diff options
Diffstat (limited to 'Data/BuiltIn/Resources/Shaders/Editor-UI.glsl')
-rw-r--r-- | Data/BuiltIn/Resources/Shaders/Editor-UI.glsl | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/Data/BuiltIn/Resources/Shaders/Editor-UI.glsl b/Data/BuiltIn/Resources/Shaders/Editor-UI.glsl new file mode 100644 index 0000000..b2b348b --- /dev/null +++ b/Data/BuiltIn/Resources/Shaders/Editor-UI.glsl @@ -0,0 +1,45 @@ +#version 330 core + +CMD_BEGIN +Cull Off +Blend SrcAlpha OneMinusSrcAlpha +DepthTest Off +CMD_END + +uniform mat4 gamelab_mat_mvp; +uniform sampler2D gamelab_main_tex; +uniform vec2 gamelab_ui_position; + +VSH_BEGIN +layout (location = 0) in vec2 vPos; +layout (location = 1) in vec2 vUV; +layout (location = 2) in vec4 vColor; + +out vec2 uv; +out vec4 color; + +void main() +{ + vec2 pos = vPos + gamelab_ui_position; + vec4 clip = gamelab_mat_mvp * vec4(pos, -1, 1.0); + gl_Position = clip; + uv = vUV; + color = vColor; +} +VSH_END + +FSH_BEGIN +in vec2 uv; +in vec4 color; + +out vec4 FragColor; + +void main() +{ + //vec2 uv = vec2(uv.x, 1 - uv.y); + vec4 sampled = texture(gamelab_main_tex, uv); + // sampled *= color; + //sampled = vec4(1,1,1,1); + FragColor = sampled; +} +FSH_END |