diff options
Diffstat (limited to 'Projects/VisualStudio/Editor/Editor.vcxproj')
-rw-r--r-- | Projects/VisualStudio/Editor/Editor.vcxproj | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/Projects/VisualStudio/Editor/Editor.vcxproj b/Projects/VisualStudio/Editor/Editor.vcxproj index de5e835..e2fbda7 100644 --- a/Projects/VisualStudio/Editor/Editor.vcxproj +++ b/Projects/VisualStudio/Editor/Editor.vcxproj @@ -177,6 +177,8 @@ <ClCompile Include="..\..\..\Runtime\FileSystem\ImageJobs.cpp" />
<ClCompile Include="..\..\..\Runtime\FileSystem\Path.cpp" />
<ClCompile Include="..\..\..\Runtime\FileSystem\Unzip.cpp" />
+ <ClCompile Include="..\..\..\Runtime\Graphics\CustomVertexLayout.cpp" />
+ <ClCompile Include="..\..\..\Runtime\Graphics\DefaultVertexLayout.cpp" />
<ClCompile Include="..\..\..\Runtime\Graphics\GfxDevice.cpp" />
<ClCompile Include="..\..\..\Runtime\Graphics\FrameBuffer.cpp" />
<ClCompile Include="..\..\..\Runtime\Graphics\GlyphAtlas.cpp" />
@@ -189,7 +191,9 @@ <ClCompile Include="..\..\..\Runtime\Graphics\RenderTexture.cpp" />
<ClCompile Include="..\..\..\Runtime\Graphics\Shader.cpp" />
<ClCompile Include="..\..\..\Runtime\Graphics\ShaderCompiler.cpp" />
+ <ClCompile Include="..\..\..\Runtime\Graphics\SharedVertexBuffer.cpp" />
<ClCompile Include="..\..\..\Runtime\Graphics\Texture.cpp" />
+ <ClCompile Include="..\..\..\Runtime\Graphics\VertexAttribute.cpp" />
<ClCompile Include="..\..\..\Runtime\Graphics\VertexBuffer.cpp" />
<ClCompile Include="..\..\..\Runtime\Lua\LuaBind\LuaBindCFunctions.cpp" />
<ClCompile Include="..\..\..\Runtime\Lua\LuaBind\LuaBindClass.cpp" />
@@ -249,6 +253,8 @@ <ClInclude Include="..\..\..\Runtime\FileSystem\Path.h" />
<ClInclude Include="..\..\..\Runtime\FileSystem\Unzip.h" />
<ClInclude Include="..\..\..\Runtime\Graphics\Color.h" />
+ <ClInclude Include="..\..\..\Runtime\Graphics\CustomVertexLayout.h" />
+ <ClInclude Include="..\..\..\Runtime\Graphics\DefaultVertexLayout.h" />
<ClInclude Include="..\..\..\Runtime\Graphics\GfxDevice.h" />
<ClInclude Include="..\..\..\Runtime\Graphics\DeviceDefine.h" />
<ClInclude Include="..\..\..\Runtime\Graphics\FrameBuffer.h" />
@@ -263,6 +269,7 @@ <ClInclude Include="..\..\..\Runtime\Graphics\Shader.h" />
<ClInclude Include="..\..\..\Runtime\Graphics\ShaderCompiler.h" />
<ClInclude Include="..\..\..\Runtime\Graphics\Texture.h" />
+ <ClInclude Include="..\..\..\Runtime\Graphics\VertexAttribute.h" />
<ClInclude Include="..\..\..\Runtime\Graphics\VertexBuffer.h" />
<ClInclude Include="..\..\..\Runtime\Lua\LuaBind\LuaBind.h" />
<ClInclude Include="..\..\..\Runtime\Lua\LuaBind\LuaBindCFunctions.h" />
|