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-rw-r--r--Data/Resources/Shaders/Editor-Text.glsl7
1 files changed, 5 insertions, 2 deletions
diff --git a/Data/Resources/Shaders/Editor-Text.glsl b/Data/Resources/Shaders/Editor-Text.glsl
index 34412e3..7548507 100644
--- a/Data/Resources/Shaders/Editor-Text.glsl
+++ b/Data/Resources/Shaders/Editor-Text.glsl
@@ -1,3 +1,5 @@
+// 渲染编辑器文字
+
#version 330 core
CMD_BEGIN
@@ -8,6 +10,7 @@ CMD_END
uniform mat4 gamelab_mat_mvp;
uniform sampler2D gamelab_main_tex;
+uniform vec2 gamelab_ui_position;
VSH_BEGIN
layout (location = 0) in vec2 vPos;
@@ -19,7 +22,7 @@ out vec4 color;
void main()
{
- vec2 pos = vPos + vec2(10, 40);
+ vec2 pos = vPos + gamelab_ui_position;
vec4 clip = gamelab_mat_mvp * vec4(pos, -1, 1.0);
gl_Position = clip;
uv = vUV;
@@ -38,7 +41,7 @@ void main()
//vec2 uv = vec2(uv.x, 1 - uv.y);
vec4 sampled = vec4(0.8,0.8,0.8,texture(gamelab_main_tex, uv).r);
sampled *= color;
- // vec4 sampled = vec4(1,1,1,1);
+ //sampled = vec4(1,1,1,1);
FragColor = sampled;
}
FSH_END