diff options
Diffstat (limited to 'Runtime/LuaBind/LuaBindClass.inc')
-rw-r--r-- | Runtime/LuaBind/LuaBindClass.inc | 637 |
1 files changed, 0 insertions, 637 deletions
diff --git a/Runtime/LuaBind/LuaBindClass.inc b/Runtime/LuaBind/LuaBindClass.inc deleted file mode 100644 index 1d05f98..0000000 --- a/Runtime/LuaBind/LuaBindClass.inc +++ /dev/null @@ -1,637 +0,0 @@ -namespace LuaBind -{ - - //--------------------------------------------------------------------------------// - - // - // 对不同类型,通过调用GetLuaClassName获得类型名,如果是派生类,GetClassName会被覆盖,指向luax_c_getupvalue。 - // - template<class TYPE, class BASE> - int NativeClass<TYPE, BASE>::_GetClassName(lua_State* L) - { - LUA_BIND_SETUP(L, "*"); - - cc8* type = TYPE::GetClassName(); - state.Push(type); - return 1; - } - - //--------------------------------------------------------------------------------// - - // - // 注册工厂和单例共有的类成员 - // - template<class TYPE, class BASE> - void NativeClass<TYPE, BASE>::RegisterClassShared(State& state) - { - luaL_Reg regTable[] = { - { "GetClass", _GetClass }, - { "GetClassName", _GetClassName }, - { NULL, NULL } - }; - - state.RegisterMethods(regTable); - } - - // - // 工厂类的成员,注册在class table - // - template<class TYPE, class BASE> - void NativeClass<TYPE, BASE>::RegisterFactoryClass(State& state) - { - luaL_Reg regTable[] = { - { "GetRefTable", _GetRefTable }, - { NULL, NULL } - }; - - state.RegisterMethods(regTable); - } - - // - // 单例类的成员,注册在class table - // - template<class TYPE, class BASE> - void NativeClass<TYPE, BASE>::RegisterSingletonClass(State& state) - { - luaL_Reg regTable[] = { - { NULL, NULL } - }; - - state.RegisterMethods(regTable); - } - - template<class TYPE, class BASE> - void NativeClass<TYPE, BASE>::PushClassTable(State& state) - { - assert(mClassTable); - - mClassTable.PushRef(state); - } - - template<class TYPE, class BASE> - void NativeClass<TYPE, BASE>::SetClassTableRef(State& state, int idx) - { - mClassTable.SetRef(state, idx); - } - - template<class TYPE, class BASE> - NativeClass<TYPE, BASE>::NativeClass() - : mWatchDog() -#if LUA_BIND_PROFILER - , mSafer(false) -#endif - { - } - - template<class TYPE, class BASE> - NativeClass<TYPE, BASE>::~NativeClass() - { - } - -#if LUA_BIND_PROFILER - template<class TYPE, class BASE> - void NativeClass<TYPE, BASE>::operator delete(void* pdead, size_t size) - { - if (pdead == nullptr) - return; - // 堆上创建的实例必须使用Release释放。 - TYPE* p = static_cast<TYPE*>(pdead); - assert(p->mSafer); - ::operator delete(pdead, size); - } -#endif - - template<class TYPE, class BASE> - void NativeClass<TYPE, BASE>::Retain() - { - ++mWatchDog.mNativeRef; - } - - template<class TYPE, class BASE> - void NativeClass<TYPE, BASE>::Release() - { - if (mWatchDog.mNativeRef > 0) - --mWatchDog.mNativeRef; - if (mWatchDog) - { -#if LUA_BIND_PROFILER - mSafer = true; -#endif - delete this; - } - } - - template<class TYPE, class BASE> - template<typename U> - void NativeClass<TYPE, BASE>::Retain(State& state, U* userdata) - { - if (PushRefTable(state)) - { - if (userdata->PushUserdata(state)) - { - lua_pushvalue(state, -1); // copy the userdata - lua_gettable(state, -3); // get the count (or nil) - u32 count = state.GetValue<u32>(-1, 0); // get the count (or 0) - lua_pop(state, 1); // pop the old count - lua_pushnumber(state, count + 1); // push the new count - lua_settable(state, -3); // save it in the table: reftable[userdata] = count - } - } - } - - template<class TYPE, class BASE> - template<typename U> - void NativeClass<TYPE, BASE>::Release(State& state, U* userdata) - { - if (PushRefTable(state)) - { - if (userdata->PushUserdata(state)) - { - lua_pushvalue(state, -1); // copy the userdata - lua_gettable(state, -3); // get the count (or nil) - u32 count = state.GetValue<u32>(-1, 0); // get the count (or 0) - lua_pop(state, 1); // pop the old count - - // no such reference - if (count == 0) - { - state.Pop(2); // userdata, reftable - return; // nothing to do - } - - if (count > 1) { - lua_pushnumber(state, count - 1); // push the new count - } - else { - lua_pushnil(state); // maybe cause gc - } - lua_settable(state, -3); // save it in the table - - state.Pop(1); // reftable - return; - } - state.Pop(2); // nil, reftable - return; - } - } - - template<class TYPE, class BASE> - bool NativeClass<TYPE, BASE>::PushUserdata(State& state) - { - assert(!TYPE::IsClassSingleton()); - if (!mUserdata) - { - BindToLua(state); - return true; - } - return mUserdata.PushRef(state); - } - - template<class TYPE, class BASE> - bool NativeClass<TYPE, BASE>::PushMemberTable(State& state) - { - int top = state.GetTop(); - if (this->PushUserdata(state)) - { - if (lua_getmetatable(state, -1)) // ref table - { - lua_replace(state, -2); - if (lua_getmetatable(state, -1)) // member table - { - lua_replace(state, -2); - return true; - } - } - } - lua_settop(state, top); - lua_pushnil(state); - return false; - } - - template<class TYPE, class BASE> - bool NativeClass<TYPE, BASE>::PushRefTable(State& state) - { - // Singleton - if (TYPE::IsClassSingleton()) - { - if (!this->mSingletonRefTable) { - lua_newtable(state); - this->mSingletonRefTable.SetRef(state, -1); // strong ref to member table won't be garbage collected - } - else { - this->mSingletonRefTable.PushRef(state); - } - return true; - } - // Factory - else - { - if (this->PushUserdata(state)) - { - if (lua_getmetatable(state, -1)) - { - lua_replace(state, -2); - return true; - } - } - } - return false; - } - - // - // 创建userdata,并以此添加ref table,member table和class table。 - // ref table 是kv强引用table,保存对其他userdata的引用计数(通过userdata作为key, - // 计数为value),以及成员引用 - // member table 保存lua创建的实例的成员 - // class table 所有本类型的实例共有的函数表 - // - // BindToLua只会在第一次注册给Lua虚拟机时调用。 - // - template<class TYPE, class BASE> - void NativeClass<TYPE, BASE>::BindToLua(State& state) - { - // 单例不能绑定userdata - assert(!TYPE::IsClassSingleton()); - assert(!mUserdata); - - // - // 创建userdata并留在栈顶,注意地址要转换为TYPE*,直接用this可能会导致多重继承的类丧失多态。 - // 如果直接传this进去,在多重继承情况下,是拿不到另一头的虚函数表的。所以这里需要将this - // 转换为整个对象的低地址,这样可以拿到另一个基类的虚函数表,通过另一个基类实现多态。 - // - TYPE* p = static_cast<TYPE*>(this); - state.PushPtrUserdata(p); - - lua_newtable(state); // ref table,无法在lua处访问,用来管理C对象的生命周期 - lua_newtable(state); // member table,lua中创建的对象成员都保存在这里 - PushClassTable(state); // class table - - // stack: - // -1: class table - // -2: member table - // -3: ref table - // -4: userdata - - int top = state.GetTop(); - int memberTable = top - 1; - int refTable = top - 2; - - // ref table 注册 __tostring 和 __gc - lua_pushcfunction(state, __tostring); - lua_setfield(state, refTable, "__tostring"); - - lua_pushcfunction(state, __gc); - lua_setfield(state, refTable, "__gc"); - - // ref table 的 __index 和 __newindex 设为 member table - lua_pushvalue(state, memberTable); - lua_setfield(state, refTable, "__index"); - - lua_pushvalue(state, memberTable); - lua_setfield(state, refTable, "__newindex"); - - // 设置元表 - lua_setmetatable(state, -2); // class is meta of member - lua_setmetatable(state, -2); // member is meta of ref - lua_setmetatable(state, -2); // ref is meta of userdata - - // 设置一个userdata的弱引用,方便通过PushLuaUserdata方法返回lua对象 - mUserdata.SetRef(state, -1); - assert(mUserdata); - - // 增加一个虚拟机引用,在GC时-1 - ++mWatchDog.mVMRef; -#if LUA_BIND_PROFILER - mRefVMs.insert(state.GetVM()); -#endif - } - - // - // 成员引用管理 - // - template<class TYPE, class BASE> - void NativeClass<TYPE, BASE>::SetMemberRef(State& state, MemberRef& memRef, int idx) - { - ClearMemberRef(state, memRef); - if (!lua_isnil(state, idx)) - { - idx = state.AbsIndex(idx); - if (PushRefTable(state)) - { - lua_pushvalue(state, idx); - memRef.refID = luaL_ref(state, -2); - state.Pop(); // ref table - } - } - } - - template<class TYPE, class BASE> - bool NativeClass<TYPE, BASE>::PushMemberRef(State& state, MemberRef& memRef) - { - if (memRef) - { - if (PushRefTable(state)) - { - lua_rawgeti(state, -1, memRef.refID); - lua_replace(state, -2); // ref table - if (lua_isnil(state, -1)) - goto failed; - return true; - } - } - lua_pushnil(state); - failed: - memRef.refID = LUA_NOREF; - return false; - } - - template<class TYPE, class BASE> - bool NativeClass<TYPE, BASE>::PushMemberRef(State& state, int refID) - { - if (PushRefTable(state)) - { - lua_rawgeti(state, -1, refID); - lua_replace(state, -2); // ref table - if (lua_isnil(state, -1)) - goto failed; - return true; - } - lua_pushnil(state); - failed: - return false; - } - - template<class TYPE, class BASE> - void NativeClass<TYPE, BASE>::ClearMemberRef(State& state, MemberRef& memRef) - { - if (memRef) - { - if (PushRefTable(state)) - { - luaL_unref(state, -1, memRef.refID); - state.Pop(); // ref table - } - memRef.refID = LUA_NOREF; - } - } - - //--------------------------------------------------------------------------------// - - // - // 释放工厂创建的实例 - // - template<class TYPE, class BASE> - int NativeClass<TYPE, BASE>::__gc(lua_State* L) - { - LUA_BIND_STATE(L); - - TYPE* self = state.GetUserdata<TYPE>(1); - assert(self); - -#if LUA_BIND_PROFILER - std::cout << ": GC<" << TYPE::GetClassName() << ">\n"; -#endif - - if(self->mWatchDog.mVMRef > 0) - --self->mWatchDog.mVMRef; - - self->Release(); - - return 0; - } - - // - // 输出格式如下: - // 地址 类名 - // - template<class TYPE, class BASE> - int NativeClass<TYPE, BASE>::__tostring(lua_State* L) - { - // params: - // 1: userdata - - LUA_BIND_STATE(L); - TYPE* self = state.GetUserdata<TYPE>(1); - if (self) - { - cc8* classname = ""; - lua_getfield(state, 1, "GetClassName"); - if (state.IsType(-1, LUA_TFUNCTION)) - { - lua_pushvalue(L, 1); // userdata - state.Call(1, 1); // 派生类的GetClassName函数 - classname = state.GetValue<cc8*>(-1, ""); - } - else - { - classname = TYPE::GetClassName(); - } - lua_pushfstring(L, "%s: %p", classname, self); - return 1; - } - return 0; - } - -#if LUA_BIND_ENABLE_NATIVE_EXTEND - // - // 派生出子类,在lua里对派生类的成员和行为进行重新设计,但是保证了userdata的统一。Native class的派生提供__init支持,在 - // native实体创建后可以使用__init进行初始化,派生类拥有和基类一样的New参数列表,且native对象是一样的类型。 - // - template<class TYPE, class BASE> - int NativeClass<TYPE, BASE>::_ExtendFactory(lua_State* L) - { - // upvalues: - // 1: base class - - // params: - // 1: class name - - int baseClass = lua_upvalueindex(1); - - lua_newtable(L); // class table - - int inheritClass = lua_gettop(L); - - // .GetClassName() - cc8* type = lua_tostring(L, 1); - lua_pushstring(L, type); - lua_pushcclosure(L, luax_c_getupvalue, 1); - lua_setfield(L, -2, "GetClassName"); - - // .GetClass() - lua_pushvalue(L, inheritClass); - lua_pushcclosure(L, luax_c_getupvalue, 1); - lua_setfield(L, -2, "GetClass"); - - // .Extend() - lua_pushvalue(L, inheritClass); - lua_pushcclosure(L, _ExtendFactory, 1); - lua_setfield(L, -2, "Extend"); - - // .New() - lua_pushvalue(L, inheritClass); - lua_getfield(L, baseClass, "New"); - lua_pushcclosure(L, _New, 2); - lua_setfield(L, -2, "New"); - - // __base = baseClass - lua_pushvalue(L, baseClass); - lua_setfield(L, -2, "__base"); - - // __index = inheritClass - lua_pushvalue(L, inheritClass); - lua_setfield(L, -2, "__index"); - - // metatable is baseClass - lua_pushvalue(L, baseClass); - lua_setmetatable(L, inheritClass); - - return 1; - } - - template<class TYPE, class BASE> - int NativeClass<TYPE, BASE>::_ExtendSingleton(lua_State* L) - { - // upvalues: - // 1: base class - - // params: - // 1: class name - - int baseClass = lua_upvalueindex(1); - - lua_newtable(L); // class name - - int inheritClass = lua_gettop(L); - - // .GetClassName() - cc8* type = lua_tostring(L, 1); - lua_pushstring(L, type); - lua_pushcclosure(L, luax_c_getupvalue, 1); - lua_setfield(L, -2, "GetClassName"); - - // .GetClass() - lua_pushvalue(L, inheritClass); - lua_pushcclosure(L, luax_c_getupvalue, 1); - lua_setfield(L, -2, "GetClass"); - - // .Extend() - lua_pushvalue(L, inheritClass); - lua_pushcclosure(L, _ExtendFactory, 1); - lua_setfield(L, -2, "Extend"); - - // __base = baseClass - lua_pushvalue(L, baseClass); - lua_setfield(L, -2, "__base"); - - // __index = inheritClass - lua_pushvalue(L, inheritClass); - lua_setfield(L, -2, "__index"); - - // metatable is baseClass - lua_pushvalue(L, baseClass); - lua_setmetatable(L, inheritClass); - - return 1; - } -#endif /*LUA_BIND_ENABLE_NATIVE_EXTEND*/ - - template<class TYPE, class BASE> - int NativeClass<TYPE, BASE>::_GetClass(lua_State* L) - { - LUA_BIND_STATE(L); - if (!mClassTable) - lua_pushnil(L); - else - mClassTable.PushRef(state); - return 1; - } - - template<class TYPE, class BASE> - int NativeClass<TYPE, BASE>::_GetRefTable(lua_State* L) - { - LUA_BIND_STATE(L); - TYPE* self = state.GetUserdata<TYPE>(1); - bool success = self->PushRefTable(state); - if (!success) - lua_pushnil(L); - return 1; - } - - template<class TYPE, class BASE> - int NativeClass<TYPE, BASE>::_New(lua_State* L) - { - LUA_BIND_STATE(L); - - // upvalues: - // 1: class table - // 2: original New() - - // stack: - // -1~-n: args - - int n = lua_gettop(L); // n args - - lua_pushvalue(L, lua_upvalueindex(2)); - if (state.IsType(-1, LUA_TFUNCTION)) - { - // stack: - // -1: New - // -2~-1-n: args - - state.PushValues(-1 - n, n); - - // stack: - // -1~-n: args - // -n-1: New - // -n-2~-1-2n: args - - state.Call(n, 1); - - // stack: - // -1: userdata - // -2~-1-n: args - - // reset member table's metatable to class table - if (state.IsType(-1, LUA_TUSERDATA)) - { - if (lua_getmetatable(L, -1)) // ref table - { - if (lua_getmetatable(L, -1)) // member table - { - lua_pushvalue(L, lua_upvalueindex(1)); // class table - lua_setmetatable(L, -2); - state.Pop(); // member table - } - state.Pop(); // ref table - } - - // stack: - // -1: userdata - // -2~-1-n: args - - int args = state.AbsIndex(-1 - n); - - // 尝试调用__init函数 - lua_getfield(L, lua_upvalueindex(1), "__init"); - - if (state.IsType(-1, LUA_TFUNCTION)) - { - lua_pushvalue(L, -2); // userdata - state.PushValues(args, n); - state.Call(n + 1, 0); - } - else - state.Pop(); - - } - - return 1; - } - return 0; - } - - template<class TYPE, class BASE> StrongRef NativeClass<TYPE, BASE>::mClassTable; // class table - template<class TYPE, class BASE> StrongRef NativeClass<TYPE, BASE>::mSingletonRefTable; // 单例 - -}
\ No newline at end of file |