diff options
Diffstat (limited to 'Runtime/Scripting')
25 files changed, 0 insertions, 3277 deletions
diff --git a/Runtime/Scripting/luax.h b/Runtime/Scripting/luax.h deleted file mode 100644 index 1980f41..0000000 --- a/Runtime/Scripting/luax.h +++ /dev/null @@ -1,18 +0,0 @@ -#ifndef __LUAX_H__ -#define __LUAX_H__ - -/// -/// Luax(port) library 用于给lua注册类和函数 -/// - -#include "luax_state.h" -#include "luax_vm.h" -#include "luax_ref.h" -#include "luax_reftable.h" -#include "luax_enum.h" -#include "luax_class.hpp" -#include "luax_memberref.h" -#include "luax_class.inc" -#include "luax_state.inc" - -#endif
\ No newline at end of file diff --git a/Runtime/Scripting/luax_cfunctions.cpp b/Runtime/Scripting/luax_cfunctions.cpp deleted file mode 100644 index d93a0ee..0000000 --- a/Runtime/Scripting/luax_cfunctions.cpp +++ /dev/null @@ -1,19 +0,0 @@ -#include "luax_cfunctions.h" -#include "luax_config.h" - -namespace Luax -{ - - int luax_c_getupvalue(lua_State* L) - { - lua_pushvalue(L, lua_upvalueindex(1)); - return 1; - } - - int luax_c_errfunc(lua_State* L) - { - cc8* msg = luaL_optstring(L, lua_upvalueindex(1), ""); - return luaL_error(L, msg); - } - -}
\ No newline at end of file diff --git a/Runtime/Scripting/luax_cfunctions.h b/Runtime/Scripting/luax_cfunctions.h deleted file mode 100644 index 2570bb9..0000000 --- a/Runtime/Scripting/luax_cfunctions.h +++ /dev/null @@ -1,25 +0,0 @@ -#ifndef __LUAX_CFUNCTIONS_H__ -#define __LUAX_CFUNCTIONS_H__ - -#include "luax_config.h" - -/** - * luax_cfunction里的函数用来注册给lua,一些特殊功能的通用函数。 -*/ - -namespace Luax -{ - - /// - /// 获得第一个upvalue - /// - extern int luax_c_getupvalue(lua_State* L); - - /// - /// 调用此函数时会报错,upvalue(1)是错误信息 - /// - extern int luax_c_errfunc(lua_State* L); - -} - -#endif
\ No newline at end of file diff --git a/Runtime/Scripting/luax_class.cpp b/Runtime/Scripting/luax_class.cpp deleted file mode 100644 index 762f0dc..0000000 --- a/Runtime/Scripting/luax_class.cpp +++ /dev/null @@ -1,243 +0,0 @@ -#include "luax_class.hpp" -#include "luax_cfunctions.h" -#include "luax_vm.h" - -namespace Luax -{ - -#if LUAX_ENABLE_PLAIN_CLASS - - int LuaxPlainClass::registry(lua_State* L) - { - LUAX_STATE(L); - - // params: - // 1: class name - - cc8* type = state.GetValue<cc8*>(1, ""); - - lua_newtable(L); // class table - - // GetClassName() - lua_pushstring(L, type); - lua_pushcclosure(L, luax_c_getupvalue, 1); - lua_setfield(L, -2, "GetClassName"); - - // GetClass() - lua_pushvalue(L, -1); // class table - lua_pushcclosure(L, luax_c_getupvalue, 1); - lua_setfield(L, -2, "GetClass"); - - // TypeOf() - lua_pushcfunction(L, _TypeOf); - lua_setfield(L, -2, "TypeOf"); - - // New() - lua_pushvalue(L, -1); // class table - lua_pushcclosure(L, _New, 1); - lua_setfield(L, -2, "New"); - - // Extend() - lua_pushvalue(L, -1); // class table - lua_pushcclosure(L, _Extend, 1); - lua_setfield(L, -2, "Extend"); - - lua_pushvalue(L, -1); // class table - lua_setfield(L, -2, "__index"); - - lua_pushstring(L, type); - lua_pushcclosure(L, __tostring, 1); - lua_setfield(L, -2, "__tostring"); - - return 1; - } - - int LuaxPlainClass::__tostring(lua_State* L) - { - // upvalues: - // 1: class name - - // params: - // 1: instance - - if (!lua_istable(L, 1)) - { - return luaL_typerror(L, 1, lua_typename(L, LUA_TTABLE)); - } - - cc8* type = lua_tostring(L, lua_upvalueindex(1)); - - lua_pushfstring(L, "%s: %p", type, lua_topointer(L, 1)); - - return 1; - } - - /// - /// New函数接受n个参数,并尝试获取__init,将参数传给__init初始化实例。 - /// - int LuaxPlainClass::_New(lua_State* L) - { - LUAX_STATE(L); - - // upvalues: - // 1: class table - - // params: - // n: params - int n = lua_gettop(L); - - int classTable = lua_upvalueindex(1); - - lua_newtable(L); // instance table - - // instance 的 metatable 设置为 class - lua_pushvalue(L, classTable); - lua_setmetatable(L, -2); - - // 找到构造函数,会触发metatable.__index,根据继承链向上找。 - lua_getfield(L, classTable, "__init"); - if (state.IsType(-1, LUA_TFUNCTION)) - { - // stack: - // -1: __init() - // -2: instance - // -3~-n-2: params - - lua_insert(L, -2 - n); - // stack: - // -1: instance - // -2~-n-1: params - // -n-2: __init() - - lua_pushvalue(L, -1); - // stack: - // -1: instance - // -2: instance - // -3~-n-2: params - // -n-3: __init - - lua_insert(L, -3 - n); - // stack: - // -1: instance - // -2~-n-1: params - // -n-2: __init() - // -n-3: instance - - lua_insert(L, -1 - n); - // stack: - // -1~-n: params - // -n-1: instance - // -n-2: __init() - // -n-3: instance - - lua_pcall(L, n + 1, 0, 0); - } - else - { - state.Pop(); - } - - return 1; - } - - int LuaxPlainClass::_Extend(lua_State* L) - { - LUAX_STATE(L); - - // upvalues: - // 1: base class - - // params: - // 1: class name - - cc8* type = state.GetValue<cc8*>(1, ""); - - int baseClass = lua_upvalueindex(1); - - lua_newtable(L); // class table - - // GetClassName() - lua_pushstring(L, type); - lua_pushcclosure(L, luax_c_getupvalue, 1); - lua_setfield(L, -2, "GetClassName"); - - // GetClass() - lua_pushvalue(L, -1); // class table - lua_pushcclosure(L, luax_c_getupvalue, 1); - lua_setfield(L, -2, "GetClass"); - - // New() - lua_pushvalue(L, -1); // class table - lua_pushcclosure(L, _New, 1); - lua_setfield(L, -2, "New"); - - // Extend() - lua_pushvalue(L, -1); // class table - lua_pushcclosure(L, _Extend, 1); - lua_setfield(L, -2, "Extend"); - - // .__base 用来索引到基类 - lua_pushvalue(L, baseClass); // base class - lua_setfield(L, -2, "__base"); - - lua_pushvalue(L, -1); // class table - lua_setfield(L, -2, "__index"); - - lua_pushstring(L, type); - lua_pushcclosure(L, __tostring, 1); - lua_setfield(L, -2, "__tostring"); - - // class的metatable设置为baseClass - lua_pushvalue(L, baseClass); - lua_setmetatable(L, -2); - - return 1; - } - - int LuaxPlainClass::_TypeOf(lua_State* L) - { - // params: - // 1: lua instance - // 2: type string - - LUAX_STATE(L); - - cc8* type = state.GetValue<cc8*>(2, ""); - - if (!lua_istable(L, 1)) - { - return luaL_typerror(L, 1, "Object"); - } - - lua_pushvalue(L, 1); // lua instance - - while (lua_getmetatable(L, -1)) - { - lua_getfield(L, -1, "GetClassName"); - if (lua_isfunction(L, -1)) - { - state.Call(0, 1); - cc8* name = state.GetValue<cc8*>(-1, ""); - if (strcmp(name, type) == 0) - { - lua_pushboolean(L, true); - return 1; - } - else - { - state.Pop(); // name - } - } - else - { - state.Pop(); - } - } - - lua_pushboolean(L, false); - return 1; - } - -#endif /*LUAX_ENABLE_PLAIN_CLASS*/ - -}
\ No newline at end of file diff --git a/Runtime/Scripting/luax_class.hpp b/Runtime/Scripting/luax_class.hpp deleted file mode 100644 index 12eb268..0000000 --- a/Runtime/Scripting/luax_class.hpp +++ /dev/null @@ -1,207 +0,0 @@ -#ifndef __LUAX_CLASS_H__ -#define __LUAX_CLASS_H__ - -#include "luax_config.h" - -#if LUAX_PROFILER -#include <unordered_set> -#endif - -#include <vector> - -#include "luax_ref.h" -#include "luax_memberref.h" -#include "luax_cfunctions.h" -#include "luax_watchdog.h" -#include "luax_utility.h" - -namespace Luax -{ - - class LuaxVM; - - /// - /// 虚基类,为了实现多态。需要访问下面这些接口的外部基类需要虚继承此类,之后再派生链中就会 - /// 调用对应实体的方法。注意继承此类时不能实现下面的方法,实现在LuaxNativeClass中,实现会 - /// 导致二义性。 - /// - /// 依据Effective C++条款40,如果在必须使用virtual base基类情况下,应该尽可能避免向其中放 - /// 置数据成员,规避数据成员初始化造成的一些隐性问题。依据这一点,vpb基类更加接近C#和Java中 - /// 的Interface。所以,在这里把类用I开头标识这是一个接口。 - /// - class LuaxObject - { - public: - LuaxObject() {}; - virtual ~LuaxObject() {}; - - /// - /// 成员引用管理,在实例的ref table里。设置、取、清除。 - /// - virtual bool PushLuaxMemberRef(LuaxState& state, int refID) = 0; - virtual bool PushLuaxUserdata(LuaxState& state) = 0; - virtual bool PushLuaxMemberTable(LuaxState& state) = 0; - virtual bool PushLuaxRefTable(LuaxState& state) = 0; - - /// - /// 被LuaxNativeClass实现。保持和释放native资源。 - /// - virtual void Retain() = 0; - virtual void Release() = 0; - - }; - - // TODO: 将公共部分提取出来,不要重复生成代码 - //class LuaxNativeClassBase - //{ - //} - - /// - /// 需要暴露给lua的native class需要继承此类。通过lua管理的实例要确保引用计数的正确性,在多个线程中需要确 - /// 定不会误释放。 - /// - template<class TYPE, class BASE = LuaxObject> - class LuaxNativeClass : public BASE - { - public: - - /// - /// 将userdata作为key,在ref table里对userdata添加一个引用,以维持userdata的生命周期。 - /// 相比较member ref,这个用在实体会被多次被不同其他实体引用的情况,并频繁销毁这些实体, - /// 避免lua频繁的调用gc检测。 - /// - template<class DATATYPE> void LuaxRetain(LuaxState& state, DATATYPE* userdata); - - /// - /// 对userdata减少一个引用在ref table里,以尝试回收userdata。 - /// - template<class DATATYPE> void LuaxRelease(LuaxState& state, DATATYPE* userdata); - - /// - /// 将userdata push到栈顶,如果没有初始化mUserdata,初始化设置好元表并把初始化好的 - /// userdata留在栈顶。并添加一个引用。这是一个将native对象所有权移交给lua控制的方法。 - /// - bool PushLuaxMemberRef(LuaxState& state, int refID) override; - bool PushLuaxUserdata(LuaxState& state) override; - bool PushLuaxMemberTable(LuaxState& state) override; - bool PushLuaxRefTable(LuaxState& state) override; - - /// - /// Watch dog 添加一个native引用。luaVM引用不会提供外部接口。继承此类的派生类不能直接使用 - /// delete方法,应该使用Release释放。一般情况下这个操作由虚拟机__gc进行,但是允许用户 - /// 程序在native中隔绝虚拟机情况下释放,这种情况下要使用Release。 - /// - /// 这两个函数是native接口。 - /// - void Retain() override final; - void Release() override final; - -#if LUAX_PROFILER - // 对堆上创建的实例进行delete保险检查 - static void operator delete(void* pdead, size_t size); -#endif - - protected: - - LuaxNativeClass(); - virtual ~LuaxNativeClass(); - - /// - /// 成员引用管理,在实例的ref table里。设置、取、清除 - /// - void SetLuaxMemberRef(LuaxState& state, LuaxMemberRef& memRef, int idx); - bool PushLuaxMemberRef(LuaxState& state, LuaxMemberRef& memRef); - void ClearLuaxMemberRef(LuaxState& state, LuaxMemberRef& memRef); - - private: - - friend class LuaxState; - - static void RegisterLuaxClassShared(LuaxState& state); - static void RegisterLuaxFactoryClass(LuaxState& state); - static void RegisterLuaxSingletonClass(LuaxState& state); - - static void SetLuaxClassTableRef(LuaxState& state, int idx); - static void PushLuaxClassTable(LuaxState& state); - - /// - /// 创建userdata,绑定实例到state。 - /// - void BindToLua(LuaxState& state); - - //------------------------------------------------------------------------------// - - // 公共内容 - static int __tostring (lua_State*); - static int _GetClass (lua_State*); - static int _GetClassName (lua_State*); - - // 工厂类相关 - static int __gc (lua_State*); - static int _GetRefTable (lua_State*); - static int _New (lua_State*); - -#if LUAX_ENABLE_NATIVE_EXTEND - static int _ExtendFactory (lua_State*); - static int _ExtendSingleton (lua_State*); -#endif - - //--------------------------------------------------------------------------------// - - /// - /// class table,工厂和单例都有。 - /// - static LuaxStrongRef mClassTable; - - /// - /// 如果类是单例,这个用来保存singleton的引用关系,以保证不会被回收类似普通类的ref table。 - /// 单例的成员是全生命周期的,所以直接在_LUAX_STRONGREF_TABLE。单例对userdata进行 - /// LuaxRetain\LuaxRelease和member ref操作时和工厂实例不同,是存在下面这个ref table里 - /// 的,这个table在_LUAX_STRONGREF_TABLE里。 - /// - static LuaxStrongRef mSingletonRefTable; - - /// - /// 通过userdata可以拿到: - /// 1: ref table - /// 2: member table - /// 3: class table - /// - LuaxWeakRef mUserdata; - - /// 通过后才能删除 - LuaxWatchDog mWatchDog; - -#if LUAX_PROFILER - // 托管此对象的虚拟机 - std::unordered_set<LuaxVM*> mRefVMs; - // 保险,此类的派生类不能在外部使用delete直接删除,而应该使用Release - bool mSafer; -#endif - - }; - -#if LUAX_ENABLE_PLAIN_CLASS - /// - /// 纯lua类 - /// - class LuaxPlainClass - { - public: - - /// - /// 用来注册类的入口函数。可以通过registry(类名)注册类。 - /// - static int registry(lua_State* L); - - LUAX_DECL_METHOD(__tostring); - LUAX_DECL_METHOD(_Extend); - LUAX_DECL_METHOD(_New); - LUAX_DECL_METHOD(_TypeOf); - - }; -#endif - -} - -#endif
\ No newline at end of file diff --git a/Runtime/Scripting/luax_class.inc b/Runtime/Scripting/luax_class.inc deleted file mode 100644 index 1d6a89f..0000000 --- a/Runtime/Scripting/luax_class.inc +++ /dev/null @@ -1,637 +0,0 @@ -namespace Luax -{ - - //--------------------------------------------------------------------------------// - - /// - /// 对不同类型,通过调用GetLuaClassName获得类型名,如果是派生类,GetClassName会被覆盖,指向luax_c_getupvalue。 - /// - template<class TYPE, class BASE> - int LuaxNativeClass<TYPE, BASE>::_GetClassName(lua_State* L) - { - LUAX_SETUP(L, "*"); - - cc8* type = TYPE::GetLuaxClassName(); - state.Push(type); - return 1; - } - - //--------------------------------------------------------------------------------// - - /// - /// 注册工厂和单例共有的类成员 - /// - template<class TYPE, class BASE> - void LuaxNativeClass<TYPE, BASE>::RegisterLuaxClassShared(LuaxState& state) - { - luaL_Reg regTable[] = { - { "GetClass", _GetClass }, - { "GetClassName", _GetClassName }, - { NULL, NULL } - }; - - state.RegisterMethods(regTable); - } - - /// - /// 工厂类的成员,注册在class table - /// - template<class TYPE, class BASE> - void LuaxNativeClass<TYPE, BASE>::RegisterLuaxFactoryClass(LuaxState& state) - { - luaL_Reg regTable[] = { - { "GetRefTable", _GetRefTable }, - { NULL, NULL } - }; - - state.RegisterMethods(regTable); - } - - /// - /// 单例类的成员,注册在class table - /// - template<class TYPE, class BASE> - void LuaxNativeClass<TYPE, BASE>::RegisterLuaxSingletonClass(LuaxState& state) - { - luaL_Reg regTable[] = { - { NULL, NULL } - }; - - state.RegisterMethods(regTable); - } - - template<class TYPE, class BASE> - void LuaxNativeClass<TYPE, BASE>::PushLuaxClassTable(LuaxState& state) - { - assert(mClassTable); - - mClassTable.PushRef(state); - } - - template<class TYPE, class BASE> - void LuaxNativeClass<TYPE, BASE>::SetLuaxClassTableRef(LuaxState& state, int idx) - { - mClassTable.SetRef(state, idx); - } - - template<class TYPE, class BASE> - LuaxNativeClass<TYPE, BASE>::LuaxNativeClass() - : mWatchDog() -#if LUAX_PROFILER - , mSafer(false) -#endif - { - } - - template<class TYPE, class BASE> - LuaxNativeClass<TYPE, BASE>::~LuaxNativeClass() - { - } - -#if LUAX_PROFILER - template<class TYPE, class BASE> - void LuaxNativeClass<TYPE, BASE>::operator delete(void* pdead, size_t size) - { - if (pdead == nullptr) - return; - // 堆上创建的实例必须使用Release释放。 - TYPE* p = static_cast<TYPE*>(pdead); - assert(p->mSafer); - ::operator delete(pdead, size); - } -#endif - - template<class TYPE, class BASE> - void LuaxNativeClass<TYPE, BASE>::Retain() - { - ++mWatchDog.mNativeRef; - } - - template<class TYPE, class BASE> - void LuaxNativeClass<TYPE, BASE>::Release() - { - if (mWatchDog.mNativeRef > 0) - --mWatchDog.mNativeRef; - if (mWatchDog) - { -#if LUAX_PROFILER - mSafer = true; -#endif - delete this; - } - } - - template<class TYPE, class BASE> - template<typename U> - void LuaxNativeClass<TYPE, BASE>::LuaxRetain(LuaxState& state, U* userdata) - { - if (PushLuaxRefTable(state)) - { - if (userdata->PushLuaxUserdata(state)) - { - lua_pushvalue(state, -1); // copy the userdata - lua_gettable(state, -3); // get the count (or nil) - u32 count = state.GetValue<u32>(-1, 0); // get the count (or 0) - lua_pop(state, 1); // pop the old count - lua_pushnumber(state, count + 1); // push the new count - lua_settable(state, -3); // save it in the table: reftable[userdata] = count - } - } - } - - template<class TYPE, class BASE> - template<typename U> - void LuaxNativeClass<TYPE, BASE>::LuaxRelease(LuaxState& state, U* userdata) - { - if (PushLuaxRefTable(state)) - { - if (userdata->PushLuaxUserdata(state)) - { - lua_pushvalue(state, -1); // copy the userdata - lua_gettable(state, -3); // get the count (or nil) - u32 count = state.GetValue<u32>(-1, 0); // get the count (or 0) - lua_pop(state, 1); // pop the old count - - // no such reference - if (count == 0) - { - state.Pop(2); // userdata, reftable - return; // nothing to do - } - - if (count > 1) { - lua_pushnumber(state, count - 1); // push the new count - } - else { - lua_pushnil(state); // maybe cause gc - } - lua_settable(state, -3); // save it in the table - - state.Pop(1); // reftable - return; - } - state.Pop(2); // nil, reftable - return; - } - } - - template<class TYPE, class BASE> - bool LuaxNativeClass<TYPE, BASE>::PushLuaxUserdata(LuaxState& state) - { - assert(!TYPE::IsLuaxClassSingleton()); - if (!mUserdata) - { - BindToLua(state); - return true; - } - return mUserdata.PushRef(state); - } - - template<class TYPE, class BASE> - bool LuaxNativeClass<TYPE, BASE>::PushLuaxMemberTable(LuaxState& state) - { - int top = state.GetTop(); - if (this->PushLuaxUserdata(state)) - { - if (lua_getmetatable(state, -1)) // ref table - { - lua_replace(state, -2); - if (lua_getmetatable(state, -1)) // member table - { - lua_replace(state, -2); - return true; - } - } - } - lua_settop(state, top); - lua_pushnil(state); - return false; - } - - template<class TYPE, class BASE> - bool LuaxNativeClass<TYPE, BASE>::PushLuaxRefTable(LuaxState& state) - { - // Singleton - if (TYPE::IsLuaxClassSingleton()) - { - if (!this->mSingletonRefTable) { - lua_newtable(state); - this->mSingletonRefTable.SetRef(state, -1); // strong ref to member table won't be garbage collected - } - else { - this->mSingletonRefTable.PushRef(state); - } - return true; - } - // Factory - else - { - if (this->PushLuaxUserdata(state)) - { - if (lua_getmetatable(state, -1)) - { - lua_replace(state, -2); - return true; - } - } - } - return false; - } - - /// - /// 创建userdata,并以此添加ref table,member table和class table。 - /// ref table 是kv强引用table,保存对其他userdata的引用计数(通过userdata作为key, - /// 计数为value),以及成员引用 - /// member table 保存lua创建的实例的成员 - /// class table 所有本类型的实例共有的函数表 - /// - /// BindToLua只会在第一次注册给Lua虚拟机时调用。 - /// - template<class TYPE, class BASE> - void LuaxNativeClass<TYPE, BASE>::BindToLua(LuaxState& state) - { - // 单例不能绑定userdata - assert(!TYPE::IsLuaxClassSingleton()); - assert(!mUserdata); - - /// - /// 创建userdata并留在栈顶,注意地址要转换为TYPE*,直接用this可能会导致多重继承的类丧失多态。 - /// 如果直接传this进去,在多重继承情况下,是拿不到另一头的虚函数表的。所以这里需要将this - /// 转换为整个对象的低地址,这样可以拿到另一个基类的虚函数表,通过另一个基类实现多态。 - /// - TYPE* p = static_cast<TYPE*>(this); - state.PushPtrUserdata(p); - - lua_newtable(state); // ref table,无法在lua处访问,用来管理C对象的生命周期 - lua_newtable(state); // member table,lua中创建的对象成员都保存在这里 - PushLuaxClassTable(state); // class table - - // stack: - // -1: class table - // -2: member table - // -3: ref table - // -4: userdata - - int top = state.GetTop(); - int memberTable = top - 1; - int refTable = top - 2; - - // ref table 注册 __tostring 和 __gc - lua_pushcfunction(state, __tostring); - lua_setfield(state, refTable, "__tostring"); - - lua_pushcfunction(state, __gc); - lua_setfield(state, refTable, "__gc"); - - // ref table 的 __index 和 __newindex 设为 member table - lua_pushvalue(state, memberTable); - lua_setfield(state, refTable, "__index"); - - lua_pushvalue(state, memberTable); - lua_setfield(state, refTable, "__newindex"); - - // 设置元表 - lua_setmetatable(state, -2); // class is meta of member - lua_setmetatable(state, -2); // member is meta of ref - lua_setmetatable(state, -2); // ref is meta of userdata - - // 设置一个userdata的弱引用,方便通过PushLuaUserdata方法返回lua对象 - mUserdata.SetRef(state, -1); - assert(mUserdata); - - // 增加一个虚拟机引用,在GC时-1 - ++mWatchDog.mVMRef; -#if LUAX_PROFILER - mRefVMs.insert(state.GetVM()); -#endif - } - - /// - /// 成员引用管理 - /// - template<class TYPE, class BASE> - void LuaxNativeClass<TYPE, BASE>::SetLuaxMemberRef(LuaxState& state, LuaxMemberRef& memRef, int idx) - { - ClearLuaxMemberRef(state, memRef); - if (!lua_isnil(state, idx)) - { - idx = state.AbsIndex(idx); - if (PushLuaxRefTable(state)) - { - lua_pushvalue(state, idx); - memRef.refID = luaL_ref(state, -2); - state.Pop(); // ref table - } - } - } - - template<class TYPE, class BASE> - bool LuaxNativeClass<TYPE, BASE>::PushLuaxMemberRef(LuaxState& state, LuaxMemberRef& memRef) - { - if (memRef) - { - if (PushLuaxRefTable(state)) - { - lua_rawgeti(state, -1, memRef.refID); - lua_replace(state, -2); // ref table - if (lua_isnil(state, -1)) - goto failed; - return true; - } - } - lua_pushnil(state); - failed: - memRef.refID = LUA_NOREF; - return false; - } - - template<class TYPE, class BASE> - bool LuaxNativeClass<TYPE, BASE>::PushLuaxMemberRef(LuaxState& state, int refID) - { - if (PushLuaxRefTable(state)) - { - lua_rawgeti(state, -1, refID); - lua_replace(state, -2); // ref table - if (lua_isnil(state, -1)) - goto failed; - return true; - } - lua_pushnil(state); - failed: - return false; - } - - template<class TYPE, class BASE> - void LuaxNativeClass<TYPE, BASE>::ClearLuaxMemberRef(LuaxState& state, LuaxMemberRef& memRef) - { - if (memRef) - { - if (PushLuaxRefTable(state)) - { - luaL_unref(state, -1, memRef.refID); - state.Pop(); // ref table - } - memRef.refID = LUA_NOREF; - } - } - - //--------------------------------------------------------------------------------// - - /// - /// 释放工厂创建的实例 - /// - template<class TYPE, class BASE> - int LuaxNativeClass<TYPE, BASE>::__gc(lua_State* L) - { - LUAX_STATE(L); - - TYPE* self = state.GetUserdata<TYPE>(1); - assert(self); - -#if LUAX_PROFILER - std::cout << "Luax: GC<" << TYPE::GetLuaxClassName() << ">\n"; -#endif - - if(self->mWatchDog.mVMRef > 0) - --self->mWatchDog.mVMRef; - - self->Release(); - - return 0; - } - - /// - /// 输出格式如下: - /// 地址 类名 - /// - template<class TYPE, class BASE> - int LuaxNativeClass<TYPE, BASE>::__tostring(lua_State* L) - { - // params: - // 1: userdata - - LUAX_STATE(L); - TYPE* self = state.GetUserdata<TYPE>(1); - if (self) - { - cc8* classname = ""; - lua_getfield(state, 1, "GetClassName"); - if (state.IsType(-1, LUA_TFUNCTION)) - { - lua_pushvalue(L, 1); // userdata - state.Call(1, 1); // 派生类的GetClassName函数 - classname = state.GetValue<cc8*>(-1, ""); - } - else - { - classname = TYPE::GetLuaxClassName(); - } - lua_pushfstring(L, "%s: %p", classname, self); - return 1; - } - return 0; - } - -#if LUAX_ENABLE_NATIVE_EXTEND - /// - /// 派生出子类,在lua里对派生类的成员和行为进行重新设计,但是保证了userdata的统一。Native class的派生提供__init支持,在 - /// native实体创建后可以使用__init进行初始化,派生类拥有和基类一样的New参数列表,且native对象是一样的类型。 - /// - template<class TYPE, class BASE> - int LuaxNativeClass<TYPE, BASE>::_ExtendFactory(lua_State* L) - { - // upvalues: - // 1: base class - - // params: - // 1: class name - - int baseClass = lua_upvalueindex(1); - - lua_newtable(L); // class table - - int inheritClass = lua_gettop(L); - - // .GetClassName() - cc8* type = lua_tostring(L, 1); - lua_pushstring(L, type); - lua_pushcclosure(L, luax_c_getupvalue, 1); - lua_setfield(L, -2, "GetClassName"); - - // .GetClass() - lua_pushvalue(L, inheritClass); - lua_pushcclosure(L, luax_c_getupvalue, 1); - lua_setfield(L, -2, "GetClass"); - - // .Extend() - lua_pushvalue(L, inheritClass); - lua_pushcclosure(L, _ExtendFactory, 1); - lua_setfield(L, -2, "Extend"); - - // .New() - lua_pushvalue(L, inheritClass); - lua_getfield(L, baseClass, "New"); - lua_pushcclosure(L, _New, 2); - lua_setfield(L, -2, "New"); - - // __base = baseClass - lua_pushvalue(L, baseClass); - lua_setfield(L, -2, "__base"); - - // __index = inheritClass - lua_pushvalue(L, inheritClass); - lua_setfield(L, -2, "__index"); - - // metatable is baseClass - lua_pushvalue(L, baseClass); - lua_setmetatable(L, inheritClass); - - return 1; - } - - template<class TYPE, class BASE> - int LuaxNativeClass<TYPE, BASE>::_ExtendSingleton(lua_State* L) - { - // upvalues: - // 1: base class - - // params: - // 1: class name - - int baseClass = lua_upvalueindex(1); - - lua_newtable(L); // class name - - int inheritClass = lua_gettop(L); - - // .GetClassName() - cc8* type = lua_tostring(L, 1); - lua_pushstring(L, type); - lua_pushcclosure(L, luax_c_getupvalue, 1); - lua_setfield(L, -2, "GetClassName"); - - // .GetClass() - lua_pushvalue(L, inheritClass); - lua_pushcclosure(L, luax_c_getupvalue, 1); - lua_setfield(L, -2, "GetClass"); - - // .Extend() - lua_pushvalue(L, inheritClass); - lua_pushcclosure(L, _ExtendFactory, 1); - lua_setfield(L, -2, "Extend"); - - // __base = baseClass - lua_pushvalue(L, baseClass); - lua_setfield(L, -2, "__base"); - - // __index = inheritClass - lua_pushvalue(L, inheritClass); - lua_setfield(L, -2, "__index"); - - // metatable is baseClass - lua_pushvalue(L, baseClass); - lua_setmetatable(L, inheritClass); - - return 1; - } -#endif /*LUAX_ENABLE_NATIVE_EXTEND*/ - - template<class TYPE, class BASE> - int LuaxNativeClass<TYPE, BASE>::_GetClass(lua_State* L) - { - LUAX_STATE(L); - if (!mClassTable) - lua_pushnil(L); - else - mClassTable.PushRef(state); - return 1; - } - - template<class TYPE, class BASE> - int LuaxNativeClass<TYPE, BASE>::_GetRefTable(lua_State* L) - { - LUAX_STATE(L); - TYPE* self = state.GetUserdata<TYPE>(1); - bool success = self->PushLuaxRefTable(state); - if (!success) - lua_pushnil(L); - return 1; - } - - template<class TYPE, class BASE> - int LuaxNativeClass<TYPE, BASE>::_New(lua_State* L) - { - LUAX_STATE(L); - - // upvalues: - // 1: class table - // 2: original New() - - // stack: - // -1~-n: args - - int n = lua_gettop(L); // n args - - lua_pushvalue(L, lua_upvalueindex(2)); - if (state.IsType(-1, LUA_TFUNCTION)) - { - // stack: - // -1: New - // -2~-1-n: args - - state.PushValues(-1 - n, n); - - // stack: - // -1~-n: args - // -n-1: New - // -n-2~-1-2n: args - - state.Call(n, 1); - - // stack: - // -1: userdata - // -2~-1-n: args - - // reset member table's metatable to class table - if (state.IsType(-1, LUA_TUSERDATA)) - { - if (lua_getmetatable(L, -1)) // ref table - { - if (lua_getmetatable(L, -1)) // member table - { - lua_pushvalue(L, lua_upvalueindex(1)); // class table - lua_setmetatable(L, -2); - state.Pop(); // member table - } - state.Pop(); // ref table - } - - // stack: - // -1: userdata - // -2~-1-n: args - - int args = state.AbsIndex(-1 - n); - - // 尝试调用__init函数 - lua_getfield(L, lua_upvalueindex(1), "__init"); - - if (state.IsType(-1, LUA_TFUNCTION)) - { - lua_pushvalue(L, -2); // userdata - state.PushValues(args, n); - state.Call(n + 1, 0); - } - else - state.Pop(); - - } - - return 1; - } - return 0; - } - - template<class TYPE, class BASE> LuaxStrongRef LuaxNativeClass<TYPE, BASE>::mClassTable; // class table - template<class TYPE, class BASE> LuaxStrongRef LuaxNativeClass<TYPE, BASE>::mSingletonRefTable; // 单例 - -}
\ No newline at end of file diff --git a/Runtime/Scripting/luax_config.h b/Runtime/Scripting/luax_config.h deleted file mode 100644 index 00a2f20..0000000 --- a/Runtime/Scripting/luax_config.h +++ /dev/null @@ -1,66 +0,0 @@ -#ifndef __LUAX_TYPE_H__ -#define __LUAX_TYPE_H__ - -#include <iostream> - -extern "C" { -#include "ThirdParty/lua51/lua.h" -#include "ThirdParty/lua51/lualib.h" -#include "ThirdParty/lua51/lauxlib.h" -} - -#include <assert.h> - -namespace Luax -{ - - typedef unsigned int uint; - typedef unsigned long uintptr; - typedef long sintptr; - - typedef const char cc8; - - typedef unsigned char u8; - typedef unsigned short u16; - typedef unsigned int u32; - typedef unsigned long long u64; - - typedef signed char s8; - typedef signed short s16; - typedef signed int s32; - typedef signed long long s64; - -#ifdef _WIN32 - #define LUAX_FINAL final - #define LUAX_LIBRARY_EXPORT __declspec(dllexport) - #define LUAX_LIBRARY_IMPORT __declspec(dllimport) - #define LUAX_FORCE_INLINE __forceinline - #define LUAX_RESTRICT __restrict - #define LUAX_ATTRIBUTE_USED - #define LUAX_ABSTRACT - #define LUAX_API LUAX_LIBRARY_EXPORT -#else - #define LUAX_FINAL final - #define LUAX_LIBRARY_EXPORT __attribute__((visibility("default"))) - #define LUAX_LIBRARY_IMPORT - #define LUAX_FORCE_INLINE __attribute__((always_inline)) inline - #define LUAX_RESTRICT __restrict__ - #define LUAX_ATTRIBUTE_USED __attribute__((used)) - #define LUAX_ABSTRACT - #define LUAX_API LUAX_LIBRARY_EXPORT -#endif - -#define LUAX_ENABLE_NATIVE_EXTEND 0 - -#define LUAX_ENABLE_PLAIN_CLASS 0 -#define LUAX_ENABLE_PLAIN_ENUM 0 - -#define LUAX_PROFILER 1 - -} - -#if LUAX_PROFILER -#include <iostream> -#endif - -#endif // __LUAX_TYPE_H__
\ No newline at end of file diff --git a/Runtime/Scripting/luax_enum.cpp b/Runtime/Scripting/luax_enum.cpp deleted file mode 100644 index ec73fce..0000000 --- a/Runtime/Scripting/luax_enum.cpp +++ /dev/null @@ -1,67 +0,0 @@ -#include "luax_enum.h" -#include "luax_state.h" -#include "luax_vm.h" - -namespace Luax -{ - - /// - /// 只读metatable的__index - /// - int _rmt__index(lua_State* L) - { - // params: - // 1: enum table - // 2: key - - // upvalues: - // 1: metatable - - int mt = lua_upvalueindex(1); - lua_pushvalue(L, 2); - lua_rawget(L, mt); - - return 1; - } - - int _rmt__newindex(lua_State* L) - { - // upvalue: - // 1: enum table name - - cc8* name = lua_tostring(L, lua_upvalueindex(1)); - - return luaL_error(L, "Enum called \"%s\" is readonly.", name); - } - - //--------------------------------------------------------------------------------// -#if LUAX_ENABLE_PLAIN_ENUM - int LuaxPlainEnum::registry(lua_State* L) - { - // params: - // 1: enum name - // 2: metatable - - cc8* name = luaL_checkstring(L, 1); - - if (!lua_istable(L, 2)) - { - return luaL_error(L, "Create plain enum failed. Require table, but get %s", luaL_typename(L, 2)); - } - - lua_pushvalue(L, -1); - lua_setfield(L, -2, "__index"); - - lua_pushstring(L, name); - lua_pushcclosure(L, _rmt__newindex, 1); - lua_setfield(L, -2, "__newindex"); - - lua_newtable(L); // enum table - - lua_pushvalue(L, -2); // metatable - lua_setmetatable(L, -2); - - return 1; - } -#endif -}
\ No newline at end of file diff --git a/Runtime/Scripting/luax_enum.h b/Runtime/Scripting/luax_enum.h deleted file mode 100644 index 9afece2..0000000 --- a/Runtime/Scripting/luax_enum.h +++ /dev/null @@ -1,39 +0,0 @@ -#ifndef __LUAX_ENUM_H__ -#define __LUAX_ENUM_H__ - -#include "luax_config.h" - -namespace Luax -{ - - /// - /// 导出枚举,枚举是一类不可修改整型集合,枚举的值在 - /// - struct LuaxEnum - { - cc8* name; - int value; - }; - - extern int _rmt__index(lua_State* L); - - extern int _rmt__newindex(lua_State* L); - - //--------------------------------------------------------------------------------// - -#if LUAX_ENABLE_PLAIN_ENUM - /// - /// 纯lua的枚举,创建不可修改的table - /// - class LuaxPlainEnum - { - public: - - static int registry(lua_State* L); - - }; -#endif - -} - -#endif
\ No newline at end of file diff --git a/Runtime/Scripting/luax_globalstate.h b/Runtime/Scripting/luax_globalstate.h deleted file mode 100644 index 91be51f..0000000 --- a/Runtime/Scripting/luax_globalstate.h +++ /dev/null @@ -1,7 +0,0 @@ -#ifndef __LUAX_GLOBAL_STATE_H__ -#define __LUAX_GLOBAL_STATE_H__ - -// 索引到lua里的global_State -typedef struct global_State global_State; - -#endif
\ No newline at end of file diff --git a/Runtime/Scripting/luax_internal.h b/Runtime/Scripting/luax_internal.h deleted file mode 100644 index 056c967..0000000 --- a/Runtime/Scripting/luax_internal.h +++ /dev/null @@ -1,12 +0,0 @@ -#ifndef __LUAX_INTERNAL_H__ -#define __LUAX_INTERNAL_H__ - -/// -/// 对lua源代码的深度使用 -/// -extern "C" -{ -#include "ThirdParty/lua51/lstate.h" -} - -#endif
\ No newline at end of file diff --git a/Runtime/Scripting/luax_memberref.cpp b/Runtime/Scripting/luax_memberref.cpp deleted file mode 100644 index a8a09ba..0000000 --- a/Runtime/Scripting/luax_memberref.cpp +++ /dev/null @@ -1,16 +0,0 @@ -#include "luax_memberref.h" - -namespace Luax -{ - - LuaxMemberRef::LuaxMemberRef() - : refID(LUA_NOREF) - { - } - - LuaxMemberRef::~LuaxMemberRef() - { - - } - -}
\ No newline at end of file diff --git a/Runtime/Scripting/luax_memberref.h b/Runtime/Scripting/luax_memberref.h deleted file mode 100644 index cda7946..0000000 --- a/Runtime/Scripting/luax_memberref.h +++ /dev/null @@ -1,27 +0,0 @@ -#ifndef __LUAX_MEMBER_REF_H__ -#define __LUAX_MEMBER_REF_H__ - -#include "luax_config.h" - -namespace Luax -{ - - /// - /// 实例的ref table保存的member ref。由luax class做具体的管理。实例的ref table是强引用,用来管理里面member的生命周期。 - /// 用来在lua和native之间进行数据沟通。 - /// - class LuaxMemberRef - { - public: - LuaxMemberRef(); - ~LuaxMemberRef(); - - inline operator bool() { return refID != LUA_NOREF; }; - - int refID; - - }; - -} - -#endif
\ No newline at end of file diff --git a/Runtime/Scripting/luax_ref.cpp b/Runtime/Scripting/luax_ref.cpp deleted file mode 100644 index d4be775..0000000 --- a/Runtime/Scripting/luax_ref.cpp +++ /dev/null @@ -1,72 +0,0 @@ -#include "luax_vm.h" -#include "luax_ref.h" - -namespace Luax -{ - - LuaxRef::LuaxRef(int mode) - : mRefID(LUA_NOREF) - , mMode(mode) - { - } - - LuaxRef::~LuaxRef() - { - } - - LuaxRef::operator bool() - { - return (mRefID != LUA_NOREF); - } - - bool LuaxRef::PushRef(LuaxState& state) - { - assert(mRefID != LUA_NOREF); - - LuaxVM* vm = state.GetVM(); - if (!vm) return false; - if (mMode == STRONG_REF) - { - LuaxRefTable& table = vm->GetStrongRefTable(); - table.PushRef(state, mRefID); - } - else if (mMode == WEAK_REF) - { - LuaxRefTable& table = vm->GetWeakRefTable(); - table.PushRef(state, mRefID); - } - else - { - state.PushNil(); - return false; - } - return true; - } - - void LuaxRef::SetRef(LuaxState& state, int idx) - { - LuaxVM* vm = state.GetVM(); - if (!vm) return; - if (mMode == STRONG_REF) - { - LuaxRefTable& table = vm->GetStrongRefTable(); - mRefID = table.Ref(state, idx); - } - else if (mMode == WEAK_REF) - { - LuaxRefTable& table = vm->GetWeakRefTable(); - mRefID = table.Ref(state, idx); - } - } - - LuaxStrongRef::LuaxStrongRef() - : LuaxRef(STRONG_REF) - { - } - - LuaxWeakRef::LuaxWeakRef() - : LuaxRef(WEAK_REF) - { - } - -} diff --git a/Runtime/Scripting/luax_ref.h b/Runtime/Scripting/luax_ref.h deleted file mode 100644 index d0001f2..0000000 --- a/Runtime/Scripting/luax_ref.h +++ /dev/null @@ -1,62 +0,0 @@ -#ifndef __LUAX_REF_H__ -#define __LUAX_REF_H__ - -#include "luax_config.h" -#include "luax_state.h" - -namespace Luax -{ - - /// - /// 引用,存在LUA_REGISTRYINDEX下面的两个表里 - /// - class LuaxRef - { - public: - - enum RefMode - { - STRONG_REF, - WEAK_REF - }; - - LuaxRef(int mode = STRONG_REF); - virtual ~LuaxRef(); - - operator bool(); - - void SetRef(LuaxState& state, int idx); - bool PushRef(LuaxState& state); - - int GetRefID(); - - private: - - int mRefID; // luaL_ref - int mMode; // strong or weak - - }; - - /// - /// 强引用,在LUA_REGISTRYINDEX["_LUAX_STRONGREF_TABLE"]里,保证lua object不会被回收。 - /// - class LuaxStrongRef: public LuaxRef - { - public: - LuaxStrongRef(); - - }; - - /// - /// 弱引用,在LUA_REGISTRYINDEX["_LUAX_WEAKREF_TABLE"]里,不影响lua object的回收,只是作为一个方便取lua object的映射。 - /// - class LuaxWeakRef : public LuaxRef - { - public: - LuaxWeakRef(); - - }; - -} - -#endif
\ No newline at end of file diff --git a/Runtime/Scripting/luax_reftable.cpp b/Runtime/Scripting/luax_reftable.cpp deleted file mode 100644 index 461e2d9..0000000 --- a/Runtime/Scripting/luax_reftable.cpp +++ /dev/null @@ -1,120 +0,0 @@ -#include "luax_reftable.h" -#include "luax_state.h" - -namespace Luax -{ - - LuaxRefTable::LuaxRefTable() - : mState(nullptr) - { - } - - LuaxRefTable::~LuaxRefTable() - { - } - - void LuaxRefTable::Init(LuaxState& state, cc8* name, cc8* mode) - { - assert(!mState); - assert(name); - - mName = name; - mMode = 0; - for (int i = 0; mode && mode[i]; ++i) - { - if (mode[i] == 'k') mMode |= WEAK_KEY; - else if (mode[i] == 'v') mMode |= WEAK_VALUE; - } - mState = state.GetHandle(); - - state.GetField(LUA_REGISTRYINDEX, name); // register[mName] - if (state.IsNil(-1)) - { - state.Pop(); - - lua_newtable(state); // ref table - int ridx = state.AbsIndex(-1); - lua_newtable(state); // metatable of ref table - int idx = state.AbsIndex(-1); - - // __mode - if (mode) - { - state.Push(mode); - state.SetField(idx, "__mode"); - } - - state.Settop(idx); - lua_setmetatable(state, ridx); - - state.Settop(ridx); - state.SetField(LUA_REGISTRYINDEX, name); - } - else - { - state.Pop(); - } - } - - bool LuaxRefTable::IsKeyWeak() - { - assert(mState); - - return mMode & WEAK_KEY; - } - - bool LuaxRefTable::IsValueWeak() - { - assert(mState); - - return mMode & WEAK_VALUE; - } - - int LuaxRefTable::Ref(LuaxState& state, int idx) - { - assert(mState); - - idx = state.AbsIndex(idx); - state.GetField(LUA_REGISTRYINDEX, mName); // ref table - lua_pushvalue(state, idx); // stuff - int refID = luaL_ref(state, -2); - assert(refID != LUA_NOREF); - state.Pop(); - return refID; - } - - void LuaxRefTable::Unref(LuaxState& state, int refID) - { - assert(mState); - - state.GetField(LUA_REGISTRYINDEX, mName); // ref table - luaL_unref(state, -1, refID); - state.Pop(); - return; - } - - void LuaxRefTable::PushRefTable(LuaxState& state) - { - assert(mState); - - lua_getfield(state, LUA_REGISTRYINDEX, mName); - } - - void LuaxRefTable::PushRef(LuaxState& state, int refID) - { - assert(mState); - - lua_getfield(state, LUA_REGISTRYINDEX, mName); - lua_rawgeti(state, -1, refID); - lua_replace(state, -2); - } - - void LuaxRefTable::Clear(LuaxState& state) - { - assert(mState); - - lua_newtable(state); - state.SetField(LUA_REGISTRYINDEX, mName); - } - -}
\ No newline at end of file diff --git a/Runtime/Scripting/luax_reftable.h b/Runtime/Scripting/luax_reftable.h deleted file mode 100644 index 58e4b9c..0000000 --- a/Runtime/Scripting/luax_reftable.h +++ /dev/null @@ -1,67 +0,0 @@ -#ifndef __LUAX_REFTABLE_H__ -#define __LUAX_REFTABLE_H__ - -#include "luax_config.h" - -namespace Luax -{ - - class LuaxState; - - /// - /// ref table 管理,对strong ref table和weak ref table两个table的代理。 - /// - class LuaxRefTable - { - public: - - enum - { - WEAK_KEY = 1, - WEAK_VALUE = 1 << 1 - }; - - LuaxRefTable(); - ~LuaxRefTable(); - - inline operator bool() { return mState; }; - - void Init(LuaxState& state, cc8* name, cc8* mode = nullptr); - - bool IsKeyWeak(); - bool IsValueWeak(); - - /// - /// 对stack[idx]的实体在此ref table中增加一个引用,并返回refID - /// - int Ref(LuaxState& state, int idx); - void Unref(LuaxState& state, int refID); - - /// - /// 将此 ref table 放在栈顶 - /// - void PushRefTable(LuaxState& state); - - /// - /// 将 reftable[refID] 放在栈顶 - /// - void PushRef(LuaxState& state, int refID); - - /// - /// 清空 ref table,表还留在LUA_REGISTRYINDEX[mName] - /// - void Clear(LuaxState& state); - - private: - - friend class LuaxState; - - lua_State* mState; // 用来做一些确认工作 - cc8* mName; // ref table的名称 - int mMode; // ref table的类型 - - }; - -} - -#endif
\ No newline at end of file diff --git a/Runtime/Scripting/luax_state.cpp b/Runtime/Scripting/luax_state.cpp deleted file mode 100644 index a2610b4..0000000 --- a/Runtime/Scripting/luax_state.cpp +++ /dev/null @@ -1,857 +0,0 @@ -#include "luax_enum.h" -#include "luax_state.h" -#include "luax_vm.h" -#include "luax_class.hpp" -#include "luax_internal.h" - -namespace Luax -{ - - LuaxState::LuaxState(lua_State* state) - : mState(state) - { - assert(state); - } - - LuaxState::LuaxState(const LuaxState& state) - : mState(state.mState) - { - assert(state.mState); - } - - LuaxState::~LuaxState() - { - } - - void LuaxState::OpenLibs() - { - luaL_openlibs(mState); - } - - global_State* LuaxState::GetGlobalState() - { - return G(mState); - } - - LuaxVM* LuaxState::GetVM() - { - return LuaxVM::TryGetVM(G(mState)); - } - - void LuaxState::PushGlobalNamespace() - { - int top = GetTop(); - - lua_newtable(mState); // pseudo namespace table - int pnt = GetTop(); - - lua_newtable(mState); // metatable - int mt = GetTop(); - - // __index = _G - // __newindex = _G - lua_pushvalue(mState, LUA_GLOBALSINDEX); - lua_pushvalue(mState, LUA_GLOBALSINDEX); - lua_setfield(mState, mt, "__index"); - lua_setfield(mState, mt, "__newindex"); - - lua_setmetatable(mState, pnt); - - // stack: - // -1 pseudo global namespace - } - - void LuaxState::PushNamespace(cc8* name) - { - assert(IsNamespace(-1)); - - int top = GetTop(); - - lua_getfield(mState, -1, name); - if (lua_isnil(mState, -1)) - { - lua_pop(mState, 1); - - lua_newtable(mState); - lua_pushvalue(mState, -1); - lua_setfield(mState, top, name); - } - - // stack: - // -1 namespace - } - - void LuaxState::PopNamespace() - { - assert(lua_istable(mState, -1)); - lua_pop(mState, 1); - } - - bool LuaxState::IsNamespace(int idx) - { - return lua_istable(mState, idx); - } - - void LuaxState::DoString(const std::string& code) - { - luaL_dostring(mState, code.c_str()); - } - - int LuaxState::AbsIndex(int idx) - { -/* -#define abs_index(mState, i) ((i) > 0 || (i) <= LUA_REGISTRYINDEX ? (i) : \ - lua_gettop(mState) + (i) + 1) -*/ - if (idx < 0) { - //return lua_gettop(mState) + idx + 1; - return ((idx) > 0 || (idx) <= LUA_REGISTRYINDEX ? (idx) : \ - lua_gettop(mState) + (idx)+1); - } - return idx; - } - - void LuaxState::Call(int nArgs, int nResults) - { - lua_pcall(mState, nArgs, nResults, 0); - } - - void LuaxState::PushNil() - { - lua_pushnil(mState); - } - - void LuaxState::Push(bool value) - { - lua_pushboolean(mState, value ? 1 : 0); - } - - void LuaxState::Push(cc8* value) - { - lua_pushstring(mState, value); - } - - void LuaxState::Push(double value) - { - lua_pushnumber(mState, value); - } - - void LuaxState::Push(float value) - { - lua_pushnumber(mState, value); - } - - void LuaxState::Push(int value) - { - lua_pushnumber(mState, value); - } - - void LuaxState::Push(u16 value) - { - lua_pushnumber(mState, value); - } - - void LuaxState::Push(u32 value) - { - lua_pushnumber(mState, value); - } - - void LuaxState::Push(u64 value) - { - lua_pushnumber(mState, (double)value); - } - - void LuaxState::Push(s64 value) - { - lua_pushinteger(mState, value); - } - - void LuaxState::Push(uintptr value) - { - lua_pushlightuserdata(mState, (void*)value); - } - - void LuaxState::Push(lua_CFunction value) - { - lua_pushcfunction(mState, value); - } - - void LuaxState::Push(void* data, size_t size) - { - lua_pushlstring(mState, (cc8*)data, size); - } - - void LuaxState::Push(const void* value) - { - lua_pushlightuserdata(mState, (void*)value); - } - - void LuaxState::Push(std::string value) - { - Push(value.c_str()); - } - - void LuaxState::PushValues(int idx, int n) - { - idx = AbsIndex(idx); - for (int i = idx; i < idx + n; ++i) - lua_pushvalue(mState, i); - } - - void LuaxState::Pop(int n /* = 1 */) - { - lua_pop(mState, n); - } - - bool LuaxState::IsNil(int idx) - { - return lua_isnil(mState, idx); - } - - bool LuaxState::IsNilOrNone(int idx) - { - int t = lua_type(mState, idx); - return ((t == LUA_TNONE) || (t == LUA_TNIL)); - } - - bool LuaxState::IsTableOrUserdata(int idx) - { - int check = lua_type(mState, idx); - return ((check == LUA_TTABLE) || (check == LUA_TUSERDATA)); - } - - bool LuaxState::IsTrueOrNotNil(int idx) - { - if (lua_isboolean(mState, idx)) { - return lua_toboolean(mState, idx) ? true : false; - } - return !lua_isnil(mState, idx); - } - - bool LuaxState::IsType(int idx, int type) - { - return (lua_type(mState, idx) == type); - } - - bool LuaxState::IsType(int idx, cc8* name, int type) - { - return this->HasField(idx, name, type); - } - - bool LuaxState::IsValid() - { - return (mState != 0); - } - - void LuaxState::Settop(int idx) - { - lua_settop(mState, idx); - } - - int LuaxState::GetTop() - { - return lua_gettop(mState); - } - - bool LuaxState::HasField(int idx, cc8* name) { - - lua_getfield(mState, idx, name); - bool hasField = (lua_isnil(mState, -1) == false); - lua_pop(mState, 1); - - return hasField; - } - - bool LuaxState::HasField(int idx, int key) { - - this->GetField(idx, key); - bool hasField = (lua_isnil(mState, -1) == false); - lua_pop(mState, 1); - - return hasField; - } - - bool LuaxState::HasField(int idx, cc8* name, int type) { - - lua_getfield(mState, idx, name); - bool hasField = (lua_type(mState, -1) == type); - lua_pop(mState, 1); - - return hasField; - } - - bool LuaxState::HasField(int idx, int key, int type) { - - this->GetField(idx, key); - bool hasField = (lua_type(mState, -1) == type); - lua_pop(mState, 1); - - return hasField; - } - - bool LuaxState::HasKeys(int idx) { - - idx = this->AbsIndex(idx); - - lua_pushnil(mState); /* first key */ - if (lua_next(mState, idx) != 0) { - lua_pop(mState, 2); - return true; - } - return false; - } - - void LuaxState::GetField(int idx, cc8* name) - { - lua_getfield(mState, idx, name); - } - - void LuaxState::GetField(int idx, int key) - { - idx = this->AbsIndex(idx); - - lua_pushinteger(mState, key); - lua_gettable(mState, idx); - } - - std::string LuaxState::GetField(int idx, cc8* key, cc8* default_value) - { - std::string str; - if (this->GetFieldWithType(idx, key, LUA_TSTRING)) { - str = lua_tostring(mState, -1); - lua_pop(mState, 1); - } - else { - str = default_value; - } - return str; - } - - std::string LuaxState::GetField(int idx, int key, cc8* default_value) - { - std::string str; - if (this->GetFieldWithType(idx, key, LUA_TSTRING)) { - str = lua_tostring(mState, -1); - lua_pop(mState, 1); - } - else { - str = default_value; - } - return str; - } - - std::string LuaxState::GetField(int idx, cc8* key, const std::string& value) - { - std::string str; - if (this->GetFieldWithType(idx, key, LUA_TSTRING)) { - str = lua_tostring(mState, -1); - lua_pop(mState, 1); - } - else { - str = value; - } - return str; - } - - std::string LuaxState::GetField(int idx, int key, const std::string& value) - { - std::string str; - if (this->GetFieldWithType(idx, key, LUA_TSTRING)) { - str = lua_tostring(mState, -1); - lua_pop(mState, 1); - } - else { - str = value; - } - return str; - } - - bool LuaxState::GetFieldWithType(int idx, cc8* name, int type) - { - lua_getfield(mState, idx, name); - if (lua_type(mState, -1) != type) { - lua_pop(mState, 1); - return false; - } - return true; - } - - bool LuaxState::GetFieldWithType(int idx, int key, int type) - { - this->GetField(idx, key); - if (lua_type(mState, -1) != type) { - lua_pop(mState, 1); - return false; - } - return true; - } - - void LuaxState::SetField(int idx, cc8* key) - { - if (IsTableOrUserdata(idx)) - { - idx = AbsIndex(idx); - lua_setfield(mState, idx, key); - } - } - - cc8* LuaxState::GetLuaTypeName(int type) - { - switch (type) { - case LUA_TNONE: return "none"; - case LUA_TNIL: return "nil"; - case LUA_TBOOLEAN: return "boolean"; - case LUA_TLIGHTUSERDATA: return "lightuserdata"; - case LUA_TNUMBER: return "number"; - case LUA_TSTRING: return "string"; - case LUA_TTABLE: return "table"; - case LUA_TFUNCTION: return "function"; - case LUA_TUSERDATA: return "userdata"; - case LUA_TTHREAD: return "thread"; - } - return "unknown"; - } - - - bool LuaxState::GetSubfieldWithType(int idx, cc8* format, int type, ...) - { - va_list args; - va_start(args, type); - - idx = this->AbsIndex(idx); - lua_pushvalue(this->mState, idx); - - for (cc8* c = format; *c; ++c) { - switch (*c) { - // number - case 'N': - lua_pushnumber(this->mState, va_arg(args, int)); - lua_gettable(this->mState, -1); - break; - - // string - case 'S': - lua_getfield(this->mState, -1, va_arg(args, char*)); - break; - - default: - lua_pushnil(this->mState); - } - - if (lua_isnil(this->mState, -1)) break; - lua_replace(this->mState, -2); - } - va_end(args); - if (lua_type(this->mState, -1) != type) { - lua_pop(this->mState, 1); - return false; - } - return true; - } - - bool LuaxState::CheckParams(int idx, cc8* format) - { - idx = AbsIndex(idx); - - for (int i = 0; format[i]; ++i) { - - int pos = idx + i; - int type = LUA_TNIL; - int expected = LUA_TNONE; - - if (pos <= GetTop()) { - type = lua_type(mState, pos); - } - - switch (format[i]) { - - // boolean - case 'B': - if (type != LUA_TBOOLEAN) expected = LUA_TBOOLEAN; - break; - - // coroutine - case 'C': - if (type != LUA_TTHREAD) expected = LUA_TTHREAD; - break; - - // function - case 'F': - if (type != LUA_TFUNCTION) expected = LUA_TFUNCTION; - break; - - // light userdata - case 'L': - if (type != LUA_TLIGHTUSERDATA) expected = LUA_TLIGHTUSERDATA; - break; - - // number - case 'N': - if (type != LUA_TNUMBER) expected = LUA_TNUMBER; - break; - - // string - case 'S': - if (type != LUA_TSTRING) expected = LUA_TSTRING; - break; - - // table - case 'T': - if (type != LUA_TTABLE) expected = LUA_TTABLE; - break; - - // userdata - case 'U': - if (type != LUA_TUSERDATA) expected = LUA_TUSERDATA; - break; - - // any type - case '*': - case '.': - break; - } - - if (expected != LUA_TNONE) { - return false; - } - } - - return true; - } - - template <> - bool LuaxState::GetValue < bool >(int idx, const bool value) { - - if (this->IsType(idx, LUA_TBOOLEAN)) { - return (lua_toboolean(this->mState, idx) != 0); - } - return value; - } - - - template <> - cc8* LuaxState::GetValue < cc8* >(int idx, const cc8* value) { - - if (this->IsType(idx, LUA_TSTRING)) { - return lua_tostring(this->mState, idx); - } - return value; - } - - template <> - std::string LuaxState::GetValue<std::string>(int idx, const std::string value) - { - std::string str; - if (lua_type(this->mState, idx) == LUA_TSTRING) { - str = lua_tostring(this->mState, idx); - } - else { - str = value; - } - return str; - } - - template <> - double LuaxState::GetValue < double >(int idx, const double value) - { - if (this->IsType(idx, LUA_TNUMBER)) { - return lua_tonumber(this->mState, idx); - } - return value; - } - - template <> - float LuaxState::GetValue < float >(int idx, const float value) - { - if (this->IsType(idx, LUA_TNUMBER)) { - return (float)lua_tonumber(this->mState, idx); - } - return value; - } - - template <> - s8 LuaxState::GetValue < s8 >(int idx, const s8 value) - { - if (this->IsType(idx, LUA_TNUMBER)) { - return (s8)lua_tonumber(this->mState, idx); - } - return value; - } - - - template <> - s16 LuaxState::GetValue < s16 >(int idx, const s16 value) - { - if (this->IsType(idx, LUA_TNUMBER)) { - return (s16)lua_tonumber(this->mState, idx); - } - return value; - } - - - template <> - s32 LuaxState::GetValue < s32 >(int idx, const s32 value) - { - if (this->IsType(idx, LUA_TNUMBER)) { - return (s32)lua_tonumber(this->mState, idx); - } - return value; - } - - template <> - s64 LuaxState::GetValue < s64 >(int idx, const s64 value) - { - if (this->IsType(idx, LUA_TNUMBER)) { - return (s64)lua_tonumber(this->mState, idx); - } - return value; - } - - template <> - u8 LuaxState::GetValue < u8 >(int idx, const u8 value) - { - if (this->IsType(idx, LUA_TNUMBER)) { - return (u8)lua_tonumber(this->mState, idx); - } - return value; - } - - template <> - u16 LuaxState::GetValue < u16 >(int idx, const u16 value) - { - if (this->IsType(idx, LUA_TNUMBER)) { - return (u16)lua_tonumber(this->mState, idx); - } - return value; - } - - template <> - u32 LuaxState::GetValue < u32 >(int idx, const u32 value) - { - if (this->IsType(idx, LUA_TNUMBER)) { - return (u32)lua_tonumber(this->mState, idx); - } - return value; - } - - template <> - u64 LuaxState::GetValue < u64 >(int idx, const u64 value) - { - if (this->IsType(idx, LUA_TNUMBER)) { - return (u64)lua_tonumber(this->mState, idx); - } - return value; - } - - template <> - const void* LuaxState::GetValue < const void* >(int idx, const void* value) - { - if (this->IsType(idx, LUA_TLIGHTUSERDATA)) { - return (void*)lua_touserdata(this->mState, idx); - } - return value; - } - - void LuaxState::PushPtrUserdata(void* ptr) - { - void** handle = (void**)lua_newuserdata(this->mState, sizeof(void*)); - assert(handle); - (*handle) = ptr; - } - - void LuaxState::RegisterEnum(cc8* name, LuaxEnum* en) - { - assert(name); - assert(en); - - // short name - lua_State* L = mState; - - int top = GetTop(); - - lua_newtable(L); // enum table - - int et = GetTop(); - - lua_newtable(L); // matatable - - // 所有枚举都存在metatable下,修改时触发__newindex报错 - for (; en->name; ++en) - { - lua_pushinteger(L, en->value); - lua_setfield(L, -2, en->name); - } - - // __index - //lua_pushvalue(L, -1); // metatable - //lua_pushcclosure(L, _rmt__index, 1); - lua_pushvalue(L, -1); - lua_setfield(L, -2, "__index"); - - // __newinedx - lua_pushstring(L, name); // enum name - lua_pushcclosure(L, _rmt__newindex, 1); - lua_setfield(L, -2, "__newindex"); - - lua_setmetatable(L, et); - - lua_setfield(L, top, name); - } - - - void LuaxState::RegisterMethods(const luaL_Reg *l) - { - assert(lua_istable(mState, -1)); - // luaL_register第二个参数为空,则向-1位置注册luaL_Reg中这些函数 - luaL_register(mState, 0, l); - } - - void LuaxState::RegisterMethod(cc8* fname, lua_CFunction func) - { - assert(lua_istable(mState, -1)); - lua_pushcfunction(mState, func); - lua_setfield(mState, -1, fname); - } - - void LuaxState::RegisterPreloader(cc8* libname, lua_CFunction preloader) - { - lua_getglobal(mState, "package"); - lua_getfield(mState, -1, "preload"); - lua_pushcfunction(mState, preloader); - lua_setfield(mState, -2, libname); - lua_pop(mState, 2); - } - - void LuaxState::RegisterLib(cc8* libname, const luaL_Reg* l) - { - luaL_register(mState, libname, l); - } - -#if LUAX_ENABLE_PLAIN_CLASS - void LuaxState::RegisterPlainClassRegistry(cc8* name) - { - assert(lua_istable(mState, -1)); - lua_pushcfunction(mState, LuaxPlainClass::registry); - lua_setfield(mState, -2, name); - } -#endif - -#if LUAX_ENABLE_PLAIN_ENUM - void LuaxState::RegisterPlainEnumRegistry(cc8* name) - { - assert(lua_istable(mState, -1)); - lua_pushcfunction(mState, LuaxPlainEnum::registry); - lua_setfield(mState, -2, name); - } -#endif - - int LuaxState::ErrorType(int idx, cc8* hint) - { - return luaL_typerror(mState, idx, hint); - } - - template <> - bool LuaxState::CheckValue < bool >(int idx) - { - bool b = false; - if (lua_type(mState, idx) == LUA_TBOOLEAN) - { - b = lua_toboolean(mState, idx); - } - else - { - luaL_typerror(mState, idx, lua_typename(mState, LUA_TBOOLEAN)); - } - return b; - } - - template <> - cc8* LuaxState::CheckValue < cc8* >(int idx) - { - return luaL_checkstring(mState, idx); - } - - template <> - double LuaxState::CheckValue < double >(int idx) - { - return luaL_checknumber(mState, idx); - } - - template <> - float LuaxState::CheckValue < float >(int idx) - { - return luaL_checknumber(mState, idx); - } - - template <> - s8 LuaxState::CheckValue < s8 >(int idx) - { - return luaL_checkinteger(mState, idx); - } - - template <> - s16 LuaxState::CheckValue < s16 >(int idx) - { - return luaL_checkinteger(mState, idx); - } - - template <> - s32 LuaxState::CheckValue < s32 >(int idx) - { - return luaL_checkinteger(mState, idx); - } - - template <> - s64 LuaxState::CheckValue < s64 >(int idx) - { - return luaL_checkinteger(mState, idx); - } - - template <> - u8 LuaxState::CheckValue < u8 >(int idx) - { - return luaL_checkinteger(mState, idx); - } - - template <> - u16 LuaxState::CheckValue < u16 >(int idx) - { - return luaL_checkinteger(mState, idx); - } - - template <> - u32 LuaxState::CheckValue < u32 >(int idx) - { - return luaL_checkinteger(mState, idx); - } - - template <> - u64 LuaxState::CheckValue < u64 >(int idx) - { - return luaL_checkinteger(mState, idx); - } - - template <> - std::string LuaxState::CheckValue < std::string >(int idx) - { - return luaL_checkstring(mState, idx); - } - - /// - /// check light userdata - /// - template <> - const void* LuaxState::CheckValue < const void* >(int idx) - { - if (IsType(idx, LUA_TLIGHTUSERDATA)) - { - return GetValue<const void*>(idx, nullptr); - } - else - { - luaL_typerror(mState, idx, "light userdata"); - return nullptr; - } - } - -}
\ No newline at end of file diff --git a/Runtime/Scripting/luax_state.h b/Runtime/Scripting/luax_state.h deleted file mode 100644 index e162965..0000000 --- a/Runtime/Scripting/luax_state.h +++ /dev/null @@ -1,298 +0,0 @@ -#ifndef __LUAX_STATE_H__ -#define __LUAX_STATE_H__ - -#include <string> - -#include "luax_config.h" -#include "luax_reftable.h" -#include "luax_globalstate.h" - -namespace Luax -{ - - class LuaxVM; - class LuaxEnum; - class LuaxStrongRef; - class LuaxWeakRef; - - /// - /// 对lua_State的代理,除了保存一个lua_State的引用不保存其他内容。一个实例的metatable如下: - /// class table - /// member table - /// ref table - /// userdata - /// 从userdata通过getmetatable获取上级metatable。除此之外还有一个class table注册在对应 - /// 的名称空间里。 - /// - LUAX_API class LuaxState - { - public: - - LuaxState(lua_State* state); - LuaxState(const LuaxState& state); - virtual ~LuaxState(); - - inline lua_State* operator ->() { return mState; }; - inline lua_State& operator *() { return *mState; }; - inline operator lua_State*() { return mState; } - inline operator bool() { return mState != nullptr; }; - - /// - /// 获取绑定的lua_State - /// - inline lua_State* GetHandle() { return mState; }; - - global_State* GetGlobalState(); - - LuaxVM* GetVM(); - - //------------------------------------------------------------------------------// - - void OpenLibs(); - - //------------------------------------------------------------------------------// - // 名称空间管理,名称空间就是一个表,_G是最上面的表 - - void PushGlobalNamespace(); - void PushNamespace(cc8* name); - void PopNamespace(); - bool IsNamespace(int idx); - - //------------------------------------------------------------------------------// - - void SetTop(int top); - int GetTop(); - bool CheckParams(int idx, cc8* format); - int AbsIndex(int idx); - void Call(int nArgs, int nResults); - - //------------------------------------------------------------------------------// - - void GetField(int idx, cc8* name); - void GetField(int idx, int key); - std::string GetField(int idx, cc8* key, cc8* value); - std::string GetField(int idx, int key, cc8* value); - std::string GetField(int idx, cc8* key, const std::string& value); - std::string GetField(int idx, int key, const std::string& value); - bool GetFieldWithType(int idx, cc8* name, int type); - bool GetFieldWithType(int idx, int key, int type); - bool GetSubfieldWithType(int idx, cc8* format, int type, ...); - static cc8* GetLuaTypeName(int type); - - void SetField(int idx, cc8* key); - - bool IsNil(int idx); - bool IsNilOrNone(int idx); - bool IsTableOrUserdata(int idx); - bool IsTrueOrNotNil(int idx); - bool IsType(int idx, int type); - bool IsType(int idx, cc8* name, int type); - bool IsValid(); - - bool HasField(int idx, cc8* name); - bool HasField(int idx, int key); - bool HasField(int idx, cc8* name, int type); - bool HasField(int idx, int name, int type); - bool HasKeys(int idx); - - void PushNil(); - void Push(bool value); - void Push(cc8* value); - void Push(double value); - void Push(float value); - void Push(int value); - void Push(u16 value); - void Push(u32 value); - void Push(u64 value); - void Push(s64 value); - void Push(uintptr value); - void Push(lua_CFunction value); - void Push(void* data, size_t size); - void Push(const void* value); - void Push(std::string value); - - /// - /// 将idx开始的n个push到栈顶,idx会被取正,n向上生长。 - /// - void PushValues(int idx, int n); - - /// - /// 以void** 的形式创建userdata,并将值设置为ptr - /// - void PushPtrUserdata(void* ptr); - - void Pop(int n = 1); - - void Settop(int idx); - - template<typename T> T* GetUserdata(int idx = 1); - - //------------------------------------------------------------------------------// - - int ErrorType(int idx, cc8* hint); - - //------------------------------------------------------------------------------// - - template<typename T> T GetValue(int idx, T default_value); - template<typename T> T GetField(int idx, int key, T value); - template<typename T> T GetField(int idx, cc8* key, T value); - template<typename T> void SetField(int idx, cc8* key, T value); - template<typename T> void SetFieldByIndex(int idx, int key, T value); - - template<typename T> T* CheckUserdata(int idx); - template<typename T> T CheckValue(int idx); - - //------------------------------------------------------------------------------// - - void DoString(const std::string& code); - void DoFile(const std::string& file); - - //------------------------------------------------------------------------------// - // 注册方法 - - /// - /// 注册工厂,适用于普通类,有New方法 - /// - template<class TYPE> void RegisterFactory(); - - /// - /// 注册单例,没有New方法 - /// - template<class TYPE> void RegisterSingleton(); - - /// - /// 注册枚举 - /// - void RegisterEnum(cc8* name, LuaxEnum* enums); - - /// - /// 注册C函数,注意后面加一行{0, 0} - /// - void RegisterMethods(const luaL_Reg *l); - - /// - /// 注册单个C函数 - /// - void RegisterMethod(cc8* fname, lua_CFunction func); - - /// - /// 把preloader加到package.preload里,当require"libname"时lua的loader_preload根据 - /// libname找到preloader直接加载。用来实现需要require的时候才加载,并且加载过一次后 - /// package.loaded记录下来,下次不会再加载。通过require会调用这个preloader。 - /// - void RegisterPreloader(cc8* libname, lua_CFunction preloader); - - /// - /// 根据luaL_Reg建立lib table,并在_G和package.loaded建立对libname的索引,指向lib table。 - /// - void RegisterLib(cc8* libname, const luaL_Reg* l); - -#if LUAX_ENABLE_PLAIN_CLASS - /// - /// 注册纯lua类的注册函数,用来创建纯lua类。 - /// - void RegisterPlainClassRegistry(cc8* name); -#endif - -#if LUAX_ENABLE_PLAIN_ENUM - /// - /// 注册纯lua的枚举,以防止修改枚举值。 - /// - void RegisterPlainEnumRegistry(cc8* name); -#endif - - protected: - - friend class LuaxVM; - - /// - /// 屏蔽对LuaxState的地址相关操作 - /// - void* operator &(); - void* operator new(size_t size); - - lua_State* const mState; - }; - - //--------------------------------------------------------------------------------// - // GetValue()模板特化 - - template <> bool LuaxState::GetValue < bool >(int idx, const bool value); - template <> cc8* LuaxState::GetValue < cc8* >(int idx, const cc8* value); - template <> double LuaxState::GetValue < double >(int idx, const double value); - template <> float LuaxState::GetValue < float >(int idx, const float value); - template <> s8 LuaxState::GetValue < s8 >(int idx, const s8 value); - template <> s16 LuaxState::GetValue < s16 >(int idx, const s16 value); - template <> s32 LuaxState::GetValue < s32 >(int idx, const s32 value); - template <> s64 LuaxState::GetValue < s64 >(int idx, const s64 value); - template <> u8 LuaxState::GetValue < u8 >(int idx, const u8 value); - template <> u16 LuaxState::GetValue < u16 >(int idx, const u16 value); - template <> u32 LuaxState::GetValue < u32 >(int idx, const u32 value); - template <> u64 LuaxState::GetValue < u64 >(int idx, const u64 value); - template <> std::string LuaxState::GetValue < std::string >(int idx, const std::string value); - template <> const void* LuaxState::GetValue < const void* >(int idx, const void* value); - - //--------------------------------------------------------------------------------// - // CheckValue模板特化 - - template <> bool LuaxState::CheckValue < bool >(int idx); - template <> cc8* LuaxState::CheckValue < cc8* >(int idx); - template <> double LuaxState::CheckValue < double >(int idx); - template <> float LuaxState::CheckValue < float >(int idx); - template <> s8 LuaxState::CheckValue < s8 >(int idx); - template <> s16 LuaxState::CheckValue < s16 >(int idx); - template <> s32 LuaxState::CheckValue < s32 >(int idx); - template <> s64 LuaxState::CheckValue < s64 >(int idx); - template <> u8 LuaxState::CheckValue < u8 >(int idx); - template <> u16 LuaxState::CheckValue < u16 >(int idx); - template <> u32 LuaxState::CheckValue < u32 >(int idx); - template <> u64 LuaxState::CheckValue < u64 >(int idx); - template <> std::string LuaxState::CheckValue < std::string >(int idx); - template <> const void* LuaxState::CheckValue < const void* >(int idx); - - /// - /// 在成员方法里创建LuaxState并对参数进行检查。 - /// -#define LUAX_SETUP(L, params) \ - Luax::LuaxState state(L); \ - if(!state.CheckParams(1, params)) return 0 - -#define LUAX_STATE(L) \ - Luax::LuaxState state(L) - - //--------------------------------------------------------------------------------// - - /// - /// 确保不安全的lua调用能够在调用之后返回到最初stack状态。 - /// - class LuaxScopedState - : public LuaxState - { - public: - LuaxScopedState(lua_State* state) - : LuaxState(state) - { - mRestoreTop = lua_gettop(mState); - } - LuaxScopedState(const LuaxState& state) - : LuaxState(state) - { - mRestoreTop = lua_gettop(mState); - } - ~LuaxScopedState() - { - if (mState) { - if (lua_gettop(mState) != mRestoreTop) { - lua_settop(mState, mRestoreTop); - } - } - } - private: - void* operator new(size_t); - int mRestoreTop; - - }; - -} - -#endif
\ No newline at end of file diff --git a/Runtime/Scripting/luax_state.inc b/Runtime/Scripting/luax_state.inc deleted file mode 100644 index 6671bb5..0000000 --- a/Runtime/Scripting/luax_state.inc +++ /dev/null @@ -1,180 +0,0 @@ -namespace Luax -{ - - /// - /// 注册工厂,注册class table,以type name为键设置在名称空间上。在注册阶段不会设置元表,等到New方法调用的时候才会。 - /// - template<class TYPE> - void LuaxState::RegisterFactory() - { - cc8* type = TYPE::GetLuaxFactoryName(); - - lua_State* L = mState; - LuaxState& state = *this; - - int top = lua_gettop(L); // namespace table - assert(lua_istable(L, top)); - - // class table - lua_newtable(L); - TYPE::RegisterLuaxClassShared(state); - TYPE::RegisterLuaxFactoryClass(state); - TYPE::RegisterLuaxClass(state); - - // 检测TYPE里面是否没有注册必须的方法 -#define _assertmethod(I, NAME) \ - GetField(I, NAME); \ - assert(IsType(-1, LUA_TFUNCTION)); \ - Pop(); - - //_assertmethod(-1, "New"); - -#undef _assertmethod - -#if LUAX_ENABLE_NATIVE_EXTEND - // .Extend() - lua_pushvalue(state, -1); // class table - lua_pushcclosure(state, TYPE::_ExtendFactory, 1); - lua_setfield(state, -2, "Extend"); -#endif - - // class["__index"] = class - lua_pushvalue(state, -1); // class table - lua_setfield(state, -2, "__index"); - - TYPE::SetLuaxClassTableRef(state, -1); - - SetField(top, type); - - // reset top - lua_settop(L, top); - - // 后处理 - TYPE::RegisterLuaxPostprocess(state); - } - - /// - /// Singleton - /// - template<typename TYPE> - void LuaxState::RegisterSingleton() - { - lua_State* L = mState; - LuaxState& state = *this; - - int top = lua_gettop(L); // namespace table - assert(lua_istable(L, top)); - - // class table. - lua_newtable(L); - TYPE::RegisterLuaxClassShared(state); - TYPE::RegisterLuaxSingletonClass(state); - TYPE::RegisterLuaxClass(state); - - TYPE::SetLuaxClassTableRef(state, -1); - - lua_pushvalue(state, -1); - lua_setfield(state, -2, "__index"); - -#if LUAX_ENABLE_NATIVE_EXTEND - // .Extend() - lua_pushvalue(state, -1); // class table - lua_pushcclosure(state, TYPE::_ExtendSingleton, 1); - lua_setfield(state, -2, "Extend"); -#endif - - cc8* type = TYPE::GetLuaxSingletonName(); - SetField(top, type); - - // reset top - lua_settop(L, top); - - // 后处理 - TYPE::RegisterLuaxPostprocess(state); - } - - template<typename TYPE> - void LuaxState::SetField(int idx, cc8* key, TYPE value) - { - if (IsTableOrUserdata(idx)) - { - idx = AbsIndex(idx); - this->Push(value); - lua_setfield(mState, idx, key); - } - } - - template<typename TYPE> - void LuaxState::SetFieldByIndex(int idx, int key, TYPE value) - { - if (IsTableOrUserdata(idx)) - { - idx = AbsIndex(idx); - this->Push(value); - lua_rawseti(mState, idx, key); - } - } - - template<typename TYPE> - TYPE LuaxState::GetField(int idx, cc8* key, TYPE value) - { - GetField(idx, key); - TYPE result = GetValue < TYPE >(-1, value); - this->Pop(); - - return result; - } - - template<typename TYPE> - TYPE LuaxState::GetField(int idx, int key, TYPE value) - { - GetField(idx, key); - TYPE result = GetValue < TYPE >(-1, value); - Pop(); - - return result; - } - - template<typename TYPE> - TYPE* LuaxState::GetUserdata(int idx) - { - void* p = nullptr; - - if (IsType(idx, LUA_TUSERDATA)) - { - p = *(void**)lua_touserdata(mState, idx); - } - - return static_cast<TYPE*>(p); - } - - template<typename TYPE> - TYPE* LuaxState::CheckUserdata(int idx) - { - if (IsType(idx, LUA_TUSERDATA)) - { - if (lua_getmetatable(mState, idx)) // ref table - { - if (lua_getmetatable(mState, -1)) // member table - { - if (lua_getmetatable(mState, -1)) // class table - { - TYPE::PushLuaxClassTable(*this); // target class table - if (lua_rawequal(mState, -1, -2)) - { - Pop(4); // ref\member\class\target class - TYPE* udata = GetUserdata<TYPE>(idx); - return udata; // userdata - } - Pop(2); // target class table\class table - } - Pop(1); // member table - } - Pop(1); // ref table - } - } - luaL_typerror(mState, idx, TYPE::GetLuaxClassName()); - return nullptr; - } - -}
\ No newline at end of file diff --git a/Runtime/Scripting/luax_utility.h b/Runtime/Scripting/luax_utility.h deleted file mode 100644 index 79601e0..0000000 --- a/Runtime/Scripting/luax_utility.h +++ /dev/null @@ -1,66 +0,0 @@ -#ifndef __LUAX_UTILITY_H__ -#define __LUAX_UTILITY_H__ - -// 导出native接口 - -/// RegisterLuaxClass 注册类的方法和成员,比如枚举、常量等到class table LuaxGetFactoryName 获得工厂的类名, -/// 同时用来避免注册时错误注册为了singleton,通过编译时报错避免 -#define LUAX_DECL_FACTORY(type, ...) \ - friend class Luax::LuaxState; \ - friend class Luax::LuaxNativeClass<type,##__VA_ARGS__>; \ - static void RegisterLuaxClass(Luax::LuaxState&); \ - static void RegisterLuaxPostprocess(Luax::LuaxState&); \ - static const char* GetLuaxFactoryName() { return #type; };\ - static const char* GetLuaxClassName() { return #type; };\ - static bool IsLuaxClassSingleton() { return false; } - -/// 作为基类的抽象工厂类可以使用此宏,注册一个入口,在派生类的注册函数中调用,注册基类的这些方法。 -#define LUAX_DECL_ABSTRACT_FACTORY() \ - static void RegisterLuaxClass(Luax::LuaxState&);\ - static void RegisterLuaxPostprocess(Luax::LuaxState&) - -/// RegisterLuaxClass 注册类的方法和成员,比如枚举、常量等到class table LuaxGetSingletonName 获得单例的类名 -#define LUAX_DECL_SINGLETON(type, ...) \ - friend class Luax::LuaxState; \ - friend class Luax::LuaxNativeClass<type,##__VA_ARGS__>; \ - static void RegisterLuaxClass(Luax::LuaxState&); \ - static void RegisterLuaxPostprocess(Luax::LuaxState&); \ - static const char* GetLuaxSingletonName() { return #type; }; \ - static const char* GetLuaxClassName() { return #type; }; \ - static bool IsLuaxClassSingleton() { return true; } - -#define LUAX_DECL_METHOD(mtd) static int mtd(lua_State* L) - -#define LUAX_DECL_ENUM(e, under_line_index) - -/// 标明方法实现的宏。上下文里有一个L。 -#define LUAX_IMPL_METHOD(type, f) int type::f(lua_State* L) - -/// 由应用程序实现的两个接口。上下文里有一个state。 -#define LUAX_REGISTRY(type) void type::RegisterLuaxClass(Luax::LuaxState& state) -#define LUAX_POSTPROCESS(type) void type::RegisterLuaxPostprocess(Luax::LuaxState& state) - -/// 用来注册的宏。之前这里忘了用可变宏,导致没有luaclastable ref没有注册对。 -#define LUAX_REGISTER_FACTORY(state, param) state.RegisterFactory<param>() -#define LUAX_REGISTER_SINGLETON(state, param) state.RegisterSingleton<param>() -#define LUAX_REGISTER_ABSTRACT_FACTORY(state, type) type::RegisterLuaxPostprocess(state) -#define LUAX_REGISTER_METHODS(state, ...) \ - do{ \ - luaL_Reg __m[] = {__VA_ARGS__,{0, 0}}; \ - state.RegisterMethods(__m); \ - }while(0) -#define LUAX_REGISTER_ENUM(state, name, ...) \ - do{ \ - Luax::LuaxEnum __e[] = {__VA_ARGS__,{0, 0}}; \ - state.RegisterEnum(name, __e); \ - }while(0) - -#define LUAX_PREPARE(L, T) \ - LUAX_STATE(L); \ - T* self = state.GetUserdata<T>(1); - -#define LUAX_INHERIT(state, type) type::RegisterLuaxClass(state) - -#define luaxport private - -#endif
\ No newline at end of file diff --git a/Runtime/Scripting/luax_vm.cpp b/Runtime/Scripting/luax_vm.cpp deleted file mode 100644 index 4dc7e0c..0000000 --- a/Runtime/Scripting/luax_vm.cpp +++ /dev/null @@ -1,76 +0,0 @@ -#include "luax_internal.h" -#include "luax_vm.h" - -namespace Luax -{ - - LuaxVM::VMap LuaxVM::VMs; // 通过线程查找虚拟机,为了方便 - - LuaxVM* LuaxVM::TryGetVM(global_State* gState) - { - auto it = VMs.find(gState); - if (it != VMs.end()) - return it->second; - else - return nullptr; - } - - LuaxVM* LuaxVM::TryGetVM(lua_State* state) - { - return TryGetVM(G(state)); - } - - LuaxVM::LuaxVM() - : mStrongRefTable() - , mWeakRefTable() - { - mMainThread = luaL_newstate(); - assert(mMainThread); - mGlobalState = G(mMainThread); - - VMs.insert(std::pair<global_State*, LuaxVM*>(mGlobalState, this)); - } - - LuaxVM::~LuaxVM() - { - VMs.erase(mGlobalState); - lua_close(mMainThread); - } - - // 初始化context - void LuaxVM::Setup() - { - LUAX_STATE(mMainThread); - - mStrongRefTable.Init(state, "_LUAX_STRONGREF_TABLE"); - mWeakRefTable.Init(state, "_LUAX_WEAKREF_TABLE", "v"); - } - - lua_State* LuaxVM::CreateThread() - { - lua_State* thread = lua_newthread(mMainThread); - assert(thread); - return thread; - } - - lua_State* LuaxVM::GetMainThread() - { - return mMainThread; - } - - LuaxState LuaxVM::GetMainState() - { - return mMainThread; - } - - LuaxRefTable& LuaxVM::GetStrongRefTable() - { - return mStrongRefTable; - } - - LuaxRefTable& LuaxVM::GetWeakRefTable() - { - return mWeakRefTable; - } - -}
\ No newline at end of file diff --git a/Runtime/Scripting/luax_vm.h b/Runtime/Scripting/luax_vm.h deleted file mode 100644 index 3eda3f8..0000000 --- a/Runtime/Scripting/luax_vm.h +++ /dev/null @@ -1,63 +0,0 @@ -#ifndef __LUAX_CONTEXT_H__ -#define __LUAX_CONTEXT_H__ - -#include <map> -#include <unordered_set> - -#include "luax_ref.h" -#include "luax_config.h" -#include "luax_state.h" -#include "luax_globalstate.h" - -namespace Luax -{ - - /// - /// 单个lua_state相关的context。是一系列代理的集合,拷贝也没关系,主要是为了节约内存。 - /// - class LuaxVM - { - public: - - /// - /// 根据global_State拿到虚拟机。 - /// - static LuaxVM* TryGetVM(global_State* gState); - static LuaxVM* TryGetVM(lua_State* state); - - LuaxVM(); - ~LuaxVM(); - - /// - /// 创建虚拟机后,需要手动调用Setup函数,初始化一些虚拟机状态。 - /// - void Setup(); - - lua_State* GetMainThread(); - lua_State* CreateThread(); - LuaxState GetMainState(); - - LuaxRefTable& GetStrongRefTable(); - LuaxRefTable& GetWeakRefTable(); - - private: - - typedef std::map<global_State*, LuaxVM*> VMap; - - static VMap VMs; // 通过global_State索引虚拟机,为了方便 - - LuaxRefTable mStrongRefTable; // _LUAX_STRONGREF_TABLE - LuaxRefTable mWeakRefTable; // _LUAX_WEAKREF_TABLE - - global_State* mGlobalState; // 虚拟机的global_State,由当前虚拟机的所有线程共享 - lua_State* mMainThread; // 主线程 - -#if LUAX_PROFILER - size_t mObjectCount; // 统计所有在此虚拟机中创建的实例 -#endif - - }; - -} - -#endif
\ No newline at end of file diff --git a/Runtime/Scripting/luax_watchdog.cpp b/Runtime/Scripting/luax_watchdog.cpp deleted file mode 100644 index e69de29..0000000 --- a/Runtime/Scripting/luax_watchdog.cpp +++ /dev/null diff --git a/Runtime/Scripting/luax_watchdog.h b/Runtime/Scripting/luax_watchdog.h deleted file mode 100644 index b07b007..0000000 --- a/Runtime/Scripting/luax_watchdog.h +++ /dev/null @@ -1,33 +0,0 @@ -#ifndef __LUAX_DOG_H__ -#define __LUAX_DOG_H__ - -#include "luax_config.h" - -namespace Luax -{ - - /// - /// LuaxNativeClass实例的引用计数额watch dog,只有在watch dog通过时才可以delete。 - /// - class LuaxWatchDog - { - public: - LuaxWatchDog() - : mVMRef(0) - , mNativeRef(0) - { - } - - inline operator bool() - { - return mVMRef == 0 && mNativeRef == 0; - } - - uint mVMRef; // 托管给的虚拟机数 - uint mNativeRef; // 本地引用数 - - }; - -} - -#endif
\ No newline at end of file |