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-rw-r--r--Runtime/Scripting/GUI/GUI.bind.cpp103
1 files changed, 103 insertions, 0 deletions
diff --git a/Runtime/Scripting/GUI/GUI.bind.cpp b/Runtime/Scripting/GUI/GUI.bind.cpp
index a4ee772..e05d373 100644
--- a/Runtime/Scripting/GUI/GUI.bind.cpp
+++ b/Runtime/Scripting/GUI/GUI.bind.cpp
@@ -4,9 +4,110 @@
#include "Runtime/FileSystem/FileJobs.h"
#include "Runtime/GUI/Font.h"
#include "Runtime/GUI/UITextMesh.h"
+#include "Runtime/GUI/utf8.h"
+#include "Runtime/Utilities/StaticInitiator.h"
+#include "Runtime/GUI/UITextMesh.h"
+#include "Runtime/Math/Math.h"
+#include "Runtime/GUI/TextMeshGenerator.h"
+#include "Runtime/Utilities/AutoInvoke.h"
+#include "Editor/Win/Win.h"
+#include "Runtime/GUI/UILine.h"
using namespace std;
using namespace LuaBind;
+
+static std::vector<character::Unicode>* s_Codepoints;
+
+InitializeStaticVariables([]() {
+ s_Codepoints = new std::vector<character::Unicode>();
+});
+
+#undef DrawText
+// GUI.DrawText(font, str, pixelSize, lineHeight, color, anchor, alignment, wordwrap, preferred, encoding)
+static int DrawText(lua_State* L)
+{
+ LUA_BIND_STATE(L);
+
+ Font* font = (Font*)state.GetUserdata<Font>(1);
+ char* buf = (char*)state.GetValue<const char*>(2, "");
+ int pixelSize = state.GetValue<int>(3, 12);
+ int lineHeight = state.GetValue<int>(4, pixelSize + 3);
+ Color32 color = state.GetValue<Color32>(5, Color32::white);
+ int anchor = state.GetValue<int>(6, TextAnchor_UpperLeft);
+ int alignment = state.GetValue<int>(7, TextAlignment_Left);
+ bool wordwrap = state.GetValue<bool>(8, false);
+ int preferred = state.GetValue<int>(9, 0);
+ int encoding = state.GetValue<int>(10, EEncoding::Encoding_UTF8);
+
+ s_Codepoints->clear();
+ InvokeWhenLeave([]() {
+ s_Codepoints->clear();
+ });
+
+ if (encoding == EEncoding::Encoding_UTF8)
+ {
+ while (*buf != 0) {
+ int err;
+ s_Codepoints->push_back(utf8::getu8c(&buf, &err));
+ if (err != 0)
+ {
+ log_warning("Illegal utf8 bytes %d", err);
+ }
+ }
+ }
+ else if (encoding == EEncoding::Encoding_UTF16)
+ {
+ while (*buf != 0) {
+ unsigned short* s = (unsigned short*)(buf);
+ s_Codepoints->push_back(*s);
+ buf += 2;
+ }
+ }
+ else if (encoding == EEncoding::Encoding_ASCII)
+ {
+ while (*buf != 0) {
+ s_Codepoints->push_back(*buf);
+ buf += 1;
+ }
+ }
+
+ font->RenderCharacters(*s_Codepoints, pixelSize);
+
+ UnicodeString str;
+ str.str = s_Codepoints->data();
+ str.length = s_Codepoints->size();
+
+ WipeGLError();
+
+ const UITextMesh* tm = g_TextMeshGenerator.GetTextMesh(str, font, pixelSize, lineHeight, color, (ETextAnchor)anchor, (ETextAlignment)alignment, wordwrap, preferred);
+ tm->Draw();
+
+ WipeGLError();
+
+ return 0;
+}
+
+#undef DrawLine
+// GUI.DrawLine(from, to)
+static int DrawLine(lua_State* L)
+{
+ LUA_BIND_STATE(L);
+
+ Vector2f from, to;
+ from.RestoreFromLuaObject(state, 1);
+ to.RestoreFromLuaObject(state, 2);
+
+ UILine line = UILine(from, to);
+ line.Draw();
+
+ return 0;
+}
+
+static luaL_Reg guiFuncs[] = {
+ { "DrawText", DrawText },
+ { "DrawLine", DrawLine },
+ {0, 0}
+};
int luaopen_GameLab_Engine_GUI(lua_State* L)
{
@@ -21,6 +122,8 @@ int luaopen_GameLab_Engine_GUI(lua_State* L)
state.RegisterNativeClass<Font>();
+ state.RegisterMethods(guiFuncs);
+
LUA_BIND_REGISTER_ENUM(state, "EEncoding",
{ "ASCII", Encoding_ASCII },
{ "UTF8", Encoding_UTF8 },