summaryrefslogtreecommitdiff
path: root/Runtime/Scripting
diff options
context:
space:
mode:
Diffstat (limited to 'Runtime/Scripting')
-rw-r--r--Runtime/Scripting/GL/GL.bind.cpp43
-rw-r--r--Runtime/Scripting/Rendering/GPUDataBuffer.bind.cpp2
2 files changed, 44 insertions, 1 deletions
diff --git a/Runtime/Scripting/GL/GL.bind.cpp b/Runtime/Scripting/GL/GL.bind.cpp
index bed55ca..9bc4204 100644
--- a/Runtime/Scripting/GL/GL.bind.cpp
+++ b/Runtime/Scripting/GL/GL.bind.cpp
@@ -1,9 +1,50 @@
#include "Runtime/Graphics/OpenGL.h"
#include "Runtime/Lua/LuaBind/LuaBind.h"
+#include "Runtime/Debug/Log.h"
+
+using namespace LuaBind;
+
+//http://docs.gl/gl3/glClear
+
+enum EBufferType
+{
+ COLOR_BUFFER = 1,
+ DEPTH_BUFFER = 2,
+ STENCIL_BUFFER = 3,
+};
+
+// GL.Clear([GL.EBufferType.COLOR_BUFFER, GL.EBufferType.DEPTH_BUFFER, GL.EBufferType.STENCIL_BUFFER])
+int Clear(lua_State* L)
+{
+ LUA_BIND_STATE(L);
+
+ return 0;
+}
+
+static luaL_Reg glFuncs[] = {
+ {"Clear", Clear},
+ {0, 0}
+};
// GameLab.Engine.GL
-void luaopen_GameLab_Engine_GL(lua_State* L)
+int luaopen_GameLab_Engine_GL(lua_State* L)
{
+ log_info("Scripting", "luaopen_GameLab_Engine_GL()");
+
LUA_BIND_STATE(L);
+ state.PushGlobalNamespace();
+ state.PushNamespace("GameLab");
+ state.PushNamespace("Engine");
+ state.PushNamespace("GL");
+
+ state.RegisterMethods(glFuncs);
+
+ LUA_BIND_REGISTER_ENUM(state, "EBufferType",
+ { "ColorBuffer", EBufferType::COLOR_BUFFER },
+ { "DepthBuffer", EBufferType::DEPTH_BUFFER},
+ { "StencilBuffer", EBufferType::STENCIL_BUFFER}
+ );
+
+ return 1;
}
diff --git a/Runtime/Scripting/Rendering/GPUDataBuffer.bind.cpp b/Runtime/Scripting/Rendering/GPUDataBuffer.bind.cpp
new file mode 100644
index 0000000..45dcf31
--- /dev/null
+++ b/Runtime/Scripting/Rendering/GPUDataBuffer.bind.cpp
@@ -0,0 +1,2 @@
+#include "Runtime/Graphics/GpuDataBuffer.h"
+