diff options
Diffstat (limited to 'Data')
12 files changed, 88 insertions, 45 deletions
diff --git a/Data/DefaultContent/Libraries/GameLab/Debug/init.lua b/Data/DefaultContent/Libraries/GameLab/Debug/init.lua new file mode 100644 index 0000000..47a507d --- /dev/null +++ b/Data/DefaultContent/Libraries/GameLab/Debug/init.lua @@ -0,0 +1,5 @@ +local Debug = GameLab.Debug or {}
+GameLab.Debug = Debug
+
+
+return Debug
\ No newline at end of file diff --git a/Data/DefaultContent/Libraries/GameLab/Engine/GUI/IMGUI.lua b/Data/DefaultContent/Libraries/GameLab/Engine/GUI/IMGUI.lua index 2b763e7..33299a2 100644 --- a/Data/DefaultContent/Libraries/GameLab/Engine/GUI/IMGUI.lua +++ b/Data/DefaultContent/Libraries/GameLab/Engine/GUI/IMGUI.lua @@ -7,7 +7,8 @@ local Event = GameLab.Events.Event local imgui = {
currentId = 0, -- 当前可分配的controlID
-}
+ hotControl = 0,
+}
GUI.GetControlID = function()
imgui.currentId = imgui.currentId + 1
@@ -31,6 +32,14 @@ GUI.EndFrame = function() end
+GUI.SetHotControl = function(id)
+ imgui.hotControl = id
+end
+
+GUI.GetHotControl = function()
+ return imgui.hotControl
+end
+
------------------------------------------------------------------------------------------------
-- 控件
------------------------------------------------------------------------------------------------
diff --git a/Data/DefaultContent/Libraries/GameLab/Engine/GUI/init.lua b/Data/DefaultContent/Libraries/GameLab/Engine/GUI/init.lua index 4b83ddc..4424a2a 100644 --- a/Data/DefaultContent/Libraries/GameLab/Engine/GUI/init.lua +++ b/Data/DefaultContent/Libraries/GameLab/Engine/GUI/init.lua @@ -1,3 +1,3 @@ local import = GameLab.import(...)
-import("IMGUI")
+import("imgui")
diff --git a/Data/DefaultContent/Libraries/GameLab/Engine/Math/Rect.lua b/Data/DefaultContent/Libraries/GameLab/Engine/Math/Rect.lua index ba18637..e52f8f0 100644 --- a/Data/DefaultContent/Libraries/GameLab/Engine/Math/Rect.lua +++ b/Data/DefaultContent/Libraries/GameLab/Engine/Math/Rect.lua @@ -14,6 +14,16 @@ Rect.Set = function(self, rect) self.w = rect.w or rect[4]
end
+Rect.GetPosition = function(self)
+ local v = GameLab.Engine.Math.Vector2.New(self.x, self.y)
+ return v
+end
+
+Rect.GetSize = function(self)
+ local v = GameLab.Engine.Math.Vector2.New(self.width, self.height)
+ return v
+end
+
Rect.CopyFrom = function(self, rect)
self.x = rect.x
self.y = rect.y
@@ -22,7 +32,8 @@ Rect.CopyFrom = function(self, rect) end
Rect.Contains = function(self, point)
-
+ return point.x >= self.x and point.x <= self.x + self.width
+ and point.y >= self.y and point.y <= self.y + self.height
end
return Rect
\ No newline at end of file diff --git a/Data/DefaultContent/Libraries/GameLab/Engine/Math/Vector2.lua b/Data/DefaultContent/Libraries/GameLab/Engine/Math/Vector2.lua index 9a0e0a3..eb4c14b 100644 --- a/Data/DefaultContent/Libraries/GameLab/Engine/Math/Vector2.lua +++ b/Data/DefaultContent/Libraries/GameLab/Engine/Math/Vector2.lua @@ -5,4 +5,16 @@ Vector2.Ctor = function(self, x, y) self.y = y or 0
end
+Vector2.__add = function(self, other)
+ self.x = self.x + other.x
+ self.y = self.y + other.y
+ return self
+end
+
+Vector2.Add = function(self, other)
+ self.x = self.x + other.x
+ self.y = self.y + other.y
+ return self
+end
+
return Vector2
\ No newline at end of file diff --git a/Data/DefaultContent/Libraries/GameLab/Engine/Utils/EventCenter.lua b/Data/DefaultContent/Libraries/GameLab/Engine/Utils/EventCenter.lua deleted file mode 100644 index 664ecba..0000000 --- a/Data/DefaultContent/Libraries/GameLab/Engine/Utils/EventCenter.lua +++ /dev/null @@ -1,23 +0,0 @@ -local EventCenter = {} - -EventCenter.Subscribe = function(event, callback) - -end - -EventCenter.Unsubscribe = function(event, callback) - -end - -EventCenter.UnsubscribeAll = function(event) - -end - -EventCenter.Publish = function(event, ...) - -end - -EventCenter.Clear = function() - -end - -Jin.EventCenter = EventCenter
\ No newline at end of file diff --git a/Data/DefaultContent/Libraries/GameLab/Engine/Utils/StateMachine.lua b/Data/DefaultContent/Libraries/GameLab/Engine/Utils/StateMachine.lua deleted file mode 100644 index e69de29..0000000 --- a/Data/DefaultContent/Libraries/GameLab/Engine/Utils/StateMachine.lua +++ /dev/null diff --git a/Data/DefaultContent/Libraries/GameLab/Engine/Utils/Util.lua b/Data/DefaultContent/Libraries/GameLab/Engine/Utils/Util.lua deleted file mode 100644 index e69de29..0000000 --- a/Data/DefaultContent/Libraries/GameLab/Engine/Utils/Util.lua +++ /dev/null diff --git a/Data/DefaultContent/Libraries/GameLab/Utils/init.lua b/Data/DefaultContent/Libraries/GameLab/Utils/init.lua new file mode 100644 index 0000000..0ca5131 --- /dev/null +++ b/Data/DefaultContent/Libraries/GameLab/Utils/init.lua @@ -0,0 +1,4 @@ +local utils = GameLab.Utils or {}
+GameLab.Utils = utils
+
+return uitls
\ No newline at end of file diff --git a/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua b/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua index cb05518..6f6335b 100644 --- a/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua +++ b/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua @@ -1,15 +1,17 @@ local GUIWindow = GameLab.GlobalClass("GameLab.Editor.Window.GUIWindow")
local NativeGUIWindow = GameLab.Editor.Window.Internal.GUIWindow
-local inspect = require("inspect")
-
-local Debug = GameLab.Debug
-local GL = GameLab.Engine.GL
-local Math = GameLab.Engine.Math
-local Rendering = GameLab.Engine.Rendering
-
-local Rect = Math.Rect
-local Event = GameLab.Events.Event
+local inspect = require("inspect")
+local Debug = require("GameLab.Debug")
+local GL = require("GameLab.Engine.GL")
+local Math = require("GameLab.Engine.Math")
+local Rendering = require("GameLab.Engine.Rendering")
+local Utils = require("GameLab.Utils")
+local Events = require("GameLab.Events")
+
+local Rect = Math.Rect
+local Event = Events.Event
+local Vector2 = Math.Vector2
local i = 0
local col = {
@@ -22,7 +24,7 @@ GUIWindow.Ctor = function(self) self.m_Native = NativeGUIWindow.New(self)
self.m_ContainerWindow = nil
self.m_SplitWindow = nil -- parent window
- self.m_Position = Rect.New(0,0,0,0) -- 在父窗口中的位置和大小
+ self.m_Position = Rect.New(0,0,0,0) -- 在父ContainerWindow中的位置和大小
self.m_EditorWindows = {} -- 编辑器脚本
i = i + 1
@@ -34,11 +36,19 @@ GUIWindow.SetContainerWindow = function(self, containerWindow) self.m_Native:SetContainerWindow(containerWindow:GetNative())
end
+GUIWindow.AddEditorWindow = function(self)
+
+end
+
GUIWindow.SetPosition = function(self, pos)
self.m_Position:Set(pos)
self.m_Native:SetPosition(pos)
end
+GUIWindow.GetPosition = function(self)
+ return self.m_Position
+end
+
GUIWindow.GetNative = function(self)
return self.m_Native
end
@@ -48,8 +58,10 @@ GUIWindow.OnGUI = function(self) local event = Event.current
- if self.m_SplitWindow then
- self.m_SplitWindow:DoSplit(event)
+ if self.m_SplitWindow then
+ local e = Events.CopyEvent(event)
+ e.mousePosition:Add(self.m_Position:GetPosition())
+ self.m_SplitWindow:DoSplit(e)
end
end
diff --git a/Data/Libraries/GameLab/Editor/Window/SplitWindow.lua b/Data/Libraries/GameLab/Editor/Window/SplitWindow.lua index 597e858..9dd6446 100644 --- a/Data/Libraries/GameLab/Editor/Window/SplitWindow.lua +++ b/Data/Libraries/GameLab/Editor/Window/SplitWindow.lua @@ -1,5 +1,7 @@ -local Debug = GameLab.Debug -local Rect = require("GameLab.Engine.Math.Rect") +local Debug = GameLab.Debug +local EEventType = GameLab.Events.EEventType +local Rect = require("GameLab.Engine.Math.Rect") +local GUI = require("GameLab.Engine.GUI") local Splitter = GameLab.Class("GameLab.Editor.Window.Internal.Splitter") @@ -22,21 +24,31 @@ SplitWindow.Ctor = function(self, mode, splitter) self.m_SubSplit = {} -- 子节点也是split windows self.m_GUIWindow = {} -- 不包含subSplit的有一个GUIWindow self.m_Splitter = {} + self.m_CurSplitter = nil self.m_ContainerWindow = nil if splitter ~= nil and type(splitter) == "table" then for _, v in ipairs(splitter) do local sp = Splitter.New(v) table.insert(self.m_Splitter, sp) end - end + end end -- 布局,设置GUIWindow的大小 SplitWindow.DoSplit = function(self, event) - -- local position = self:GetPosition() - -- for _, sp in ipairs(self.m_SubSplit) do - -- sp:DoSplit(event) - -- end + if self.m_Parent ~= nil then + self.m_Parent:DoSplit(event) + end + + local id = GUI.GetControlID() + + if event.type == EEventType.MouseDown then + + elseif event.type == EEventType.MouseDrag then + + elseif event.type == EEventType.MouseUp then + + end end -- 返回在containerWindow下的像素大小和位置 diff --git a/Data/boot.lua b/Data/boot.lua index 9d372c9..091aff0 100644 --- a/Data/boot.lua +++ b/Data/boot.lua @@ -24,6 +24,7 @@ end -- load gamelab modules
require "GameLab"
+require "GameLab.Utils"
require "GameLab.Events"
require "GameLab.Engine"
require "GameLab.Engine.GUI"
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