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path: root/Editor/Scripting/EditorGUI/EditorGUI.bind.cpp
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Diffstat (limited to 'Editor/Scripting/EditorGUI/EditorGUI.bind.cpp')
-rw-r--r--Editor/Scripting/EditorGUI/EditorGUI.bind.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/Editor/Scripting/EditorGUI/EditorGUI.bind.cpp b/Editor/Scripting/EditorGUI/EditorGUI.bind.cpp
index bd21f7d..ed26604 100644
--- a/Editor/Scripting/EditorGUI/EditorGUI.bind.cpp
+++ b/Editor/Scripting/EditorGUI/EditorGUI.bind.cpp
@@ -11,6 +11,8 @@
#include "Runtime/GUI/TextMeshGenerator.h"
#include "Runtime/Utilities/AutoInvoke.h"
+using namespace LuaBind;
+
static std::vector<character::Unicode>* s_Codepoints;
InitializeStaticVariables([]() {
@@ -96,8 +98,19 @@ int luaopen_GameLab_Editor_GUI(lua_State* L)
state.PushNamespace("Editor");
state.PushNamespace("GUI");
+ state.PushNamespace("Internal");
state.RegisterNativeClass<ContainerWindow>();
state.RegisterNativeClass<GUIWindow>();
+ state.PopNamespace();
+
+ LUA_BIND_REGISTER_ENUM(state, "EShowMode",
+ { "NormalWindow", ContainerWindow::kShowNormalWindow },
+ { "ShowPopupMenu", ContainerWindow::kShowPopupMenu },
+ { "Utility ", ContainerWindow::kShowUtility },
+ { "NoShadow", ContainerWindow::kShowNoShadow },
+ { "MainWindow", ContainerWindow::kShowMainWindow },
+ { "AuxWindow", ContainerWindow::kShowAuxWindow }
+ );
state.RegisterMethods(guiFuncs);