summaryrefslogtreecommitdiff
path: root/Projects/VisualStudio/Runtime/Runtime.vcxproj.filters
diff options
context:
space:
mode:
Diffstat (limited to 'Projects/VisualStudio/Runtime/Runtime.vcxproj.filters')
-rw-r--r--Projects/VisualStudio/Runtime/Runtime.vcxproj.filters363
1 files changed, 363 insertions, 0 deletions
diff --git a/Projects/VisualStudio/Runtime/Runtime.vcxproj.filters b/Projects/VisualStudio/Runtime/Runtime.vcxproj.filters
new file mode 100644
index 0000000..018dac5
--- /dev/null
+++ b/Projects/VisualStudio/Runtime/Runtime.vcxproj.filters
@@ -0,0 +1,363 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Audio">
+ <UniqueIdentifier>{e789ad2d-945c-482e-8316-1dd0ccdfc465}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="FileSystem">
+ <UniqueIdentifier>{9ad1872a-2d30-43f7-be83-f30d53e57970}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Graphics">
+ <UniqueIdentifier>{c7bba1da-cea1-43fa-b344-17a3d4abc615}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Input">
+ <UniqueIdentifier>{d0c5cd2c-bc7a-437a-86ce-903b6891c0dd}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Math">
+ <UniqueIdentifier>{93deee15-5efc-4231-ab54-56f471ab701f}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Network">
+ <UniqueIdentifier>{088f2ab7-cbf6-4338-b43a-652fde8d0b4b}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Physics">
+ <UniqueIdentifier>{ec69ceaf-4fa8-4296-827e-fd4c537ec5ea}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Shaders">
+ <UniqueIdentifier>{bfc9838c-ddde-4d86-8da3-4ccebd976cde}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Threads">
+ <UniqueIdentifier>{f15a5d95-54d1-49e5-bcdf-2759f0afc5c4}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Utilities">
+ <UniqueIdentifier>{5bbfbd7d-379a-43e9-b05a-8f97b7f3fa3a}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Mesh">
+ <UniqueIdentifier>{e53ba507-aa27-4d67-9da4-42752bc84dc8}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Profiler">
+ <UniqueIdentifier>{158d8348-2b65-4ff1-b313-ba9f7bcfde32}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Graphics\Scripting">
+ <UniqueIdentifier>{fb970ccc-e9aa-4f61-854c-0b852503a375}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Scripting">
+ <UniqueIdentifier>{a354c650-8493-41a2-81e5-205495beb0e5}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Physics\Scripting">
+ <UniqueIdentifier>{4478c64f-e27a-4be6-a189-8d99e0fc6b15}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="ImGUI">
+ <UniqueIdentifier>{c865b35b-5537-4757-927d-7476009f4de2}</UniqueIdentifier>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\Runtime\Utilities\NonCopyable.h">
+ <Filter>Utilities</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Utilities\Singleton.h">
+ <Filter>Utilities</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\Device.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Mesh\Mesh.h">
+ <Filter>Mesh</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Mesh\MeshUtil.h">
+ <Filter>Mesh</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Threads\Mutex.h">
+ <Filter>Threads</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Threads\Thread.h">
+ <Filter>Threads</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Threads\Semaphore.h">
+ <Filter>Threads</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Mesh\TextMesh.h">
+ <Filter>Mesh</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Profiler\Profiler.h">
+ <Filter>Profiler</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Utilities\UIDGenerator.h">
+ <Filter>Utilities</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\Quad.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\Texture.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Math\Vector3.h">
+ <Filter>Math</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\ImageData.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Mesh\Glyph.h">
+ <Filter>Mesh</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Math\Vector2.h">
+ <Filter>Math</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\Point.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Input\Input.h">
+ <Filter>Input</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\VertexBuffer.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\RenderTexture.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\FrameBuffer.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Utilities\UtilMacros.h">
+ <Filter>Utilities</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Utilities\Type.h">
+ <Filter>Utilities</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\FileSystem\FileSystem.h">
+ <Filter>FileSystem</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Utilities\Utf8.h">
+ <Filter>Utilities</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Utilities\Base64.h">
+ <Filter>Utilities</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\PolyLine.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Scripting\luax.h">
+ <Filter>Scripting</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Scripting\luax_cfunctions.h">
+ <Filter>Scripting</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Scripting\luax_class.hpp">
+ <Filter>Scripting</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Scripting\luax_config.h">
+ <Filter>Scripting</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Scripting\luax_enum.h">
+ <Filter>Scripting</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Scripting\luax_globalstate.h">
+ <Filter>Scripting</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Scripting\luax_internal.h">
+ <Filter>Scripting</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Scripting\luax_memberref.h">
+ <Filter>Scripting</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Scripting\luax_ref.h">
+ <Filter>Scripting</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Scripting\luax_reftable.h">
+ <Filter>Scripting</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Scripting\luax_state.h">
+ <Filter>Scripting</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Scripting\luax_utility.h">
+ <Filter>Scripting</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Scripting\luax_vm.h">
+ <Filter>Scripting</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Scripting\luax_watchdog.h">
+ <Filter>Scripting</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\FileSystem\Unzip.h">
+ <Filter>FileSystem</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\OpenGL.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Mesh\Font.h">
+ <Filter>Mesh</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\Color.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Utilities\Exception.h">
+ <Filter>Utilities</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\DeviceDefine.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\GpuDataBuffer.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Math\AABB.h">
+ <Filter>Math</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Shaders\ShaderChannel.h">
+ <Filter>Shaders</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Shaders\ShaderDefine.h">
+ <Filter>Shaders</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Shaders\ShaderUniform.h">
+ <Filter>Shaders</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Utilities\Assert.h">
+ <Filter>Utilities</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Profiler\FrameStats.h">
+ <Filter>Profiler</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Mesh\FontManager.h">
+ <Filter>Mesh</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Graphics\GlyphAtlas.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\Physics\Rigidbody.h">
+ <Filter>Physics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\ImGUI\GUIButton.h">
+ <Filter>ImGUI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Runtime\ImGUI\GUILabel.h">
+ <Filter>ImGUI</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\Runtime\Mesh\Mesh.cpp">
+ <Filter>Mesh</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Threads\Mutex.cpp">
+ <Filter>Threads</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Threads\Semaphore.cpp">
+ <Filter>Threads</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Graphics\Device.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\main.cpp" />
+ <ClCompile Include="..\..\..\Runtime\Math\Vector3.cpp">
+ <Filter>Math</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Graphics\Scripting\wrap_Device.cpp">
+ <Filter>Graphics\Scripting</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Graphics\Quad.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Graphics\Texture.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Graphics\ImageData.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Math\Vector2.cpp">
+ <Filter>Math</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Graphics\Point.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Physics\Scripting\wrap_Joint.cpp">
+ <Filter>Physics\Scripting</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Input\Input.cpp">
+ <Filter>Input</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Graphics\VertexBuffer.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Graphics\RenderTexture.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Graphics\Scripting\wrap_RenderTexture.cpp">
+ <Filter>Graphics\Scripting</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Graphics\FrameBuffer.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\FileSystem\FileSystem.cpp">
+ <Filter>FileSystem</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Utilities\Utf8.cpp">
+ <Filter>Utilities</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Utilities\Base64.cpp">
+ <Filter>Utilities</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Graphics\PolyLine.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Scripting\luax_cfunctions.cpp">
+ <Filter>Scripting</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Scripting\luax_class.cpp">
+ <Filter>Scripting</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Scripting\luax_enum.cpp">
+ <Filter>Scripting</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Scripting\luax_memberref.cpp">
+ <Filter>Scripting</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Scripting\luax_ref.cpp">
+ <Filter>Scripting</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Scripting\luax_reftable.cpp">
+ <Filter>Scripting</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Scripting\luax_state.cpp">
+ <Filter>Scripting</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Scripting\luax_vm.cpp">
+ <Filter>Scripting</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Scripting\luax_watchdog.cpp">
+ <Filter>Scripting</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\FileSystem\Unzip.cpp">
+ <Filter>FileSystem</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Graphics\OpenGL.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Graphics\Scripting\wrap_GL.cpp">
+ <Filter>Graphics\Scripting</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Mesh\Font.cpp">
+ <Filter>Mesh</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Graphics\GpuDataBuffer.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Shaders\ShaderDefine.cpp">
+ <Filter>Shaders</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\Graphics\GlyphAtlas.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\ImGUI\GUIButton.cpp">
+ <Filter>ImGUI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Runtime\ImGUI\GUILabel.cpp">
+ <Filter>ImGUI</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="..\..\..\Runtime\Scripting\luax_class.inc">
+ <Filter>Scripting</Filter>
+ </None>
+ <None Include="..\..\..\Runtime\Scripting\luax_state.inc">
+ <Filter>Scripting</Filter>
+ </None>
+ </ItemGroup>
+</Project> \ No newline at end of file