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-rw-r--r--Editor/GUI/EditorWindows.cpp164
-rw-r--r--Editor/GUI/EditorWindows.h28
-rw-r--r--Editor/GUI/WinUtils.cpp43
-rw-r--r--Editor/GUI/WinUtils.h17
4 files changed, 251 insertions, 1 deletions
diff --git a/Editor/GUI/EditorWindows.cpp b/Editor/GUI/EditorWindows.cpp
index e69de29..18f2e3a 100644
--- a/Editor/GUI/EditorWindows.cpp
+++ b/Editor/GUI/EditorWindows.cpp
@@ -0,0 +1,164 @@
+#include "EditorWindows.h"
+#include "WinUtils.h"
+
+static const wchar_t* kContainerWindowClassName = L"GameLabContainerWndClass";
+static const wchar_t* kPopupWindowClassName = L"GameLabPopupWndClass";
+static const wchar_t* kViewportClassName = L"GameLabViewportWndClass";
+static const char* kIsMainWindowMaximized = "IsMainWindowMaximized";
+
+static ATOM s_ContainerWindowClassAtom;
+static ATOM s_PopupWindowClassAtom;
+static ATOM s_GUIViewClassAtom;
+
+void RegisterWindowClasses()
+{
+ s_ContainerWindowClassAtom = winutils::RegisterWindowClass(kContainerWindowClassName, ContainnerWindow::ContainerWndProc, CS_HREDRAW | CS_VREDRAW);
+ s_PopupWindowClassAtom = winutils::RegisterWindowClass(kPopupWindowClassName, ContainnerWindow::ContainerWndProc, CS_HREDRAW | CS_VREDRAW | CS_DROPSHADOW);//CS_HREDRAW宽度(水平)变化时重绘、CS_VREDRAW高度(垂直)变化时重绘
+ s_GUIViewClassAtom = winutils::RegisterWindowClass(kViewportClassName, Viewport::ViewportWndProc, CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS);
+}
+
+LRESULT CALLBACK ContainnerWindow::ContainerWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
+{
+ long flag = DefWindowProcW(hWnd, message, wParam, lParam);
+ return flag;
+}
+
+ContainnerWindow::ContainnerWindow()
+{
+}
+
+
+ContainnerWindow::~ContainnerWindow()
+{
+
+}
+
+void ContainnerWindow::Init(Rectf pixelRect, int showMode, const Vector2f& minSize, const Vector2f& maxSize)
+{
+ // Aux windows are mac only. on windows they look just like normal utility windows.
+ if (showMode == kShowAuxWindow)
+ showMode = kShowUtility;
+
+ m_ShowMode = static_cast<ShowMode>(showMode);
+ m_IsClosing = false;
+ m_InMenuLoop = false;
+ m_CloseFromScriptDontShutdown = false;
+
+ bool shouldMaximize = false;
+ if (showMode == kShowMainWindow)
+ {
+ //shouldMaximize = s_IsMainWindowMaximized = EditorPrefs::GetBool(kIsMainWindowMaximized, false);
+ //GetRestoredMainWindowDimensions();
+ }
+
+ RECT rect = { 120, 120, 220, 220 };
+ m_InternalRect.x = m_InternalRect.y = m_InternalRect.width = m_InternalRect.height = 0.0f;
+
+ DWORD windowStyle = 0;
+ DWORD extendedStyle = 0;
+ LPCWSTR windowClass = kContainerWindowClassName;
+
+ switch (showMode) {
+ // 容纳GUIPanel的非主窗口
+ case kShowNormalWindow:
+ windowStyle = WS_POPUP | WS_CLIPCHILDREN | WS_THICKFRAME;
+ extendedStyle = WS_EX_TOOLWINDOW;
+ break;
+ // 主窗口,含菜单
+ case kShowMainWindow:
+ windowStyle = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_THICKFRAME | WS_CLIPCHILDREN | WS_MAXIMIZEBOX | WS_MINIMIZEBOX;
+ extendedStyle = 0;
+ break;
+ case kShowPopupMenu:
+ windowStyle = WS_POPUP | WS_CLIPCHILDREN;
+ extendedStyle = WS_EX_TOOLWINDOW;
+ windowClass = kPopupWindowClassName;
+ break;
+ case kShowNoShadow:
+ windowStyle = WS_POPUP | WS_CLIPCHILDREN;
+ extendedStyle = WS_EX_TOOLWINDOW;
+ break;
+ case kShowUtility:
+ windowStyle = WS_POPUP | WS_CAPTION | WS_THICKFRAME | WS_SYSMENU;
+ extendedStyle = WS_EX_WINDOWEDGE | WS_EX_TOOLWINDOW;
+ break;
+ default:
+ // ErrorString("Unknown container show mode");
+ break;
+ }
+
+ HWND parentWindow = NULL;
+ if (showMode == kShowMainWindow)
+ {
+ parentWindow = NULL;
+ }
+ else
+ {
+ // parentWindow = GetMainEditorWindow();
+ }
+
+ bool notSizeable = (minSize == maxSize) && (minSize != Vector2f::zero);
+ if (notSizeable)
+ windowStyle &= ~(WS_THICKFRAME);
+
+ AdjustWindowRectEx(&rect, windowStyle, showMode == kShowMainWindow, extendedStyle);
+ int extraX = rect.right - rect.left - 200;
+ int extraY = rect.bottom - rect.top - 200;
+
+ m_MinSize.x = minSize.x + extraX;
+ m_MinSize.y = minSize.y + extraY;
+ m_MaxSize.x = maxSize.x + extraX;
+ m_MaxSize.y = maxSize.y + extraY;
+
+
+ //if (showMode == kShowUtility)
+ // s_ZUtilityWindows.push_back(m_ContainerListNode);
+ // Create window
+ m_Window = CreateWindowExW(
+ extendedStyle,
+ windowClass,
+ L"",
+ windowStyle,
+ rect.left,
+ rect.top,
+ rect.right - rect.left,
+ rect.bottom - rect.top,
+ parentWindow,
+ NULL,
+ winutils::GetInstanceHandle(),
+ NULL
+ );
+ SetWindowLongPtr(m_Window, GWLP_USERDATA, (LONG_PTR)this);
+ //UpdateMaxMaximizedRect();
+
+ if (pixelRect.width > 10 || pixelRect.height > 10)
+ {
+ //SetRect(pixelRect);
+ if (shouldMaximize)
+ SetWindowLong(m_Window, GWL_STYLE, windowStyle | WS_MAXIMIZE);
+ }
+
+
+ if (showMode == kShowMainWindow)
+ {
+ //SetMainEditorWindow(m_Window);
+ //HMENU menu = GetMainMenuHandle();
+ //if (menu)
+ // SetMenu(m_Window, menu);
+ //GetApplication().UpdateMainWindowTitle();
+ //GetApplication().UpdateDocumentEdited();
+ }
+ ShowWindow(m_Window, SW_SHOW);
+
+ //s_ContainerWindows.insert(this);
+
+ //ShowInTaskbarIfNoMainWindow(m_Window);
+
+}
+
+LRESULT CALLBACK Viewport::ViewportWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
+{
+ long flag = DefWindowProcW(hWnd, message, wParam, lParam);
+ return flag;
+}
+
diff --git a/Editor/GUI/EditorWindows.h b/Editor/GUI/EditorWindows.h
index 90e71a4..ca1c059 100644
--- a/Editor/GUI/EditorWindows.h
+++ b/Editor/GUI/EditorWindows.h
@@ -2,23 +2,49 @@
#define EDITOR_WINDOW_H
#include <windows.h>
+#include "../../Runtime/Math/Rect.h"
+
+void RegisterWindowClasses();
// 一个containner window中有多个viewport
class ContainnerWindow
{
public:
+ enum ShowMode {
+ kShowNormalWindow = 0, // normal window with max/min/close buttons
+ kShowPopupMenu = 1, // popup menu - no title bar
+ kShowUtility = 2, // tool window - floats in the app, and hides when the app deactivates
+ kShowNoShadow = 3, // no shadow/decorations
+ kShowMainWindow = 4, // main Unity window. On Mac does not have close button; on Windows has menu bar etc.
+ kShowAuxWindow = 5, // Popup windows like the color picker, gradient editor, etc. Drawn with black background on Mac
+ };
+
+ ContainnerWindow();
+ ~ContainnerWindow();
+
+ static LRESULT CALLBACK ContainerWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
+
+ void Init(Rectf size, int showMode, const Vector2f& minSize, const Vector2f& maxSize);
private:
HWND m_Window;
POINT m_Size;
+ ShowMode m_ShowMode;
+ bool m_IsClosing;
+ bool m_InMenuLoop;
+ bool m_CloseFromScriptDontShutdown;
+ Rectf m_InternalRect;
+ POINT m_MinSize;
+ POINT m_MaxSize;
};
-// 窗口内的单个viewport
+// 窗口内的单个子窗口,是事件相应、绘制、布局的单元
class Viewport
{
public:
+ static LRESULT CALLBACK ViewportWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
private:
HWND m_View;
diff --git a/Editor/GUI/WinUtils.cpp b/Editor/GUI/WinUtils.cpp
new file mode 100644
index 0000000..e7b2d5b
--- /dev/null
+++ b/Editor/GUI/WinUtils.cpp
@@ -0,0 +1,43 @@
+#include "winutils.h"
+
+namespace winutils
+{
+
+ static HINSTANCE gInstanceHandle = NULL;
+
+ HINSTANCE GetInstanceHandle()
+ {
+ return gInstanceHandle;
+ }
+
+ ATOM RegisterWindowClass(const wchar_t* className, WNDPROC windowProc, unsigned int style)
+ {
+#if DEBUG_WIN_UTILS
+ printf_console("Debug winutils: register class %s\n", className);
+#endif
+
+ WNDCLASSEXW wcex;
+ memset(&wcex, 0, sizeof(wcex));
+ wcex.cbSize = sizeof(wcex);
+ wcex.style = style;
+ wcex.lpfnWndProc = windowProc;
+ wcex.cbClsExtra = 0;
+ wcex.cbWndExtra = 0;
+ wcex.hInstance = winutils::GetInstanceHandle();
+ //wcex.hIcon = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_APP_ICON);
+ wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
+ wcex.hbrBackground = NULL;
+ wcex.lpszMenuName = NULL;
+ wcex.lpszClassName = className;
+ ATOM classAtom = RegisterClassExW(&wcex);
+ //if (!classAtom)
+ // printf("Failed to register window class %s: %s\n", className, WIN_LAST_ERROR_TEXT);
+ return classAtom;
+ }
+
+ void UnregisterWindowClass(const wchar_t* className)
+ {
+
+ }
+
+}
diff --git a/Editor/GUI/WinUtils.h b/Editor/GUI/WinUtils.h
new file mode 100644
index 0000000..9257d77
--- /dev/null
+++ b/Editor/GUI/WinUtils.h
@@ -0,0 +1,17 @@
+#ifndef WINUTILS_H
+#define WINUTILS_H
+
+#include <windows.h>
+
+namespace winutils
+{
+ HINSTANCE GetInstanceHandle();
+
+ // 注册windows窗口类
+ ATOM RegisterWindowClass(const wchar_t* className, WNDPROC windowProc, unsigned int style);
+ void UnregisterWindowClass(const wchar_t* className);
+
+
+}
+
+#endif \ No newline at end of file