diff options
Diffstat (limited to 'DefaultContent/Libraries/Framework/Core')
5 files changed, 0 insertions, 58 deletions
diff --git a/DefaultContent/Libraries/Framework/Core/Camera.lua b/DefaultContent/Libraries/Framework/Core/Camera.lua deleted file mode 100644 index 5fcfbe7..0000000 --- a/DefaultContent/Libraries/Framework/Core/Camera.lua +++ /dev/null @@ -1,5 +0,0 @@ -local Camera = {} - - - -return Camera
\ No newline at end of file diff --git a/DefaultContent/Libraries/Framework/Core/Component.lua b/DefaultContent/Libraries/Framework/Core/Component.lua deleted file mode 100644 index 00bf2ca..0000000 --- a/DefaultContent/Libraries/Framework/Core/Component.lua +++ /dev/null @@ -1,11 +0,0 @@ -local Component = {} - -Component.New = function() - -end - -Component.GetGameObject = function() - -end - -Jin.Component = Component
\ No newline at end of file diff --git a/DefaultContent/Libraries/Framework/Core/Game.lua b/DefaultContent/Libraries/Framework/Core/Game.lua deleted file mode 100644 index 51ce25f..0000000 --- a/DefaultContent/Libraries/Framework/Core/Game.lua +++ /dev/null @@ -1,14 +0,0 @@ - --- Game entry - -local Game = {} - -Game.OnEvent = function(e) - -end - -Game.MainLoop = function() - -end - -return Game
\ No newline at end of file diff --git a/DefaultContent/Libraries/Framework/Core/GameObject.lua b/DefaultContent/Libraries/Framework/Core/GameObject.lua deleted file mode 100644 index ee0d143..0000000 --- a/DefaultContent/Libraries/Framework/Core/GameObject.lua +++ /dev/null @@ -1,7 +0,0 @@ -local GameObject = {} - -GameObject.AddComponent = function(self, comp) - -end - -Jin.GameObject = GameObject diff --git a/DefaultContent/Libraries/Framework/Core/Sprite.lua b/DefaultContent/Libraries/Framework/Core/Sprite.lua deleted file mode 100644 index 47cb50d..0000000 --- a/DefaultContent/Libraries/Framework/Core/Sprite.lua +++ /dev/null @@ -1,21 +0,0 @@ --- 对Quad的封装,更能适合2D游戏开发 -local Sprite = {} - -Sprite.New = function(quad) - local spr = {} - spr.quad = Jin.Quad.New(quad) - spr.pivot = Jin.Vector2.New(0.5, 0) - spr.transform = Jin.Transform.New() - spr.depth = 0 - return spr -end - -Sprite.SetDepth = function(self, depth) - spr.depth = depth -end - -Sprite.SetTexture = function(self, tex, reset_quad) - -end - -Jin.Sprite = Sprite
\ No newline at end of file |