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-rw-r--r--Data/Scripts/Editor/AssetBrowser.lua9
1 files changed, 5 insertions, 4 deletions
diff --git a/Data/Scripts/Editor/AssetBrowser.lua b/Data/Scripts/Editor/AssetBrowser.lua
index d975934..42f4d71 100644
--- a/Data/Scripts/Editor/AssetBrowser.lua
+++ b/Data/Scripts/Editor/AssetBrowser.lua
@@ -3,6 +3,7 @@ local AssetBrowser = GameLab.Editor.EditorWindow.Extend("GameLab.Editor.AssetBro
local GL = GameLab.Engine.GL
local Matrix44 = GameLab.Engine.Math.Matrix44
local Engine = GameLab.Engine
+local Editor = GameLab.Editor
local IO = GameLab.IO
local inspect = require("inspect")
@@ -38,12 +39,12 @@ AssetBrowser.OnGUI = function(self)
Engine.Rendering.SetVector2("gamelab_ui_position", {0, 0})
--Engine.Rendering.SetTexture("gamelab_main_tex", tex)
--Engine.Rendering.DrawUIQuad({0, 0, 200, 200})
- _G["default_font"]:GetCharacters("你好世界!\nHello,World!\nProject Window Properties", 12)
+ Editor.GUI.Text(_G["default_font"], "你好世界!\nHello,World!\nProject Window Properties", 12)
- Engine.Rendering.SetVector2("gamelab_ui_position", {0, 100})
- _G["default_font"]:GetCharacters("结构体A中包含了4字节长度的int一个", 12)
+ -- Engine.Rendering.SetVector2("gamelab_ui_position", {0, 100})
+ -- Editor.GUI.Text(_G["default_font"], "你好世界!\nHello,World!\nProject Window Properties", 12)
- --Engine.Rendering.DrawUI9Slicing(1, {25, 25}, {25, 25}, {80, 80}, {400, 50} )
+ --Engine.Rendering.DrawUI9Slicing(1, {25, 25}, {25, 25}, {80, 80}, {400, 30} )
end
AssetBrowser.OnFocus = function(self)