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-rw-r--r--Runtime/Scripting/Debug/Debug.bind.cpp10
-rw-r--r--Runtime/Scripting/GL/GL.bind.cpp2
-rw-r--r--Runtime/Scripting/IO/IO.bind.cpp6
-rw-r--r--Runtime/Scripting/Rendering/Rendering.bind.cpp2
-rw-r--r--Runtime/Scripting/Resource/Resource.bind.cpp2
5 files changed, 11 insertions, 11 deletions
diff --git a/Runtime/Scripting/Debug/Debug.bind.cpp b/Runtime/Scripting/Debug/Debug.bind.cpp
index 9d98211..275f935 100644
--- a/Runtime/Scripting/Debug/Debug.bind.cpp
+++ b/Runtime/Scripting/Debug/Debug.bind.cpp
@@ -14,7 +14,7 @@ int log(lua_State* L)
{
const char* tag = state.GetValue<const char*>(-2, "");
const char* msg = state.GetValue<const char*>(-1, "");
- log_info(tag, msg);
+ log_warning_tag(tag, msg);
}
else
{
@@ -36,7 +36,7 @@ int logWwarning(lua_State* L)
{
const char* tag = state.GetValue<const char*>(-2, "");
const char* msg = state.GetValue<const char*>(-1, "");
- log_warning(tag, msg);
+ log_warning_tag(tag, msg);
}
else
{
@@ -58,7 +58,7 @@ int logError(lua_State* L)
{
const char* tag = state.GetValue<const char*>(-2, "");
const char* msg = state.GetValue<const char*>(-1, "");
- log_error(tag, msg);
+ log_error_tag(tag, msg);
}
else
{
@@ -81,7 +81,7 @@ int logEditor(lua_State* L)
{
const char* tag = state.GetValue<const char*>(-2, "");
const char* msg = state.GetValue<const char*>(-1, "");
- log_info(tag, msg);
+ log_info_tag(tag, msg);
}
else
{
@@ -103,7 +103,7 @@ int openTag(lua_State* L)
int luaopen_GameLab_Debug(lua_State* L)
{
- log_info("Scripting", "luaopen_GameLab_Debug()");
+ log_info_tag("Scripting", "luaopen_GameLab_Debug()");
LUA_BIND_STATE(L);
diff --git a/Runtime/Scripting/GL/GL.bind.cpp b/Runtime/Scripting/GL/GL.bind.cpp
index 40093e9..f2a270b 100644
--- a/Runtime/Scripting/GL/GL.bind.cpp
+++ b/Runtime/Scripting/GL/GL.bind.cpp
@@ -421,7 +421,7 @@ static luaL_Reg glFuncs[] = {
// GameLab.Engine.GL
int luaopen_GameLab_Engine_GL(lua_State* L)
{
- log_info("Scripting", "luaopen_GameLab_Engine_GL()");
+ log_info_tag("Scripting", "luaopen_GameLab_Engine_GL()");
LUA_BIND_STATE(L);
diff --git a/Runtime/Scripting/IO/IO.bind.cpp b/Runtime/Scripting/IO/IO.bind.cpp
index a46b110..f9530a2 100644
--- a/Runtime/Scripting/IO/IO.bind.cpp
+++ b/Runtime/Scripting/IO/IO.bind.cpp
@@ -62,7 +62,7 @@ int ReadFile(lua_State* L)
std::ifstream file = ifstream(path, openMode);
if (!file.is_open())
{
- log_error(string("Can't read file. ") + path);
+ log_error("Can't read file. %s", path);
state.PushNil();
return 1;
}
@@ -72,7 +72,7 @@ int ReadFile(lua_State* L)
size = file.tellg() - size;
if (size == 0)
{
- log_error(string("File is Empty. ") + path);
+ log_error("File is Empty. %s", path);
state.PushNil();
return 1;
}
@@ -106,7 +106,7 @@ static luaL_Reg ioFuncs[] = {
int luaopen_GameLab_IO(lua_State* L)
{
- log_info("Scripting", "luaopen_GameLab_IO()");
+ log_info_tag("Scripting", "luaopen_GameLab_IO()");
LUA_BIND_STATE(L);
diff --git a/Runtime/Scripting/Rendering/Rendering.bind.cpp b/Runtime/Scripting/Rendering/Rendering.bind.cpp
index 9fb9a48..f4777b7 100644
--- a/Runtime/Scripting/Rendering/Rendering.bind.cpp
+++ b/Runtime/Scripting/Rendering/Rendering.bind.cpp
@@ -28,7 +28,7 @@ static luaL_Reg funcs[] = {
int luaopen_GameLab_Engine_Rendering(lua_State* L)
{
- log_info("Scripting", "luaopen_GameLab_Engine_Rendering()");
+ log_info_tag("Scripting", "luaopen_GameLab_Engine_Rendering()");
LUA_BIND_STATE(L);
diff --git a/Runtime/Scripting/Resource/Resource.bind.cpp b/Runtime/Scripting/Resource/Resource.bind.cpp
index 379d88d..a09460e 100644
--- a/Runtime/Scripting/Resource/Resource.bind.cpp
+++ b/Runtime/Scripting/Resource/Resource.bind.cpp
@@ -47,7 +47,7 @@ static luaL_Reg funcs[] = {
int luaopen_GameLab_Engine_Resource(lua_State* L)
{
- log_info("Scripting", "luaopen_GameLab_Engine_Resource()");
+ log_info_tag("Scripting", "luaopen_GameLab_Engine_Resource()");
LUA_BIND_STATE(L);