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Diffstat (limited to 'Data/BuiltIn/Libraries/lua-addons/addons/pointwatch/ReadMe.txt')
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diff --git a/Data/BuiltIn/Libraries/lua-addons/addons/pointwatch/ReadMe.txt b/Data/BuiltIn/Libraries/lua-addons/addons/pointwatch/ReadMe.txt new file mode 100644 index 0000000..b3f1964 --- /dev/null +++ b/Data/BuiltIn/Libraries/lua-addons/addons/pointwatch/ReadMe.txt @@ -0,0 +1,79 @@ +=== PointWatch === +Allows you to monitor your XP/CP gains and keep track of the Dynamis time limit. + +Abbreviation: //pw + +Text Box Commands: +* show - Shows the text box. +* hide - Hides the text box. +* pos <X> <Y> - Moves the upper left corner of the text box to the coordinates X/Y. +* font <font name> - Changes the text's font. +* size <point size> - Changes the size of the text's font. +* color <R> <G> <B> - Changes the text color. Numbers should be between 0 and 255. +* bg_color <R> <G> <B> - Changes the background color. Numbers should be between 0 and 255. +* bg_transparency <number> - Changes the background transparency. Number should be between 0 and 1 +** pos_x, pos_y, pad, transparency, alpha, and bg_alpha are also valid commands and are documented in the texts library. + +Other Commands: +* message_printing - See FIXING POINTWATCH.txt in this directory for a full explanation. + + + +Strings Options: +The two strings options in settings.xml are loaded as Lua code and run accordingly, +so you can do things like adjust numbers and format things as you wish. The default +is designed to look somewhat like the Attainment plugin, but you are free to change +it however you wish. Be aware that the code will give very unhelpful errors when it fails. + +Here are the available values: +* xp.current = Current Experience Points (number from 0 to 55,999 XP) +* xp.tnl = Number of Experience Points in your current level (number from 500 to 56,000) +* xp.rate = Current XP gain rate per hour. This is calculated over a 10 minute window and requires at least two gains within the window. +* xp.total = Total Experience Points gained since the last time the addon was loaded (number) + +* lp.current = Current Experience Points (number from 0 to 55,999 XP) +* lp.tnl = Similar to a "To Next Level", but this value is always 10,000 because that's always the number of Limit Points per merit point. +* lp.number_of_merits = Number of merit points you have. +* lp.maximum_merits = Maximum number of merits you can store. + +* cp.current = Current Capacity Points (number from 0 to 29,999 CP) +* cp.rate = Current CP gain rate per hour. This is calculated over a 10 minute window and requires at least two gains within the window. +* cp.total = Total Capacity Points gained since the last time the addon was loaded (number) +* cp.tnjp = Similar to a "To Next Level", but this value is always 30,000 because that's always the number of CPs per job point. +* cp.number_of_job_points = Number of job points you currently have on your current job. + +* sparks.current = Current number of RoE Sparks (number between 0 and 50,000) +* sparks.maximum = Maximum number of RoE Sparks (always 50,000) + +* accolades.current = Current number of Unity Accolades (number between 0 and 50,000) +* accolades.maximum = Maximum number of Unity Accolades (always 50,000) + +* dynamis.KIs = Series of Xs and Os indicating whether or not you have the 5 KIs. +* dynamis.entry_time = Your Dynamis entry time, in seconds. -- If the addon is loaded in dynamis, this will be the time of addon load. +* dynamis.time_limit = Your current Dynamis time limit, in seconds. -- If the addon is loaded in dynamis, you will need to gain a KI for this to be accurate. +* dynamis.time_remaining = The current dynamis time remaining, in seconds. -- Will not be accurate if the addon is loaded in dynamis. + +* abyssea.amber = Amber light estimation +* abyssea.azure = Azure light estimation +* abyssea.ruby = Ruby light estimation +* abyssea.pearlescent = Pearlescent light estimation +* abyssea.golden = Gold light estimation +* abyssea.silvery = Silvery light estimation +* abyssea.ebon = Ebon light estimation +* abyssea.last_time = The last time you got a time message, in seconds. -- Not implemented +* abyssea.time_limit = The current abyssea time remaining, in seconds. -- Approximate to the minute, not fully implemented +* abyssea.time_remaining = The current abyssea time remaining, in seconds. -- Approximate to the minute, not fully implemented + + + +Version History: +0.150811 - Changed job_points from a char to a short. +0.150201 - Added Unity Accolades. +0.141111 - Adjusted Pointwatch to account for a recent packet change. +0.141101 - Reversed my versioning scheme, adjusted the limit point and experience point calculations slightly. +0.101214 - Made pointwatch hide itself while zoning. +0.062014 - Added lp.maximum_merits. +0.050214 - Fixed the Dynamis clock. Added Abyssea lights. +0.042314 - Addition of strings system +0.042014 - Addition of strings system +0.041214 - Initial commit
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