diff options
Diffstat (limited to 'Editor/Scripting/Window/EditorGUI.bind.cpp')
-rw-r--r-- | Editor/Scripting/Window/EditorGUI.bind.cpp | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/Editor/Scripting/Window/EditorGUI.bind.cpp b/Editor/Scripting/Window/EditorGUI.bind.cpp new file mode 100644 index 0000000..838e752 --- /dev/null +++ b/Editor/Scripting/Window/EditorGUI.bind.cpp @@ -0,0 +1,118 @@ +#include "Editor/GUI/EditorWindows.h" +#include "Runtime/GUI/Font.h"
+#include "Runtime/Graphics/Shader.h" +#include "Runtime/Debug/Log.h" +#include "Runtime/Graphics/GfxDevice.h" +#include "Runtime/Common/DataBuffer.h"
+#include "Runtime/GUI/utf8.h"
+#include "Runtime/Utilities/StaticInitiator.h"
+#include "Runtime/GUI/UITextMesh.h"
+#include "Runtime/Math/Math.h" +#include "Runtime/GUI/TextMeshGenerator.h" +#include "Runtime/Utilities/AutoInvoke.h" +
+using namespace LuaBind;
+
+static std::vector<character::Unicode>* s_Codepoints;
+
+InitializeStaticVariables([]() {
+ s_Codepoints = new std::vector<character::Unicode>();
+}); + +// Editor.GUI.Text(font, str, pixelSize, lineHeight, color, anchor, alignment, wordwrap, preferred, encoding) +static int Text(lua_State* L) +{ + LUA_BIND_STATE(L); +
+ Font* font = (Font*)state.GetUserdata<Font>(1);
+ char* buf = (char*)state.GetValue<const char*>(2, "");
+ int pixelSize = state.GetValue<int>(3, 12);
+ int lineHeight = state.GetValue<int>(4, pixelSize + 3);
+ Color32 color = state.GetValue<Color32>(5, Color32::white);
+ int anchor = state.GetValue<int>(6, TextAnchor_UpperLeft);
+ int alignment = state.GetValue<int>(7, TextAlignment_Left);
+ bool wordwrap = state.GetValue<bool>(8, false);
+ int preferred = state.GetValue<int>(9, 0);
+ int encoding = state.GetValue<int>(10, EEncoding::Encoding_UTF8);
+
+ s_Codepoints->clear();
+ InvokeWhenLeave([]() {
+ s_Codepoints->clear();
+ });
+
+ if (encoding == EEncoding::Encoding_UTF8)
+ {
+ while (*buf != 0) {
+ int err;
+ s_Codepoints->push_back(utf8::getu8c(&buf, &err));
+ if (err != 0)
+ {
+ log_warning("Illegal utf8 bytes %d", err);
+ }
+ }
+ }
+ else if (encoding == EEncoding::Encoding_UTF16)
+ {
+ while (*buf != 0) {
+ unsigned short* s = (unsigned short*)(buf);
+ s_Codepoints->push_back(*s);
+ buf += 2;
+ }
+ }
+ else if (encoding == EEncoding::Encoding_ASCII)
+ {
+ while (*buf != 0) {
+ s_Codepoints->push_back(*buf);
+ buf += 1;
+ }
+ }
+
+ font->RenderCharacters(*s_Codepoints, pixelSize);
+
+ UnicodeString str;
+ str.str = s_Codepoints->data();
+ str.length = s_Codepoints->size();
+
+ WipeGLError();
+
+ const UITextMesh* tm = g_TextMeshGenerator.GetTextMesh(str, font, pixelSize, lineHeight, color, (ETextAnchor)anchor, (ETextAlignment)alignment, wordwrap, preferred);
+ tm->Draw();
+
+ return 0; +} + +static luaL_Reg guiFuncs[] = { + {"Text", Text}, + {0, 0} +}; + +// GameLab.Editor.Window +int luaopen_GameLab_Editor_Window(lua_State* L) +{ + log_info_tag("Scripting", "luaopen_GameLab_Editor_Window()"); + + LUA_BIND_STATE(L); + + state.PushGlobalNamespace(); + state.PushNamespace("GameLab"); + state.PushNamespace("Editor"); + state.PushNamespace("Window"); + + state.PushNamespace("Internal"); + state.RegisterNativeClass<ContainerWindow>(); + state.RegisterNativeClass<GUIWindow>(); + state.PopNamespace(); + + LUA_BIND_REGISTER_ENUM(state, "EShowMode",
+ { "NormalWindow", ContainerWindow::kShowNormalWindow },
+ { "ShowPopupMenu", ContainerWindow::kShowPopupMenu },
+ { "Utility ", ContainerWindow::kShowUtility },
+ { "NoShadow", ContainerWindow::kShowNoShadow },
+ { "MainWindow", ContainerWindow::kShowMainWindow },
+ { "AuxWindow", ContainerWindow::kShowAuxWindow }
+ ); + + state.RegisterMethods(guiFuncs); + + return 1; +}
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