diff options
Diffstat (limited to 'Runtime/Graphics/Texture.cpp')
-rw-r--r-- | Runtime/Graphics/Texture.cpp | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/Runtime/Graphics/Texture.cpp b/Runtime/Graphics/Texture.cpp index e69de29..ce09927 100644 --- a/Runtime/Graphics/Texture.cpp +++ b/Runtime/Graphics/Texture.cpp @@ -0,0 +1,69 @@ +#include "ImageData.h"
+#include "Texture.h"
+
+using namespace LuaBind;
+
+Texture::Texture(LuaBind::VM* vm, TextureSetting setting, ImageData* imgData)
+ : NativeClass<Texture>(vm)
+{
+ m_Width = imgData->width;
+ m_Height = imgData->height;
+ m_Type = setting.type;
+ m_Format = setting.format;
+ m_WrapMode = setting.wrapMode;
+ m_FilterMode = setting.filterMode;
+ m_KeepPixelData = setting.keepImageData;
+
+ glGenTextures(1, &m_GPUID);
+ glBindTexture(GL_TEXTURE_2D, m_GPUID);
+
+ switch (m_WrapMode) {
+ case ETextureWrapMode::Clamp:
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ break;
+ case ETextureWrapMode::Repeat:
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ break;
+ case ETextureWrapMode::Mirror:
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
+ break;
+ default:
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ break;
+ }
+
+ switch (m_FilterMode) {
+ case ETextureFilterMode::Linear:
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ break;
+ case ETextureFilterMode::Nearest:
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ break;
+ default:
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ break;
+ }
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, imgData->width, imgData->height, 0, GL_RGB, GL_UNSIGNED_BYTE, imgData->pixels);
+
+ // keep image data ?
+ if (m_KeepPixelData)
+ {
+ LuaBind::State state = vm->GetCurThread();
+ imgData->PushUserdata(state);
+ SetMemberRef(state, m_ImageData, -1);
+ state.Pop(1);
+ }
+}
+
+Texture::~Texture()
+{
+ glDeleteTextures(1, &m_GPUID);
+}
\ No newline at end of file |