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-rw-r--r--Data/Scripts/EditorApplication.lua7
1 files changed, 5 insertions, 2 deletions
diff --git a/Data/Scripts/EditorApplication.lua b/Data/Scripts/EditorApplication.lua
index c8d3d99..5614e2a 100644
--- a/Data/Scripts/EditorApplication.lua
+++ b/Data/Scripts/EditorApplication.lua
@@ -10,6 +10,7 @@ local Rendering = GameLab.Engine.Rendering
local Debug = GameLab.Debug
local Window = GameLab.Editor.Window
local GL = GameLab.Engine.GL
+local delegate = GameLab.Delegate
local app = GameLab.Editor.EditorApplication.New()
@@ -34,9 +35,9 @@ EditorWindowManager.TestGUIWindow()
-- guiWindow2:SetContainerWindow(mainWindow)
-- guiWindow2:SetPosition({400,0, 400, 400})
-local v = GameLab.Engine.Math.Vector4.New(1,2,3,4)
+local v = GameLab.Engine.Math.Vector4(1,2,3,4)
-local c = Engine.Rendering.Color.New(1,1,1,1)
+local c = Engine.Rendering.Color(1,1,1,1)
GL.ClearColor({1,1,1,1})
GL.Clear(GL.EBufferType.ColorBuffer)
@@ -62,6 +63,8 @@ local request = Engine.Resource.LoadImageDataAsync("./Resources/Images/brickwall
local font = Engine.GUI.Font.New("./Resources/Font/msyh.ttc", {512, 512}, 5, 5)
_G["default_font"] = font
+local v = GameLab.Engine.Math.Vector2(10.002, 2.334)
+
while true do
app:OnStep()