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-rw-r--r--Runtime/Graphics/Quad.cpp104
1 files changed, 52 insertions, 52 deletions
diff --git a/Runtime/Graphics/Quad.cpp b/Runtime/Graphics/Quad.cpp
index cbe8b74..aa4c9f5 100644
--- a/Runtime/Graphics/Quad.cpp
+++ b/Runtime/Graphics/Quad.cpp
@@ -1,52 +1,52 @@
-#include "../Math/Vector2.h"
-#include "../Math/Vector3.h"
-#include "Quad.h"
-#include "Device.h"
-
-struct QuadVBOLayout
-{
- Vector3 position;
- Vector2 uv;
-};
-
-void Quad::Draw()
-{
- const int nVerts = 4;
- const int nIndices = 6;
-
- float pos[] = {
- m_Left, m_Bottom, 0, // left-bottom
- m_Right, m_Bottom, 0, // right-bottom
- m_Right, m_Top, 0, // right-top
- m_Left, m_Top, 0, // top-left
- };
- float uv[] = {
- 0, 0,
- 1, 0,
- 1, 1,
- 0, 1,
- };
- int indices[] = {
- 0, 1, 3, // right-top
- 1, 2, 3, // left-bottom
- };
-
- uint8* vb;
- uint16* ib;
-
- uint attrs = Mask(VertexAttr_Position) | Mask(VertexAttr_TexCoord0);
- g_SharedVBO.GetChunk(attrs, 4, 6, RenderMode_Triangle, (void**)&vb, (void**)&ib);
-
- QuadVBOLayout* dst = (QuadVBOLayout*)vb;
- for (int i = 0; i < nVerts; ++i)
- {
- dst[i].position.Set(pos[3 * i], pos[3 * i + 1], pos[3 * i + 2]);
- dst[i].uv.Set(uv[2 * i], uv[2 * i + 1]);
- }
-
- for (int i = 0; i < nIndices; ++i)
- ib[i] = indices[i];
-
- g_SharedVBO.ReleaseChunk(4, 6);
- g_SharedVBO.DrawChunk();
-} \ No newline at end of file
+//#include "../Math/Vector2.h"
+//#include "../Math/Vector3.h"
+//#include "Quad.h"
+//#include "Device.h"
+//
+//struct QuadVBOLayout
+//{
+// Vector3 position;
+// Vector2 uv;
+//};
+//
+//void Quad::Draw()
+//{
+// const int nVerts = 4;
+// const int nIndices = 6;
+//
+// float pos[] = {
+// m_Left, m_Bottom, 0, // left-bottom
+// m_Right, m_Bottom, 0, // right-bottom
+// m_Right, m_Top, 0, // right-top
+// m_Left, m_Top, 0, // top-left
+// };
+// float uv[] = {
+// 0, 0,
+// 1, 0,
+// 1, 1,
+// 0, 1,
+// };
+// int indices[] = {
+// 0, 1, 3, // right-top
+// 1, 2, 3, // left-bottom
+// };
+//
+// uint8* vb;
+// uint16* ib;
+//
+// uint attrs = Mask(VertexAttr_Position) | Mask(VertexAttr_TexCoord0);
+// g_SharedVBO.GetChunk(attrs, 4, 6, RenderMode_Triangle, (void**)&vb, (void**)&ib);
+//
+// QuadVBOLayout* dst = (QuadVBOLayout*)vb;
+// for (int i = 0; i < nVerts; ++i)
+// {
+// dst[i].position.Set(pos[3 * i], pos[3 * i + 1], pos[3 * i + 2]);
+// dst[i].uv.Set(uv[2 * i], uv[2 * i + 1]);
+// }
+//
+// for (int i = 0; i < nIndices; ++i)
+// ib[i] = indices[i];
+//
+// g_SharedVBO.ReleaseChunk(4, 6);
+// g_SharedVBO.DrawChunk();
+//} \ No newline at end of file