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-inspect.lua
-===========
-
-[![Build Status](https://travis-ci.org/kikito/inspect.lua.png?branch=master)](https://travis-ci.org/kikito/inspect.lua)
-[![Coverage Status](https://coveralls.io/repos/github/kikito/inspect.lua/badge.svg?branch=master)](https://coveralls.io/github/kikito/inspect.lua?branch=master)
-
-
-This library transforms any Lua value into a human-readable representation. It is especially useful for debugging errors in tables.
-
-The objective here is human understanding (i.e. for debugging), not serialization or compactness.
-
-Examples of use
-===============
-
-`inspect` has the following declaration: `local str = inspect(value, <options>)`.
-
-`value` can be any Lua value.
-
-`inspect` transforms simple types (like strings or numbers) into strings.
-
-```lua
-assert(inspect(1) == "1")
-assert(inspect("Hello") == '"Hello"')
-```
-
-Tables, on the other hand, are rendered in a way a human can read easily.
-
-"Array-like" tables are rendered horizontally:
-
-```lua
-assert(inspect({1,2,3,4}) == "{ 1, 2, 3, 4 }")
-```
-
-"Dictionary-like" tables are rendered with one element per line:
-
-```lua
-assert(inspect({a=1,b=2}) == [[{
- a = 1,
- b = 2
-}]])
-```
-
-The keys will be sorted alphanumerically when possible.
-
-"Hybrid" tables will have the array part on the first line, and the dictionary part just below them:
-
-```lua
-assert(inspect({1,2,3,b=2,a=1}) == [[{ 1, 2, 3,
- a = 1,
- b = 2
-}]])
-```
-
-Subtables are indented with two spaces per level.
-
-```lua
-assert(inspect({a={b=2}}) == [[{
- a = {
- b = 2
- }
-}]])
-```
-
-Functions, userdata and any other custom types from Luajit are simply as `<function x>`, `<userdata x>`, etc.:
-
-```lua
-assert(inspect({ f = print, ud = some_user_data, thread = a_thread} ) == [[{
- f = <function 1>,
- u = <userdata 1>,
- thread = <thread 1>
-}]])
-```
-
-If the table has a metatable, inspect will include it at the end, in a special field called `<metatable>`:
-
-```lua
-assert(inspect(setmetatable({a=1}, {b=2}) == [[{
- a = 1
- <metatable> = {
- b = 2
- }
-}]]))
-```
-
-`inspect` can handle tables with loops inside them. It will print `<id>` right before the table is printed out the first time, and replace the whole table with `<table id>` from then on, preventing infinite loops.
-
-```lua
-local a = {1, 2}
-local b = {3, 4, a}
-a[3] = b -- a references b, and b references a
-assert(inspect(a) == "<1>{ 1, 2, { 3, 4, <table 1> } }")
-```
-
-Notice that since both `a` appears more than once in the expression, it is prefixed by `<1>` and replaced by `<table 1>` every time it appears later on.
-
-### options
-
-`inspect` has a second parameter, called `options`. It is not mandatory, but when it is provided, it must be a table.
-
-#### options.depth
-
-`options.depth` sets the maximum depth that will be printed out.
-When the max depth is reached, `inspect` will stop parsing tables and just return `{...}`:
-
-```lua
-
-local t5 = {a = {b = {c = {d = {e = 5}}}}}
-
-assert(inspect(t5, {depth = 4}) == [[{
- a = {
- b = {
- c = {
- d = {...}
- }
- }
- }
-}]])
-
-assert(inspect(t5, {depth = 2}) == [[{
- a = {
- b = {...}
- }
-}]])
-
-```
-
-`options.depth` defaults to infinite (`math.huge`).
-
-#### options.newline & options.indent
-
-These are the strings used by `inspect` to respectively add a newline and indent each level of a table.
-
-By default, `options.newline` is `"\n"` and `options.indent` is `" "` (two spaces).
-
-``` lua
-local t = {a={b=1}}
-
-assert(inspect(t) == [[{
- a = {
- b = 1
- }
-}]])
-
-assert(inspect(t, {newline='@', indent="++"}), "{@++a = {@++++b = 1@++}@}"
-```
-
-#### options.process
-
-`options.process` is a function which allow altering the passed object before transforming it into a string.
-A typical way to use it would be to remove certain values so that they don't appear at all.
-
-`options.process` has the following signature:
-
-``` lua
-local processed_item = function(item, path)
-```
-
-* `item` is either a key or a value on the table, or any of its subtables
-* `path` is an array-like table built with all the keys that have been used to reach `item`, from the root.
- * For values, it is just a regular list of keys. For example, to reach the 1 in `{a = {b = 1}}`, the `path`
- will be `{'a', 'b'}`
- * For keys, the special value `inspect.KEY` is inserted. For example, to reach the `c` in `{a = {b = {c = 1}}}`,
- the path will be `{'a', 'b', 'c', inspect.KEY }`
- * For metatables, the special value `inspect.METATABLE` is inserted. For `{a = {b = 1}}}`, the path
- `{'a', {b = 1}, inspect.METATABLE}` means "the metatable of the table `{b = 1}`".
-* `processed_item` is the value returned by `options.process`. If it is equal to `item`, then the inspected
- table will look unchanged. If it is different, then the table will look different; most notably, if it's `nil`,
- the item will dissapear on the inspected table.
-
-#### Examples
-
-Remove a particular metatable from the result:
-
-``` lua
-local t = {1,2,3}
-local mt = {b = 2}
-setmetatable(t, mt)
-
-local remove_mt = function(item)
- if item ~= mt then return item end
-end
-
--- mt does not appear
-assert(inspect(t, {process = remove_mt}) == "{ 1, 2, 3 }")
-```
-
-The previous exaple only works for a particular metatable. If you want to make *all* metatables, you can use the `path` parameter to check
-wether the last element is `inspect.METATABLE`, and return `nil` instead of the item:
-
-``` lua
-local t, mt = ... -- (defined as before)
-
-local remove_all_metatables = function(item, path)
- if path[#path] ~= inspect.METATABLE then return item end
-end
-
-assert(inspect(t, {process = remove_all_metatables}) == "{ 1, 2, 3 }")
-```
-
-Filter a value:
-
-```lua
-local anonymize_password = function(item, path)
- if path[#path] == 'password' then return "XXXX" end
- return item
-end
-
-local info = {user = 'peter', password = 'secret'}
-
-assert(inspect(info, {process = anonymize_password}) == [[{
- password = "XXXX",
- user = "peter"
-}]])
-```
-
-Gotchas / Warnings
-==================
-
-This method is *not* appropriate for saving/restoring tables. It is meant to be used by the programmer mainly while debugging a program.
-
-Installation
-============
-
-If you are using luarocks, just run
-
- luarocks install inspect
-
-Otherwise, you can just copy the inspect.lua file somewhere in your projects (maybe inside a /lib/ folder) and require it accordingly.
-
-Remember to store the value returned by require somewhere! (I suggest a local variable named inspect, although others might like table.inspect)
-
- local inspect = require 'inspect'
- -- or --
- local inspect = require 'lib.inspect'
-
-Also, make sure to read the license; the text of that license file must appear somewhere in your projects' files. For your convenience, it's included at the begining of inspect.lua.
-
-Specs
-=====
-
-This project uses [busted](http://olivinelabs.com/busted/) for its specs. If you want to run the specs, you will have to install busted first. Then just execute the following from the root inspect folder:
-
- busted
-
-Change log
-==========
-
-Read it on the CHANGELOG.md file
-
-
-
-
-