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-rw-r--r--Editor/Scripting/Editor/EditorApplication.bind.cpp2
-rw-r--r--Editor/Scripting/EditorScripting.cpp4
2 files changed, 4 insertions, 2 deletions
diff --git a/Editor/Scripting/Editor/EditorApplication.bind.cpp b/Editor/Scripting/Editor/EditorApplication.bind.cpp
index 33d73f7..184870a 100644
--- a/Editor/Scripting/Editor/EditorApplication.bind.cpp
+++ b/Editor/Scripting/Editor/EditorApplication.bind.cpp
@@ -3,7 +3,7 @@
LUA_BIND_REGISTRY(EditorApplication)
{
LUA_BIND_REGISTER_METHODS(state,
- {"New", EditorApplication::_New},
+ { "New", _New},
{ "SetMainWindow", _SetMainWindow },
{ "PullMessage", _PullMessage }
);
diff --git a/Editor/Scripting/EditorScripting.cpp b/Editor/Scripting/EditorScripting.cpp
index bb53848..26509e0 100644
--- a/Editor/Scripting/EditorScripting.cpp
+++ b/Editor/Scripting/EditorScripting.cpp
@@ -3,6 +3,7 @@
extern int luaopen_GameLab_Debug(lua_State* L); // GameLab.Debug
extern int luaopen_GameLab_IO(lua_State* L); // GameLab.IO
+extern int luaopen_GameLab_Path(lua_State* L); // GameLab.Path
extern int luaopen_GameLab_Engine(lua_State* L); // GameLab.Engine
extern int luaopen_GameLab_Engine_Rendering(lua_State* L); // GameLab.Engine.Rendering
@@ -31,7 +32,8 @@ bool SetupGameLabEditorScripting(lua_State* L)
{
log_info("Scripting", "SetupGameLabEditorScripting()");
- openlib(luaopen_GameLab_Debug);
+ openlib(luaopen_GameLab_Debug);
+ openlib(luaopen_GameLab_Path);
openlib(luaopen_GameLab_Editor);
openlib(luaopen_GameLab_Editor_GUI);