what) + { + } +}; + +enum EEncoding +{ + Encoding_ASCII, + Encoding_UTF8, + Encoding_UTF16, +}; + +// 单个字体 +class Font : public LuaBind::NativeClass<Font> +{ +public: + Font(std::string path, TextGeneratingSettings setting)/*throw FontException*/; + Font(LuaBind::VM* vm, std::string path, TextGeneratingSettings setting)/*throw FontException*/; + Font(DataBuffer* db, TextGeneratingSettings setting)/*throw FontException*/; + Font(DataBuffer* db, LuaBind::VM* vm, std::string path, TextGeneratingSettings setting)/*throw FontException*/; const Character* GetCharacter(character::Codepoint codepoint, int pixelSize); const GlyphAtals* GetGlyphAtlas(int index); @@ -76,31 +98,41 @@ public: void RenderCharacter(character::Codepoint codepoint, int pixelSize); void RenderCharacters(character::Codepoint* codepoint, int n, int pixelSize); -private: - +private: Texture* CreateAtlas(); GlyphAtals* RequestAtlas(int pixelSize, Internal::Vector2 preferSize); - Internal::Rect GetRenderChartAndMove(GlyphAtals* atlas, Internal::Vector2 preferSize); bool HasEnoughSpace(GlyphAtals* atlas, Internal::Vector2 preferSize); - character::Hash GetHash(character::Codepoint Codepoint, int pixelSize); + //------------------------------------------------------------------------- + std::unordered_map<character::Hash, Character> m_Characters; // 渲染完的文字 - std::vector<GlyphAtals> m_Atlases; // 当前所有的atlas - std::unordered_map<int, GlyphAtals*> m_AtlasCache; // 快速找到可用的atlas + std::vector<GlyphAtals> m_Atlases; // 当前所有的atlas,由font完全拥有所有权,所以是lightuserdata + std::unordered_map<int/*pixelSize*/, GlyphAtals*> m_AtlasCache; // 快速找到可用的atlas + + bool m_IsEnabled; - int m_AtlasMargin; - int m_GlyphPadding; Internal::Vector2 m_AtlasSize; + int m_AtlasMargin; + int m_GlyphPadding; FT_Library m_FTLibrary; - FT_Face m_FTFace; + FT_Face m_FTFace; + + //------------------------------------------------------------------------- + + LUA_BIND_DECL_CLASS(Font); + + LUA_BIND_DECL_METHOD(_New); + LUA_BIND_DECL_METHOD(_GetCharacter); + LUA_BIND_DECL_METHOD(_GetCharacters); + LUA_BIND_DECL_METHOD(_GetGlyphAtlas); }; -#define g_TextGenerator (*Font::Instance()) +//#define g_TextGenerator (*Font::Instance()) namespace TextHelper { diff --git a/Runtime/Graphics/Texture.h b/Runtime/Graphics/Texture.h index 6ead2fb..9633db5 100644 --- a/Runtime/Graphics/Texture.h +++ b/Runtime/Graphics/Texture.h @@ -76,6 +76,8 @@ public: private: void Init(TextureSetting setting, ImageData* imgData); + //------------------------------------------------------------------------------ + GLuint m_GPUID; int m_Width, m_Height; @@ -89,6 +91,8 @@ private: LuaBind::MemberRef m_ImageData; //图片像素数据 + //------------------------------------------------------------------------------ + LUA_BIND_DECL_CLASS(Texture); LUA_BIND_DECL_METHOD(_New); diff --git a/Runtime/Lua/LuaHelper.cpp b/Runtime/Lua/LuaHelper.cpp index e7247c0..2c95043 100644 --- a/Runtime/Lua/LuaHelper.cpp +++ b/Runtime/Lua/LuaHelper.cpp @@ -4,6 +4,7 @@ #include "Runtime/Math/Vector3.h"
#include "Runtime/Math/Vector4.h"
#include "Runtime/Math/Matrix44.h"
+#include "Runtime/GUI/Font.h"
using namespace LuaBind;
diff --git a/Runtime/Scripting/GUI/Font.bind.cpp b/Runtime/Scripting/GUI/Font.bind.cpp new file mode 100644 index 0000000..73fb7e6 --- /dev/null +++ b/Runtime/Scripting/GUI/Font.bind.cpp @@ -0,0 +1,103 @@ +#include "Runtime/GUI/Font.h"
+#include "Runtime/Graphics/Shader.h" +#include "Runtime/Debug/Log.h" +#include "Runtime/Graphics/GfxDevice.h" +#include "Runtime/Common/DataBuffer.h"
+
+LUA_BIND_REGISTRY(Font) +{ + LUA_BIND_REGISTER_METHODS(state, + { "New", _New }, + { "GetCharacter", _GetCharacter }, + { "GetGlyphAtlas", _GetGlyphAtlas } + ); +} +
+LUA_BIND_POSTPROCESS(Font) +{ +} +
+// Font.New(ttfPath, atlasSize, margin, padding)
+// Font.New(ttfData, atlasSize, margin, padding)
+LUA_BIND_IMPL_METHOD(Font, _New) +{
+ LUA_BIND_STATE(L);
+ LUA_BIND_CHECK(L, "STNN!|UTNN!");
+
+ Font* font = NULL;
+ if (state.CheckParams(1, "STNN!"))
+ {
+ const char* path = state.GetValue<const char*>(1, "");
+ TextGeneratingSettings setting;
+ setting.atlasSize = state.GetValue<Internal::Vector2>(2, Internal::Vector2(128, 128));
+ setting.margin = state.GetValue<int>(3, 0);
+ setting.padding = state.GetValue<int>(4, 0);
+ try {
+ font = new Font(path, setting);
+ }
+ catch (FontException& e)
+ {
+ log_error(e.what());
+ state.PushNil();
+ return 1;
+ }
+ }
+ else if (state.CheckParams(1, "UTNN!"))
+ {
+ DataBuffer* buffer = state.GetUserdata<DataBuffer>(1);
+ if (buffer == NULL)
+ {
+ log_error("Create font failed, DataBuffer is invalid.");
+ state.PushNil();
+ return 1;
+ }
+ TextGeneratingSettings setting;
+ setting.atlasSize = state.GetValue<Internal::Vector2>(2, Internal::Vector2(128, 128));
+ setting.margin = state.GetValue<int>(3, 0);
+ setting.padding = state.GetValue<int>(4, 0);
+ try {
+ font = new Font(buffer, setting);
+ }
+ catch (FontException& e)
+ {
+ log_error(e.what());
+ state.PushNil();
+ return 1;
+ }
+ }
+
+ font->PushUserdata(state);
+
+ return 1;
+}
+
+// font:GetCharacter(char, size, encoding)
+LUA_BIND_IMPL_METHOD(Font, _GetCharacter) +{
+ LUA_BIND_PREPARE(L, Font);
+// Character character = self->GetCharacter(character);
+ return 1;
+}
+
+// font:GetCharacter(str, size, encoding)
+LUA_BIND_IMPL_METHOD(Font, _GetCharacters) +{
+ LUA_BIND_PREPARE(L, Font);
+// Character character = self->GetCharacter(character);
+ return 1;
+}
+
+// font:GetAtlas(i)
+// return lightuserdata
+LUA_BIND_IMPL_METHOD(Font, _GetGlyphAtlas) +{
+ LUA_BIND_PREPARE(L, Font);
+ //LUA_BIND_CHECK(L, "UN");
+
+ //int i = state.GetValue<int>(2, 0);
+ //GlyphAtals atlas = self->m_Atlases[i];
+
+ //state.Push((const void*)atlas.altas);
+
+ return 1;
+}
\ No newline at end of file diff --git a/Runtime/Scripting/GUI/GUI.bind.cpp b/Runtime/Scripting/GUI/GUI.bind.cpp new file mode 100644 index 0000000..4f6ed7a --- /dev/null +++ b/Runtime/Scripting/GUI/GUI.bind.cpp @@ -0,0 +1,24 @@ +#include "Runtime/Lua/LuaHelper.h" +#include "Runtime/Debug/Log.h" +#include "Runtime/Common/DataBuffer.h" +#include "Runtime/FileSystem/FileJobs.h" +#include "Runtime/GUI/Font.h"
+
+using namespace std; +using namespace LuaBind; +
+int luaopen_GameLab_Engine_GUI(lua_State* L) +{ + log_info_tag("Scripting", "luaopen_GameLab_Engine_GUI()"); + + LUA_BIND_STATE(L); + + state.PushGlobalNamespace(); + state.PushNamespace("GameLab"); + state.PushNamespace("Engine"); + state.PushNamespace("GUI"); + + state.RegisterNativeClass<Font>(); + + return 1; +}
\ No newline at end of file |