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-rw-r--r--Data/BuiltIn/Resources/Shaders/Editor-UI.glsl45
1 files changed, 45 insertions, 0 deletions
diff --git a/Data/BuiltIn/Resources/Shaders/Editor-UI.glsl b/Data/BuiltIn/Resources/Shaders/Editor-UI.glsl
new file mode 100644
index 0000000..b2b348b
--- /dev/null
+++ b/Data/BuiltIn/Resources/Shaders/Editor-UI.glsl
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+#version 330 core
+
+CMD_BEGIN
+Cull Off
+Blend SrcAlpha OneMinusSrcAlpha
+DepthTest Off
+CMD_END
+
+uniform mat4 gamelab_mat_mvp;
+uniform sampler2D gamelab_main_tex;
+uniform vec2 gamelab_ui_position;
+
+VSH_BEGIN
+layout (location = 0) in vec2 vPos;
+layout (location = 1) in vec2 vUV;
+layout (location = 2) in vec4 vColor;
+
+out vec2 uv;
+out vec4 color;
+
+void main()
+{
+ vec2 pos = vPos + gamelab_ui_position;
+ vec4 clip = gamelab_mat_mvp * vec4(pos, -1, 1.0);
+ gl_Position = clip;
+ uv = vUV;
+ color = vColor;
+}
+VSH_END
+
+FSH_BEGIN
+in vec2 uv;
+in vec4 color;
+
+out vec4 FragColor;
+
+void main()
+{
+ //vec2 uv = vec2(uv.x, 1 - uv.y);
+ vec4 sampled = texture(gamelab_main_tex, uv);
+ // sampled *= color;
+ //sampled = vec4(1,1,1,1);
+ FragColor = sampled;
+}
+FSH_END