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-rw-r--r--Data/DefaultContent/Libraries/addons/addons/GearSwap/refresh.lua727
1 files changed, 0 insertions, 727 deletions
diff --git a/Data/DefaultContent/Libraries/addons/addons/GearSwap/refresh.lua b/Data/DefaultContent/Libraries/addons/addons/GearSwap/refresh.lua
deleted file mode 100644
index 9fb5e95..0000000
--- a/Data/DefaultContent/Libraries/addons/addons/GearSwap/refresh.lua
+++ /dev/null
@@ -1,727 +0,0 @@
---Copyright (c) 2013~2016, Byrthnoth
---All rights reserved.
-
---Redistribution and use in source and binary forms, with or without
---modification, are permitted provided that the following conditions are met:
-
--- * Redistributions of source code must retain the above copyright
--- notice, this list of conditions and the following disclaimer.
--- * Redistributions in binary form must reproduce the above copyright
--- notice, this list of conditions and the following disclaimer in the
--- documentation and/or other materials provided with the distribution.
--- * Neither the name of <addon name> nor the
--- names of its contributors may be used to endorse or promote products
--- derived from this software without specific prior written permission.
-
---THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
---ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
---WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
---DISCLAIMED. IN NO EVENT SHALL <your name> BE LIABLE FOR ANY
---DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
---(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
---LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
---ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
---(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
---SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-
--- Deals with refreshing player information and loading user settings --
-
-
-
------------------------------------------------------------------------------------
---Name: refresh_globals()
---Args:
----- None
------------------------------------------------------------------------------------
---Returns:
----- None
----- Updates all global variables to reflect the player's status. Generally run
----- before calling a player function.
------------------------------------------------------------------------------------
-function refresh_globals(user_event_flag)
- local current = os.clock()
- local dt = current - last_refresh
- if not user_event_flag or dt > 0.05 then
- refresh_player(dt,user_event_flag)
- refresh_ffxi_info(dt,user_event_flag)
- refresh_group_info(dt,user_event_flag)
- last_refresh = current
- end
-end
-
------------------------------------------------------------------------------------
---Name: load_user_files()
---Args:
----- None
------------------------------------------------------------------------------------
---Returns:
----- user_env, a table of all of the player defined functions and their current
----- variables.
------------------------------------------------------------------------------------
-function load_user_files(job_id,user_file)
- job_id = tonumber(job_id)
-
- if current_file then
- user_pcall('file_unload',current_file)
- end
-
- for i in pairs(registered_user_events) do
- unregister_event_user(i)
- end
-
- for i in pairs(__raw.text.registry) do
- windower.text.delete(i)
- end
-
- for i in pairs(__raw.prim.registry) do
- windower.prim.delete(i)
- end
-
- current_file = nil
- sets = nil
- user_env = nil
- unhandled_command_events = {}
- --registered_user_events = {}
- include_user_path = nil
-
- language = 'english' -- Reset language to english when changing job files.
- refresh_globals()
-
- if job_id and res.jobs[job_id] then
- player.main_job_id = job_id
- update_job_names()
- end
-
-
- local path,base_dir,filename
- path,base_dir,filename = pathsearch({user_file})
- if not path then
- local long_job = res.jobs[job_id].english
- local short_job = res.jobs[job_id].english_short
- local tab = {player.name..'_'..short_job..'.lua',player.name..'-'..short_job..'.lua',
- player.name..'_'..long_job..'.lua',player.name..'-'..long_job..'.lua',
- player.name..'.lua',short_job..'.lua',long_job..'.lua','default.lua'}
- path,base_dir,filename = pathsearch(tab)
- end
-
- if not path then
- current_file = nil
- sets = nil
- return
- end
-
- user_env = {gearswap = _G, _global = _global, _settings = _settings,_addon=_addon,
- -- Player functions
- equip = equip, cancel_spell=cancel_spell, change_target=change_target, cast_delay=cast_delay,
- print_set=print_set,set_combine=set_combine,disable=disable,enable=user_enable,
- send_command=send_cmd_user,windower=user_windower,include=include_user,
- midaction=user_midaction,pet_midaction=user_pet_midaction,set_language=set_language,
- show_swaps = show_swaps,debug_mode=debug_mode,include_path=user_include_path,
- register_unhandled_command=user_unhandled_command,move_spell_target=move_spell_target,
- language=language,
-
- -- Library functions
- string=string,math=math,table=table,set=set,list=list,T=T,S=S,L=L,pack=pack,functions=functions,
- os=os,texts=texts,bit=bit,type=type,tostring=tostring,tonumber=tonumber,pairs=pairs,
- ipairs=ipairs, print=print, add_to_chat=add_to_chat_user,unpack=unpack,next=next,
- select=select,lua_base_path=windower.addon_path,empty=empty,file=file,
- loadstring=loadstring,assert=assert,error=error,pcall=pcall,io=io,dofile=dofile,
-
- debug=debug,coroutine=coroutine,setmetatable=setmetatable,getmetatable=getmetatable,
- rawset=rawset,rawget=rawget,require=include_user,
- _libs=_libs,
-
- -- Player environment things
- buffactive=buffactive,
- player=player,
- world=world,
- pet=pet,
- fellow=fellow,
- alliance=alliance,
- party=alliance[1],
- sets={naked = {main=empty,sub=empty,range=empty,ammo=empty,
- head=empty,neck=empty,ear1=empty,ear2=empty,
- body=empty,hands=empty,ring1=empty,ring2=empty,
- back=empty,waist=empty,legs=empty,feet=empty}}
- }
-
- user_env['_G'] = user_env
-
- -- Try to load data/<name>_<main job>.lua
- local funct, err = loadfile(path)
-
- -- If the file cannot be loaded, print the error and load the default.
- if funct == nil then
- print('User file problem: '..err)
- current_file = nil
- sets = nil
- return
- else
- current_file = filename
- print('GearSwap: Loaded your '..current_file..' file!')
- end
-
- setfenv(funct, user_env)
-
- -- Verify that funct contains functions.
- local status, plugin = pcall(funct)
-
- if not status then
- error('GearSwap: File failed to load: \n'..plugin)
- sets = nil
- return nil
- end
-
- _global.pretarget_cast_delay = 0
- _global.precast_cast_delay = 0
- _global.cancel_spell = false
- _global.current_event = 'get_sets'
- user_pcall('get_sets')
-
- gearswap_disabled = false
- sets = user_env.sets
-end
-
-
------------------------------------------------------------------------------------
---Name: refresh_player()
---Args:
----- None
------------------------------------------------------------------------------------
---Returns:
----- None
-----
----- Loads player from windower.ffxi.get_player().
----- Adds in a "job", "race", "equipment", "target", and "subtarget" field
----- Also updates "pet" and assigns isvalid and element fields.
----- Further converts player.buffs to buffactive.
--------- Indexes buffs by their buff name and assigns a value equal to the number
--------- of buffs with that name active.
------------------------------------------------------------------------------------
-function refresh_player(dt,user_event_flag)
- local pl, player_mob_table
- if not user_event_flag or dt > 0.5 then
- pl = windower.ffxi.get_player()
- if not pl or not pl.vitals then return end
-
- player_mob_table = windower.ffxi.get_mob_by_index(pl.index)
- if not player_mob_table then return end
-
- table.reassign(player,pl)
- for i,v in pairs(player.vitals) do
- player[i]=v
- end
- update_job_names()
- player.status_id = player.status
- if res.statuses[player.status] then
- player.status = res.statuses[player.status].english
- else
- print(player.status_id)
- end
- player.nation_id = player.nation
- player.nation = res.regions[player.nation_id][language] or 'None'
-
- for i,v in pairs(player_mob_table) do
- if i == 'name' then
- player.mob_name = v
- elseif i~= 'is_npc' and i~='tp' and i~='mpp' and i~='claim_id' and i~='status' then
- player[i] = v
- end
- end
-
- if player_mob_table.race ~= nil then
- player.race_id = player.race
- player.race = res.races[player.race][language]
- end
-
- -- If we have a pet, create or update the table info.
- if player_mob_table and player_mob_table.pet_index then
- local player_pet_table = windower.ffxi.get_mob_by_index(player_mob_table.pet_index)
- if player_pet_table then
- table.reassign(pet, target_complete(player_pet_table))
- pet.claim_id = nil
- pet.is_npc = nil
- pet.isvalid = true
- if pet.tp then pet.tp = pet.tp/10 end
-
- if avatar_element[pet.name] then
- pet.element = res.elements[avatar_element[pet.name]][language]
- else
- pet.element = res.elements[-1][language] -- Physical
- end
- else
- table.reassign(pet, {isvalid=false})
- end
- else
- table.reassign(pet, {isvalid=false})
- end
-
- if player.main_job_id == 18 or player.sub_job_id == 18 then
- local auto_tab
- if player.main_job_id == 18 then auto_tab = windower.ffxi.get_mjob_data()
- else auto_tab = windower.ffxi.get_sjob_data() end
-
- if auto_tab.name then
- for i,v in pairs(auto_tab) do
- if not T{'available_heads','attachments','available_frames','available_attachments','frame','head'}:contains(i) then
- pet[i] = v
- end
- end
- pet.available_heads = make_user_table()
- pet.attachments = make_user_table()
- pet.available_frames = make_user_table()
- pet.available_attachments = make_user_table()
-
- -- available parts
- for i,id in pairs(auto_tab.available_heads) do
- if res.items[id] and type(res.items[id]) == 'table' then
- pet.available_heads[res.items[id][language]] = true
- end
- end
- for i,id in pairs(auto_tab.available_frames) do
- if res.items[id] and type(res.items[id]) == 'table' then
- pet.available_frames[res.items[id][language]] = true
- end
- end
- for i,id in pairs(auto_tab.available_attachments) do
- if res.items[id] and type(res.items[id]) == 'table' then
- pet.available_attachments[res.items[id][language]] = true
- end
- end
-
- -- actual parts
- pet.head = res.items[auto_tab.head][language]
- pet.frame = res.items[auto_tab.frame][language]
- for i,id in pairs(auto_tab.attachments) do
- if res.items[id] and type(res.items[id]) == 'table' then
- pet.attachments[res.items[id][language]] = true
- end
- end
-
- if pet.max_mp ~= 0 then
- pet.mpp = math.floor(pet.mp/pet.max_mp*100)
- else
- pet.mpp = 0
- end
- end
- elseif player.main_job_id == 23 then
- local species_id = windower.ffxi.get_mjob_data().species
- -- Should add instincts when they become available
-
- if species_id then
- player.species = {}
- for i,v in pairs(res.monstrosity[species_id]) do
- player.species[i] = v
- end
- player.species.name = player.species[language]
- player.species.tp_moves = copy_entry(res.monstrosity[species_id].tp_moves)
- for i,v in pairs(player.species.tp_moves) do
- if v > player.main_job_level then
- player.species.tp_moves[i] = nil
- end
- end
- end
- else
- player.species = nil
- end
- end
-
- -- This being nil does not cause a return, but items should not really be changing when zoning.
- local cur_equip = table.reassign({},items.equipment)
-
- -- Assign player.equipment to be the gear that has been sent out and the server currently thinks
- -- you are wearing. (the sent_out_equip for loop above).
- player.equipment = make_user_table()
- table.reassign(player.equipment,to_names_set(cur_equip))
-
- -- Assign player.inventory to be keyed to item.inventory[i][language] and to have a value of count, similar to buffactive
- for i,bag in pairs(res.bags) do
- local bag_name = to_windower_bag_api(bag.en)
- if items[bag_name] then player[bag_name] = refresh_item_list(items[bag_name]) end
- end
-
- -- Monster tables for the target and subtarget.
- player.target = target_complete(windower.ffxi.get_mob_by_target('t'))
- player.subtarget = target_complete(windower.ffxi.get_mob_by_target('st'))
- player.last_subtarget = target_complete(windower.ffxi.get_mob_by_target('lastst'))
-
-
-
- table.reassign(fellow,target_complete(windower.ffxi.get_mob_by_target('<ft>')))
- if fellow.name then
- fellow.isvalid = true
- else
- fellow.isvalid=false
- end
-
- table.reassign(buffactive,convert_buff_list(player.buffs))
-
- for global_variable_name,extradatatable in pairs(_ExtraData) do
- if _G[global_variable_name] then
- for sub_variable_name,value in pairs(extradatatable) do
- _G[global_variable_name][sub_variable_name] = value
- end
- end
- end
-end
-
------------------------------------------------------------------------------------
---Name: refresh_ffxi_info()
---Args:
----- None
------------------------------------------------------------------------------------
---Returns:
----- None
-----
----- Updates the global "world" with windower.ffxi.get_info (ignores the target field).
----- Also sets windower.ffxi.get_info()['zone'] to be world.area for consistency with spellcast
------------------------------------------------------------------------------------
-function refresh_ffxi_info(dt,user_event_flag)
- local info = windower.ffxi.get_info()
- for i,v in pairs(info) do
- if i == 'zone' and res.zones[v] then
- world.zone = res.zones[v][language]
- world.area = world.zone
- elseif i == 'weather' and res.weather[v] then
- weather_update(v)
- elseif i == 'day' and res.days[v] then
- world.day = res.days[v][language]
- world.day_element = res.elements[res.days[v].element][language]
- elseif i == 'moon' then
- world.moon_pct = v
- elseif i == 'moon_phase' and res.moon_phases[v] then
- world.moon = res.moon_phases[v][language]
- elseif i ~= 'target' then
- world[i] = v
- end
- end
-
- for global_variable_name,extradatatable in pairs(_ExtraData) do
- if _G[global_variable_name] then
- for sub_variable_name,value in pairs(extradatatable) do
- _G[global_variable_name][sub_variable_name] = value
- end
- end
- end
-end
-
-
------------------------------------------------------------------------------------
---Name: weather_update(id)
---Args:
----- id Current weather ID
------------------------------------------------------------------------------------
---Returns:
----- None, updates the table.
------------------------------------------------------------------------------------
-function weather_update(id)
- world.weather_id = id
- world.real_weather_id = id
- world.real_weather = res.weather[id][language]
- world.real_weather_element = res.elements[res.weather[id].element][language]
- world.real_weather_intensity = res.weather[world.real_weather_id].intensity
- if buffactive[178] then
- world.weather_id = 4
- elseif buffactive[179] then
- world.weather_id = 12
- elseif buffactive[180] then
- world.weather_id = 10
- elseif buffactive[181] then
- world.weather_id = 8
- elseif buffactive[182] then
- world.weather_id = 14
- elseif buffactive[183] then
- world.weather_id = 6
- elseif buffactive[184] then
- world.weather_id = 16
- elseif buffactive[185] then
- world.weather_id = 18
- elseif buffactive[589] then
- world.weather_id = 5
- elseif buffactive[590] then
- world.weather_id = 13
- elseif buffactive[591] then
- world.weather_id = 11
- elseif buffactive[592] then
- world.weather_id = 9
- elseif buffactive[593] then
- world.weather_id = 15
- elseif buffactive[594] then
- world.weather_id = 7
- elseif buffactive[595] then
- world.weather_id = 17
- elseif buffactive[596] then
- world.weather_id = 19
- end
- world.weather = res.weather[world.weather_id][language]
- world.weather_element = res.elements[res.weather[world.weather_id].element][language]
- world.weather_intensity = res.weather[world.weather_id].intensity
-end
-
-
------------------------------------------------------------------------------------
---Name: refresh_group_info()
---Args:
----- None
------------------------------------------------------------------------------------
---Returns:
----- None
-----
----- Takes the mob arrays from windower.ffxi.get_party() and splits them from p0~5, a10~15, a20~25
----- into alliance[1][1~6], alliance[2][1~6], alliance[3][1~6], respectively.
----- Also adds a "count" field to alliance (total number of people in alliance) and
----- to the individual subtables (total number of people in each party.
------------------------------------------------------------------------------------
-function refresh_group_info(dt,user_event_flag)
- if not alliance or #alliance == 0 then
- alliance = make_alliance()
- end
-
- local c_alliance = make_alliance()
-
- local j = windower.ffxi.get_party() or {}
-
- c_alliance.leader = j.alliance_leader -- Test whether this works
- c_alliance[1].leader = j.party1_leader
- c_alliance[2].leader = j.party2_leader
- c_alliance[3].leader = j.party3_leader
-
- for i,v in pairs(j) do
- if type(v) == 'table' and v.mob and v.mob.race then
- v.mob.race_id = v.mob.race
- v.mob.race = res.races[v.mob.race][language]
- end
-
- local allyIndex
- local partyIndex
-
- -- For 'p#', ally index is 1, party index is the second char
- if i:sub(1,1) == 'p' and tonumber(i:sub(2)) then
- allyIndex = 1
- partyIndex = tonumber(i:sub(2))+1
- -- For 'a##', ally index is the second char, party index is the third char
- elseif tonumber(i:sub(2,2)) and tonumber(i:sub(3)) then
- allyIndex = tonumber(i:sub(2,2))+1
- partyIndex = tonumber(i:sub(3))+1
- end
-
- if allyIndex and partyIndex then
- if v.mob and partybuffs[v.mob.index] then
- v.buffactive = convert_buff_list(partybuffs[v.mob.index].buffs)
- elseif v.mob and v.mob.index == player.index then
- v.buffactive = buffactive
- end
- c_alliance[allyIndex][partyIndex] = v
- c_alliance[allyIndex].count = c_alliance[allyIndex].count + 1
- c_alliance.count = c_alliance.count + 1
-
- if v.mob then
- if v.mob.id == c_alliance[1].leader then
- c_alliance[1].leader = v
- elseif v.mob.id == c_alliance[2].leader then
- c_alliance[2].leader = v
- elseif v.mob.id == c_alliance[3].leader then
- c_alliance[3].leader = v
- end
-
- if v.mob.id == c_alliance.leader then
- c_alliance.leader = v
- end
- end
- end
- end
-
-
- -- Clear the old structure while maintaining the party references:
- for ally_party = 1,3 do
- for i,v in pairs(alliance[ally_party]) do
- alliance[ally_party][i] = nil
- end
- alliance[ally_party].count = 0
- end
- alliance.count = 0
- alliance.leader = nil
-
- -- Reassign to the new structure
- table.reassign(alliance[1],c_alliance[1])
- table.reassign(alliance[2],c_alliance[2])
- table.reassign(alliance[3],c_alliance[3])
- alliance.count = c_alliance.count
- alliance.leader = c_alliance.leader
-end
-
------------------------------------------------------------------------------------
---Name: make_alliance()
---Args:
----- none
------------------------------------------------------------------------------------
---Returns:
----- one blank alliance structure
------------------------------------------------------------------------------------
-function make_alliance()
- local all = make_user_table()
- all[1]={count=0,leader=nil}
- all[2]={count=0,leader=nil}
- all[3]={count=0,leader=nil}
- all.count=0
- all.leader=nil
- return all
-end
-
------------------------------------------------------------------------------------
---Name: convert_buff_list(bufflist)
---Args:
----- bufflist (table): List of buffs from windower.ffxi.get_player()['buffs']
------------------------------------------------------------------------------------
---Returns:
----- buffarr (table)
----- buffarr is indexed by the string buff name and has a value equal to the number
----- of that string present in the buff array. So two marches would give
----- buffarr.march==2.
------------------------------------------------------------------------------------
-function convert_buff_list(bufflist)
- local buffarr = {}
- for i,id in pairs(bufflist) do
- if res.buffs[id] then -- For some reason we always have buff 255 active, which doesn't have an entry.
- local buff = res.buffs[id][language]:lower()
- if buffarr[buff] then
- buffarr[buff] = buffarr[buff] +1
- else
- buffarr[buff] = 1
- end
-
- if buffarr[id] then
- buffarr[id] = buffarr[id] +1
- else
- buffarr[id] = 1
- end
- end
- end
- return buffarr
-end
-
------------------------------------------------------------------------------------
---Name: refresh_item_list(itemlist)
---Args:
----- itemlist (table): List of items from windower.ffxi.get_items().something
------------------------------------------------------------------------------------
---Returns:
----- retarr (table)
----- retarr is indexed by the item name, and contains a table with the
----- item id, count, and short name. If the long name for the item is
----- different than the short name, an additional entry is added for
----- that.
-----
----- Overall, this allows doing simple existance checks for both short
----- and long name (eg: player.inventory["Theo. Cap +1"] and
----- player.inventory["Theopany Cap +1"] both return the same table,
----- and both would be 'true' in a conditional check)), and get the item
----- count (player.inventory["Orichalc. Bullet"].count)
----- It also allows one to check for the alternate spelling of an item.
------------------------------------------------------------------------------------
-function refresh_item_list(itemlist)
- retarr = make_user_table()
- for i,v in pairs(itemlist) do
- if type(v) == 'table' and v.id and v.id ~= 0 then
- -- If we don't already have the primary item name in the table, add it.
- if res.items[v.id] and res.items[v.id][language] and not retarr[res.items[v.id][language]] then
- retarr[res.items[v.id][language]] = table.copy(v)
- retarr[res.items[v.id][language]].shortname=res.items[v.id][language]:lower()
- -- If a long version of the name exists, and is different from the short version,
- -- add the long name to the info table and point the long name's key at that table.
- if res.items[v.id][language..'_log'] and res.items[v.id][language..'_log']:lower() ~= res.items[v.id][language]:lower() then
- retarr[res.items[v.id][language]].longname = res.items[v.id][language..'_log']:lower()
- retarr[res.items[v.id][language..'_log']] = retarr[res.items[v.id][language]]
- end
- elseif res.items[v.id] and res.items[v.id][language] then
- -- If there's already an entry for this item, all the hard work has already
- -- been done. Just update the count on the subtable of the main item, and
- -- everything else will link together.
- retarr[res.items[v.id][language]].count = retarr[res.items[v.id][language]].count + v.count
- end
- end
- end
- return retarr
-end
-
------------------------------------------------------------------------------------
---Name: refresh_user_env()
---Args:
----- none
------------------------------------------------------------------------------------
---Returns:
----- none, but loads user files if they exist.
------------------------------------------------------------------------------------
-function refresh_user_env(job_id)
- refresh_globals()
- if not job_id then job_id = windower.ffxi.get_player().main_job_id end
-
- if not job_id then
- windower.send_command('@wait 1;lua i '.._addon.name..' refresh_user_env')
- else
- load_user_files(job_id)
- end
-end
-
-
------------------------------------------------------------------------------------
---Name: pathsearch()
---Args:
----- files_list - table of strings of the file name to search.
------------------------------------------------------------------------------------
---Returns:
----- path of a valid file, if it exists. False if it doesn't.
------------------------------------------------------------------------------------
-function pathsearch(files_list)
-
- -- base directory search order:
- -- windower
- -- %appdata%/Windower/GearSwap
-
- -- sub directory search order:
- -- libs-dev (only in windower addon path)
- -- libs (only in windower addon path)
- -- data/player.name
- -- data/common
- -- data
-
- local gearswap_data = windower.addon_path .. 'data/'
- local gearswap_appdata = (os.getenv('APPDATA') or '') .. '/Windower/GearSwap/'
-
- local search_path = {
- [1] = windower.addon_path .. 'libs-dev/',
- [2] = windower.addon_path .. 'libs/',
- [3] = gearswap_data .. player.name .. '/',
- [4] = gearswap_data .. 'common/',
- [5] = gearswap_data,
- [6] = gearswap_appdata .. player.name .. '/',
- [7] = gearswap_appdata .. 'common/',
- [8] = gearswap_appdata,
- [9] = windower.windower_path .. 'addons/libs/'
- }
-
- local user_path
- local normal_path
-
- for _,basepath in ipairs(search_path) do
- if windower.dir_exists(basepath) then
- for i,v in ipairs(files_list) do
- if v ~= '' then
- if include_user_path then
- user_path = basepath .. include_user_path .. '/' .. v
- end
- normal_path = basepath .. v
-
- if user_path and windower.file_exists(user_path) then
- return user_path,basepath,v
- elseif normal_path and windower.file_exists(normal_path) then
- return normal_path,basepath,v
- end
- end
- end
- end
- end
-
- return false
-end