diff options
Diffstat (limited to 'Data')
-rw-r--r-- | Data/Configs/latin.txt (renamed from Data/Resources/Font/latin.txt) | 0 | ||||
-rw-r--r-- | Data/Configs/zh3500.txt (renamed from Data/Resources/Font/zh3500.txt) | 0 | ||||
-rw-r--r-- | Data/DefaultContent/Resources/Images/tile.png | bin | 0 -> 2301 bytes | |||
-rw-r--r-- | Data/Resources/Images/brickwall_small.jpg | bin | 0 -> 5879 bytes | |||
-rw-r--r-- | Data/Resources/Images/tile.png | bin | 0 -> 4137 bytes | |||
-rw-r--r-- | Data/Resources/Shaders/Editor-UI.glsl | 30 | ||||
-rw-r--r-- | Data/Scripts/Editor/AssetBrowser.lua | 10 | ||||
-rw-r--r-- | Data/Scripts/EditorApplication.lua | 2 |
8 files changed, 29 insertions, 13 deletions
diff --git a/Data/Resources/Font/latin.txt b/Data/Configs/latin.txt index e69de29..e69de29 100644 --- a/Data/Resources/Font/latin.txt +++ b/Data/Configs/latin.txt diff --git a/Data/Resources/Font/zh3500.txt b/Data/Configs/zh3500.txt index 154917c..154917c 100644 --- a/Data/Resources/Font/zh3500.txt +++ b/Data/Configs/zh3500.txt diff --git a/Data/DefaultContent/Resources/Images/tile.png b/Data/DefaultContent/Resources/Images/tile.png Binary files differnew file mode 100644 index 0000000..9105f17 --- /dev/null +++ b/Data/DefaultContent/Resources/Images/tile.png diff --git a/Data/Resources/Images/brickwall_small.jpg b/Data/Resources/Images/brickwall_small.jpg Binary files differnew file mode 100644 index 0000000..8a762a2 --- /dev/null +++ b/Data/Resources/Images/brickwall_small.jpg diff --git a/Data/Resources/Images/tile.png b/Data/Resources/Images/tile.png Binary files differnew file mode 100644 index 0000000..8933ea6 --- /dev/null +++ b/Data/Resources/Images/tile.png diff --git a/Data/Resources/Shaders/Editor-UI.glsl b/Data/Resources/Shaders/Editor-UI.glsl index 91aeb01..b831d6c 100644 --- a/Data/Resources/Shaders/Editor-UI.glsl +++ b/Data/Resources/Shaders/Editor-UI.glsl @@ -1,32 +1,46 @@ + #version 330 core -VSH_BEGIN +CMD_BEGIN +Cull Off +Blend SrcAlpha OneMinusSrcAlpha +DepthTest Off +CMD_END + +uniform mat4 gamelab_mat_mvp; +uniform sampler2D gamelab_main_tex; +uniform vec2 gamelab_ui_position; +VSH_BEGIN layout (location = 0) in vec2 vPos; layout (location = 1) in vec2 vUV; - -uniform mat4 mvp; +layout (location = 2) in vec4 vColor; out vec2 uv; +out vec4 color; void main() { - vec4 clip = mvp * vec4(vPos, -1, 1.0); + vec2 pos = vPos + gamelab_ui_position; + vec4 clip = gamelab_mat_mvp * vec4(pos, -1, 1.0); gl_Position = clip; uv = vUV; + color = vColor; } - VSH_END FSH_BEGIN -uniform sampler2D uiTex; - in vec2 uv; +in vec4 color; out vec4 FragColor; void main() { - FragColor = texture(uiTex, uv); + //vec2 uv = vec2(uv.x, 1 - uv.y); + vec4 sampled = texture(gamelab_main_tex, uv); + // sampled *= color; + //sampled = vec4(1,1,1,1); + FragColor = sampled; } FSH_END diff --git a/Data/Scripts/Editor/AssetBrowser.lua b/Data/Scripts/Editor/AssetBrowser.lua index 8d8efa6..177d073 100644 --- a/Data/Scripts/Editor/AssetBrowser.lua +++ b/Data/Scripts/Editor/AssetBrowser.lua @@ -17,7 +17,8 @@ local tex AssetBrowser.OnGUI = function(self)
if tex == nil then
- tex = Engine.Resource.LoadTexture("./Resources/Images/brickwall.jpg")
+ tex = Engine.Resource.LoadTexture("./Resources/Images/tile.png")
+ --tex = Engine.Resource.LoadTexture("./Resources/Images/brickwall_small.jpg")
end
if shader == nil then
@@ -30,15 +31,16 @@ AssetBrowser.OnGUI = function(self) ortho:SetOrtho(0, 400, 400, 0, 0.1, 10)
Debug.Log("AssetBrowser.OnGUI()")
- GL.ClearColor({0.1,0.1,0.1,1})
+ GL.ClearColor({0.13, 0.13, 0.13, 1})
GL.Clear(GL.EBufferType.ColorBuffer)
Engine.Rendering.UseShader(shader)
Engine.Rendering.SetMatrix44("gamelab_mat_mvp", ortho)
Engine.Rendering.SetVector2("gamelab_ui_position", {0, 0})
--Engine.Rendering.SetTexture("gamelab_main_tex", tex)
- --Engine.Rendering.DrawUIQuad({0, 0, 10, 20})
- _G["default_font"]:GetCharacters("你好世界!Hello,World! Project Window Properties", 12)
+ --Engine.Rendering.DrawUIQuad({0, 0, 200, 200})
+ _G["default_font"]:GetCharacters("你好世界!Hello,World! Project Window Properties", 12)
+ --Engine.Rendering.DrawUI9Slicing(1, {25, 25}, {25, 25}, {80, 80}, {200, 200} )
Engine.Rendering.ResetUniformState()
end
diff --git a/Data/Scripts/EditorApplication.lua b/Data/Scripts/EditorApplication.lua index 0aae504..535136b 100644 --- a/Data/Scripts/EditorApplication.lua +++ b/Data/Scripts/EditorApplication.lua @@ -113,7 +113,7 @@ local fsh = [[ BeforeMainLoop() -local font = Engine.GUI.Font.New("./Resources/Font/simsun.ttc", {512, 512}, 5, 5) +local font = Engine.GUI.Font.New("./Resources/Font/msyh.ttc", {512, 512}, 5, 5) _G["default_font"] = font while true do |