summaryrefslogtreecommitdiff
path: root/Projects/VisualStudio/Box2D
diff options
context:
space:
mode:
Diffstat (limited to 'Projects/VisualStudio/Box2D')
-rw-r--r--Projects/VisualStudio/Box2D/Box2D.vcxproj240
-rw-r--r--Projects/VisualStudio/Box2D/Box2D.vcxproj.filters307
-rw-r--r--Projects/VisualStudio/Box2D/Box2D.vcxproj.user4
3 files changed, 551 insertions, 0 deletions
diff --git a/Projects/VisualStudio/Box2D/Box2D.vcxproj b/Projects/VisualStudio/Box2D/Box2D.vcxproj
new file mode 100644
index 0000000..301c70d
--- /dev/null
+++ b/Projects/VisualStudio/Box2D/Box2D.vcxproj
@@ -0,0 +1,240 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <VCProjectVersion>15.0</VCProjectVersion>
+ <ProjectGuid>{12759F92-73F9-48BC-8808-9FE709DCD134}</ProjectGuid>
+ <RootNamespace>Box2D</RootNamespace>
+ <WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <OutDir>$(SolutionDir)..\..\Build</OutDir>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <OutDir>$(SolutionDir)..\..\Build</OutDir>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <OutDir>$(SolutionDir)..\..\Build</OutDir>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <OutDir>$(SolutionDir)..\..\Build</OutDir>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <ConformanceMode>true</ConformanceMode>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\..\ThirdParty\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <ConformanceMode>true</ConformanceMode>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\..\ThirdParty\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <ConformanceMode>true</ConformanceMode>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\..\ThirdParty\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <ConformanceMode>true</ConformanceMode>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\..\ThirdParty\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Collision\b2BroadPhase.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Collision\b2CollideCircle.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Collision\b2CollideEdge.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Collision\b2CollidePolygon.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Collision\b2Collision.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Collision\b2Distance.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Collision\b2DynamicTree.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Collision\b2TimeOfImpact.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Collision\Shapes\b2ChainShape.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Collision\Shapes\b2CircleShape.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Collision\Shapes\b2EdgeShape.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Collision\Shapes\b2PolygonShape.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Common\b2BlockAllocator.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Common\b2Draw.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Common\b2Math.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Common\b2Settings.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Common\b2StackAllocator.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Common\b2Timer.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\b2Body.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\b2ContactManager.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\b2Fixture.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\b2Island.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\b2World.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\b2WorldCallbacks.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2ChainAndCircleContact.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2ChainAndPolygonContact.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2CircleContact.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2Contact.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2ContactSolver.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2EdgeAndCircleContact.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2EdgeAndPolygonContact.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2PolygonAndCircleContact.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2PolygonContact.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2DistanceJoint.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2FrictionJoint.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2GearJoint.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2Joint.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2MotorJoint.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2MouseJoint.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2PrismaticJoint.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2PulleyJoint.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2RevoluteJoint.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2RopeJoint.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2WeldJoint.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2WheelJoint.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Rope\b2Rope.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Box2D.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Collision\b2BroadPhase.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Collision\b2Collision.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Collision\b2Distance.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Collision\b2DynamicTree.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Collision\b2TimeOfImpact.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Collision\Shapes\b2ChainShape.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Collision\Shapes\b2CircleShape.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Collision\Shapes\b2EdgeShape.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Collision\Shapes\b2PolygonShape.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Collision\Shapes\b2Shape.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Common\b2BlockAllocator.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Common\b2Draw.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Common\b2GrowableStack.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Common\b2Math.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Common\b2Settings.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Common\b2StackAllocator.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Common\b2Timer.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\b2Body.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\b2ContactManager.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\b2Fixture.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\b2Island.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\b2TimeStep.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\b2World.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\b2WorldCallbacks.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2ChainAndCircleContact.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2ChainAndPolygonContact.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2CircleContact.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2Contact.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2ContactSolver.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2EdgeAndCircleContact.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2EdgeAndPolygonContact.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2PolygonAndCircleContact.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2PolygonContact.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2DistanceJoint.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2FrictionJoint.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2GearJoint.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2Joint.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2MotorJoint.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2MouseJoint.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2PrismaticJoint.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2PulleyJoint.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2RevoluteJoint.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2RopeJoint.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2WeldJoint.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2WheelJoint.h" />
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Rope\b2Rope.h" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/Projects/VisualStudio/Box2D/Box2D.vcxproj.filters b/Projects/VisualStudio/Box2D/Box2D.vcxproj.filters
new file mode 100644
index 0000000..5b728a8
--- /dev/null
+++ b/Projects/VisualStudio/Box2D/Box2D.vcxproj.filters
@@ -0,0 +1,307 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Collision">
+ <UniqueIdentifier>{09bf4bef-64ba-40a6-8d46-a9459aa4089b}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Collision\Shapes">
+ <UniqueIdentifier>{68657294-cdd0-4b9e-b22e-e315aa0efdcb}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Common">
+ <UniqueIdentifier>{b207a2d7-eca3-4cff-b827-d7c79f12be53}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Dynamics">
+ <UniqueIdentifier>{1dfb6e8a-f4d2-42f5-a979-9ec02f4dd5fa}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Dynamics\Contacts">
+ <UniqueIdentifier>{831e1705-b1e4-47e8-a440-526efb00f606}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Dynamics\Joints">
+ <UniqueIdentifier>{50b157ff-3421-4585-9e38-01135dab24dd}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Rope">
+ <UniqueIdentifier>{4027fc83-d2fd-473e-af0c-1d181d72f292}</UniqueIdentifier>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Collision\b2BroadPhase.cpp">
+ <Filter>Collision</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Collision\b2CollideCircle.cpp">
+ <Filter>Collision</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Collision\b2CollideEdge.cpp">
+ <Filter>Collision</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Collision\b2CollidePolygon.cpp">
+ <Filter>Collision</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Collision\b2Collision.cpp">
+ <Filter>Collision</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Collision\b2Distance.cpp">
+ <Filter>Collision</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Collision\b2DynamicTree.cpp">
+ <Filter>Collision</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Collision\b2TimeOfImpact.cpp">
+ <Filter>Collision</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Collision\Shapes\b2ChainShape.cpp">
+ <Filter>Collision\Shapes</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Collision\Shapes\b2CircleShape.cpp">
+ <Filter>Collision\Shapes</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Collision\Shapes\b2EdgeShape.cpp">
+ <Filter>Collision\Shapes</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Collision\Shapes\b2PolygonShape.cpp">
+ <Filter>Collision\Shapes</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Common\b2BlockAllocator.cpp">
+ <Filter>Common</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Common\b2Draw.cpp">
+ <Filter>Common</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Common\b2Math.cpp">
+ <Filter>Common</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Common\b2Settings.cpp">
+ <Filter>Common</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Common\b2StackAllocator.cpp">
+ <Filter>Common</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Common\b2Timer.cpp">
+ <Filter>Common</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\b2Body.cpp">
+ <Filter>Dynamics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\b2ContactManager.cpp">
+ <Filter>Dynamics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\b2Fixture.cpp">
+ <Filter>Dynamics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\b2Island.cpp">
+ <Filter>Dynamics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\b2World.cpp">
+ <Filter>Dynamics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\b2WorldCallbacks.cpp">
+ <Filter>Dynamics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2ChainAndCircleContact.cpp">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2ChainAndPolygonContact.cpp">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2CircleContact.cpp">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2Contact.cpp">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2ContactSolver.cpp">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2EdgeAndCircleContact.cpp">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2EdgeAndPolygonContact.cpp">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2PolygonAndCircleContact.cpp">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2PolygonContact.cpp">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2DistanceJoint.cpp">
+ <Filter>Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2FrictionJoint.cpp">
+ <Filter>Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2GearJoint.cpp">
+ <Filter>Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2Joint.cpp">
+ <Filter>Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2MotorJoint.cpp">
+ <Filter>Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2MouseJoint.cpp">
+ <Filter>Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2PrismaticJoint.cpp">
+ <Filter>Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2PulleyJoint.cpp">
+ <Filter>Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2RevoluteJoint.cpp">
+ <Filter>Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2RopeJoint.cpp">
+ <Filter>Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2WeldJoint.cpp">
+ <Filter>Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2WheelJoint.cpp">
+ <Filter>Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\Box2D\Rope\b2Rope.cpp">
+ <Filter>Rope</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Collision\b2BroadPhase.h">
+ <Filter>Collision</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Collision\b2Collision.h">
+ <Filter>Collision</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Collision\b2Distance.h">
+ <Filter>Collision</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Collision\b2DynamicTree.h">
+ <Filter>Collision</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Collision\b2TimeOfImpact.h">
+ <Filter>Collision</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Collision\Shapes\b2ChainShape.h">
+ <Filter>Collision\Shapes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Collision\Shapes\b2CircleShape.h">
+ <Filter>Collision\Shapes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Collision\Shapes\b2EdgeShape.h">
+ <Filter>Collision\Shapes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Collision\Shapes\b2PolygonShape.h">
+ <Filter>Collision\Shapes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Collision\Shapes\b2Shape.h">
+ <Filter>Collision\Shapes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Common\b2BlockAllocator.h">
+ <Filter>Common</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Common\b2Draw.h">
+ <Filter>Common</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Common\b2GrowableStack.h">
+ <Filter>Common</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Common\b2Math.h">
+ <Filter>Common</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Common\b2Settings.h">
+ <Filter>Common</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Common\b2StackAllocator.h">
+ <Filter>Common</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Common\b2Timer.h">
+ <Filter>Common</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\b2Body.h">
+ <Filter>Dynamics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\b2ContactManager.h">
+ <Filter>Dynamics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\b2Fixture.h">
+ <Filter>Dynamics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\b2Island.h">
+ <Filter>Dynamics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\b2TimeStep.h">
+ <Filter>Dynamics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\b2World.h">
+ <Filter>Dynamics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\b2WorldCallbacks.h">
+ <Filter>Dynamics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2ChainAndCircleContact.h">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2ChainAndPolygonContact.h">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2CircleContact.h">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2Contact.h">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2ContactSolver.h">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2EdgeAndCircleContact.h">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2EdgeAndPolygonContact.h">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2PolygonAndCircleContact.h">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Contacts\b2PolygonContact.h">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2DistanceJoint.h">
+ <Filter>Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2FrictionJoint.h">
+ <Filter>Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2GearJoint.h">
+ <Filter>Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2Joint.h">
+ <Filter>Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2MotorJoint.h">
+ <Filter>Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2MouseJoint.h">
+ <Filter>Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2PrismaticJoint.h">
+ <Filter>Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2PulleyJoint.h">
+ <Filter>Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2RevoluteJoint.h">
+ <Filter>Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2RopeJoint.h">
+ <Filter>Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2WeldJoint.h">
+ <Filter>Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Dynamics\Joints\b2WheelJoint.h">
+ <Filter>Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Rope\b2Rope.h">
+ <Filter>Rope</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\Box2D\Box2D.h" />
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/Projects/VisualStudio/Box2D/Box2D.vcxproj.user b/Projects/VisualStudio/Box2D/Box2D.vcxproj.user
new file mode 100644
index 0000000..be25078
--- /dev/null
+++ b/Projects/VisualStudio/Box2D/Box2D.vcxproj.user
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup />
+</Project> \ No newline at end of file