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-**Author:** Cairthenn<br>
-**Version:** 1.1<br>
-**Date:** Nov. 11, 2015<br>
-
-# DressUp #
-
-* Allows you to specify custom gear models for yourself, others, or individual players. Also allows for 1:1 model replacement similar to the functionality of .DAT swapping.
-* Emulates BlinkMeNot functionality to prevent model blinking.
-* **Uses packets**.
-
-----
-
-#### Settings ####
-
-* DressUp uses 'settings.xml' in its data folder for all settings related to models and blinking.
-* If you choose to edit this manually, this file uses **model IDs** for gear. You can look up the appropriate model IDs in the files in the main directory.
-
-**Abbreviation:** //du
-
-#### Commands: ####
-1. help : Shows a menu of commands in game
-2. self/others/player &lt;player name (if player was selected)&gt; [race/face/&lt;item slot&gt;] [&lt;item name&gt;/&lt;race nam&gt;/&lt;face&gt;]
- - Assigns models to yourself, others, or an individual player as specified.
- - Supports IDs as well as names for items/races. Specify male or female if necessary.
-3. clear [self/others/player] <player name> [race/face/<item slot>]
- - Clears settings for the selection. Player name specific to player option.
-4. replace [race/face/&lt;item slot&gt;] &lt;selection1&gt; &lt;selection2&gt;
- - Handles 1:1 replacement, similar to .DAT swapping.
-5. blinking [self/others/party/follow/all] [always/target/combat/all] [on/off]
- - Changes blinking settings. Toggles if nothing is specified.
- - Also accepts "bmn" and "blinkmenot" as command prefix.
-6. autoupdate
- - Your character's appearance will update as you type commands if this setting is on.
-7. load/save/delete <profile name>
- - Creates a profile to be used for your own characters appearance.
- - Profiles named JOB or NAME_JOB will be checked for on job changes.
-
---
-
-#### To do: ####
-* Add weapons, ranged weapons, and shield models.
-* Allow for monster models.
- * While this is currently possible, others seem to lose their animations if transformed into a monster.
-* Refine profile system