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-rw-r--r--Projects/VisualStudio/Editor/Editor.vcxproj13
-rw-r--r--Projects/VisualStudio/Editor/Editor.vcxproj.filters33
2 files changed, 32 insertions, 14 deletions
diff --git a/Projects/VisualStudio/Editor/Editor.vcxproj b/Projects/VisualStudio/Editor/Editor.vcxproj
index 14bdfb3..972d606 100644
--- a/Projects/VisualStudio/Editor/Editor.vcxproj
+++ b/Projects/VisualStudio/Editor/Editor.vcxproj
@@ -87,12 +87,12 @@
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
- <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;GAMELAB_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;GAMELAB_DEBUG;GAMELAB_EDITOR;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\;$(SolutionDir)..\..\ThirdParty\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
- <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
@@ -163,7 +163,8 @@
<ClCompile Include="..\..\..\Editor\Scripting\IMGUI\GUIButton.bind.cpp" />
<ClCompile Include="..\..\..\Editor\Shaders\BuiltinShaders.cpp" />
<ClCompile Include="..\..\..\Editor\Utils\HelperFuncs.cpp" />
- <ClCompile Include="..\..\..\Editor\Utils\Log.cpp" />
+ <ClCompile Include="..\..\..\Runtime\Debug\Log.cpp" />
+ <ClCompile Include="..\..\..\Runtime\Graphics\OpenGL.cpp" />
<ClCompile Include="..\..\..\Runtime\LuaBind\LuaBindCFunctions.cpp" />
<ClCompile Include="..\..\..\Runtime\LuaBind\LuaBindClass.cpp" />
<ClCompile Include="..\..\..\Runtime\LuaBind\LuaBindEnum.cpp" />
@@ -175,7 +176,8 @@
<ClCompile Include="..\..\..\Runtime\LuaBind\LuaBindWatchDog.cpp" />
<ClCompile Include="..\..\..\Runtime\Math\Vector2.cpp" />
<ClCompile Include="..\..\..\Runtime\Math\Vector3.cpp" />
- <ClCompile Include="..\..\..\Runtime\Scripting\GL.bind.cpp" />
+ <ClCompile Include="..\..\..\Runtime\Scripting\Debug\Debug.bind.cpp" />
+ <ClCompile Include="..\..\..\Runtime\Scripting\GL\GL.bind.cpp" />
<ClCompile Include="..\..\..\Runtime\Utilities\Base64.cpp" />
<ClCompile Include="..\..\..\Runtime\Utilities\Utf8.cpp" />
</ItemGroup>
@@ -190,7 +192,8 @@
<ClInclude Include="..\..\..\Editor\Scripting\EditorScripting.h" />
<ClInclude Include="..\..\..\Editor\Shaders\BuiltinShaders.h" />
<ClInclude Include="..\..\..\Editor\Utils\HelperFuncs.h" />
- <ClInclude Include="..\..\..\Editor\Utils\Log.h" />
+ <ClInclude Include="..\..\..\Runtime\Debug\Log.h" />
+ <ClInclude Include="..\..\..\Runtime\Graphics\OpenGL.h" />
<ClInclude Include="..\..\..\Runtime\LuaBind\LuaBind.h" />
<ClInclude Include="..\..\..\Runtime\LuaBind\LuaBindCFunctions.h" />
<ClInclude Include="..\..\..\Runtime\LuaBind\LuaBindClass.hpp" />
diff --git a/Projects/VisualStudio/Editor/Editor.vcxproj.filters b/Projects/VisualStudio/Editor/Editor.vcxproj.filters
index cf4698b..7aff217 100644
--- a/Projects/VisualStudio/Editor/Editor.vcxproj.filters
+++ b/Projects/VisualStudio/Editor/Editor.vcxproj.filters
@@ -55,6 +55,12 @@
<Filter Include="Editor\Shaders">
<UniqueIdentifier>{707a995f-6856-44c8-857c-14e7834e86e3}</UniqueIdentifier>
</Filter>
+ <Filter Include="Runtime\Debug">
+ <UniqueIdentifier>{df6cfcb1-ec0a-4b6d-b80d-8ee197425509}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Runtime\Scripting\Debug">
+ <UniqueIdentifier>{be13ccc9-0b31-4d22-b512-e2a05d7f3c5b}</UniqueIdentifier>
+ </Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Editor\GUI\Dock.cpp">
@@ -84,9 +90,6 @@
<ClCompile Include="..\..\..\Editor\GUI\SplitWindow.cpp">
<Filter>Editor\GUI</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Editor\Utils\Log.cpp">
- <Filter>Editor\Utils</Filter>
- </ClCompile>
<ClCompile Include="..\..\..\Editor\GUI\WindowUtil.cpp">
<Filter>Editor\GUI</Filter>
</ClCompile>
@@ -159,12 +162,21 @@
<ClCompile Include="..\..\..\Runtime\LuaBind\LuaBindWatchDog.cpp">
<Filter>Runtime\LuaBind</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Runtime\Scripting\GL.bind.cpp">
- <Filter>Runtime\Scripting\GL</Filter>
- </ClCompile>
<ClCompile Include="..\..\..\Editor\Shaders\BuiltinShaders.cpp">
<Filter>Editor\Shaders</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Debug\Log.cpp">
+ <Filter>Runtime\Debug</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Scripting\GL\GL.bind.cpp">
+ <Filter>Runtime\Scripting\GL</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Scripting\Debug\Debug.bind.cpp">
+ <Filter>Runtime\Scripting\Debug</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Graphics\OpenGL.cpp">
+ <Filter>Runtime\Graphics</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\Editor\GUI\Dock.h">
@@ -218,9 +230,6 @@
<ClInclude Include="..\..\..\Editor\GUI\WinUtils.h">
<Filter>Editor\GUI</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Editor\Utils\Log.h">
- <Filter>Editor\Utils</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\Editor\GUI\Rect.h">
<Filter>Editor\GUI</Filter>
</ClInclude>
@@ -284,6 +293,12 @@
<ClInclude Include="..\..\..\Editor\Shaders\BuiltinShaders.h">
<Filter>Editor\Shaders</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Debug\Log.h">
+ <Filter>Runtime\Debug</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\OpenGL.h">
+ <Filter>Runtime\Graphics</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\..\Runtime\LuaBind\LuaBindClass.inc">