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Diffstat (limited to 'Data/DefaultContent/Libraries/addons/addons/DressUp/ReadMe.md')
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diff --git a/Data/DefaultContent/Libraries/addons/addons/DressUp/ReadMe.md b/Data/DefaultContent/Libraries/addons/addons/DressUp/ReadMe.md deleted file mode 100644 index 13f83be..0000000 --- a/Data/DefaultContent/Libraries/addons/addons/DressUp/ReadMe.md +++ /dev/null @@ -1,44 +0,0 @@ -**Author:** Cairthenn<br> -**Version:** 1.1<br> -**Date:** Nov. 11, 2015<br> - -# DressUp # - -* Allows you to specify custom gear models for yourself, others, or individual players. Also allows for 1:1 model replacement similar to the functionality of .DAT swapping. -* Emulates BlinkMeNot functionality to prevent model blinking. -* **Uses packets**. - ----- - -#### Settings #### - -* DressUp uses 'settings.xml' in its data folder for all settings related to models and blinking. -* If you choose to edit this manually, this file uses **model IDs** for gear. You can look up the appropriate model IDs in the files in the main directory. - -**Abbreviation:** //du - -#### Commands: #### -1. help : Shows a menu of commands in game -2. self/others/player <player name (if player was selected)> [race/face/<item slot>] [<item name>/<race nam>/<face>] - - Assigns models to yourself, others, or an individual player as specified. - - Supports IDs as well as names for items/races. Specify male or female if necessary. -3. clear [self/others/player] <player name> [race/face/<item slot>] - - Clears settings for the selection. Player name specific to player option. -4. replace [race/face/<item slot>] <selection1> <selection2> - - Handles 1:1 replacement, similar to .DAT swapping. -5. blinking [self/others/party/follow/all] [always/target/combat/all] [on/off] - - Changes blinking settings. Toggles if nothing is specified. - - Also accepts "bmn" and "blinkmenot" as command prefix. -6. autoupdate - - Your character's appearance will update as you type commands if this setting is on. -7. load/save/delete <profile name> - - Creates a profile to be used for your own characters appearance. - - Profiles named JOB or NAME_JOB will be checked for on job changes. - --- - -#### To do: #### -* Add weapons, ranged weapons, and shield models. -* Allow for monster models. - * While this is currently possible, others seem to lose their animations if transformed into a monster. -* Refine profile system |