diff options
Diffstat (limited to 'Editor')
| -rw-r--r-- | Editor/EditorMain.cpp | 16 | ||||
| -rw-r--r-- | Editor/GUI/GUIWindow.cpp | 6 | 
2 files changed, 6 insertions, 16 deletions
| diff --git a/Editor/EditorMain.cpp b/Editor/EditorMain.cpp index 7686fa5..555867a 100644 --- a/Editor/EditorMain.cpp +++ b/Editor/EditorMain.cpp @@ -15,26 +15,12 @@ void ErrorHandle(cc8* msg)  	log_error(std::string("[Lua] ") + msg);
  }
 -void OnRegisterNativeClass(LuaBind::State& state, int cls, std::string clsName, std::string pkgName)
 -{
 -    // 填充类型的元数据
 -    lua_newtable(state);
 -    int typeIdx = state.GetTop();
 -    state.Push("native");
 -    state.SetField(typeIdx, "mode");
 -    state.Push(clsName);
 -    state.SetField(typeIdx, "name");
 -    state.Push(pkgName);
 -    state.SetField(typeIdx, "package");
 -    lua_setfield(state, cls, "_type");
 -}
 -
  void InitLuaState(LuaBind::VM& vm)
  {
  	vm.Setup();
  	vm.OpenLibs();
 -    LuaBind::onRegisterNativeClass = OnRegisterNativeClass;
 +    LuaBind::onRegisterNativeClass = LuaHelper::OnRegisterNativeClass;
  	if (!SetupGameLabEditorScripting(vm.GetMainThread()))
  	{
 diff --git a/Editor/GUI/GUIWindow.cpp b/Editor/GUI/GUIWindow.cpp index df28785..621eb54 100644 --- a/Editor/GUI/GUIWindow.cpp +++ b/Editor/GUI/GUIWindow.cpp @@ -44,8 +44,10 @@ LRESULT CALLBACK GUIWindow::GUIViewWndProc(HWND hWnd, UINT message, WPARAM wPara  		case WM_PAINT:  		{  			log_info("WndProc", "WM_PAINT"); +  			self->SetAsRenderContext();              self->OnPaint(); +  			BeginPaint(self->m_Handle, &ps);   			EndPaint(self->m_Handle, &ps);  			UpdateWindow(self->m_Handle); @@ -104,6 +106,8 @@ LRESULT CALLBACK GUIWindow::GUIViewWndProc(HWND hWnd, UINT message, WPARAM wPara  				{  					SetFocus(hWnd); +					self->DoPaint(); +  					if (/*processInput && !focused*/ true)  					{  						//focused = (GetFocus() == hWnd); @@ -323,7 +327,7 @@ void GUIWindow::OnLostFocus()  void GUIWindow::OnPaint()  { -    InvokeLuaCallback(m_Script, "OnPaint"); +    InvokeLuaCallback(m_Script, "OnGUI");  }  void GUIWindow::SetPosition(Rect position) | 
