diff options
Diffstat (limited to 'DefaultContent/Libraries/Framework/Core')
5 files changed, 58 insertions, 0 deletions
diff --git a/DefaultContent/Libraries/Framework/Core/Camera.lua b/DefaultContent/Libraries/Framework/Core/Camera.lua new file mode 100644 index 0000000..5fcfbe7 --- /dev/null +++ b/DefaultContent/Libraries/Framework/Core/Camera.lua @@ -0,0 +1,5 @@ +local Camera = {} + + + +return Camera
\ No newline at end of file diff --git a/DefaultContent/Libraries/Framework/Core/Component.lua b/DefaultContent/Libraries/Framework/Core/Component.lua new file mode 100644 index 0000000..00bf2ca --- /dev/null +++ b/DefaultContent/Libraries/Framework/Core/Component.lua @@ -0,0 +1,11 @@ +local Component = {} + +Component.New = function() + +end + +Component.GetGameObject = function() + +end + +Jin.Component = Component
\ No newline at end of file diff --git a/DefaultContent/Libraries/Framework/Core/Game.lua b/DefaultContent/Libraries/Framework/Core/Game.lua new file mode 100644 index 0000000..51ce25f --- /dev/null +++ b/DefaultContent/Libraries/Framework/Core/Game.lua @@ -0,0 +1,14 @@ + +-- Game entry + +local Game = {} + +Game.OnEvent = function(e) + +end + +Game.MainLoop = function() + +end + +return Game
\ No newline at end of file diff --git a/DefaultContent/Libraries/Framework/Core/GameObject.lua b/DefaultContent/Libraries/Framework/Core/GameObject.lua new file mode 100644 index 0000000..ee0d143 --- /dev/null +++ b/DefaultContent/Libraries/Framework/Core/GameObject.lua @@ -0,0 +1,7 @@ +local GameObject = {} + +GameObject.AddComponent = function(self, comp) + +end + +Jin.GameObject = GameObject diff --git a/DefaultContent/Libraries/Framework/Core/Sprite.lua b/DefaultContent/Libraries/Framework/Core/Sprite.lua new file mode 100644 index 0000000..47cb50d --- /dev/null +++ b/DefaultContent/Libraries/Framework/Core/Sprite.lua @@ -0,0 +1,21 @@ +-- 对Quad的封装,更能适合2D游戏开发 +local Sprite = {} + +Sprite.New = function(quad) + local spr = {} + spr.quad = Jin.Quad.New(quad) + spr.pivot = Jin.Vector2.New(0.5, 0) + spr.transform = Jin.Transform.New() + spr.depth = 0 + return spr +end + +Sprite.SetDepth = function(self, depth) + spr.depth = depth +end + +Sprite.SetTexture = function(self, tex, reset_quad) + +end + +Jin.Sprite = Sprite
\ No newline at end of file |