summaryrefslogtreecommitdiff
path: root/Runtime/Graphics/SharedVertexBuffer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Runtime/Graphics/SharedVertexBuffer.cpp')
-rw-r--r--Runtime/Graphics/SharedVertexBuffer.cpp267
1 files changed, 0 insertions, 267 deletions
diff --git a/Runtime/Graphics/SharedVertexBuffer.cpp b/Runtime/Graphics/SharedVertexBuffer.cpp
deleted file mode 100644
index 976fb70..0000000
--- a/Runtime/Graphics/SharedVertexBuffer.cpp
+++ /dev/null
@@ -1,267 +0,0 @@
-#include "SharedVertexBuffer.h"
-#include "../Profiling/FrameStats.h"
-
-SharedVertexBuffer::SharedVertexBuffer()
-{
-}
-
-SharedVertexBuffer::~SharedVertexBuffer()
-{
-}
-
-//------------------------------------------------------------------------------------------------------------
-// Defualt Vertex Layout
-
-//GetChunk
-//-> ReleaseChunk
-//-> DrawChunk
-
-void SharedVertexBuffer::GetChunk(uint attrsMask, int maxVerts, int maxIndices, EPrimitive primitive, void **out_vb, void **out_ib)
-{
- Assert(out_vb && out_ib);
-
- uint stride = VertexLayout::GetDynamicChunkStride(attrsMask); // data size of single vertex
- GetChunk(stride, maxVerts, VertexLayout::GetDefaultIndexSize(), maxIndices, primitive, out_vb, out_ib);
-
- // default layout
- m_CurAttrMask = attrsMask;
- m_CurStride = stride;
-}
-
-void SharedVertexBuffer::DrawChunk()
-{
- DefaultVertexLayout vertexArray;
- FillDefaultVertexLayout(vertexArray);
-
- // bind vertex attributes data
- VertexLayout::SetupDefaultVertexLayout(vertexArray);
-
- const void* indexPtr = m_CurIB ? 0 : (m_CurIBData.empty() ? 0 : &m_CurIBData[0]);
-
- if (m_CurIB)
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_CurIB->GetHandle());
-
- GLenum indexFormat = VertexLayout::GetDefaultIndexFormat();
-
- switch (m_CurPrimitive)
- {
- case Primitive_Triangle:
- glDrawElements(GL_TRIANGLES, m_CurIndexCount, indexFormat, indexPtr);
- g_FrameStats.AddDrawCall();
- g_FrameStats.AddTrianglesCount(m_CurIndexCount / 3);
- break;
- case Primitive_Line:
- glDrawElements(GL_LINE, m_CurIndexCount, indexFormat, indexPtr);
- g_FrameStats.AddDrawCall();
- break;
- case Primitive_Point:
- glDrawElements(GL_POINT, m_CurIndexCount, indexFormat, indexPtr);
- g_FrameStats.AddDrawCall();
- break;
- }
-
- if (m_CurIB)
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
-
- // End draw
- Clean();
-}
-
-void SharedVertexBuffer::FillDefaultVertexLayout(DefaultVertexLayout& dst)
-{
- const byte* basepointer = m_CurVB ? 0 : &m_CurVBData[0];
- const GLuint buffer = m_CurVB ? m_CurVB->GetHandle() : 0;
-
- int attrOffsets[VertexAttr_Count] = { 0 };
- {
- uint32 curOffset = 0;
- for (uint idx = 0; idx < VertexAttr_Count; ++idx)
- {
- if (m_CurAttrMask & Mask(idx))
- {
- attrOffsets[idx] = curOffset;
- curOffset += VertexLayout::GetDefaultVertexAttrSize(idx);
- }
- }
- }
-
- dst.buffer = buffer;
-
- for (uint32 attrIdx = 0; attrIdx < VertexAttr_Count; ++attrIdx)
- {
- if (m_CurAttrMask & Mask(attrIdx))
- {
- dst.attributes[attrIdx].pointer = basepointer + attrOffsets[attrIdx];
- dst.attributes[attrIdx].componentFormat = VertexLayout::GetDefaultShaderChannelFormat(attrIdx);
- dst.attributes[attrIdx].componentNum = VertexLayout::GetDefaultShaderChannelDimension(attrIdx);
- dst.attributes[attrIdx].stride = m_CurStride;
-
- dst.enableMask |= Mask(attrIdx);
- }
- }
-}
-
-//------------------------------------------------------------------------------------------------------------
-// Custom Vertex Layout
-
-// 用buffersize为依据决定用vbo或者pinned memory
-void SharedVertexBuffer::GetChunk(uint sizePerVert, uint sizePerIndex, int maxVerts, int maxIndices, EPrimitive primitive, void **out_vb, void **out_ib)
-{
- Assert(out_vb && out_ib);
-
- uint vbufferSize = sizePerVert * maxVerts;
- uint ibufferSize = sizePerIndex * maxIndices;
-
- const bool mapVertexBuffer = vbufferSize >= DataBufferThreshold;
- const bool mapIndexBuffer = ibufferSize >= DataBufferThreshold;
-
- GLenum usage = GL_STREAM_DRAW;
-
- GPU::DataBuffer* vertexBuffer = mapVertexBuffer ? GPU::ClaimBuffer(vbufferSize, usage) : 0;
- GPU::DataBuffer* indexBuffer = mapIndexBuffer ? GPU::ClaimBuffer(ibufferSize, usage) : 0;
-
- if (vertexBuffer && vertexBuffer->GetSize() < vbufferSize)
- vertexBuffer->Restore(vbufferSize, usage);
-
- if (indexBuffer && indexBuffer->GetSize() < ibufferSize)
- indexBuffer->Restore(ibufferSize, usage);
-
- if (!mapVertexBuffer && m_CurVBData.size() < vbufferSize)
- m_CurVBData.resize(vbufferSize);
-
- if (!mapIndexBuffer && m_CurIBData.size() < ibufferSize)
- m_CurIBData.resize(ibufferSize);
-
- const GLenum access = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_FLUSH_EXPLICIT_BIT;
-
- if (vertexBuffer)
- *out_vb = vertexBuffer->MapRange(0, vbufferSize, access);
- else
- *out_vb = &m_CurVBData[0];
-
- if (indexBuffer)
- *out_ib = indexBuffer->MapRange(0, ibufferSize, access);
- else
- *out_ib = &m_CurIBData[0];
-
- m_CurVB = vertexBuffer;
- m_CurIB = indexBuffer;
-
- m_CurPrimitive = primitive;
-}
-
-void SharedVertexBuffer::FillCustomVertexLayout(CustomVertexLayout& dst)
-{
- const byte* basepointer = m_CurVB ? 0 : &m_CurVBData[0];
- const GLuint buffer = m_CurVB ? m_CurVB->GetHandle() : 0;
-
- dst.buffer = buffer;
-
- for (int i = 0; i < dst.attributes.size(); ++i)
- {
- int offset = dst.attributes[i].startOffset;
- dst.attributes[i].pointer = basepointer + offset;
- }
-}
-
-void SharedVertexBuffer::DrawChunk(CustomVertexLayout& layout)
-{
- const byte* basepointer = m_CurVB ? 0 : &m_CurVBData[0];
- const GLuint buffer = m_CurVB ? m_CurVB->GetHandle() : 0;
-
- FillCustomVertexLayout(layout);
-
- VertexLayout::SetupCustomVertexLayout(layout);
-
- layout.RestorePointer();
-
- const void* indexPtr = m_CurIB ? 0 : (m_CurIBData.empty() ? 0 : &m_CurIBData[0]);
-
- if (m_CurIB)
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_CurIB->GetHandle());
-
- GLenum indexFormat = VertexLayout::GetDefaultIndexFormat();
-
- switch (m_CurPrimitive)
- {
- case Primitive_Triangle:
- glDrawElements(GL_TRIANGLES, m_CurIndexCount, indexFormat, indexPtr);
- g_FrameStats.AddDrawCall();
- g_FrameStats.AddTrianglesCount(m_CurIndexCount / 3);
- break;
- case Primitive_Line:
- glDrawElements(GL_LINE, m_CurIndexCount, indexFormat, indexPtr);
- g_FrameStats.AddDrawCall();
- break;
- case Primitive_Point:
- glDrawElements(GL_POINT, m_CurIndexCount, indexFormat, indexPtr);
- g_FrameStats.AddDrawCall();
- break;
- }
-
- if (m_CurIB)
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
-
- // End draw
- Clean();
-}
-
-//------------------------------------------------------------------------------------------------------------
-// Both Default and Custom Vertex Layout
-
-void SharedVertexBuffer::ReleaseChunk(int actualVerts, int actualIndices)
-{
- int actualVBufferSize = m_CurStride * actualVerts;
- int actualIBufferSize = VertexLayout::GetDefaultIndexSize() * actualIndices;
-
- const GLenum usage = GL_STREAM_DRAW;
-
- if (m_CurVB)
- {
- m_CurVB->FlushMapedRange(0, actualVBufferSize);
- m_CurVB->UnMap();
- }
- else if (actualVBufferSize >= DataBufferThreshold)
- {
- m_CurVB = GPU::ClaimBuffer(actualVBufferSize, usage);
- m_CurVB->RestoreWithData(actualVBufferSize, usage, &m_CurVBData[0]);
- }
-
- if (m_CurIB)
- {
- m_CurIB->FlushMapedRange(0, actualIBufferSize);
- m_CurIB->UnMap();
- }
- else if (actualIBufferSize >= DataBufferThreshold)
- {
- m_CurIB = GPU::ClaimBuffer(0, usage);
- m_CurIB->RestoreWithData(0, usage, &m_CurIBData[0]);
- }
-
- m_CurVertexCount = actualVerts;
- m_CurIndexCount = actualIndices;
-}
-
-void SharedVertexBuffer::Clean()
-{
- if (m_CurVB)
- {
- GPU::ReleaseBuffer(m_CurVB);
- m_CurVB = 0;
- }
-
- if (m_CurIB)
- {
- GPU::ReleaseBuffer(m_CurIB);
- m_CurIB = 0;
- }
-
- m_CurPrimitive = Primitive_Triangle;
- m_CurAttrMask = 0;
- m_CurStride = 0;
- m_CurVertexCount = 0;
- m_CurIndexCount = 0;
-
- m_CurVBData.clear();
- m_CurIBData.clear();
-}