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-rw-r--r--Runtime/Scripting/luax.h18
-rw-r--r--Runtime/Scripting/luax_cfunctions.cpp19
-rw-r--r--Runtime/Scripting/luax_cfunctions.h25
-rw-r--r--Runtime/Scripting/luax_class.cpp243
-rw-r--r--Runtime/Scripting/luax_class.hpp207
-rw-r--r--Runtime/Scripting/luax_class.inc637
-rw-r--r--Runtime/Scripting/luax_config.h66
-rw-r--r--Runtime/Scripting/luax_enum.cpp67
-rw-r--r--Runtime/Scripting/luax_enum.h39
-rw-r--r--Runtime/Scripting/luax_globalstate.h7
-rw-r--r--Runtime/Scripting/luax_internal.h12
-rw-r--r--Runtime/Scripting/luax_memberref.cpp16
-rw-r--r--Runtime/Scripting/luax_memberref.h27
-rw-r--r--Runtime/Scripting/luax_ref.cpp72
-rw-r--r--Runtime/Scripting/luax_ref.h62
-rw-r--r--Runtime/Scripting/luax_reftable.cpp120
-rw-r--r--Runtime/Scripting/luax_reftable.h67
-rw-r--r--Runtime/Scripting/luax_state.cpp857
-rw-r--r--Runtime/Scripting/luax_state.h298
-rw-r--r--Runtime/Scripting/luax_state.inc180
-rw-r--r--Runtime/Scripting/luax_utility.h66
-rw-r--r--Runtime/Scripting/luax_vm.cpp76
-rw-r--r--Runtime/Scripting/luax_vm.h63
-rw-r--r--Runtime/Scripting/luax_watchdog.cpp0
-rw-r--r--Runtime/Scripting/luax_watchdog.h33
25 files changed, 0 insertions, 3277 deletions
diff --git a/Runtime/Scripting/luax.h b/Runtime/Scripting/luax.h
deleted file mode 100644
index 1980f41..0000000
--- a/Runtime/Scripting/luax.h
+++ /dev/null
@@ -1,18 +0,0 @@
-#ifndef __LUAX_H__
-#define __LUAX_H__
-
-///
-/// Luax(port) library 用于给lua注册类和函数
-///
-
-#include "luax_state.h"
-#include "luax_vm.h"
-#include "luax_ref.h"
-#include "luax_reftable.h"
-#include "luax_enum.h"
-#include "luax_class.hpp"
-#include "luax_memberref.h"
-#include "luax_class.inc"
-#include "luax_state.inc"
-
-#endif \ No newline at end of file
diff --git a/Runtime/Scripting/luax_cfunctions.cpp b/Runtime/Scripting/luax_cfunctions.cpp
deleted file mode 100644
index d93a0ee..0000000
--- a/Runtime/Scripting/luax_cfunctions.cpp
+++ /dev/null
@@ -1,19 +0,0 @@
-#include "luax_cfunctions.h"
-#include "luax_config.h"
-
-namespace Luax
-{
-
- int luax_c_getupvalue(lua_State* L)
- {
- lua_pushvalue(L, lua_upvalueindex(1));
- return 1;
- }
-
- int luax_c_errfunc(lua_State* L)
- {
- cc8* msg = luaL_optstring(L, lua_upvalueindex(1), "");
- return luaL_error(L, msg);
- }
-
-} \ No newline at end of file
diff --git a/Runtime/Scripting/luax_cfunctions.h b/Runtime/Scripting/luax_cfunctions.h
deleted file mode 100644
index 2570bb9..0000000
--- a/Runtime/Scripting/luax_cfunctions.h
+++ /dev/null
@@ -1,25 +0,0 @@
-#ifndef __LUAX_CFUNCTIONS_H__
-#define __LUAX_CFUNCTIONS_H__
-
-#include "luax_config.h"
-
-/**
- * luax_cfunction里的函数用来注册给lua,一些特殊功能的通用函数。
-*/
-
-namespace Luax
-{
-
- ///
- /// 获得第一个upvalue
- ///
- extern int luax_c_getupvalue(lua_State* L);
-
- ///
- /// 调用此函数时会报错,upvalue(1)是错误信息
- ///
- extern int luax_c_errfunc(lua_State* L);
-
-}
-
-#endif \ No newline at end of file
diff --git a/Runtime/Scripting/luax_class.cpp b/Runtime/Scripting/luax_class.cpp
deleted file mode 100644
index 762f0dc..0000000
--- a/Runtime/Scripting/luax_class.cpp
+++ /dev/null
@@ -1,243 +0,0 @@
-#include "luax_class.hpp"
-#include "luax_cfunctions.h"
-#include "luax_vm.h"
-
-namespace Luax
-{
-
-#if LUAX_ENABLE_PLAIN_CLASS
-
- int LuaxPlainClass::registry(lua_State* L)
- {
- LUAX_STATE(L);
-
- // params:
- // 1: class name
-
- cc8* type = state.GetValue<cc8*>(1, "");
-
- lua_newtable(L); // class table
-
- // GetClassName()
- lua_pushstring(L, type);
- lua_pushcclosure(L, luax_c_getupvalue, 1);
- lua_setfield(L, -2, "GetClassName");
-
- // GetClass()
- lua_pushvalue(L, -1); // class table
- lua_pushcclosure(L, luax_c_getupvalue, 1);
- lua_setfield(L, -2, "GetClass");
-
- // TypeOf()
- lua_pushcfunction(L, _TypeOf);
- lua_setfield(L, -2, "TypeOf");
-
- // New()
- lua_pushvalue(L, -1); // class table
- lua_pushcclosure(L, _New, 1);
- lua_setfield(L, -2, "New");
-
- // Extend()
- lua_pushvalue(L, -1); // class table
- lua_pushcclosure(L, _Extend, 1);
- lua_setfield(L, -2, "Extend");
-
- lua_pushvalue(L, -1); // class table
- lua_setfield(L, -2, "__index");
-
- lua_pushstring(L, type);
- lua_pushcclosure(L, __tostring, 1);
- lua_setfield(L, -2, "__tostring");
-
- return 1;
- }
-
- int LuaxPlainClass::__tostring(lua_State* L)
- {
- // upvalues:
- // 1: class name
-
- // params:
- // 1: instance
-
- if (!lua_istable(L, 1))
- {
- return luaL_typerror(L, 1, lua_typename(L, LUA_TTABLE));
- }
-
- cc8* type = lua_tostring(L, lua_upvalueindex(1));
-
- lua_pushfstring(L, "%s: %p", type, lua_topointer(L, 1));
-
- return 1;
- }
-
- ///
- /// New函数接受n个参数,并尝试获取__init,将参数传给__init初始化实例。
- ///
- int LuaxPlainClass::_New(lua_State* L)
- {
- LUAX_STATE(L);
-
- // upvalues:
- // 1: class table
-
- // params:
- // n: params
- int n = lua_gettop(L);
-
- int classTable = lua_upvalueindex(1);
-
- lua_newtable(L); // instance table
-
- // instance 的 metatable 设置为 class
- lua_pushvalue(L, classTable);
- lua_setmetatable(L, -2);
-
- // 找到构造函数,会触发metatable.__index,根据继承链向上找。
- lua_getfield(L, classTable, "__init");
- if (state.IsType(-1, LUA_TFUNCTION))
- {
- // stack:
- // -1: __init()
- // -2: instance
- // -3~-n-2: params
-
- lua_insert(L, -2 - n);
- // stack:
- // -1: instance
- // -2~-n-1: params
- // -n-2: __init()
-
- lua_pushvalue(L, -1);
- // stack:
- // -1: instance
- // -2: instance
- // -3~-n-2: params
- // -n-3: __init
-
- lua_insert(L, -3 - n);
- // stack:
- // -1: instance
- // -2~-n-1: params
- // -n-2: __init()
- // -n-3: instance
-
- lua_insert(L, -1 - n);
- // stack:
- // -1~-n: params
- // -n-1: instance
- // -n-2: __init()
- // -n-3: instance
-
- lua_pcall(L, n + 1, 0, 0);
- }
- else
- {
- state.Pop();
- }
-
- return 1;
- }
-
- int LuaxPlainClass::_Extend(lua_State* L)
- {
- LUAX_STATE(L);
-
- // upvalues:
- // 1: base class
-
- // params:
- // 1: class name
-
- cc8* type = state.GetValue<cc8*>(1, "");
-
- int baseClass = lua_upvalueindex(1);
-
- lua_newtable(L); // class table
-
- // GetClassName()
- lua_pushstring(L, type);
- lua_pushcclosure(L, luax_c_getupvalue, 1);
- lua_setfield(L, -2, "GetClassName");
-
- // GetClass()
- lua_pushvalue(L, -1); // class table
- lua_pushcclosure(L, luax_c_getupvalue, 1);
- lua_setfield(L, -2, "GetClass");
-
- // New()
- lua_pushvalue(L, -1); // class table
- lua_pushcclosure(L, _New, 1);
- lua_setfield(L, -2, "New");
-
- // Extend()
- lua_pushvalue(L, -1); // class table
- lua_pushcclosure(L, _Extend, 1);
- lua_setfield(L, -2, "Extend");
-
- // .__base 用来索引到基类
- lua_pushvalue(L, baseClass); // base class
- lua_setfield(L, -2, "__base");
-
- lua_pushvalue(L, -1); // class table
- lua_setfield(L, -2, "__index");
-
- lua_pushstring(L, type);
- lua_pushcclosure(L, __tostring, 1);
- lua_setfield(L, -2, "__tostring");
-
- // class的metatable设置为baseClass
- lua_pushvalue(L, baseClass);
- lua_setmetatable(L, -2);
-
- return 1;
- }
-
- int LuaxPlainClass::_TypeOf(lua_State* L)
- {
- // params:
- // 1: lua instance
- // 2: type string
-
- LUAX_STATE(L);
-
- cc8* type = state.GetValue<cc8*>(2, "");
-
- if (!lua_istable(L, 1))
- {
- return luaL_typerror(L, 1, "Object");
- }
-
- lua_pushvalue(L, 1); // lua instance
-
- while (lua_getmetatable(L, -1))
- {
- lua_getfield(L, -1, "GetClassName");
- if (lua_isfunction(L, -1))
- {
- state.Call(0, 1);
- cc8* name = state.GetValue<cc8*>(-1, "");
- if (strcmp(name, type) == 0)
- {
- lua_pushboolean(L, true);
- return 1;
- }
- else
- {
- state.Pop(); // name
- }
- }
- else
- {
- state.Pop();
- }
- }
-
- lua_pushboolean(L, false);
- return 1;
- }
-
-#endif /*LUAX_ENABLE_PLAIN_CLASS*/
-
-} \ No newline at end of file
diff --git a/Runtime/Scripting/luax_class.hpp b/Runtime/Scripting/luax_class.hpp
deleted file mode 100644
index 12eb268..0000000
--- a/Runtime/Scripting/luax_class.hpp
+++ /dev/null
@@ -1,207 +0,0 @@
-#ifndef __LUAX_CLASS_H__
-#define __LUAX_CLASS_H__
-
-#include "luax_config.h"
-
-#if LUAX_PROFILER
-#include <unordered_set>
-#endif
-
-#include <vector>
-
-#include "luax_ref.h"
-#include "luax_memberref.h"
-#include "luax_cfunctions.h"
-#include "luax_watchdog.h"
-#include "luax_utility.h"
-
-namespace Luax
-{
-
- class LuaxVM;
-
- ///
- /// 虚基类,为了实现多态。需要访问下面这些接口的外部基类需要虚继承此类,之后再派生链中就会
- /// 调用对应实体的方法。注意继承此类时不能实现下面的方法,实现在LuaxNativeClass中,实现会
- /// 导致二义性。
- ///
- /// 依据Effective C++条款40,如果在必须使用virtual base基类情况下,应该尽可能避免向其中放
- /// 置数据成员,规避数据成员初始化造成的一些隐性问题。依据这一点,vpb基类更加接近C#和Java中
- /// 的Interface。所以,在这里把类用I开头标识这是一个接口。
- ///
- class LuaxObject
- {
- public:
- LuaxObject() {};
- virtual ~LuaxObject() {};
-
- ///
- /// 成员引用管理,在实例的ref table里。设置、取、清除。
- ///
- virtual bool PushLuaxMemberRef(LuaxState& state, int refID) = 0;
- virtual bool PushLuaxUserdata(LuaxState& state) = 0;
- virtual bool PushLuaxMemberTable(LuaxState& state) = 0;
- virtual bool PushLuaxRefTable(LuaxState& state) = 0;
-
- ///
- /// 被LuaxNativeClass实现。保持和释放native资源。
- ///
- virtual void Retain() = 0;
- virtual void Release() = 0;
-
- };
-
- // TODO: 将公共部分提取出来,不要重复生成代码
- //class LuaxNativeClassBase
- //{
- //}
-
- ///
- /// 需要暴露给lua的native class需要继承此类。通过lua管理的实例要确保引用计数的正确性,在多个线程中需要确
- /// 定不会误释放。
- ///
- template<class TYPE, class BASE = LuaxObject>
- class LuaxNativeClass : public BASE
- {
- public:
-
- ///
- /// 将userdata作为key,在ref table里对userdata添加一个引用,以维持userdata的生命周期。
- /// 相比较member ref,这个用在实体会被多次被不同其他实体引用的情况,并频繁销毁这些实体,
- /// 避免lua频繁的调用gc检测。
- ///
- template<class DATATYPE> void LuaxRetain(LuaxState& state, DATATYPE* userdata);
-
- ///
- /// 对userdata减少一个引用在ref table里,以尝试回收userdata。
- ///
- template<class DATATYPE> void LuaxRelease(LuaxState& state, DATATYPE* userdata);
-
- ///
- /// 将userdata push到栈顶,如果没有初始化mUserdata,初始化设置好元表并把初始化好的
- /// userdata留在栈顶。并添加一个引用。这是一个将native对象所有权移交给lua控制的方法。
- ///
- bool PushLuaxMemberRef(LuaxState& state, int refID) override;
- bool PushLuaxUserdata(LuaxState& state) override;
- bool PushLuaxMemberTable(LuaxState& state) override;
- bool PushLuaxRefTable(LuaxState& state) override;
-
- ///
- /// Watch dog 添加一个native引用。luaVM引用不会提供外部接口。继承此类的派生类不能直接使用
- /// delete方法,应该使用Release释放。一般情况下这个操作由虚拟机__gc进行,但是允许用户
- /// 程序在native中隔绝虚拟机情况下释放,这种情况下要使用Release。
- ///
- /// 这两个函数是native接口。
- ///
- void Retain() override final;
- void Release() override final;
-
-#if LUAX_PROFILER
- // 对堆上创建的实例进行delete保险检查
- static void operator delete(void* pdead, size_t size);
-#endif
-
- protected:
-
- LuaxNativeClass();
- virtual ~LuaxNativeClass();
-
- ///
- /// 成员引用管理,在实例的ref table里。设置、取、清除
- ///
- void SetLuaxMemberRef(LuaxState& state, LuaxMemberRef& memRef, int idx);
- bool PushLuaxMemberRef(LuaxState& state, LuaxMemberRef& memRef);
- void ClearLuaxMemberRef(LuaxState& state, LuaxMemberRef& memRef);
-
- private:
-
- friend class LuaxState;
-
- static void RegisterLuaxClassShared(LuaxState& state);
- static void RegisterLuaxFactoryClass(LuaxState& state);
- static void RegisterLuaxSingletonClass(LuaxState& state);
-
- static void SetLuaxClassTableRef(LuaxState& state, int idx);
- static void PushLuaxClassTable(LuaxState& state);
-
- ///
- /// 创建userdata,绑定实例到state。
- ///
- void BindToLua(LuaxState& state);
-
- //------------------------------------------------------------------------------//
-
- // 公共内容
- static int __tostring (lua_State*);
- static int _GetClass (lua_State*);
- static int _GetClassName (lua_State*);
-
- // 工厂类相关
- static int __gc (lua_State*);
- static int _GetRefTable (lua_State*);
- static int _New (lua_State*);
-
-#if LUAX_ENABLE_NATIVE_EXTEND
- static int _ExtendFactory (lua_State*);
- static int _ExtendSingleton (lua_State*);
-#endif
-
- //--------------------------------------------------------------------------------//
-
- ///
- /// class table,工厂和单例都有。
- ///
- static LuaxStrongRef mClassTable;
-
- ///
- /// 如果类是单例,这个用来保存singleton的引用关系,以保证不会被回收类似普通类的ref table。
- /// 单例的成员是全生命周期的,所以直接在_LUAX_STRONGREF_TABLE。单例对userdata进行
- /// LuaxRetain\LuaxRelease和member ref操作时和工厂实例不同,是存在下面这个ref table里
- /// 的,这个table在_LUAX_STRONGREF_TABLE里。
- ///
- static LuaxStrongRef mSingletonRefTable;
-
- ///
- /// 通过userdata可以拿到:
- /// 1: ref table
- /// 2: member table
- /// 3: class table
- ///
- LuaxWeakRef mUserdata;
-
- /// 通过后才能删除
- LuaxWatchDog mWatchDog;
-
-#if LUAX_PROFILER
- // 托管此对象的虚拟机
- std::unordered_set<LuaxVM*> mRefVMs;
- // 保险,此类的派生类不能在外部使用delete直接删除,而应该使用Release
- bool mSafer;
-#endif
-
- };
-
-#if LUAX_ENABLE_PLAIN_CLASS
- ///
- /// 纯lua类
- ///
- class LuaxPlainClass
- {
- public:
-
- ///
- /// 用来注册类的入口函数。可以通过registry(类名)注册类。
- ///
- static int registry(lua_State* L);
-
- LUAX_DECL_METHOD(__tostring);
- LUAX_DECL_METHOD(_Extend);
- LUAX_DECL_METHOD(_New);
- LUAX_DECL_METHOD(_TypeOf);
-
- };
-#endif
-
-}
-
-#endif \ No newline at end of file
diff --git a/Runtime/Scripting/luax_class.inc b/Runtime/Scripting/luax_class.inc
deleted file mode 100644
index 1d6a89f..0000000
--- a/Runtime/Scripting/luax_class.inc
+++ /dev/null
@@ -1,637 +0,0 @@
-namespace Luax
-{
-
- //--------------------------------------------------------------------------------//
-
- ///
- /// 对不同类型,通过调用GetLuaClassName获得类型名,如果是派生类,GetClassName会被覆盖,指向luax_c_getupvalue。
- ///
- template<class TYPE, class BASE>
- int LuaxNativeClass<TYPE, BASE>::_GetClassName(lua_State* L)
- {
- LUAX_SETUP(L, "*");
-
- cc8* type = TYPE::GetLuaxClassName();
- state.Push(type);
- return 1;
- }
-
- //--------------------------------------------------------------------------------//
-
- ///
- /// 注册工厂和单例共有的类成员
- ///
- template<class TYPE, class BASE>
- void LuaxNativeClass<TYPE, BASE>::RegisterLuaxClassShared(LuaxState& state)
- {
- luaL_Reg regTable[] = {
- { "GetClass", _GetClass },
- { "GetClassName", _GetClassName },
- { NULL, NULL }
- };
-
- state.RegisterMethods(regTable);
- }
-
- ///
- /// 工厂类的成员,注册在class table
- ///
- template<class TYPE, class BASE>
- void LuaxNativeClass<TYPE, BASE>::RegisterLuaxFactoryClass(LuaxState& state)
- {
- luaL_Reg regTable[] = {
- { "GetRefTable", _GetRefTable },
- { NULL, NULL }
- };
-
- state.RegisterMethods(regTable);
- }
-
- ///
- /// 单例类的成员,注册在class table
- ///
- template<class TYPE, class BASE>
- void LuaxNativeClass<TYPE, BASE>::RegisterLuaxSingletonClass(LuaxState& state)
- {
- luaL_Reg regTable[] = {
- { NULL, NULL }
- };
-
- state.RegisterMethods(regTable);
- }
-
- template<class TYPE, class BASE>
- void LuaxNativeClass<TYPE, BASE>::PushLuaxClassTable(LuaxState& state)
- {
- assert(mClassTable);
-
- mClassTable.PushRef(state);
- }
-
- template<class TYPE, class BASE>
- void LuaxNativeClass<TYPE, BASE>::SetLuaxClassTableRef(LuaxState& state, int idx)
- {
- mClassTable.SetRef(state, idx);
- }
-
- template<class TYPE, class BASE>
- LuaxNativeClass<TYPE, BASE>::LuaxNativeClass()
- : mWatchDog()
-#if LUAX_PROFILER
- , mSafer(false)
-#endif
- {
- }
-
- template<class TYPE, class BASE>
- LuaxNativeClass<TYPE, BASE>::~LuaxNativeClass()
- {
- }
-
-#if LUAX_PROFILER
- template<class TYPE, class BASE>
- void LuaxNativeClass<TYPE, BASE>::operator delete(void* pdead, size_t size)
- {
- if (pdead == nullptr)
- return;
- // 堆上创建的实例必须使用Release释放。
- TYPE* p = static_cast<TYPE*>(pdead);
- assert(p->mSafer);
- ::operator delete(pdead, size);
- }
-#endif
-
- template<class TYPE, class BASE>
- void LuaxNativeClass<TYPE, BASE>::Retain()
- {
- ++mWatchDog.mNativeRef;
- }
-
- template<class TYPE, class BASE>
- void LuaxNativeClass<TYPE, BASE>::Release()
- {
- if (mWatchDog.mNativeRef > 0)
- --mWatchDog.mNativeRef;
- if (mWatchDog)
- {
-#if LUAX_PROFILER
- mSafer = true;
-#endif
- delete this;
- }
- }
-
- template<class TYPE, class BASE>
- template<typename U>
- void LuaxNativeClass<TYPE, BASE>::LuaxRetain(LuaxState& state, U* userdata)
- {
- if (PushLuaxRefTable(state))
- {
- if (userdata->PushLuaxUserdata(state))
- {
- lua_pushvalue(state, -1); // copy the userdata
- lua_gettable(state, -3); // get the count (or nil)
- u32 count = state.GetValue<u32>(-1, 0); // get the count (or 0)
- lua_pop(state, 1); // pop the old count
- lua_pushnumber(state, count + 1); // push the new count
- lua_settable(state, -3); // save it in the table: reftable[userdata] = count
- }
- }
- }
-
- template<class TYPE, class BASE>
- template<typename U>
- void LuaxNativeClass<TYPE, BASE>::LuaxRelease(LuaxState& state, U* userdata)
- {
- if (PushLuaxRefTable(state))
- {
- if (userdata->PushLuaxUserdata(state))
- {
- lua_pushvalue(state, -1); // copy the userdata
- lua_gettable(state, -3); // get the count (or nil)
- u32 count = state.GetValue<u32>(-1, 0); // get the count (or 0)
- lua_pop(state, 1); // pop the old count
-
- // no such reference
- if (count == 0)
- {
- state.Pop(2); // userdata, reftable
- return; // nothing to do
- }
-
- if (count > 1) {
- lua_pushnumber(state, count - 1); // push the new count
- }
- else {
- lua_pushnil(state); // maybe cause gc
- }
- lua_settable(state, -3); // save it in the table
-
- state.Pop(1); // reftable
- return;
- }
- state.Pop(2); // nil, reftable
- return;
- }
- }
-
- template<class TYPE, class BASE>
- bool LuaxNativeClass<TYPE, BASE>::PushLuaxUserdata(LuaxState& state)
- {
- assert(!TYPE::IsLuaxClassSingleton());
- if (!mUserdata)
- {
- BindToLua(state);
- return true;
- }
- return mUserdata.PushRef(state);
- }
-
- template<class TYPE, class BASE>
- bool LuaxNativeClass<TYPE, BASE>::PushLuaxMemberTable(LuaxState& state)
- {
- int top = state.GetTop();
- if (this->PushLuaxUserdata(state))
- {
- if (lua_getmetatable(state, -1)) // ref table
- {
- lua_replace(state, -2);
- if (lua_getmetatable(state, -1)) // member table
- {
- lua_replace(state, -2);
- return true;
- }
- }
- }
- lua_settop(state, top);
- lua_pushnil(state);
- return false;
- }
-
- template<class TYPE, class BASE>
- bool LuaxNativeClass<TYPE, BASE>::PushLuaxRefTable(LuaxState& state)
- {
- // Singleton
- if (TYPE::IsLuaxClassSingleton())
- {
- if (!this->mSingletonRefTable) {
- lua_newtable(state);
- this->mSingletonRefTable.SetRef(state, -1); // strong ref to member table won't be garbage collected
- }
- else {
- this->mSingletonRefTable.PushRef(state);
- }
- return true;
- }
- // Factory
- else
- {
- if (this->PushLuaxUserdata(state))
- {
- if (lua_getmetatable(state, -1))
- {
- lua_replace(state, -2);
- return true;
- }
- }
- }
- return false;
- }
-
- ///
- /// 创建userdata,并以此添加ref table,member table和class table。
- /// ref table 是kv强引用table,保存对其他userdata的引用计数(通过userdata作为key,
- /// 计数为value),以及成员引用
- /// member table 保存lua创建的实例的成员
- /// class table 所有本类型的实例共有的函数表
- ///
- /// BindToLua只会在第一次注册给Lua虚拟机时调用。
- ///
- template<class TYPE, class BASE>
- void LuaxNativeClass<TYPE, BASE>::BindToLua(LuaxState& state)
- {
- // 单例不能绑定userdata
- assert(!TYPE::IsLuaxClassSingleton());
- assert(!mUserdata);
-
- ///
- /// 创建userdata并留在栈顶,注意地址要转换为TYPE*,直接用this可能会导致多重继承的类丧失多态。
- /// 如果直接传this进去,在多重继承情况下,是拿不到另一头的虚函数表的。所以这里需要将this
- /// 转换为整个对象的低地址,这样可以拿到另一个基类的虚函数表,通过另一个基类实现多态。
- ///
- TYPE* p = static_cast<TYPE*>(this);
- state.PushPtrUserdata(p);
-
- lua_newtable(state); // ref table,无法在lua处访问,用来管理C对象的生命周期
- lua_newtable(state); // member table,lua中创建的对象成员都保存在这里
- PushLuaxClassTable(state); // class table
-
- // stack:
- // -1: class table
- // -2: member table
- // -3: ref table
- // -4: userdata
-
- int top = state.GetTop();
- int memberTable = top - 1;
- int refTable = top - 2;
-
- // ref table 注册 __tostring 和 __gc
- lua_pushcfunction(state, __tostring);
- lua_setfield(state, refTable, "__tostring");
-
- lua_pushcfunction(state, __gc);
- lua_setfield(state, refTable, "__gc");
-
- // ref table 的 __index 和 __newindex 设为 member table
- lua_pushvalue(state, memberTable);
- lua_setfield(state, refTable, "__index");
-
- lua_pushvalue(state, memberTable);
- lua_setfield(state, refTable, "__newindex");
-
- // 设置元表
- lua_setmetatable(state, -2); // class is meta of member
- lua_setmetatable(state, -2); // member is meta of ref
- lua_setmetatable(state, -2); // ref is meta of userdata
-
- // 设置一个userdata的弱引用,方便通过PushLuaUserdata方法返回lua对象
- mUserdata.SetRef(state, -1);
- assert(mUserdata);
-
- // 增加一个虚拟机引用,在GC时-1
- ++mWatchDog.mVMRef;
-#if LUAX_PROFILER
- mRefVMs.insert(state.GetVM());
-#endif
- }
-
- ///
- /// 成员引用管理
- ///
- template<class TYPE, class BASE>
- void LuaxNativeClass<TYPE, BASE>::SetLuaxMemberRef(LuaxState& state, LuaxMemberRef& memRef, int idx)
- {
- ClearLuaxMemberRef(state, memRef);
- if (!lua_isnil(state, idx))
- {
- idx = state.AbsIndex(idx);
- if (PushLuaxRefTable(state))
- {
- lua_pushvalue(state, idx);
- memRef.refID = luaL_ref(state, -2);
- state.Pop(); // ref table
- }
- }
- }
-
- template<class TYPE, class BASE>
- bool LuaxNativeClass<TYPE, BASE>::PushLuaxMemberRef(LuaxState& state, LuaxMemberRef& memRef)
- {
- if (memRef)
- {
- if (PushLuaxRefTable(state))
- {
- lua_rawgeti(state, -1, memRef.refID);
- lua_replace(state, -2); // ref table
- if (lua_isnil(state, -1))
- goto failed;
- return true;
- }
- }
- lua_pushnil(state);
- failed:
- memRef.refID = LUA_NOREF;
- return false;
- }
-
- template<class TYPE, class BASE>
- bool LuaxNativeClass<TYPE, BASE>::PushLuaxMemberRef(LuaxState& state, int refID)
- {
- if (PushLuaxRefTable(state))
- {
- lua_rawgeti(state, -1, refID);
- lua_replace(state, -2); // ref table
- if (lua_isnil(state, -1))
- goto failed;
- return true;
- }
- lua_pushnil(state);
- failed:
- return false;
- }
-
- template<class TYPE, class BASE>
- void LuaxNativeClass<TYPE, BASE>::ClearLuaxMemberRef(LuaxState& state, LuaxMemberRef& memRef)
- {
- if (memRef)
- {
- if (PushLuaxRefTable(state))
- {
- luaL_unref(state, -1, memRef.refID);
- state.Pop(); // ref table
- }
- memRef.refID = LUA_NOREF;
- }
- }
-
- //--------------------------------------------------------------------------------//
-
- ///
- /// 释放工厂创建的实例
- ///
- template<class TYPE, class BASE>
- int LuaxNativeClass<TYPE, BASE>::__gc(lua_State* L)
- {
- LUAX_STATE(L);
-
- TYPE* self = state.GetUserdata<TYPE>(1);
- assert(self);
-
-#if LUAX_PROFILER
- std::cout << "Luax: GC<" << TYPE::GetLuaxClassName() << ">\n";
-#endif
-
- if(self->mWatchDog.mVMRef > 0)
- --self->mWatchDog.mVMRef;
-
- self->Release();
-
- return 0;
- }
-
- ///
- /// 输出格式如下:
- /// 地址 类名
- ///
- template<class TYPE, class BASE>
- int LuaxNativeClass<TYPE, BASE>::__tostring(lua_State* L)
- {
- // params:
- // 1: userdata
-
- LUAX_STATE(L);
- TYPE* self = state.GetUserdata<TYPE>(1);
- if (self)
- {
- cc8* classname = "";
- lua_getfield(state, 1, "GetClassName");
- if (state.IsType(-1, LUA_TFUNCTION))
- {
- lua_pushvalue(L, 1); // userdata
- state.Call(1, 1); // 派生类的GetClassName函数
- classname = state.GetValue<cc8*>(-1, "");
- }
- else
- {
- classname = TYPE::GetLuaxClassName();
- }
- lua_pushfstring(L, "%s: %p", classname, self);
- return 1;
- }
- return 0;
- }
-
-#if LUAX_ENABLE_NATIVE_EXTEND
- ///
- /// 派生出子类,在lua里对派生类的成员和行为进行重新设计,但是保证了userdata的统一。Native class的派生提供__init支持,在
- /// native实体创建后可以使用__init进行初始化,派生类拥有和基类一样的New参数列表,且native对象是一样的类型。
- ///
- template<class TYPE, class BASE>
- int LuaxNativeClass<TYPE, BASE>::_ExtendFactory(lua_State* L)
- {
- // upvalues:
- // 1: base class
-
- // params:
- // 1: class name
-
- int baseClass = lua_upvalueindex(1);
-
- lua_newtable(L); // class table
-
- int inheritClass = lua_gettop(L);
-
- // .GetClassName()
- cc8* type = lua_tostring(L, 1);
- lua_pushstring(L, type);
- lua_pushcclosure(L, luax_c_getupvalue, 1);
- lua_setfield(L, -2, "GetClassName");
-
- // .GetClass()
- lua_pushvalue(L, inheritClass);
- lua_pushcclosure(L, luax_c_getupvalue, 1);
- lua_setfield(L, -2, "GetClass");
-
- // .Extend()
- lua_pushvalue(L, inheritClass);
- lua_pushcclosure(L, _ExtendFactory, 1);
- lua_setfield(L, -2, "Extend");
-
- // .New()
- lua_pushvalue(L, inheritClass);
- lua_getfield(L, baseClass, "New");
- lua_pushcclosure(L, _New, 2);
- lua_setfield(L, -2, "New");
-
- // __base = baseClass
- lua_pushvalue(L, baseClass);
- lua_setfield(L, -2, "__base");
-
- // __index = inheritClass
- lua_pushvalue(L, inheritClass);
- lua_setfield(L, -2, "__index");
-
- // metatable is baseClass
- lua_pushvalue(L, baseClass);
- lua_setmetatable(L, inheritClass);
-
- return 1;
- }
-
- template<class TYPE, class BASE>
- int LuaxNativeClass<TYPE, BASE>::_ExtendSingleton(lua_State* L)
- {
- // upvalues:
- // 1: base class
-
- // params:
- // 1: class name
-
- int baseClass = lua_upvalueindex(1);
-
- lua_newtable(L); // class name
-
- int inheritClass = lua_gettop(L);
-
- // .GetClassName()
- cc8* type = lua_tostring(L, 1);
- lua_pushstring(L, type);
- lua_pushcclosure(L, luax_c_getupvalue, 1);
- lua_setfield(L, -2, "GetClassName");
-
- // .GetClass()
- lua_pushvalue(L, inheritClass);
- lua_pushcclosure(L, luax_c_getupvalue, 1);
- lua_setfield(L, -2, "GetClass");
-
- // .Extend()
- lua_pushvalue(L, inheritClass);
- lua_pushcclosure(L, _ExtendFactory, 1);
- lua_setfield(L, -2, "Extend");
-
- // __base = baseClass
- lua_pushvalue(L, baseClass);
- lua_setfield(L, -2, "__base");
-
- // __index = inheritClass
- lua_pushvalue(L, inheritClass);
- lua_setfield(L, -2, "__index");
-
- // metatable is baseClass
- lua_pushvalue(L, baseClass);
- lua_setmetatable(L, inheritClass);
-
- return 1;
- }
-#endif /*LUAX_ENABLE_NATIVE_EXTEND*/
-
- template<class TYPE, class BASE>
- int LuaxNativeClass<TYPE, BASE>::_GetClass(lua_State* L)
- {
- LUAX_STATE(L);
- if (!mClassTable)
- lua_pushnil(L);
- else
- mClassTable.PushRef(state);
- return 1;
- }
-
- template<class TYPE, class BASE>
- int LuaxNativeClass<TYPE, BASE>::_GetRefTable(lua_State* L)
- {
- LUAX_STATE(L);
- TYPE* self = state.GetUserdata<TYPE>(1);
- bool success = self->PushLuaxRefTable(state);
- if (!success)
- lua_pushnil(L);
- return 1;
- }
-
- template<class TYPE, class BASE>
- int LuaxNativeClass<TYPE, BASE>::_New(lua_State* L)
- {
- LUAX_STATE(L);
-
- // upvalues:
- // 1: class table
- // 2: original New()
-
- // stack:
- // -1~-n: args
-
- int n = lua_gettop(L); // n args
-
- lua_pushvalue(L, lua_upvalueindex(2));
- if (state.IsType(-1, LUA_TFUNCTION))
- {
- // stack:
- // -1: New
- // -2~-1-n: args
-
- state.PushValues(-1 - n, n);
-
- // stack:
- // -1~-n: args
- // -n-1: New
- // -n-2~-1-2n: args
-
- state.Call(n, 1);
-
- // stack:
- // -1: userdata
- // -2~-1-n: args
-
- // reset member table's metatable to class table
- if (state.IsType(-1, LUA_TUSERDATA))
- {
- if (lua_getmetatable(L, -1)) // ref table
- {
- if (lua_getmetatable(L, -1)) // member table
- {
- lua_pushvalue(L, lua_upvalueindex(1)); // class table
- lua_setmetatable(L, -2);
- state.Pop(); // member table
- }
- state.Pop(); // ref table
- }
-
- // stack:
- // -1: userdata
- // -2~-1-n: args
-
- int args = state.AbsIndex(-1 - n);
-
- // 尝试调用__init函数
- lua_getfield(L, lua_upvalueindex(1), "__init");
-
- if (state.IsType(-1, LUA_TFUNCTION))
- {
- lua_pushvalue(L, -2); // userdata
- state.PushValues(args, n);
- state.Call(n + 1, 0);
- }
- else
- state.Pop();
-
- }
-
- return 1;
- }
- return 0;
- }
-
- template<class TYPE, class BASE> LuaxStrongRef LuaxNativeClass<TYPE, BASE>::mClassTable; // class table
- template<class TYPE, class BASE> LuaxStrongRef LuaxNativeClass<TYPE, BASE>::mSingletonRefTable; // 单例
-
-} \ No newline at end of file
diff --git a/Runtime/Scripting/luax_config.h b/Runtime/Scripting/luax_config.h
deleted file mode 100644
index 00a2f20..0000000
--- a/Runtime/Scripting/luax_config.h
+++ /dev/null
@@ -1,66 +0,0 @@
-#ifndef __LUAX_TYPE_H__
-#define __LUAX_TYPE_H__
-
-#include <iostream>
-
-extern "C" {
-#include "ThirdParty/lua51/lua.h"
-#include "ThirdParty/lua51/lualib.h"
-#include "ThirdParty/lua51/lauxlib.h"
-}
-
-#include <assert.h>
-
-namespace Luax
-{
-
- typedef unsigned int uint;
- typedef unsigned long uintptr;
- typedef long sintptr;
-
- typedef const char cc8;
-
- typedef unsigned char u8;
- typedef unsigned short u16;
- typedef unsigned int u32;
- typedef unsigned long long u64;
-
- typedef signed char s8;
- typedef signed short s16;
- typedef signed int s32;
- typedef signed long long s64;
-
-#ifdef _WIN32
- #define LUAX_FINAL final
- #define LUAX_LIBRARY_EXPORT __declspec(dllexport)
- #define LUAX_LIBRARY_IMPORT __declspec(dllimport)
- #define LUAX_FORCE_INLINE __forceinline
- #define LUAX_RESTRICT __restrict
- #define LUAX_ATTRIBUTE_USED
- #define LUAX_ABSTRACT
- #define LUAX_API LUAX_LIBRARY_EXPORT
-#else
- #define LUAX_FINAL final
- #define LUAX_LIBRARY_EXPORT __attribute__((visibility("default")))
- #define LUAX_LIBRARY_IMPORT
- #define LUAX_FORCE_INLINE __attribute__((always_inline)) inline
- #define LUAX_RESTRICT __restrict__
- #define LUAX_ATTRIBUTE_USED __attribute__((used))
- #define LUAX_ABSTRACT
- #define LUAX_API LUAX_LIBRARY_EXPORT
-#endif
-
-#define LUAX_ENABLE_NATIVE_EXTEND 0
-
-#define LUAX_ENABLE_PLAIN_CLASS 0
-#define LUAX_ENABLE_PLAIN_ENUM 0
-
-#define LUAX_PROFILER 1
-
-}
-
-#if LUAX_PROFILER
-#include <iostream>
-#endif
-
-#endif // __LUAX_TYPE_H__ \ No newline at end of file
diff --git a/Runtime/Scripting/luax_enum.cpp b/Runtime/Scripting/luax_enum.cpp
deleted file mode 100644
index ec73fce..0000000
--- a/Runtime/Scripting/luax_enum.cpp
+++ /dev/null
@@ -1,67 +0,0 @@
-#include "luax_enum.h"
-#include "luax_state.h"
-#include "luax_vm.h"
-
-namespace Luax
-{
-
- ///
- /// 只读metatable的__index
- ///
- int _rmt__index(lua_State* L)
- {
- // params:
- // 1: enum table
- // 2: key
-
- // upvalues:
- // 1: metatable
-
- int mt = lua_upvalueindex(1);
- lua_pushvalue(L, 2);
- lua_rawget(L, mt);
-
- return 1;
- }
-
- int _rmt__newindex(lua_State* L)
- {
- // upvalue:
- // 1: enum table name
-
- cc8* name = lua_tostring(L, lua_upvalueindex(1));
-
- return luaL_error(L, "Enum called \"%s\" is readonly.", name);
- }
-
- //--------------------------------------------------------------------------------//
-#if LUAX_ENABLE_PLAIN_ENUM
- int LuaxPlainEnum::registry(lua_State* L)
- {
- // params:
- // 1: enum name
- // 2: metatable
-
- cc8* name = luaL_checkstring(L, 1);
-
- if (!lua_istable(L, 2))
- {
- return luaL_error(L, "Create plain enum failed. Require table, but get %s", luaL_typename(L, 2));
- }
-
- lua_pushvalue(L, -1);
- lua_setfield(L, -2, "__index");
-
- lua_pushstring(L, name);
- lua_pushcclosure(L, _rmt__newindex, 1);
- lua_setfield(L, -2, "__newindex");
-
- lua_newtable(L); // enum table
-
- lua_pushvalue(L, -2); // metatable
- lua_setmetatable(L, -2);
-
- return 1;
- }
-#endif
-} \ No newline at end of file
diff --git a/Runtime/Scripting/luax_enum.h b/Runtime/Scripting/luax_enum.h
deleted file mode 100644
index 9afece2..0000000
--- a/Runtime/Scripting/luax_enum.h
+++ /dev/null
@@ -1,39 +0,0 @@
-#ifndef __LUAX_ENUM_H__
-#define __LUAX_ENUM_H__
-
-#include "luax_config.h"
-
-namespace Luax
-{
-
- ///
- /// 导出枚举,枚举是一类不可修改整型集合,枚举的值在
- ///
- struct LuaxEnum
- {
- cc8* name;
- int value;
- };
-
- extern int _rmt__index(lua_State* L);
-
- extern int _rmt__newindex(lua_State* L);
-
- //--------------------------------------------------------------------------------//
-
-#if LUAX_ENABLE_PLAIN_ENUM
- ///
- /// 纯lua的枚举,创建不可修改的table
- ///
- class LuaxPlainEnum
- {
- public:
-
- static int registry(lua_State* L);
-
- };
-#endif
-
-}
-
-#endif \ No newline at end of file
diff --git a/Runtime/Scripting/luax_globalstate.h b/Runtime/Scripting/luax_globalstate.h
deleted file mode 100644
index 91be51f..0000000
--- a/Runtime/Scripting/luax_globalstate.h
+++ /dev/null
@@ -1,7 +0,0 @@
-#ifndef __LUAX_GLOBAL_STATE_H__
-#define __LUAX_GLOBAL_STATE_H__
-
-// 索引到lua里的global_State
-typedef struct global_State global_State;
-
-#endif \ No newline at end of file
diff --git a/Runtime/Scripting/luax_internal.h b/Runtime/Scripting/luax_internal.h
deleted file mode 100644
index 056c967..0000000
--- a/Runtime/Scripting/luax_internal.h
+++ /dev/null
@@ -1,12 +0,0 @@
-#ifndef __LUAX_INTERNAL_H__
-#define __LUAX_INTERNAL_H__
-
-///
-/// 对lua源代码的深度使用
-///
-extern "C"
-{
-#include "ThirdParty/lua51/lstate.h"
-}
-
-#endif \ No newline at end of file
diff --git a/Runtime/Scripting/luax_memberref.cpp b/Runtime/Scripting/luax_memberref.cpp
deleted file mode 100644
index a8a09ba..0000000
--- a/Runtime/Scripting/luax_memberref.cpp
+++ /dev/null
@@ -1,16 +0,0 @@
-#include "luax_memberref.h"
-
-namespace Luax
-{
-
- LuaxMemberRef::LuaxMemberRef()
- : refID(LUA_NOREF)
- {
- }
-
- LuaxMemberRef::~LuaxMemberRef()
- {
-
- }
-
-} \ No newline at end of file
diff --git a/Runtime/Scripting/luax_memberref.h b/Runtime/Scripting/luax_memberref.h
deleted file mode 100644
index cda7946..0000000
--- a/Runtime/Scripting/luax_memberref.h
+++ /dev/null
@@ -1,27 +0,0 @@
-#ifndef __LUAX_MEMBER_REF_H__
-#define __LUAX_MEMBER_REF_H__
-
-#include "luax_config.h"
-
-namespace Luax
-{
-
- ///
- /// 实例的ref table保存的member ref。由luax class做具体的管理。实例的ref table是强引用,用来管理里面member的生命周期。
- /// 用来在lua和native之间进行数据沟通。
- ///
- class LuaxMemberRef
- {
- public:
- LuaxMemberRef();
- ~LuaxMemberRef();
-
- inline operator bool() { return refID != LUA_NOREF; };
-
- int refID;
-
- };
-
-}
-
-#endif \ No newline at end of file
diff --git a/Runtime/Scripting/luax_ref.cpp b/Runtime/Scripting/luax_ref.cpp
deleted file mode 100644
index d4be775..0000000
--- a/Runtime/Scripting/luax_ref.cpp
+++ /dev/null
@@ -1,72 +0,0 @@
-#include "luax_vm.h"
-#include "luax_ref.h"
-
-namespace Luax
-{
-
- LuaxRef::LuaxRef(int mode)
- : mRefID(LUA_NOREF)
- , mMode(mode)
- {
- }
-
- LuaxRef::~LuaxRef()
- {
- }
-
- LuaxRef::operator bool()
- {
- return (mRefID != LUA_NOREF);
- }
-
- bool LuaxRef::PushRef(LuaxState& state)
- {
- assert(mRefID != LUA_NOREF);
-
- LuaxVM* vm = state.GetVM();
- if (!vm) return false;
- if (mMode == STRONG_REF)
- {
- LuaxRefTable& table = vm->GetStrongRefTable();
- table.PushRef(state, mRefID);
- }
- else if (mMode == WEAK_REF)
- {
- LuaxRefTable& table = vm->GetWeakRefTable();
- table.PushRef(state, mRefID);
- }
- else
- {
- state.PushNil();
- return false;
- }
- return true;
- }
-
- void LuaxRef::SetRef(LuaxState& state, int idx)
- {
- LuaxVM* vm = state.GetVM();
- if (!vm) return;
- if (mMode == STRONG_REF)
- {
- LuaxRefTable& table = vm->GetStrongRefTable();
- mRefID = table.Ref(state, idx);
- }
- else if (mMode == WEAK_REF)
- {
- LuaxRefTable& table = vm->GetWeakRefTable();
- mRefID = table.Ref(state, idx);
- }
- }
-
- LuaxStrongRef::LuaxStrongRef()
- : LuaxRef(STRONG_REF)
- {
- }
-
- LuaxWeakRef::LuaxWeakRef()
- : LuaxRef(WEAK_REF)
- {
- }
-
-}
diff --git a/Runtime/Scripting/luax_ref.h b/Runtime/Scripting/luax_ref.h
deleted file mode 100644
index d0001f2..0000000
--- a/Runtime/Scripting/luax_ref.h
+++ /dev/null
@@ -1,62 +0,0 @@
-#ifndef __LUAX_REF_H__
-#define __LUAX_REF_H__
-
-#include "luax_config.h"
-#include "luax_state.h"
-
-namespace Luax
-{
-
- ///
- /// 引用,存在LUA_REGISTRYINDEX下面的两个表里
- ///
- class LuaxRef
- {
- public:
-
- enum RefMode
- {
- STRONG_REF,
- WEAK_REF
- };
-
- LuaxRef(int mode = STRONG_REF);
- virtual ~LuaxRef();
-
- operator bool();
-
- void SetRef(LuaxState& state, int idx);
- bool PushRef(LuaxState& state);
-
- int GetRefID();
-
- private:
-
- int mRefID; // luaL_ref
- int mMode; // strong or weak
-
- };
-
- ///
- /// 强引用,在LUA_REGISTRYINDEX["_LUAX_STRONGREF_TABLE"]里,保证lua object不会被回收。
- ///
- class LuaxStrongRef: public LuaxRef
- {
- public:
- LuaxStrongRef();
-
- };
-
- ///
- /// 弱引用,在LUA_REGISTRYINDEX["_LUAX_WEAKREF_TABLE"]里,不影响lua object的回收,只是作为一个方便取lua object的映射。
- ///
- class LuaxWeakRef : public LuaxRef
- {
- public:
- LuaxWeakRef();
-
- };
-
-}
-
-#endif \ No newline at end of file
diff --git a/Runtime/Scripting/luax_reftable.cpp b/Runtime/Scripting/luax_reftable.cpp
deleted file mode 100644
index 461e2d9..0000000
--- a/Runtime/Scripting/luax_reftable.cpp
+++ /dev/null
@@ -1,120 +0,0 @@
-#include "luax_reftable.h"
-#include "luax_state.h"
-
-namespace Luax
-{
-
- LuaxRefTable::LuaxRefTable()
- : mState(nullptr)
- {
- }
-
- LuaxRefTable::~LuaxRefTable()
- {
- }
-
- void LuaxRefTable::Init(LuaxState& state, cc8* name, cc8* mode)
- {
- assert(!mState);
- assert(name);
-
- mName = name;
- mMode = 0;
- for (int i = 0; mode && mode[i]; ++i)
- {
- if (mode[i] == 'k') mMode |= WEAK_KEY;
- else if (mode[i] == 'v') mMode |= WEAK_VALUE;
- }
- mState = state.GetHandle();
-
- state.GetField(LUA_REGISTRYINDEX, name); // register[mName]
- if (state.IsNil(-1))
- {
- state.Pop();
-
- lua_newtable(state); // ref table
- int ridx = state.AbsIndex(-1);
- lua_newtable(state); // metatable of ref table
- int idx = state.AbsIndex(-1);
-
- // __mode
- if (mode)
- {
- state.Push(mode);
- state.SetField(idx, "__mode");
- }
-
- state.Settop(idx);
- lua_setmetatable(state, ridx);
-
- state.Settop(ridx);
- state.SetField(LUA_REGISTRYINDEX, name);
- }
- else
- {
- state.Pop();
- }
- }
-
- bool LuaxRefTable::IsKeyWeak()
- {
- assert(mState);
-
- return mMode & WEAK_KEY;
- }
-
- bool LuaxRefTable::IsValueWeak()
- {
- assert(mState);
-
- return mMode & WEAK_VALUE;
- }
-
- int LuaxRefTable::Ref(LuaxState& state, int idx)
- {
- assert(mState);
-
- idx = state.AbsIndex(idx);
- state.GetField(LUA_REGISTRYINDEX, mName); // ref table
- lua_pushvalue(state, idx); // stuff
- int refID = luaL_ref(state, -2);
- assert(refID != LUA_NOREF);
- state.Pop();
- return refID;
- }
-
- void LuaxRefTable::Unref(LuaxState& state, int refID)
- {
- assert(mState);
-
- state.GetField(LUA_REGISTRYINDEX, mName); // ref table
- luaL_unref(state, -1, refID);
- state.Pop();
- return;
- }
-
- void LuaxRefTable::PushRefTable(LuaxState& state)
- {
- assert(mState);
-
- lua_getfield(state, LUA_REGISTRYINDEX, mName);
- }
-
- void LuaxRefTable::PushRef(LuaxState& state, int refID)
- {
- assert(mState);
-
- lua_getfield(state, LUA_REGISTRYINDEX, mName);
- lua_rawgeti(state, -1, refID);
- lua_replace(state, -2);
- }
-
- void LuaxRefTable::Clear(LuaxState& state)
- {
- assert(mState);
-
- lua_newtable(state);
- state.SetField(LUA_REGISTRYINDEX, mName);
- }
-
-} \ No newline at end of file
diff --git a/Runtime/Scripting/luax_reftable.h b/Runtime/Scripting/luax_reftable.h
deleted file mode 100644
index 58e4b9c..0000000
--- a/Runtime/Scripting/luax_reftable.h
+++ /dev/null
@@ -1,67 +0,0 @@
-#ifndef __LUAX_REFTABLE_H__
-#define __LUAX_REFTABLE_H__
-
-#include "luax_config.h"
-
-namespace Luax
-{
-
- class LuaxState;
-
- ///
- /// ref table 管理,对strong ref table和weak ref table两个table的代理。
- ///
- class LuaxRefTable
- {
- public:
-
- enum
- {
- WEAK_KEY = 1,
- WEAK_VALUE = 1 << 1
- };
-
- LuaxRefTable();
- ~LuaxRefTable();
-
- inline operator bool() { return mState; };
-
- void Init(LuaxState& state, cc8* name, cc8* mode = nullptr);
-
- bool IsKeyWeak();
- bool IsValueWeak();
-
- ///
- /// 对stack[idx]的实体在此ref table中增加一个引用,并返回refID
- ///
- int Ref(LuaxState& state, int idx);
- void Unref(LuaxState& state, int refID);
-
- ///
- /// 将此 ref table 放在栈顶
- ///
- void PushRefTable(LuaxState& state);
-
- ///
- /// 将 reftable[refID] 放在栈顶
- ///
- void PushRef(LuaxState& state, int refID);
-
- ///
- /// 清空 ref table,表还留在LUA_REGISTRYINDEX[mName]
- ///
- void Clear(LuaxState& state);
-
- private:
-
- friend class LuaxState;
-
- lua_State* mState; // 用来做一些确认工作
- cc8* mName; // ref table的名称
- int mMode; // ref table的类型
-
- };
-
-}
-
-#endif \ No newline at end of file
diff --git a/Runtime/Scripting/luax_state.cpp b/Runtime/Scripting/luax_state.cpp
deleted file mode 100644
index a2610b4..0000000
--- a/Runtime/Scripting/luax_state.cpp
+++ /dev/null
@@ -1,857 +0,0 @@
-#include "luax_enum.h"
-#include "luax_state.h"
-#include "luax_vm.h"
-#include "luax_class.hpp"
-#include "luax_internal.h"
-
-namespace Luax
-{
-
- LuaxState::LuaxState(lua_State* state)
- : mState(state)
- {
- assert(state);
- }
-
- LuaxState::LuaxState(const LuaxState& state)
- : mState(state.mState)
- {
- assert(state.mState);
- }
-
- LuaxState::~LuaxState()
- {
- }
-
- void LuaxState::OpenLibs()
- {
- luaL_openlibs(mState);
- }
-
- global_State* LuaxState::GetGlobalState()
- {
- return G(mState);
- }
-
- LuaxVM* LuaxState::GetVM()
- {
- return LuaxVM::TryGetVM(G(mState));
- }
-
- void LuaxState::PushGlobalNamespace()
- {
- int top = GetTop();
-
- lua_newtable(mState); // pseudo namespace table
- int pnt = GetTop();
-
- lua_newtable(mState); // metatable
- int mt = GetTop();
-
- // __index = _G
- // __newindex = _G
- lua_pushvalue(mState, LUA_GLOBALSINDEX);
- lua_pushvalue(mState, LUA_GLOBALSINDEX);
- lua_setfield(mState, mt, "__index");
- lua_setfield(mState, mt, "__newindex");
-
- lua_setmetatable(mState, pnt);
-
- // stack:
- // -1 pseudo global namespace
- }
-
- void LuaxState::PushNamespace(cc8* name)
- {
- assert(IsNamespace(-1));
-
- int top = GetTop();
-
- lua_getfield(mState, -1, name);
- if (lua_isnil(mState, -1))
- {
- lua_pop(mState, 1);
-
- lua_newtable(mState);
- lua_pushvalue(mState, -1);
- lua_setfield(mState, top, name);
- }
-
- // stack:
- // -1 namespace
- }
-
- void LuaxState::PopNamespace()
- {
- assert(lua_istable(mState, -1));
- lua_pop(mState, 1);
- }
-
- bool LuaxState::IsNamespace(int idx)
- {
- return lua_istable(mState, idx);
- }
-
- void LuaxState::DoString(const std::string& code)
- {
- luaL_dostring(mState, code.c_str());
- }
-
- int LuaxState::AbsIndex(int idx)
- {
-/*
-#define abs_index(mState, i) ((i) > 0 || (i) <= LUA_REGISTRYINDEX ? (i) : \
- lua_gettop(mState) + (i) + 1)
-*/
- if (idx < 0) {
- //return lua_gettop(mState) + idx + 1;
- return ((idx) > 0 || (idx) <= LUA_REGISTRYINDEX ? (idx) : \
- lua_gettop(mState) + (idx)+1);
- }
- return idx;
- }
-
- void LuaxState::Call(int nArgs, int nResults)
- {
- lua_pcall(mState, nArgs, nResults, 0);
- }
-
- void LuaxState::PushNil()
- {
- lua_pushnil(mState);
- }
-
- void LuaxState::Push(bool value)
- {
- lua_pushboolean(mState, value ? 1 : 0);
- }
-
- void LuaxState::Push(cc8* value)
- {
- lua_pushstring(mState, value);
- }
-
- void LuaxState::Push(double value)
- {
- lua_pushnumber(mState, value);
- }
-
- void LuaxState::Push(float value)
- {
- lua_pushnumber(mState, value);
- }
-
- void LuaxState::Push(int value)
- {
- lua_pushnumber(mState, value);
- }
-
- void LuaxState::Push(u16 value)
- {
- lua_pushnumber(mState, value);
- }
-
- void LuaxState::Push(u32 value)
- {
- lua_pushnumber(mState, value);
- }
-
- void LuaxState::Push(u64 value)
- {
- lua_pushnumber(mState, (double)value);
- }
-
- void LuaxState::Push(s64 value)
- {
- lua_pushinteger(mState, value);
- }
-
- void LuaxState::Push(uintptr value)
- {
- lua_pushlightuserdata(mState, (void*)value);
- }
-
- void LuaxState::Push(lua_CFunction value)
- {
- lua_pushcfunction(mState, value);
- }
-
- void LuaxState::Push(void* data, size_t size)
- {
- lua_pushlstring(mState, (cc8*)data, size);
- }
-
- void LuaxState::Push(const void* value)
- {
- lua_pushlightuserdata(mState, (void*)value);
- }
-
- void LuaxState::Push(std::string value)
- {
- Push(value.c_str());
- }
-
- void LuaxState::PushValues(int idx, int n)
- {
- idx = AbsIndex(idx);
- for (int i = idx; i < idx + n; ++i)
- lua_pushvalue(mState, i);
- }
-
- void LuaxState::Pop(int n /* = 1 */)
- {
- lua_pop(mState, n);
- }
-
- bool LuaxState::IsNil(int idx)
- {
- return lua_isnil(mState, idx);
- }
-
- bool LuaxState::IsNilOrNone(int idx)
- {
- int t = lua_type(mState, idx);
- return ((t == LUA_TNONE) || (t == LUA_TNIL));
- }
-
- bool LuaxState::IsTableOrUserdata(int idx)
- {
- int check = lua_type(mState, idx);
- return ((check == LUA_TTABLE) || (check == LUA_TUSERDATA));
- }
-
- bool LuaxState::IsTrueOrNotNil(int idx)
- {
- if (lua_isboolean(mState, idx)) {
- return lua_toboolean(mState, idx) ? true : false;
- }
- return !lua_isnil(mState, idx);
- }
-
- bool LuaxState::IsType(int idx, int type)
- {
- return (lua_type(mState, idx) == type);
- }
-
- bool LuaxState::IsType(int idx, cc8* name, int type)
- {
- return this->HasField(idx, name, type);
- }
-
- bool LuaxState::IsValid()
- {
- return (mState != 0);
- }
-
- void LuaxState::Settop(int idx)
- {
- lua_settop(mState, idx);
- }
-
- int LuaxState::GetTop()
- {
- return lua_gettop(mState);
- }
-
- bool LuaxState::HasField(int idx, cc8* name) {
-
- lua_getfield(mState, idx, name);
- bool hasField = (lua_isnil(mState, -1) == false);
- lua_pop(mState, 1);
-
- return hasField;
- }
-
- bool LuaxState::HasField(int idx, int key) {
-
- this->GetField(idx, key);
- bool hasField = (lua_isnil(mState, -1) == false);
- lua_pop(mState, 1);
-
- return hasField;
- }
-
- bool LuaxState::HasField(int idx, cc8* name, int type) {
-
- lua_getfield(mState, idx, name);
- bool hasField = (lua_type(mState, -1) == type);
- lua_pop(mState, 1);
-
- return hasField;
- }
-
- bool LuaxState::HasField(int idx, int key, int type) {
-
- this->GetField(idx, key);
- bool hasField = (lua_type(mState, -1) == type);
- lua_pop(mState, 1);
-
- return hasField;
- }
-
- bool LuaxState::HasKeys(int idx) {
-
- idx = this->AbsIndex(idx);
-
- lua_pushnil(mState); /* first key */
- if (lua_next(mState, idx) != 0) {
- lua_pop(mState, 2);
- return true;
- }
- return false;
- }
-
- void LuaxState::GetField(int idx, cc8* name)
- {
- lua_getfield(mState, idx, name);
- }
-
- void LuaxState::GetField(int idx, int key)
- {
- idx = this->AbsIndex(idx);
-
- lua_pushinteger(mState, key);
- lua_gettable(mState, idx);
- }
-
- std::string LuaxState::GetField(int idx, cc8* key, cc8* default_value)
- {
- std::string str;
- if (this->GetFieldWithType(idx, key, LUA_TSTRING)) {
- str = lua_tostring(mState, -1);
- lua_pop(mState, 1);
- }
- else {
- str = default_value;
- }
- return str;
- }
-
- std::string LuaxState::GetField(int idx, int key, cc8* default_value)
- {
- std::string str;
- if (this->GetFieldWithType(idx, key, LUA_TSTRING)) {
- str = lua_tostring(mState, -1);
- lua_pop(mState, 1);
- }
- else {
- str = default_value;
- }
- return str;
- }
-
- std::string LuaxState::GetField(int idx, cc8* key, const std::string& value)
- {
- std::string str;
- if (this->GetFieldWithType(idx, key, LUA_TSTRING)) {
- str = lua_tostring(mState, -1);
- lua_pop(mState, 1);
- }
- else {
- str = value;
- }
- return str;
- }
-
- std::string LuaxState::GetField(int idx, int key, const std::string& value)
- {
- std::string str;
- if (this->GetFieldWithType(idx, key, LUA_TSTRING)) {
- str = lua_tostring(mState, -1);
- lua_pop(mState, 1);
- }
- else {
- str = value;
- }
- return str;
- }
-
- bool LuaxState::GetFieldWithType(int idx, cc8* name, int type)
- {
- lua_getfield(mState, idx, name);
- if (lua_type(mState, -1) != type) {
- lua_pop(mState, 1);
- return false;
- }
- return true;
- }
-
- bool LuaxState::GetFieldWithType(int idx, int key, int type)
- {
- this->GetField(idx, key);
- if (lua_type(mState, -1) != type) {
- lua_pop(mState, 1);
- return false;
- }
- return true;
- }
-
- void LuaxState::SetField(int idx, cc8* key)
- {
- if (IsTableOrUserdata(idx))
- {
- idx = AbsIndex(idx);
- lua_setfield(mState, idx, key);
- }
- }
-
- cc8* LuaxState::GetLuaTypeName(int type)
- {
- switch (type) {
- case LUA_TNONE: return "none";
- case LUA_TNIL: return "nil";
- case LUA_TBOOLEAN: return "boolean";
- case LUA_TLIGHTUSERDATA: return "lightuserdata";
- case LUA_TNUMBER: return "number";
- case LUA_TSTRING: return "string";
- case LUA_TTABLE: return "table";
- case LUA_TFUNCTION: return "function";
- case LUA_TUSERDATA: return "userdata";
- case LUA_TTHREAD: return "thread";
- }
- return "unknown";
- }
-
-
- bool LuaxState::GetSubfieldWithType(int idx, cc8* format, int type, ...)
- {
- va_list args;
- va_start(args, type);
-
- idx = this->AbsIndex(idx);
- lua_pushvalue(this->mState, idx);
-
- for (cc8* c = format; *c; ++c) {
- switch (*c) {
- // number
- case 'N':
- lua_pushnumber(this->mState, va_arg(args, int));
- lua_gettable(this->mState, -1);
- break;
-
- // string
- case 'S':
- lua_getfield(this->mState, -1, va_arg(args, char*));
- break;
-
- default:
- lua_pushnil(this->mState);
- }
-
- if (lua_isnil(this->mState, -1)) break;
- lua_replace(this->mState, -2);
- }
- va_end(args);
- if (lua_type(this->mState, -1) != type) {
- lua_pop(this->mState, 1);
- return false;
- }
- return true;
- }
-
- bool LuaxState::CheckParams(int idx, cc8* format)
- {
- idx = AbsIndex(idx);
-
- for (int i = 0; format[i]; ++i) {
-
- int pos = idx + i;
- int type = LUA_TNIL;
- int expected = LUA_TNONE;
-
- if (pos <= GetTop()) {
- type = lua_type(mState, pos);
- }
-
- switch (format[i]) {
-
- // boolean
- case 'B':
- if (type != LUA_TBOOLEAN) expected = LUA_TBOOLEAN;
- break;
-
- // coroutine
- case 'C':
- if (type != LUA_TTHREAD) expected = LUA_TTHREAD;
- break;
-
- // function
- case 'F':
- if (type != LUA_TFUNCTION) expected = LUA_TFUNCTION;
- break;
-
- // light userdata
- case 'L':
- if (type != LUA_TLIGHTUSERDATA) expected = LUA_TLIGHTUSERDATA;
- break;
-
- // number
- case 'N':
- if (type != LUA_TNUMBER) expected = LUA_TNUMBER;
- break;
-
- // string
- case 'S':
- if (type != LUA_TSTRING) expected = LUA_TSTRING;
- break;
-
- // table
- case 'T':
- if (type != LUA_TTABLE) expected = LUA_TTABLE;
- break;
-
- // userdata
- case 'U':
- if (type != LUA_TUSERDATA) expected = LUA_TUSERDATA;
- break;
-
- // any type
- case '*':
- case '.':
- break;
- }
-
- if (expected != LUA_TNONE) {
- return false;
- }
- }
-
- return true;
- }
-
- template <>
- bool LuaxState::GetValue < bool >(int idx, const bool value) {
-
- if (this->IsType(idx, LUA_TBOOLEAN)) {
- return (lua_toboolean(this->mState, idx) != 0);
- }
- return value;
- }
-
-
- template <>
- cc8* LuaxState::GetValue < cc8* >(int idx, const cc8* value) {
-
- if (this->IsType(idx, LUA_TSTRING)) {
- return lua_tostring(this->mState, idx);
- }
- return value;
- }
-
- template <>
- std::string LuaxState::GetValue<std::string>(int idx, const std::string value)
- {
- std::string str;
- if (lua_type(this->mState, idx) == LUA_TSTRING) {
- str = lua_tostring(this->mState, idx);
- }
- else {
- str = value;
- }
- return str;
- }
-
- template <>
- double LuaxState::GetValue < double >(int idx, const double value)
- {
- if (this->IsType(idx, LUA_TNUMBER)) {
- return lua_tonumber(this->mState, idx);
- }
- return value;
- }
-
- template <>
- float LuaxState::GetValue < float >(int idx, const float value)
- {
- if (this->IsType(idx, LUA_TNUMBER)) {
- return (float)lua_tonumber(this->mState, idx);
- }
- return value;
- }
-
- template <>
- s8 LuaxState::GetValue < s8 >(int idx, const s8 value)
- {
- if (this->IsType(idx, LUA_TNUMBER)) {
- return (s8)lua_tonumber(this->mState, idx);
- }
- return value;
- }
-
-
- template <>
- s16 LuaxState::GetValue < s16 >(int idx, const s16 value)
- {
- if (this->IsType(idx, LUA_TNUMBER)) {
- return (s16)lua_tonumber(this->mState, idx);
- }
- return value;
- }
-
-
- template <>
- s32 LuaxState::GetValue < s32 >(int idx, const s32 value)
- {
- if (this->IsType(idx, LUA_TNUMBER)) {
- return (s32)lua_tonumber(this->mState, idx);
- }
- return value;
- }
-
- template <>
- s64 LuaxState::GetValue < s64 >(int idx, const s64 value)
- {
- if (this->IsType(idx, LUA_TNUMBER)) {
- return (s64)lua_tonumber(this->mState, idx);
- }
- return value;
- }
-
- template <>
- u8 LuaxState::GetValue < u8 >(int idx, const u8 value)
- {
- if (this->IsType(idx, LUA_TNUMBER)) {
- return (u8)lua_tonumber(this->mState, idx);
- }
- return value;
- }
-
- template <>
- u16 LuaxState::GetValue < u16 >(int idx, const u16 value)
- {
- if (this->IsType(idx, LUA_TNUMBER)) {
- return (u16)lua_tonumber(this->mState, idx);
- }
- return value;
- }
-
- template <>
- u32 LuaxState::GetValue < u32 >(int idx, const u32 value)
- {
- if (this->IsType(idx, LUA_TNUMBER)) {
- return (u32)lua_tonumber(this->mState, idx);
- }
- return value;
- }
-
- template <>
- u64 LuaxState::GetValue < u64 >(int idx, const u64 value)
- {
- if (this->IsType(idx, LUA_TNUMBER)) {
- return (u64)lua_tonumber(this->mState, idx);
- }
- return value;
- }
-
- template <>
- const void* LuaxState::GetValue < const void* >(int idx, const void* value)
- {
- if (this->IsType(idx, LUA_TLIGHTUSERDATA)) {
- return (void*)lua_touserdata(this->mState, idx);
- }
- return value;
- }
-
- void LuaxState::PushPtrUserdata(void* ptr)
- {
- void** handle = (void**)lua_newuserdata(this->mState, sizeof(void*));
- assert(handle);
- (*handle) = ptr;
- }
-
- void LuaxState::RegisterEnum(cc8* name, LuaxEnum* en)
- {
- assert(name);
- assert(en);
-
- // short name
- lua_State* L = mState;
-
- int top = GetTop();
-
- lua_newtable(L); // enum table
-
- int et = GetTop();
-
- lua_newtable(L); // matatable
-
- // 所有枚举都存在metatable下,修改时触发__newindex报错
- for (; en->name; ++en)
- {
- lua_pushinteger(L, en->value);
- lua_setfield(L, -2, en->name);
- }
-
- // __index
- //lua_pushvalue(L, -1); // metatable
- //lua_pushcclosure(L, _rmt__index, 1);
- lua_pushvalue(L, -1);
- lua_setfield(L, -2, "__index");
-
- // __newinedx
- lua_pushstring(L, name); // enum name
- lua_pushcclosure(L, _rmt__newindex, 1);
- lua_setfield(L, -2, "__newindex");
-
- lua_setmetatable(L, et);
-
- lua_setfield(L, top, name);
- }
-
-
- void LuaxState::RegisterMethods(const luaL_Reg *l)
- {
- assert(lua_istable(mState, -1));
- // luaL_register第二个参数为空,则向-1位置注册luaL_Reg中这些函数
- luaL_register(mState, 0, l);
- }
-
- void LuaxState::RegisterMethod(cc8* fname, lua_CFunction func)
- {
- assert(lua_istable(mState, -1));
- lua_pushcfunction(mState, func);
- lua_setfield(mState, -1, fname);
- }
-
- void LuaxState::RegisterPreloader(cc8* libname, lua_CFunction preloader)
- {
- lua_getglobal(mState, "package");
- lua_getfield(mState, -1, "preload");
- lua_pushcfunction(mState, preloader);
- lua_setfield(mState, -2, libname);
- lua_pop(mState, 2);
- }
-
- void LuaxState::RegisterLib(cc8* libname, const luaL_Reg* l)
- {
- luaL_register(mState, libname, l);
- }
-
-#if LUAX_ENABLE_PLAIN_CLASS
- void LuaxState::RegisterPlainClassRegistry(cc8* name)
- {
- assert(lua_istable(mState, -1));
- lua_pushcfunction(mState, LuaxPlainClass::registry);
- lua_setfield(mState, -2, name);
- }
-#endif
-
-#if LUAX_ENABLE_PLAIN_ENUM
- void LuaxState::RegisterPlainEnumRegistry(cc8* name)
- {
- assert(lua_istable(mState, -1));
- lua_pushcfunction(mState, LuaxPlainEnum::registry);
- lua_setfield(mState, -2, name);
- }
-#endif
-
- int LuaxState::ErrorType(int idx, cc8* hint)
- {
- return luaL_typerror(mState, idx, hint);
- }
-
- template <>
- bool LuaxState::CheckValue < bool >(int idx)
- {
- bool b = false;
- if (lua_type(mState, idx) == LUA_TBOOLEAN)
- {
- b = lua_toboolean(mState, idx);
- }
- else
- {
- luaL_typerror(mState, idx, lua_typename(mState, LUA_TBOOLEAN));
- }
- return b;
- }
-
- template <>
- cc8* LuaxState::CheckValue < cc8* >(int idx)
- {
- return luaL_checkstring(mState, idx);
- }
-
- template <>
- double LuaxState::CheckValue < double >(int idx)
- {
- return luaL_checknumber(mState, idx);
- }
-
- template <>
- float LuaxState::CheckValue < float >(int idx)
- {
- return luaL_checknumber(mState, idx);
- }
-
- template <>
- s8 LuaxState::CheckValue < s8 >(int idx)
- {
- return luaL_checkinteger(mState, idx);
- }
-
- template <>
- s16 LuaxState::CheckValue < s16 >(int idx)
- {
- return luaL_checkinteger(mState, idx);
- }
-
- template <>
- s32 LuaxState::CheckValue < s32 >(int idx)
- {
- return luaL_checkinteger(mState, idx);
- }
-
- template <>
- s64 LuaxState::CheckValue < s64 >(int idx)
- {
- return luaL_checkinteger(mState, idx);
- }
-
- template <>
- u8 LuaxState::CheckValue < u8 >(int idx)
- {
- return luaL_checkinteger(mState, idx);
- }
-
- template <>
- u16 LuaxState::CheckValue < u16 >(int idx)
- {
- return luaL_checkinteger(mState, idx);
- }
-
- template <>
- u32 LuaxState::CheckValue < u32 >(int idx)
- {
- return luaL_checkinteger(mState, idx);
- }
-
- template <>
- u64 LuaxState::CheckValue < u64 >(int idx)
- {
- return luaL_checkinteger(mState, idx);
- }
-
- template <>
- std::string LuaxState::CheckValue < std::string >(int idx)
- {
- return luaL_checkstring(mState, idx);
- }
-
- ///
- /// check light userdata
- ///
- template <>
- const void* LuaxState::CheckValue < const void* >(int idx)
- {
- if (IsType(idx, LUA_TLIGHTUSERDATA))
- {
- return GetValue<const void*>(idx, nullptr);
- }
- else
- {
- luaL_typerror(mState, idx, "light userdata");
- return nullptr;
- }
- }
-
-} \ No newline at end of file
diff --git a/Runtime/Scripting/luax_state.h b/Runtime/Scripting/luax_state.h
deleted file mode 100644
index e162965..0000000
--- a/Runtime/Scripting/luax_state.h
+++ /dev/null
@@ -1,298 +0,0 @@
-#ifndef __LUAX_STATE_H__
-#define __LUAX_STATE_H__
-
-#include <string>
-
-#include "luax_config.h"
-#include "luax_reftable.h"
-#include "luax_globalstate.h"
-
-namespace Luax
-{
-
- class LuaxVM;
- class LuaxEnum;
- class LuaxStrongRef;
- class LuaxWeakRef;
-
- ///
- /// 对lua_State的代理,除了保存一个lua_State的引用不保存其他内容。一个实例的metatable如下:
- /// class table
- /// member table
- /// ref table
- /// userdata
- /// 从userdata通过getmetatable获取上级metatable。除此之外还有一个class table注册在对应
- /// 的名称空间里。
- ///
- LUAX_API class LuaxState
- {
- public:
-
- LuaxState(lua_State* state);
- LuaxState(const LuaxState& state);
- virtual ~LuaxState();
-
- inline lua_State* operator ->() { return mState; };
- inline lua_State& operator *() { return *mState; };
- inline operator lua_State*() { return mState; }
- inline operator bool() { return mState != nullptr; };
-
- ///
- /// 获取绑定的lua_State
- ///
- inline lua_State* GetHandle() { return mState; };
-
- global_State* GetGlobalState();
-
- LuaxVM* GetVM();
-
- //------------------------------------------------------------------------------//
-
- void OpenLibs();
-
- //------------------------------------------------------------------------------//
- // 名称空间管理,名称空间就是一个表,_G是最上面的表
-
- void PushGlobalNamespace();
- void PushNamespace(cc8* name);
- void PopNamespace();
- bool IsNamespace(int idx);
-
- //------------------------------------------------------------------------------//
-
- void SetTop(int top);
- int GetTop();
- bool CheckParams(int idx, cc8* format);
- int AbsIndex(int idx);
- void Call(int nArgs, int nResults);
-
- //------------------------------------------------------------------------------//
-
- void GetField(int idx, cc8* name);
- void GetField(int idx, int key);
- std::string GetField(int idx, cc8* key, cc8* value);
- std::string GetField(int idx, int key, cc8* value);
- std::string GetField(int idx, cc8* key, const std::string& value);
- std::string GetField(int idx, int key, const std::string& value);
- bool GetFieldWithType(int idx, cc8* name, int type);
- bool GetFieldWithType(int idx, int key, int type);
- bool GetSubfieldWithType(int idx, cc8* format, int type, ...);
- static cc8* GetLuaTypeName(int type);
-
- void SetField(int idx, cc8* key);
-
- bool IsNil(int idx);
- bool IsNilOrNone(int idx);
- bool IsTableOrUserdata(int idx);
- bool IsTrueOrNotNil(int idx);
- bool IsType(int idx, int type);
- bool IsType(int idx, cc8* name, int type);
- bool IsValid();
-
- bool HasField(int idx, cc8* name);
- bool HasField(int idx, int key);
- bool HasField(int idx, cc8* name, int type);
- bool HasField(int idx, int name, int type);
- bool HasKeys(int idx);
-
- void PushNil();
- void Push(bool value);
- void Push(cc8* value);
- void Push(double value);
- void Push(float value);
- void Push(int value);
- void Push(u16 value);
- void Push(u32 value);
- void Push(u64 value);
- void Push(s64 value);
- void Push(uintptr value);
- void Push(lua_CFunction value);
- void Push(void* data, size_t size);
- void Push(const void* value);
- void Push(std::string value);
-
- ///
- /// 将idx开始的n个push到栈顶,idx会被取正,n向上生长。
- ///
- void PushValues(int idx, int n);
-
- ///
- /// 以void** 的形式创建userdata,并将值设置为ptr
- ///
- void PushPtrUserdata(void* ptr);
-
- void Pop(int n = 1);
-
- void Settop(int idx);
-
- template<typename T> T* GetUserdata(int idx = 1);
-
- //------------------------------------------------------------------------------//
-
- int ErrorType(int idx, cc8* hint);
-
- //------------------------------------------------------------------------------//
-
- template<typename T> T GetValue(int idx, T default_value);
- template<typename T> T GetField(int idx, int key, T value);
- template<typename T> T GetField(int idx, cc8* key, T value);
- template<typename T> void SetField(int idx, cc8* key, T value);
- template<typename T> void SetFieldByIndex(int idx, int key, T value);
-
- template<typename T> T* CheckUserdata(int idx);
- template<typename T> T CheckValue(int idx);
-
- //------------------------------------------------------------------------------//
-
- void DoString(const std::string& code);
- void DoFile(const std::string& file);
-
- //------------------------------------------------------------------------------//
- // 注册方法
-
- ///
- /// 注册工厂,适用于普通类,有New方法
- ///
- template<class TYPE> void RegisterFactory();
-
- ///
- /// 注册单例,没有New方法
- ///
- template<class TYPE> void RegisterSingleton();
-
- ///
- /// 注册枚举
- ///
- void RegisterEnum(cc8* name, LuaxEnum* enums);
-
- ///
- /// 注册C函数,注意后面加一行{0, 0}
- ///
- void RegisterMethods(const luaL_Reg *l);
-
- ///
- /// 注册单个C函数
- ///
- void RegisterMethod(cc8* fname, lua_CFunction func);
-
- ///
- /// 把preloader加到package.preload里,当require"libname"时lua的loader_preload根据
- /// libname找到preloader直接加载。用来实现需要require的时候才加载,并且加载过一次后
- /// package.loaded记录下来,下次不会再加载。通过require会调用这个preloader。
- ///
- void RegisterPreloader(cc8* libname, lua_CFunction preloader);
-
- ///
- /// 根据luaL_Reg建立lib table,并在_G和package.loaded建立对libname的索引,指向lib table。
- ///
- void RegisterLib(cc8* libname, const luaL_Reg* l);
-
-#if LUAX_ENABLE_PLAIN_CLASS
- ///
- /// 注册纯lua类的注册函数,用来创建纯lua类。
- ///
- void RegisterPlainClassRegistry(cc8* name);
-#endif
-
-#if LUAX_ENABLE_PLAIN_ENUM
- ///
- /// 注册纯lua的枚举,以防止修改枚举值。
- ///
- void RegisterPlainEnumRegistry(cc8* name);
-#endif
-
- protected:
-
- friend class LuaxVM;
-
- ///
- /// 屏蔽对LuaxState的地址相关操作
- ///
- void* operator &();
- void* operator new(size_t size);
-
- lua_State* const mState;
- };
-
- //--------------------------------------------------------------------------------//
- // GetValue()模板特化
-
- template <> bool LuaxState::GetValue < bool >(int idx, const bool value);
- template <> cc8* LuaxState::GetValue < cc8* >(int idx, const cc8* value);
- template <> double LuaxState::GetValue < double >(int idx, const double value);
- template <> float LuaxState::GetValue < float >(int idx, const float value);
- template <> s8 LuaxState::GetValue < s8 >(int idx, const s8 value);
- template <> s16 LuaxState::GetValue < s16 >(int idx, const s16 value);
- template <> s32 LuaxState::GetValue < s32 >(int idx, const s32 value);
- template <> s64 LuaxState::GetValue < s64 >(int idx, const s64 value);
- template <> u8 LuaxState::GetValue < u8 >(int idx, const u8 value);
- template <> u16 LuaxState::GetValue < u16 >(int idx, const u16 value);
- template <> u32 LuaxState::GetValue < u32 >(int idx, const u32 value);
- template <> u64 LuaxState::GetValue < u64 >(int idx, const u64 value);
- template <> std::string LuaxState::GetValue < std::string >(int idx, const std::string value);
- template <> const void* LuaxState::GetValue < const void* >(int idx, const void* value);
-
- //--------------------------------------------------------------------------------//
- // CheckValue模板特化
-
- template <> bool LuaxState::CheckValue < bool >(int idx);
- template <> cc8* LuaxState::CheckValue < cc8* >(int idx);
- template <> double LuaxState::CheckValue < double >(int idx);
- template <> float LuaxState::CheckValue < float >(int idx);
- template <> s8 LuaxState::CheckValue < s8 >(int idx);
- template <> s16 LuaxState::CheckValue < s16 >(int idx);
- template <> s32 LuaxState::CheckValue < s32 >(int idx);
- template <> s64 LuaxState::CheckValue < s64 >(int idx);
- template <> u8 LuaxState::CheckValue < u8 >(int idx);
- template <> u16 LuaxState::CheckValue < u16 >(int idx);
- template <> u32 LuaxState::CheckValue < u32 >(int idx);
- template <> u64 LuaxState::CheckValue < u64 >(int idx);
- template <> std::string LuaxState::CheckValue < std::string >(int idx);
- template <> const void* LuaxState::CheckValue < const void* >(int idx);
-
- ///
- /// 在成员方法里创建LuaxState并对参数进行检查。
- ///
-#define LUAX_SETUP(L, params) \
- Luax::LuaxState state(L); \
- if(!state.CheckParams(1, params)) return 0
-
-#define LUAX_STATE(L) \
- Luax::LuaxState state(L)
-
- //--------------------------------------------------------------------------------//
-
- ///
- /// 确保不安全的lua调用能够在调用之后返回到最初stack状态。
- ///
- class LuaxScopedState
- : public LuaxState
- {
- public:
- LuaxScopedState(lua_State* state)
- : LuaxState(state)
- {
- mRestoreTop = lua_gettop(mState);
- }
- LuaxScopedState(const LuaxState& state)
- : LuaxState(state)
- {
- mRestoreTop = lua_gettop(mState);
- }
- ~LuaxScopedState()
- {
- if (mState) {
- if (lua_gettop(mState) != mRestoreTop) {
- lua_settop(mState, mRestoreTop);
- }
- }
- }
- private:
- void* operator new(size_t);
- int mRestoreTop;
-
- };
-
-}
-
-#endif \ No newline at end of file
diff --git a/Runtime/Scripting/luax_state.inc b/Runtime/Scripting/luax_state.inc
deleted file mode 100644
index 6671bb5..0000000
--- a/Runtime/Scripting/luax_state.inc
+++ /dev/null
@@ -1,180 +0,0 @@
-namespace Luax
-{
-
- ///
- /// 注册工厂,注册class table,以type name为键设置在名称空间上。在注册阶段不会设置元表,等到New方法调用的时候才会。
- ///
- template<class TYPE>
- void LuaxState::RegisterFactory()
- {
- cc8* type = TYPE::GetLuaxFactoryName();
-
- lua_State* L = mState;
- LuaxState& state = *this;
-
- int top = lua_gettop(L); // namespace table
- assert(lua_istable(L, top));
-
- // class table
- lua_newtable(L);
- TYPE::RegisterLuaxClassShared(state);
- TYPE::RegisterLuaxFactoryClass(state);
- TYPE::RegisterLuaxClass(state);
-
- // 检测TYPE里面是否没有注册必须的方法
-#define _assertmethod(I, NAME) \
- GetField(I, NAME); \
- assert(IsType(-1, LUA_TFUNCTION)); \
- Pop();
-
- //_assertmethod(-1, "New");
-
-#undef _assertmethod
-
-#if LUAX_ENABLE_NATIVE_EXTEND
- // .Extend()
- lua_pushvalue(state, -1); // class table
- lua_pushcclosure(state, TYPE::_ExtendFactory, 1);
- lua_setfield(state, -2, "Extend");
-#endif
-
- // class["__index"] = class
- lua_pushvalue(state, -1); // class table
- lua_setfield(state, -2, "__index");
-
- TYPE::SetLuaxClassTableRef(state, -1);
-
- SetField(top, type);
-
- // reset top
- lua_settop(L, top);
-
- // 后处理
- TYPE::RegisterLuaxPostprocess(state);
- }
-
- ///
- /// Singleton
- ///
- template<typename TYPE>
- void LuaxState::RegisterSingleton()
- {
- lua_State* L = mState;
- LuaxState& state = *this;
-
- int top = lua_gettop(L); // namespace table
- assert(lua_istable(L, top));
-
- // class table.
- lua_newtable(L);
- TYPE::RegisterLuaxClassShared(state);
- TYPE::RegisterLuaxSingletonClass(state);
- TYPE::RegisterLuaxClass(state);
-
- TYPE::SetLuaxClassTableRef(state, -1);
-
- lua_pushvalue(state, -1);
- lua_setfield(state, -2, "__index");
-
-#if LUAX_ENABLE_NATIVE_EXTEND
- // .Extend()
- lua_pushvalue(state, -1); // class table
- lua_pushcclosure(state, TYPE::_ExtendSingleton, 1);
- lua_setfield(state, -2, "Extend");
-#endif
-
- cc8* type = TYPE::GetLuaxSingletonName();
- SetField(top, type);
-
- // reset top
- lua_settop(L, top);
-
- // 后处理
- TYPE::RegisterLuaxPostprocess(state);
- }
-
- template<typename TYPE>
- void LuaxState::SetField(int idx, cc8* key, TYPE value)
- {
- if (IsTableOrUserdata(idx))
- {
- idx = AbsIndex(idx);
- this->Push(value);
- lua_setfield(mState, idx, key);
- }
- }
-
- template<typename TYPE>
- void LuaxState::SetFieldByIndex(int idx, int key, TYPE value)
- {
- if (IsTableOrUserdata(idx))
- {
- idx = AbsIndex(idx);
- this->Push(value);
- lua_rawseti(mState, idx, key);
- }
- }
-
- template<typename TYPE>
- TYPE LuaxState::GetField(int idx, cc8* key, TYPE value)
- {
- GetField(idx, key);
- TYPE result = GetValue < TYPE >(-1, value);
- this->Pop();
-
- return result;
- }
-
- template<typename TYPE>
- TYPE LuaxState::GetField(int idx, int key, TYPE value)
- {
- GetField(idx, key);
- TYPE result = GetValue < TYPE >(-1, value);
- Pop();
-
- return result;
- }
-
- template<typename TYPE>
- TYPE* LuaxState::GetUserdata(int idx)
- {
- void* p = nullptr;
-
- if (IsType(idx, LUA_TUSERDATA))
- {
- p = *(void**)lua_touserdata(mState, idx);
- }
-
- return static_cast<TYPE*>(p);
- }
-
- template<typename TYPE>
- TYPE* LuaxState::CheckUserdata(int idx)
- {
- if (IsType(idx, LUA_TUSERDATA))
- {
- if (lua_getmetatable(mState, idx)) // ref table
- {
- if (lua_getmetatable(mState, -1)) // member table
- {
- if (lua_getmetatable(mState, -1)) // class table
- {
- TYPE::PushLuaxClassTable(*this); // target class table
- if (lua_rawequal(mState, -1, -2))
- {
- Pop(4); // ref\member\class\target class
- TYPE* udata = GetUserdata<TYPE>(idx);
- return udata; // userdata
- }
- Pop(2); // target class table\class table
- }
- Pop(1); // member table
- }
- Pop(1); // ref table
- }
- }
- luaL_typerror(mState, idx, TYPE::GetLuaxClassName());
- return nullptr;
- }
-
-} \ No newline at end of file
diff --git a/Runtime/Scripting/luax_utility.h b/Runtime/Scripting/luax_utility.h
deleted file mode 100644
index 79601e0..0000000
--- a/Runtime/Scripting/luax_utility.h
+++ /dev/null
@@ -1,66 +0,0 @@
-#ifndef __LUAX_UTILITY_H__
-#define __LUAX_UTILITY_H__
-
-// 导出native接口
-
-/// RegisterLuaxClass 注册类的方法和成员,比如枚举、常量等到class table LuaxGetFactoryName 获得工厂的类名,
-/// 同时用来避免注册时错误注册为了singleton,通过编译时报错避免
-#define LUAX_DECL_FACTORY(type, ...) \
- friend class Luax::LuaxState; \
- friend class Luax::LuaxNativeClass<type,##__VA_ARGS__>; \
- static void RegisterLuaxClass(Luax::LuaxState&); \
- static void RegisterLuaxPostprocess(Luax::LuaxState&); \
- static const char* GetLuaxFactoryName() { return #type; };\
- static const char* GetLuaxClassName() { return #type; };\
- static bool IsLuaxClassSingleton() { return false; }
-
-/// 作为基类的抽象工厂类可以使用此宏,注册一个入口,在派生类的注册函数中调用,注册基类的这些方法。
-#define LUAX_DECL_ABSTRACT_FACTORY() \
- static void RegisterLuaxClass(Luax::LuaxState&);\
- static void RegisterLuaxPostprocess(Luax::LuaxState&)
-
-/// RegisterLuaxClass 注册类的方法和成员,比如枚举、常量等到class table LuaxGetSingletonName 获得单例的类名
-#define LUAX_DECL_SINGLETON(type, ...) \
- friend class Luax::LuaxState; \
- friend class Luax::LuaxNativeClass<type,##__VA_ARGS__>; \
- static void RegisterLuaxClass(Luax::LuaxState&); \
- static void RegisterLuaxPostprocess(Luax::LuaxState&); \
- static const char* GetLuaxSingletonName() { return #type; }; \
- static const char* GetLuaxClassName() { return #type; }; \
- static bool IsLuaxClassSingleton() { return true; }
-
-#define LUAX_DECL_METHOD(mtd) static int mtd(lua_State* L)
-
-#define LUAX_DECL_ENUM(e, under_line_index)
-
-/// 标明方法实现的宏。上下文里有一个L。
-#define LUAX_IMPL_METHOD(type, f) int type::f(lua_State* L)
-
-/// 由应用程序实现的两个接口。上下文里有一个state。
-#define LUAX_REGISTRY(type) void type::RegisterLuaxClass(Luax::LuaxState& state)
-#define LUAX_POSTPROCESS(type) void type::RegisterLuaxPostprocess(Luax::LuaxState& state)
-
-/// 用来注册的宏。之前这里忘了用可变宏,导致没有luaclastable ref没有注册对。
-#define LUAX_REGISTER_FACTORY(state, param) state.RegisterFactory<param>()
-#define LUAX_REGISTER_SINGLETON(state, param) state.RegisterSingleton<param>()
-#define LUAX_REGISTER_ABSTRACT_FACTORY(state, type) type::RegisterLuaxPostprocess(state)
-#define LUAX_REGISTER_METHODS(state, ...) \
- do{ \
- luaL_Reg __m[] = {__VA_ARGS__,{0, 0}}; \
- state.RegisterMethods(__m); \
- }while(0)
-#define LUAX_REGISTER_ENUM(state, name, ...) \
- do{ \
- Luax::LuaxEnum __e[] = {__VA_ARGS__,{0, 0}}; \
- state.RegisterEnum(name, __e); \
- }while(0)
-
-#define LUAX_PREPARE(L, T) \
- LUAX_STATE(L); \
- T* self = state.GetUserdata<T>(1);
-
-#define LUAX_INHERIT(state, type) type::RegisterLuaxClass(state)
-
-#define luaxport private
-
-#endif \ No newline at end of file
diff --git a/Runtime/Scripting/luax_vm.cpp b/Runtime/Scripting/luax_vm.cpp
deleted file mode 100644
index 4dc7e0c..0000000
--- a/Runtime/Scripting/luax_vm.cpp
+++ /dev/null
@@ -1,76 +0,0 @@
-#include "luax_internal.h"
-#include "luax_vm.h"
-
-namespace Luax
-{
-
- LuaxVM::VMap LuaxVM::VMs; // 通过线程查找虚拟机,为了方便
-
- LuaxVM* LuaxVM::TryGetVM(global_State* gState)
- {
- auto it = VMs.find(gState);
- if (it != VMs.end())
- return it->second;
- else
- return nullptr;
- }
-
- LuaxVM* LuaxVM::TryGetVM(lua_State* state)
- {
- return TryGetVM(G(state));
- }
-
- LuaxVM::LuaxVM()
- : mStrongRefTable()
- , mWeakRefTable()
- {
- mMainThread = luaL_newstate();
- assert(mMainThread);
- mGlobalState = G(mMainThread);
-
- VMs.insert(std::pair<global_State*, LuaxVM*>(mGlobalState, this));
- }
-
- LuaxVM::~LuaxVM()
- {
- VMs.erase(mGlobalState);
- lua_close(mMainThread);
- }
-
- // 初始化context
- void LuaxVM::Setup()
- {
- LUAX_STATE(mMainThread);
-
- mStrongRefTable.Init(state, "_LUAX_STRONGREF_TABLE");
- mWeakRefTable.Init(state, "_LUAX_WEAKREF_TABLE", "v");
- }
-
- lua_State* LuaxVM::CreateThread()
- {
- lua_State* thread = lua_newthread(mMainThread);
- assert(thread);
- return thread;
- }
-
- lua_State* LuaxVM::GetMainThread()
- {
- return mMainThread;
- }
-
- LuaxState LuaxVM::GetMainState()
- {
- return mMainThread;
- }
-
- LuaxRefTable& LuaxVM::GetStrongRefTable()
- {
- return mStrongRefTable;
- }
-
- LuaxRefTable& LuaxVM::GetWeakRefTable()
- {
- return mWeakRefTable;
- }
-
-} \ No newline at end of file
diff --git a/Runtime/Scripting/luax_vm.h b/Runtime/Scripting/luax_vm.h
deleted file mode 100644
index 3eda3f8..0000000
--- a/Runtime/Scripting/luax_vm.h
+++ /dev/null
@@ -1,63 +0,0 @@
-#ifndef __LUAX_CONTEXT_H__
-#define __LUAX_CONTEXT_H__
-
-#include <map>
-#include <unordered_set>
-
-#include "luax_ref.h"
-#include "luax_config.h"
-#include "luax_state.h"
-#include "luax_globalstate.h"
-
-namespace Luax
-{
-
- ///
- /// 单个lua_state相关的context。是一系列代理的集合,拷贝也没关系,主要是为了节约内存。
- ///
- class LuaxVM
- {
- public:
-
- ///
- /// 根据global_State拿到虚拟机。
- ///
- static LuaxVM* TryGetVM(global_State* gState);
- static LuaxVM* TryGetVM(lua_State* state);
-
- LuaxVM();
- ~LuaxVM();
-
- ///
- /// 创建虚拟机后,需要手动调用Setup函数,初始化一些虚拟机状态。
- ///
- void Setup();
-
- lua_State* GetMainThread();
- lua_State* CreateThread();
- LuaxState GetMainState();
-
- LuaxRefTable& GetStrongRefTable();
- LuaxRefTable& GetWeakRefTable();
-
- private:
-
- typedef std::map<global_State*, LuaxVM*> VMap;
-
- static VMap VMs; // 通过global_State索引虚拟机,为了方便
-
- LuaxRefTable mStrongRefTable; // _LUAX_STRONGREF_TABLE
- LuaxRefTable mWeakRefTable; // _LUAX_WEAKREF_TABLE
-
- global_State* mGlobalState; // 虚拟机的global_State,由当前虚拟机的所有线程共享
- lua_State* mMainThread; // 主线程
-
-#if LUAX_PROFILER
- size_t mObjectCount; // 统计所有在此虚拟机中创建的实例
-#endif
-
- };
-
-}
-
-#endif \ No newline at end of file
diff --git a/Runtime/Scripting/luax_watchdog.cpp b/Runtime/Scripting/luax_watchdog.cpp
deleted file mode 100644
index e69de29..0000000
--- a/Runtime/Scripting/luax_watchdog.cpp
+++ /dev/null
diff --git a/Runtime/Scripting/luax_watchdog.h b/Runtime/Scripting/luax_watchdog.h
deleted file mode 100644
index b07b007..0000000
--- a/Runtime/Scripting/luax_watchdog.h
+++ /dev/null
@@ -1,33 +0,0 @@
-#ifndef __LUAX_DOG_H__
-#define __LUAX_DOG_H__
-
-#include "luax_config.h"
-
-namespace Luax
-{
-
- ///
- /// LuaxNativeClass实例的引用计数额watch dog,只有在watch dog通过时才可以delete。
- ///
- class LuaxWatchDog
- {
- public:
- LuaxWatchDog()
- : mVMRef(0)
- , mNativeRef(0)
- {
- }
-
- inline operator bool()
- {
- return mVMRef == 0 && mNativeRef == 0;
- }
-
- uint mVMRef; // 托管给的虚拟机数
- uint mNativeRef; // 本地引用数
-
- };
-
-}
-
-#endif \ No newline at end of file