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Diffstat (limited to 'Data/Resources/Shaders/Editor-Shape.glsl')
-rw-r--r--Data/Resources/Shaders/Editor-Shape.glsl16
1 files changed, 3 insertions, 13 deletions
diff --git a/Data/Resources/Shaders/Editor-Shape.glsl b/Data/Resources/Shaders/Editor-Shape.glsl
index 235390c..e371f95 100644
--- a/Data/Resources/Shaders/Editor-Shape.glsl
+++ b/Data/Resources/Shaders/Editor-Shape.glsl
@@ -1,5 +1,5 @@
#version 330 core
-//绘制几何图形
+//绘制纯色几何图形:点、线段、三角形
CMD_BEGIN
Cull Off
@@ -10,22 +10,16 @@ CMD_END
uniform mat4 gamelab_mat_mvp;
uniform sampler2D gamelab_main_tex;
uniform vec2 gamelab_ui_position;
+uniform vec4 gamelab_color;
VSH_BEGIN
layout (location = 0) in vec2 vPos;
-layout (location = 1) in vec2 vUV;
-layout (location = 2) in vec4 vColor;
-
-out vec2 uv;
-out vec4 color;
void main()
{
vec2 pos = vPos + gamelab_ui_position;
vec4 clip = gamelab_mat_mvp * vec4(pos, -1, 1.0);
gl_Position = clip;
- uv = vUV;
- color = vColor;
}
VSH_END
@@ -37,10 +31,6 @@ out vec4 FragColor;
void main()
{
- //vec2 uv = vec2(uv.x, 1 - uv.y);
- vec4 sampled = vec4(0.8,0.8,0.8,texture(gamelab_main_tex, uv).r);
- sampled *= color;
- //sampled = vec4(1,1,1,1);
- FragColor = sampled;
+ FragColor = gamelab_color;
}
FSH_END