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-rw-r--r--Data/BuiltIn/Resources/Shaders/Editor-Shape.glsl34
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diff --git a/Data/BuiltIn/Resources/Shaders/Editor-Shape.glsl b/Data/BuiltIn/Resources/Shaders/Editor-Shape.glsl
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+++ b/Data/BuiltIn/Resources/Shaders/Editor-Shape.glsl
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+#version 330 core
+//绘制纯色的几何图形
+
+CMD_BEGIN
+Cull Off
+Blend SrcAlpha OneMinusSrcAlpha
+DepthTest Off
+CMD_END
+
+uniform mat4 gamelab_mat_mvp;
+uniform sampler2D gamelab_main_tex;
+uniform vec2 gamelab_ui_position;
+uniform vec4 gamelab_color;
+
+VSH_BEGIN
+layout (location = 0) in vec2 vPos;
+
+void main()
+{
+ vec2 pos = vPos + gamelab_ui_position;
+ vec4 clipPos = gamelab_mat_mvp * vec4(pos, -1, 1.0);
+ gl_Position = clipPos;
+}
+VSH_END
+
+FSH_BEGIN
+
+out vec4 FragColor;
+
+void main()
+{
+ FragColor = gamelab_color;
+}
+FSH_END