diff options
Diffstat (limited to 'Projects/VisualStudio/Editor')
-rw-r--r-- | Projects/VisualStudio/Editor/Editor.vcxproj | 13 | ||||
-rw-r--r-- | Projects/VisualStudio/Editor/Editor.vcxproj.filters | 33 |
2 files changed, 32 insertions, 14 deletions
diff --git a/Projects/VisualStudio/Editor/Editor.vcxproj b/Projects/VisualStudio/Editor/Editor.vcxproj index 14bdfb3..972d606 100644 --- a/Projects/VisualStudio/Editor/Editor.vcxproj +++ b/Projects/VisualStudio/Editor/Editor.vcxproj @@ -87,12 +87,12 @@ <Optimization>Disabled</Optimization> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> - <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;GAMELAB_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;GAMELAB_DEBUG;GAMELAB_EDITOR;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>$(SolutionDir)..\..\;$(SolutionDir)..\..\ThirdParty\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> <SubSystem>Console</SubSystem> - <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> @@ -163,7 +163,8 @@ <ClCompile Include="..\..\..\Editor\Scripting\IMGUI\GUIButton.bind.cpp" /> <ClCompile Include="..\..\..\Editor\Shaders\BuiltinShaders.cpp" /> <ClCompile Include="..\..\..\Editor\Utils\HelperFuncs.cpp" /> - <ClCompile Include="..\..\..\Editor\Utils\Log.cpp" /> + <ClCompile Include="..\..\..\Runtime\Debug\Log.cpp" /> + <ClCompile Include="..\..\..\Runtime\Graphics\OpenGL.cpp" /> <ClCompile Include="..\..\..\Runtime\LuaBind\LuaBindCFunctions.cpp" /> <ClCompile Include="..\..\..\Runtime\LuaBind\LuaBindClass.cpp" /> <ClCompile Include="..\..\..\Runtime\LuaBind\LuaBindEnum.cpp" /> @@ -175,7 +176,8 @@ <ClCompile Include="..\..\..\Runtime\LuaBind\LuaBindWatchDog.cpp" /> <ClCompile Include="..\..\..\Runtime\Math\Vector2.cpp" /> <ClCompile Include="..\..\..\Runtime\Math\Vector3.cpp" /> - <ClCompile Include="..\..\..\Runtime\Scripting\GL.bind.cpp" /> + <ClCompile Include="..\..\..\Runtime\Scripting\Debug\Debug.bind.cpp" /> + <ClCompile Include="..\..\..\Runtime\Scripting\GL\GL.bind.cpp" /> <ClCompile Include="..\..\..\Runtime\Utilities\Base64.cpp" /> <ClCompile Include="..\..\..\Runtime\Utilities\Utf8.cpp" /> </ItemGroup> @@ -190,7 +192,8 @@ <ClInclude Include="..\..\..\Editor\Scripting\EditorScripting.h" /> <ClInclude Include="..\..\..\Editor\Shaders\BuiltinShaders.h" /> <ClInclude Include="..\..\..\Editor\Utils\HelperFuncs.h" /> - <ClInclude Include="..\..\..\Editor\Utils\Log.h" /> + <ClInclude Include="..\..\..\Runtime\Debug\Log.h" /> + <ClInclude Include="..\..\..\Runtime\Graphics\OpenGL.h" /> <ClInclude Include="..\..\..\Runtime\LuaBind\LuaBind.h" /> <ClInclude Include="..\..\..\Runtime\LuaBind\LuaBindCFunctions.h" /> <ClInclude Include="..\..\..\Runtime\LuaBind\LuaBindClass.hpp" /> diff --git a/Projects/VisualStudio/Editor/Editor.vcxproj.filters b/Projects/VisualStudio/Editor/Editor.vcxproj.filters index cf4698b..7aff217 100644 --- a/Projects/VisualStudio/Editor/Editor.vcxproj.filters +++ b/Projects/VisualStudio/Editor/Editor.vcxproj.filters @@ -55,6 +55,12 @@ <Filter Include="Editor\Shaders"> <UniqueIdentifier>{707a995f-6856-44c8-857c-14e7834e86e3}</UniqueIdentifier> </Filter> + <Filter Include="Runtime\Debug"> + <UniqueIdentifier>{df6cfcb1-ec0a-4b6d-b80d-8ee197425509}</UniqueIdentifier> + </Filter> + <Filter Include="Runtime\Scripting\Debug"> + <UniqueIdentifier>{be13ccc9-0b31-4d22-b512-e2a05d7f3c5b}</UniqueIdentifier> + </Filter> </ItemGroup> <ItemGroup> <ClCompile Include="..\..\..\Editor\GUI\Dock.cpp"> @@ -84,9 +90,6 @@ <ClCompile Include="..\..\..\Editor\GUI\SplitWindow.cpp"> <Filter>Editor\GUI</Filter> </ClCompile> - <ClCompile Include="..\..\..\Editor\Utils\Log.cpp"> - <Filter>Editor\Utils</Filter> - </ClCompile> <ClCompile Include="..\..\..\Editor\GUI\WindowUtil.cpp"> <Filter>Editor\GUI</Filter> </ClCompile> @@ -159,12 +162,21 @@ <ClCompile Include="..\..\..\Runtime\LuaBind\LuaBindWatchDog.cpp"> <Filter>Runtime\LuaBind</Filter> </ClCompile> - <ClCompile Include="..\..\..\Runtime\Scripting\GL.bind.cpp"> - <Filter>Runtime\Scripting\GL</Filter> - </ClCompile> <ClCompile Include="..\..\..\Editor\Shaders\BuiltinShaders.cpp"> <Filter>Editor\Shaders</Filter> </ClCompile> + <ClCompile Include="..\..\..\Runtime\Debug\Log.cpp"> + <Filter>Runtime\Debug</Filter> + </ClCompile> + <ClCompile Include="..\..\..\Runtime\Scripting\GL\GL.bind.cpp"> + <Filter>Runtime\Scripting\GL</Filter> + </ClCompile> + <ClCompile Include="..\..\..\Runtime\Scripting\Debug\Debug.bind.cpp"> + <Filter>Runtime\Scripting\Debug</Filter> + </ClCompile> + <ClCompile Include="..\..\..\Runtime\Graphics\OpenGL.cpp"> + <Filter>Runtime\Graphics</Filter> + </ClCompile> </ItemGroup> <ItemGroup> <ClInclude Include="..\..\..\Editor\GUI\Dock.h"> @@ -218,9 +230,6 @@ <ClInclude Include="..\..\..\Editor\GUI\WinUtils.h"> <Filter>Editor\GUI</Filter> </ClInclude> - <ClInclude Include="..\..\..\Editor\Utils\Log.h"> - <Filter>Editor\Utils</Filter> - </ClInclude> <ClInclude Include="..\..\..\Editor\GUI\Rect.h"> <Filter>Editor\GUI</Filter> </ClInclude> @@ -284,6 +293,12 @@ <ClInclude Include="..\..\..\Editor\Shaders\BuiltinShaders.h"> <Filter>Editor\Shaders</Filter> </ClInclude> + <ClInclude Include="..\..\..\Runtime\Debug\Log.h"> + <Filter>Runtime\Debug</Filter> + </ClInclude> + <ClInclude Include="..\..\..\Runtime\Graphics\OpenGL.h"> + <Filter>Runtime\Graphics</Filter> + </ClInclude> </ItemGroup> <ItemGroup> <None Include="..\..\..\Runtime\LuaBind\LuaBindClass.inc"> |