diff options
Diffstat (limited to 'Runtime')
102 files changed, 4951 insertions, 0 deletions
diff --git a/Runtime/FileSystem/FileSystem.cpp b/Runtime/FileSystem/FileSystem.cpp new file mode 100644 index 0000000..8816f78 --- /dev/null +++ b/Runtime/FileSystem/FileSystem.cpp @@ -0,0 +1,9 @@ +#include "FileSystem.h" + +FileSystem& GetFileSystem() { + if (!FileSystem::m_Instance) + { + FileSystem::m_Instance = new FileSystem(); + } + return *FileSystem::m_Instance; +} diff --git a/Runtime/FileSystem/FileSystem.h b/Runtime/FileSystem/FileSystem.h new file mode 100644 index 0000000..aae39c1 --- /dev/null +++ b/Runtime/FileSystem/FileSystem.h @@ -0,0 +1,24 @@ +#ifndef FILESYSTEM_H +#define FILESYSTEM_H + +#include <string> + +class FileSystem +{ +public: + std::string GetDataPath(); + std::string GetPersistentPath(); + std::string GetTempPath(); + +private: + FileSystem(); + + static FileSystem* m_Instance; + + friend FileSystem& GetFileSystem(); + +}; + +FileSystem& GetFileSystem(); + +#endif
\ No newline at end of file diff --git a/Runtime/FileSystem/Unzip.cpp b/Runtime/FileSystem/Unzip.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/FileSystem/Unzip.cpp diff --git a/Runtime/FileSystem/Unzip.h b/Runtime/FileSystem/Unzip.h new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/FileSystem/Unzip.h diff --git a/Runtime/Graphics/Color.h b/Runtime/Graphics/Color.h new file mode 100644 index 0000000..461e7af --- /dev/null +++ b/Runtime/Graphics/Color.h @@ -0,0 +1,22 @@ +#ifndef COLOR_H +#define COLOR_H + +#include "../Utilities/Type.h" + +class ColorRGBAf +{ +public: + float r, g, b, a; + +}; + +class ColorRGBA32 +{ +public: + uint8 r, g, b, a; + +}; + +using Color = ColorRGBAf; + +#endif
\ No newline at end of file diff --git a/Runtime/Graphics/Device.cpp b/Runtime/Graphics/Device.cpp new file mode 100644 index 0000000..d729a37 --- /dev/null +++ b/Runtime/Graphics/Device.cpp @@ -0,0 +1,78 @@ +#include "Device.h" + +bool deviceInited = false; +Device g_Device; + +Device::Device() +{ + Assert(deviceInited); + deviceInited = true; +} + +void Device::Initialize(DeviceSetting& setting) +{ + GPU::BufferPool::Instance()->Initialize(); +} + +void Device::Enable(DeviceEnable enabled) +{ + +} + +void Device::Disable(DeviceEnable enabled) +{ + +} + +void Device::IsEnable(uint flag) +{ + +} + +void Device::SetDepthTest(DepthTest testing) +{ + +} + +void Device::SetCullFace(CullFace face) +{ + +} + +void Device::SetStencilMask(byte stencilMask) +{ + +} + +void Device::SetStencilOp(StencilOp op) +{ + +} + +void Device::SetAntiAliasing(int level /*= 0*/) +{ + +} + +void Device::Clear(int clearFlag) +{ + +} + +void Device::BeginFrame() +{ + m_IsInsideFrame = true; + +} + +void Device::EndFrame() +{ + GPU::BufferPool::Instance()->OnEndFrame(); + + m_IsInsideFrame = false; +} + +void Device::PresentFrame() +{ +// swap buffers +}
\ No newline at end of file diff --git a/Runtime/Graphics/Device.h b/Runtime/Graphics/Device.h new file mode 100644 index 0000000..4e02b72 --- /dev/null +++ b/Runtime/Graphics/Device.h @@ -0,0 +1,82 @@ +#ifndef DEVICE_H +#define DEVICE_H + +#include "../Utilities/NonCopyable.h" +#include "../Utilities/Type.h" +#include "../Utilities/Assert.h" + +#include "Texture.h" +#include "Color.h" +#include "DeviceDefine.h" +#include "VertexBuffer.h" + +struct DeviceSetting +{ + TextureFilter texFilter; + TextureWrap texWrap; +}; + +class Device : public NonCopyable +{ +public: + Device(); + ~Device(); + + void Initialize(DeviceSetting& setting); + + void Enable(DeviceEnable enabled); + void Disable(DeviceEnable enabled); + void IsEnable(uint flag); + + void SetDepthTest(DepthTest testing); + void SetCullFace(CullFace face); + void SetStencilMask(byte stencilMask); + void SetStencilOp(StencilOp op); + + void SetAntiAliasing(int level = 0); + + void Clear(int clearFlag); + + void BeginFrame(); + void EndFrame(); + void PresentFrame(); + + GET(SharedVertexBuffer*, SharedVBO, m_SharedVBO); + + GET_SET(Color, ClearColor, m_ClearColor); + + GET_SET(TextureFilter, TextureFilter, m_TexFilter); + GET_SET(TextureWrap, TextureWrap, m_TexWrap); + + inline bool IsInsideFrame(); + +private: + uint m_EnableFlag; + + // Global texture setting + TextureFilter m_TexFilter; + TextureWrap m_TexWrap; + + Color m_ClearColor; + + DepthTest m_DepthTest; + StencilTest m_StencilTest; + StencilOp m_StencilOp; + byte m_StencilMask; + + SharedVertexBuffer m_SharedVBO; + + bool m_IsInsideFrame; + +}; + +extern Device g_Device; + +#define g_SharedVBO (*g_Device.GetSharedVBO()) + +inline bool Device::IsInsideFrame() +{ + return m_IsInsideFrame; +} + +#endif
\ No newline at end of file diff --git a/Runtime/Graphics/DeviceDefine.h b/Runtime/Graphics/DeviceDefine.h new file mode 100644 index 0000000..2f3cb6b --- /dev/null +++ b/Runtime/Graphics/DeviceDefine.h @@ -0,0 +1,69 @@ +#ifndef DEVICE_DEFINE_H +#define DEVICE_DEFINE_H + +enum DeviceEnable +{ + DeviceEnable_DepthTest = 1, + DeviceEnable_DepthWrite = 1 << 1, + DeviceEnable_StencilTest = 1 << 2, + DeviceEnable_StencilWrite = 1 << 3, + DeviceEnable_Cull = 1 << 4, + DeviceEnable_Blend = 1 << 5, + DeviceEnable_AntiAliasing = 1 << 6, +}; + +enum DepthTest +{ + DepthTest_Greater = 1, + DepthTest_GreaterEqual, + DepthTest_Less, + DepthTest_LessEqual, + DepthTest_Equal, + DepthTest_NotEqual, + DepthTest_Always, +}; + +enum StencilTest { + StencilTest_Always, + StencilTest_Never, + StencilTest_Less, + StencilTest_Equal, + StencilTest_NotEqual, + StencilTest_LessEqual, + StencilTest_Greater, + StencilTest_GreaterEqual, +}; + +enum StencilOp { + StencilOp_Keep, + StencilOp_Zero, + StencilOp_Replace, + StencilOp_Incr, + StencilOp_IncrWrap, + StencilOp_Decr, + StencilOp_DecrWrap, + StencilOp_Invert, +}; + +enum DeviceClear +{ + DeviceClear_Depth = 1, + DeviceClear_Stencil = 1 << 1, + DeviceClear_Color = 1 << 2, +}; + +enum CullFace +{ + CullFace_Front = 1, + CullFace_Back = 2, + CullFace_None = 3, + CullFace_All = 4, +}; + +enum BlendMode +{ + BlendMode_Additive = 1, + BlendMode_Substract = 1, +}; + +#endif
\ No newline at end of file diff --git a/Runtime/Graphics/FrameBuffer.cpp b/Runtime/Graphics/FrameBuffer.cpp new file mode 100644 index 0000000..e675aab --- /dev/null +++ b/Runtime/Graphics/FrameBuffer.cpp @@ -0,0 +1,12 @@ +#include "FrameBuffer.h" + +// 有些版本的OpenGL不支持绑定多个RT +bool FrameBuffer::BindRenderTexture(RenderTexture* rt, int location /* = 0 */) +{ + +} + +bool FrameBuffer::Blit(FrameBuffer* target) +{ + +} diff --git a/Runtime/Graphics/FrameBuffer.h b/Runtime/Graphics/FrameBuffer.h new file mode 100644 index 0000000..4b9104b --- /dev/null +++ b/Runtime/Graphics/FrameBuffer.h @@ -0,0 +1,35 @@ +#ifndef FRAME_BUFFER_H +#define FRAME_BUFFER_H + +#include "OpenGL.h" +#include "RenderTexture.h" + +// Fbo,所有绑定的texture和renderbuffer的target都是可读写的GL_FRAMEBUFFER +class FrameBuffer +{ +public: + enum FrameBufferUsage + { + FrameBufferUsage_None = 0, + FrameBufferUsage_Depth = 1, + FrameBufferUsage_Stencil = 2, + FrameBufferUsage_DepthStencil = 3, + }; + + FrameBuffer(FrameBufferUsage usage, int width, int height); + ~FrameBuffer(); + + bool Blit(FrameBuffer* target); + + bool BindRenderTexture(RenderTexture* rt, int location = 0); + + GET(int, Width, m_Width); + GET(int, Height, m_Height); + +private: + int m_Width, m_Height; + FrameBufferUsage m_Usage; + +}; + +#endif
\ No newline at end of file diff --git a/Runtime/Graphics/GlyphAtlas.cpp b/Runtime/Graphics/GlyphAtlas.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/Graphics/GlyphAtlas.cpp diff --git a/Runtime/Graphics/GlyphAtlas.h b/Runtime/Graphics/GlyphAtlas.h new file mode 100644 index 0000000..b0ab858 --- /dev/null +++ b/Runtime/Graphics/GlyphAtlas.h @@ -0,0 +1,6 @@ +#ifndef TEXT_ATLAS_H +#define TEXT_ATLAS_H + + + +#endif
\ No newline at end of file diff --git a/Runtime/Graphics/GpuDataBuffer.cpp b/Runtime/Graphics/GpuDataBuffer.cpp new file mode 100644 index 0000000..0b3e4ee --- /dev/null +++ b/Runtime/Graphics/GpuDataBuffer.cpp @@ -0,0 +1,206 @@ +#include <math.h> + +#include "GpuDataBuffer.h" + +namespace GPU +{ + + // 修改buffer数据要绑定到这个目标上,其他情况下用GetHandle()绑定到其他目标 + // GL_COPY_READ_BUFFER + static const GLenum kBufferTarget = GL_COPY_WRITE_BUFFER; + + DataBuffer::DataBuffer() + { + glGenBuffers(1, &m_Handle); + } + + DataBuffer::~DataBuffer() + { + glDeleteBuffers(1, &m_Handle); + } + + void DataBuffer::Restore(int size, GLenum usage) + { + RestoreWithData(size, usage, 0); + } + + void DataBuffer::RestoreWithData(int size, GLenum usage, const void* data) + { + glBindBuffer(kBufferTarget, m_Handle); + glBufferData(kBufferTarget, size, data, usage); + glBindBuffer(kBufferTarget, 0); + m_Size = size; + m_Usage = usage; + } + + // glBufferSubData + // glMapBuffer + // glMapBufferRange (best one) + + void DataBuffer::Upload(int offset, int size, const void* data) + { + glBindBuffer(kBufferTarget, m_Handle); + glBufferSubData(kBufferTarget, offset, size, data); + glBindBuffer(kBufferTarget, 0); + } + + void* DataBuffer::Map(uint32 access) + { + glBindBuffer(kBufferTarget, m_Handle); + void* ptr = glMapBuffer(kBufferTarget, access); + glBindBuffer(kBufferTarget, 0); + return ptr; + } + + void* DataBuffer::MapRange(int offset, int size, uint32 access) + { + glBindBuffer(kBufferTarget, m_Handle); + void* ptr = glMapBufferRange(kBufferTarget, offset, size, access); + glBindBuffer(kBufferTarget, 0); + return ptr; + } + + void DataBuffer::FlushMapedRange(int offset, int size) + { + glBindBuffer(kBufferTarget, m_Handle); + glFlushMappedBufferRange(kBufferTarget, offset, size); + glBindBuffer(kBufferTarget, 0); + } + + void DataBuffer::UnMap() + { + glBindBuffer(kBufferTarget, m_Handle); + glUnmapBuffer(kBufferTarget); + glBindBuffer(kBufferTarget, 0); + } + + void DataBuffer::Orphan() + { + glBindBuffer(kBufferTarget, m_Handle); + glBufferData(kBufferTarget, 0, 0, GL_STREAM_DRAW); + glBindBuffer(kBufferTarget, 0); + } + + static bool IsBufferPoolCreated = false; + + BufferPool::BufferPool() + :m_LiveBuffers() + { + Assert(!IsBufferPoolCreated); + IsBufferPoolCreated = true; + } + + BufferPool::~BufferPool() + { + + } + + void BufferPool::Initialize() + { + for(int i = 0; i < kSizeClassCount; ++i) + m_LiveBuffers[i].clear(); + } + + static const float kBufferAllocateWeight = 10.0f; //! Default weight for buffer allocation from scratch. + static const float kBufferSizeWeightFactor = 1.f / 8096.f; //!< Weight factor for size difference. + static const float kBufferUsageDiffWeight = 8.f; //!< Weight factor for usage difference. + + static int ComputeBufferWeight(DataBuffer* buffer, int desiredSize, GLenum desiredUsage) + { + const int bufferSize = buffer->GetSize(); + const GLenum bufferUsage = buffer->GetUsage(); + + if(bufferSize == 0) + return kBufferAllocateWeight; + + const int sizeDiff = std::abs(bufferSize - desiredSize); + + return float(sizeDiff)*kBufferSizeWeightFactor + ((bufferUsage != desiredUsage) ? kBufferUsageDiffWeight : 0.f); + } + + DataBuffer* BufferPool::ClaimBuffer(int size, GLenum usage) + { + const float maxWeight = kBufferAllocateWeight; + const int maxCandidates = 5; // Number of potential candidates to consider actually. + + const int sizeClass = GetSizeClass(size); + int numCandidates = 0; // Number of potential candidates considered + int bestBufferNdx = -1; + float bestWeight = std::numeric_limits<float>::infinity(); + + for (int idx = 0; idx < m_LiveBuffers[sizeClass].size(); ++idx) + { + DataBuffer* buffer = m_LiveBuffers[sizeClass][idx]; + const float weight = ComputeBufferWeight(buffer, size, usage); + + if (weight < maxWeight && weight < bestWeight) + { + bestWeight = weight; + bestBufferNdx = idx; + ++numCandidates; + } + + if(numCandidates >= maxCandidates) + break; // Do not try other buffers, sorry. + } + + if (bestBufferNdx >= 0) + { + DataBuffer* selectedBuffer = m_LiveBuffers[sizeClass][bestBufferNdx]; + + if (bestBufferNdx + 1 != m_LiveBuffers[sizeClass].size()) + std::swap(m_LiveBuffers[sizeClass][bestBufferNdx], m_LiveBuffers[sizeClass].back()); + m_LiveBuffers[sizeClass].pop_back(); + + return selectedBuffer; + } + else + return new DataBuffer(); + + } + + void BufferPool::ReleaseBuffer(DataBuffer* buffer) + { + InsertToLive(buffer); + } + + void BufferPool::OnEndFrame() + { + UpdatePendingBuffersArray(); + } + + void BufferPool::UpdatePendingBuffersArray() + { + + } + + void BufferPool::InsertToLive(DataBuffer* buffer) + { + const int bufferSize = buffer->GetSize(); + const int sizeClass = GetSizeClass(bufferSize); + + m_LiveBuffers[sizeClass].push_back(buffer); + } + + uint BufferPool::GetSizeClass(uint bufferSize) + { + for (int idx = 0; idx < kSizeClassCount; ++idx) + { + if(bufferSize < GetSizeClassLimit(idx)) + return idx; + } + Assert(false); // never reach here + return 0; + } + + DataBuffer* ClaimBuffer(int size = 0, GLenum usage = GL_ARRAY_BUFFER) + { + return BufferPool::Instance()->ClaimBuffer(size, usage); + } + + void ReleaseBuffer(DataBuffer* buffer) + { + BufferPool::Instance()->ReleaseBuffer(buffer); + } + +} diff --git a/Runtime/Graphics/GpuDataBuffer.h b/Runtime/Graphics/GpuDataBuffer.h new file mode 100644 index 0000000..0d65d3d --- /dev/null +++ b/Runtime/Graphics/GpuDataBuffer.h @@ -0,0 +1,90 @@ +#ifndef GPU_DATABUFFER_H +#define GPU_DATABUFFER_H + +#include <vector> + +#include "../Utilities/Type.h" +#include "../Utilities/Singleton.h" +#include "../Utilities/UtilMacros.h" +#include "../Utilities/Assert.h" +#include "OpenGL.h" + +namespace GPU +{ + + class DataBuffer + { + public: + void Upload(int offset, int size, const void* data); + void* Map(uint32 access); + void* MapRange(int offset, int size, uint32 access); // best performance + void FlushMapedRange(int offset, int size); + + void UnMap(); + + void Orphan(); + + // claim storage of size + void Restore(int size, GLenum usage); + // claim storage of size and fill it + void RestoreWithData(int size, GLenum usage, const void* data); + + GET(int, Size, m_Size); + GET(GLenum, Usage, m_Usage); + GET(GLuint, Handle, m_Handle); + + private: + friend class BufferPool; + + DataBuffer(); + ~DataBuffer(); + + GLuint m_Handle; + int m_Size; + GLenum m_Usage; + }; + + // recycle data buffer + class BufferPool : public Singleton<BufferPool> + { + public: + BufferPool(); + ~BufferPool(); + + void Initialize(); + + DataBuffer* ClaimBuffer(int size, GLenum usage); + void ReleaseBuffer(DataBuffer* buffer); + + void OnEndFrame(); + + private: + + inline int GetSizeClassLimit(int classNdx); + + void UpdatePendingBuffersArray(); + void InsertToLive(DataBuffer* buffer); + uint GetSizeClass(uint bufferSize); + + enum { + kSizeClassBaseLog2 = 10, + kSizeClassStepLog2 = 1, + kSizeClassCount = 7 + }; + + std::vector<DataBuffer*> m_LiveBuffers[kSizeClassCount]; + + }; + + inline int BufferPool::GetSizeClassLimit(int classNdx) + { + // (0, 2^10] 2^11 2^12 2^13 2^14 2^15 INT_MAX + return classNdx + 1 < kSizeClassCount ? (1 << (classNdx*kSizeClassStepLog2 + kSizeClassBaseLog2)) : INT_MAX; + } + + DataBuffer* ClaimBuffer(int size = 0, GLenum usage = GL_ARRAY_BUFFER); + void ReleaseBuffer(DataBuffer* buffer); + +} + +#endif
\ No newline at end of file diff --git a/Runtime/Graphics/ImageData.cpp b/Runtime/Graphics/ImageData.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/Graphics/ImageData.cpp diff --git a/Runtime/Graphics/ImageData.h b/Runtime/Graphics/ImageData.h new file mode 100644 index 0000000..cd56e83 --- /dev/null +++ b/Runtime/Graphics/ImageData.h @@ -0,0 +1,43 @@ +#ifndef IMAGE_DATA_H +#define IMAGE_DATA_H + +#include <vector> + +class ImageData +{ +public: + enum ImageFormat + { + ImageFormat_Rgba_Int, + ImageFormat_Rgba_Float, + }; + +private: + void* m_Data; + +}; + +enum ImageDataAsyncError +{ + ImageDataAsyncError_NoFile = 1, + ImageDataAsyncError_ParseFailed = 2, + ImageDataAsyncError_InvalidFormat = 3, +}; + +struct ImageDataRequest +{ + bool isDone, hasError; + int error; + int progress, all; + ImageData* result; + std::vector<ImageData*> results; +}; + +namespace ImageDataUtil +{ + ImageData* Load(const char* path); + ImageDataRequest* LoadAsync(const char* path); + ImageDataRequest* LoadAsync(std::vector<const char*> paths); +} + +#endif
\ No newline at end of file diff --git a/Runtime/Graphics/OpenGL.cpp b/Runtime/Graphics/OpenGL.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/Graphics/OpenGL.cpp diff --git a/Runtime/Graphics/OpenGL.h b/Runtime/Graphics/OpenGL.h new file mode 100644 index 0000000..413b70b --- /dev/null +++ b/Runtime/Graphics/OpenGL.h @@ -0,0 +1,6 @@ +#ifndef OPENGL_H +#define OPENGL_H + +#include "glad/glad.h" + +#endif diff --git a/Runtime/Graphics/Point.cpp b/Runtime/Graphics/Point.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/Graphics/Point.cpp diff --git a/Runtime/Graphics/Point.h b/Runtime/Graphics/Point.h new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/Graphics/Point.h diff --git a/Runtime/Graphics/PolyLine.cpp b/Runtime/Graphics/PolyLine.cpp new file mode 100644 index 0000000..794819a --- /dev/null +++ b/Runtime/Graphics/PolyLine.cpp @@ -0,0 +1,11 @@ +#include "PolyLine.h" +#include "../Math/Vector3.h" +#include "Color.h" + +struct PolyLineVBOLayout +{ + Vector3 position; + ColorRGBA32 color; +}; + + diff --git a/Runtime/Graphics/PolyLine.h b/Runtime/Graphics/PolyLine.h new file mode 100644 index 0000000..1850e47 --- /dev/null +++ b/Runtime/Graphics/PolyLine.h @@ -0,0 +1,18 @@ +#ifndef POLY_LINE_H +#define POLY_LINE_H + +#include "../Math/Vector3.h" + +class PolyLine +{ +public: + PolyLine(); + ~PolyLine(); + + void Draw(); + +private: + +}; + +#endif
\ No newline at end of file diff --git a/Runtime/Graphics/Quad.cpp b/Runtime/Graphics/Quad.cpp new file mode 100644 index 0000000..cbe8b74 --- /dev/null +++ b/Runtime/Graphics/Quad.cpp @@ -0,0 +1,52 @@ +#include "../Math/Vector2.h" +#include "../Math/Vector3.h" +#include "Quad.h" +#include "Device.h" + +struct QuadVBOLayout +{ + Vector3 position; + Vector2 uv; +}; + +void Quad::Draw() +{ + const int nVerts = 4; + const int nIndices = 6; + + float pos[] = { + m_Left, m_Bottom, 0, // left-bottom + m_Right, m_Bottom, 0, // right-bottom + m_Right, m_Top, 0, // right-top + m_Left, m_Top, 0, // top-left + }; + float uv[] = { + 0, 0, + 1, 0, + 1, 1, + 0, 1, + }; + int indices[] = { + 0, 1, 3, // right-top + 1, 2, 3, // left-bottom + }; + + uint8* vb; + uint16* ib; + + uint attrs = Mask(VertexAttr_Position) | Mask(VertexAttr_TexCoord0); + g_SharedVBO.GetChunk(attrs, 4, 6, RenderMode_Triangle, (void**)&vb, (void**)&ib); + + QuadVBOLayout* dst = (QuadVBOLayout*)vb; + for (int i = 0; i < nVerts; ++i) + { + dst[i].position.Set(pos[3 * i], pos[3 * i + 1], pos[3 * i + 2]); + dst[i].uv.Set(uv[2 * i], uv[2 * i + 1]); + } + + for (int i = 0; i < nIndices; ++i) + ib[i] = indices[i]; + + g_SharedVBO.ReleaseChunk(4, 6); + g_SharedVBO.DrawChunk(); +}
\ No newline at end of file diff --git a/Runtime/Graphics/Quad.h b/Runtime/Graphics/Quad.h new file mode 100644 index 0000000..0e38ec4 --- /dev/null +++ b/Runtime/Graphics/Quad.h @@ -0,0 +1,25 @@ +#ifndef QUAD_H +#define QUAD_H + +#include "../Utilities/UtilMacros.h" + +class Quad +{ +public: + Quad(float l, float r, float t, float b); + + void Set(float l, float r, float t, float b); + + GET_SET(float, Left, m_Left); + GET_SET(float, Right, m_Right); + GET_SET(float, Top, m_Top); + GET_SET(float, Bottom, m_Bottom); + + void Draw(); + +private: + float m_Left, m_Right, m_Top, m_Bottom; + +}; + +#endif
\ No newline at end of file diff --git a/Runtime/Graphics/RenderTexture.cpp b/Runtime/Graphics/RenderTexture.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/Graphics/RenderTexture.cpp diff --git a/Runtime/Graphics/RenderTexture.h b/Runtime/Graphics/RenderTexture.h new file mode 100644 index 0000000..74c5602 --- /dev/null +++ b/Runtime/Graphics/RenderTexture.h @@ -0,0 +1,16 @@ +#ifndef RENDER_TEXTURE_H +#define RENDER_TEXTURE_H + +#include "Texture.h" + +// 离屏渲染 +class RenderTexture : public Texture +{ +public: + RenderTexture(TextureFormat format); + +}; + +RenderTexture* CreateRenderTexture(int width, int height, TextureFormat format); + +#endif
\ No newline at end of file diff --git a/Runtime/Graphics/Scripting/wrap_Device.cpp b/Runtime/Graphics/Scripting/wrap_Device.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/Graphics/Scripting/wrap_Device.cpp diff --git a/Runtime/Graphics/Scripting/wrap_GL.cpp b/Runtime/Graphics/Scripting/wrap_GL.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/Graphics/Scripting/wrap_GL.cpp diff --git a/Runtime/Graphics/Scripting/wrap_RenderTexture.cpp b/Runtime/Graphics/Scripting/wrap_RenderTexture.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/Graphics/Scripting/wrap_RenderTexture.cpp diff --git a/Runtime/Graphics/Texture.cpp b/Runtime/Graphics/Texture.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/Graphics/Texture.cpp diff --git a/Runtime/Graphics/Texture.h b/Runtime/Graphics/Texture.h new file mode 100644 index 0000000..ce05ff7 --- /dev/null +++ b/Runtime/Graphics/Texture.h @@ -0,0 +1,59 @@ +#ifndef TEXTURE_H +#define TEXTURE_H + +#include "../Utilities/UtilMacros.h" +#include "OpenGL.h" +#include "ImageData.h" + +enum TextureFormat +{ + TextureFormat_DepthComponent, + TextureFormat_Red, + TextureFormat_Green, + TextureFormat_Blue, + TextureFormat_Alpha, + TextureFormat_Rgb, + TextureFormat_Rgba, +}; + +enum TextureWrap +{ + TextureWrap_Clamp, + TextureWrap_Repeat, +}; + +enum TextureFilter +{ + TextureFilter_Nearest, + TextureFilter_Bilinear, + TextureFilter_Trilinear, +}; + +class Texture +{ +public: + Texture(ImageData* imgData, TextureFormat format); + Texture(ImageData* imgData, TextureFormat format, TextureWrap wrap, TextureFilter filter); + Texture(); + ~Texture(); + + GET(int, Width, m_Width); + GET(int, Height, m_Height); + + GET(TextureFilter, Filter, m_Filter); + GET(TextureWrap, Wrap, m_Wrap); + + GET(GLint, Handle, m_Handle); + +protected: + GLint m_Handle; + int m_Width, m_Height; + TextureFilter m_Filter; + TextureWrap m_Wrap; + +}; + +Texture* CreateTexture(ImageData* imgData, TextureFormat format); +Texture* CreateTexture(ImageData* imgData, TextureFormat format, TextureWrap wrap, TextureFilter filter); + +#endif
\ No newline at end of file diff --git a/Runtime/Graphics/VertexBuffer.cpp b/Runtime/Graphics/VertexBuffer.cpp new file mode 100644 index 0000000..c9f5164 --- /dev/null +++ b/Runtime/Graphics/VertexBuffer.cpp @@ -0,0 +1,322 @@ +#include "VertexBuffer.h" +#include "../Profiler/FrameStats.h" + +void SetupDefaultVertexArray(const VertexArrayInfo& info); +void InvalidateVertexInputCache(); + +// LUTs of vertex attributes +static const int kVertexAttrSize[VertexAttr_Count] = { + 3 * sizeof(float), // position + 3 * sizeof(float), // normal + 4 * sizeof(float), // tangent + 1 * sizeof(uint32), // color + 2 * sizeof(float), // uv0 + 2 * sizeof(float), // uv1 +}; + +static const int kVertexAttrDimension[VertexAttr_Count] = { + 3, // position + 3, // normal + 4, // tangent + 1, // color + 2, // uv0 + 2 // uv1 +}; + +enum VertexAttrFormat +{ + VertexAttrFormat_Float = 0, // position \ normal \ tangent \ uv0 \ uv1 + VertexAttrFormat_Float16 = 1, + VertexAttrFormat_Color = 2, // color + VertexAttrFormat_Byte = 3, + + VertexAttrFormat_Count = 4 +}; + +// map VertexAttrFormat to OpenGL type +static GLenum kGLVertexAttrFormat [VertexAttr_Count] = { + GL_FLOAT, // VertexAttrFormat_Float + GL_HALF_FLOAT, // VertexAttrFormat_Float16 + GL_UNSIGNED_BYTE, // VertexAttrFormat_Color + GL_BYTE // VertexAttrFormat_Byte +}; + +static bool IsGLVertexAttrNeedNormalized(uint attr, uint format) +{ + if(attr == VertexAttr_Position) + return false; + else // color and byte need to be normalized + return format != VertexAttrFormat_Float && format != VertexAttrFormat_Float16; +} + +static uint GetDefaultShaderChannelFormat(uint attr) +{ +// besides color, other attributes are all composite of float values + return attr == VertexAttr_Color ? VertexAttrFormat_Color : VertexAttrFormat_Float; +} + +static uint32 GetDefaultVertexAttrSize(/*VertexAttr*/ int attr) +{ + return kVertexAttrSize[attr]; +} + +static uint GetDefaultVertexAttrDimension(uint attr) +{ + return kVertexAttrDimension[attr]; +} + +static uint GetDefaultShaderChannelDimension(uint attr) +{ + return attr == VertexAttr_Color ? 4 : GetDefaultVertexAttrDimension(attr); +} + +// index is stored in unsgined short (GL_UNSIGNED_SHORT) +static const int kIndexSize = sizeof(uint16); +static GLenum kGLIndexFormat = GL_UNSIGNED_SHORT; + +// Get size used for vertexAttrMask +static uint32 GetDynamicChunkStride(uint32 vertexAttrMask) +{ + uint32 stride = 0; + for (int i = 0; i < vertexAttrMask; ++i) + { + if (vertexAttrMask & Mask(i)) + stride += GetDefaultVertexAttrSize(i); + } + return stride; +} + +VertexBuffer::VertexBuffer(VertexBufferType type) +{ +} + +VertexBuffer::~VertexBuffer() +{ +} + +SharedVertexBuffer::SharedVertexBuffer() +{ +} + +SharedVertexBuffer::~SharedVertexBuffer() +{ +} + +//GetChunk +//-> ReleaseChunk +//-> DrawChunk + +void SharedVertexBuffer::GetChunk(uint attrsMask, int maxVerts, int maxIndices, RenderMode mode, void **out_vb, void **out_ib) +{ + Assert(out_vb && out_ib); + + uint stride = GetDynamicChunkStride(attrsMask); // data size of single vertex + GLenum usage = GL_STREAM_DRAW; + uint vbufferSize = stride * maxVerts; + uint ibufferSize = kIndexSize * maxIndices; + + const bool mapVertexBuffer = vbufferSize >= DataBufferThreshold; + const bool mapIndexBuffer = ibufferSize >= DataBufferThreshold; + + GPU::DataBuffer* vertexBuffer = mapVertexBuffer ? GPU::ClaimBuffer(vbufferSize, usage) : 0; + GPU::DataBuffer* indexBuffer = mapIndexBuffer ? GPU::ClaimBuffer(ibufferSize, usage) : 0; + + if(vertexBuffer && vertexBuffer->GetSize() < vbufferSize) + vertexBuffer->Restore(vbufferSize, usage); + + if(indexBuffer && indexBuffer->GetSize() < ibufferSize) + indexBuffer->Restore(ibufferSize, usage); + + if(!mapVertexBuffer && m_CurVBData.size() < vbufferSize) + m_CurVBData.resize(vbufferSize); + + if(!mapIndexBuffer && m_CurIBData.size() < ibufferSize) + m_CurIBData.resize(ibufferSize); + + const GLenum access = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_FLUSH_EXPLICIT_BIT; + + if (vertexBuffer) + *out_vb = vertexBuffer->MapRange(0, vbufferSize, access); + else + *out_vb = &m_CurVBData[0]; + + if(indexBuffer) + *out_ib = indexBuffer->MapRange(0, ibufferSize, access); + else + *out_ib = &m_CurIBData[0]; + + m_CurVB = vertexBuffer; + m_CurIB = indexBuffer; + m_CurRenderMode = mode; + m_CurAttrMask = attrsMask; + m_CurStride = stride; +} + +void SharedVertexBuffer::ReleaseChunk(int actualVerts, int actualIndices) +{ + int actualVBufferSize = m_CurStride * actualVerts; + int actualIBufferSize = kIndexSize * actualIndices; + + const GLenum usage = GL_STREAM_DRAW; + + if (m_CurVB) + { + m_CurVB->FlushMapedRange(0, actualVBufferSize); + m_CurVB->UnMap(); + } + else if(actualVBufferSize >= DataBufferThreshold) + { + m_CurVB = GPU::ClaimBuffer(actualVBufferSize, usage); + m_CurVB->RestoreWithData(actualVBufferSize, usage, &m_CurVBData[0]); + } + + if (m_CurIB) + { + m_CurIB->FlushMapedRange(0, actualIBufferSize); + m_CurIB->UnMap(); + } + else if (actualIBufferSize >= DataBufferThreshold) + { + m_CurIB = GPU::ClaimBuffer(0, usage); + m_CurIB->RestoreWithData(0, usage, &m_CurIBData[0]); + } + + m_CurVertexCount = actualVerts; + m_CurIndexCount = actualIndices; +} + +void SharedVertexBuffer::DrawChunk() +{ + VertexArrayInfo vertexArray; + FillVertexArrayInfo(vertexArray); + + // bind vertex attributes data + SetupDefaultVertexArray(vertexArray); + + const void* indexPtr = m_CurIB ? 0 : (m_CurIBData.empty() ? 0 : &m_CurIBData[0]); + + if (m_CurIB) + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_CurIB->GetHandle()); + + switch (m_CurRenderMode) + { + case RenderMode_Triangle: + glDrawElements(GL_TRIANGLES, m_CurIndexCount, kGLIndexFormat, indexPtr); + g_FrameStats.AddDrawCall(); + g_FrameStats.AddTrianglesCount(m_CurIndexCount / 3); + break; + case RenderMode_Line: + glDrawElements(GL_LINE, m_CurIndexCount, kGLIndexFormat, indexPtr); + g_FrameStats.AddDrawCall(); + break; + case RenderMode_Point: + glDrawElements(GL_POINT, m_CurIndexCount, kGLIndexFormat, indexPtr); + g_FrameStats.AddDrawCall(); + break; + } + + if(m_CurIB) + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + + // End draw + Clean(); +} + +void SharedVertexBuffer::FillVertexArrayInfo(VertexArrayInfo& dst) +{ + const byte* basepointer = m_CurVB ? 0 : &m_CurVBData[0]; + const GLuint buffer = m_CurVB ? m_CurVB->GetHandle() : 0; + + int attrOffsets[VertexAttr_Count] = {0}; + + { + uint32 curOffset = 0; + for (uint idx = 0; idx < VertexAttr_Count; ++idx) + { + if (m_CurAttrMask & Mask(idx)) + { + attrOffsets[idx] = curOffset; + curOffset += GetDefaultVertexAttrSize(idx); + } + } + } + + for (uint32 attrIdx = 0; attrIdx < VertexAttr_Count; ++attrIdx) + { + if (m_CurAttrMask & Mask(attrIdx)) + { + dst.buffers[attrIdx] = buffer; + + dst.attributes[attrIdx].pointer = basepointer + attrOffsets[attrIdx]; + dst.attributes[attrIdx].componentType = GetDefaultShaderChannelFormat(attrIdx); + dst.attributes[attrIdx].componentNum = GetDefaultShaderChannelDimension(attrIdx); + dst.attributes[attrIdx].stride = m_CurStride; + + dst.enableMask |= Mask(attrIdx); + } + } +} + +void SharedVertexBuffer::Clean() +{ + if (m_CurVB) + { + GPU::ReleaseBuffer(m_CurVB); + m_CurVB = 0; + } + + if (m_CurIB) + { + GPU::ReleaseBuffer(m_CurIB); + m_CurIB = 0; + } + + m_CurRenderMode = (RenderMode)0; + m_CurAttrMask = 0; + m_CurStride = 0; + m_CurVertexCount = 0; + m_CurIndexCount = 0; + + m_CurVBData.clear(); + m_CurIBData.clear(); +} + +static uint32 sEnabledArrays = 0; + +void SetupDefaultVertexArray(const VertexArrayInfo& info) +{ + GLuint curBoundBuffer = 0; + + for (int attrIdx = 0; attrIdx < VertexAttr_Count; ++attrIdx) + { + if (info.enableMask & Mask(attrIdx)) + { + if (!sEnabledArrays & Mask(attrIdx)) + glEnableVertexAttribArray(attrIdx); + const GLuint buffer = info.buffers[attrIdx]; + const int numCompo = info.attributes[attrIdx].componentNum; + const GLenum compoType = kGLVertexAttrFormat[info.attributes[attrIdx].componentType]; + const bool normalized = IsGLVertexAttrNeedNormalized(attrIdx, compoType); + const uint stride = info.attributes[attrIdx].stride; + const void* pointer = info.attributes[attrIdx].pointer; + + if (curBoundBuffer != buffer) + { + glBindBuffer(GL_ARRAY_BUFFER, buffer); + curBoundBuffer = buffer; + } + + glVertexAttribPointer(attrIdx, numCompo, compoType, normalized ? GL_TRUE : GL_FALSE, stride, pointer); + } + else if(sEnabledArrays & Mask(attrIdx)) + glDisableVertexAttribArray(attrIdx); + } + sEnabledArrays = info.enableMask; +} + +void InvalidateVertexInputCache() +{ + sEnabledArrays = 0; + for(int attrIdx = 0; attrIdx < VertexAttr_Count; ++attrIdx) + glDisableVertexAttribArray(attrIdx); +}
\ No newline at end of file diff --git a/Runtime/Graphics/VertexBuffer.h b/Runtime/Graphics/VertexBuffer.h new file mode 100644 index 0000000..33c0783 --- /dev/null +++ b/Runtime/Graphics/VertexBuffer.h @@ -0,0 +1,103 @@ +#ifndef VBO_H +#define VBO_H + +#include <vector> + +#include "../Utilities/UtilMacros.h" +#include "../Shaders/ShaderChannel.h" + +#include "OpenGL.h" +#include "GpuDataBuffer.h" + +enum VertexAttr +{ + VertexAttr_Position = 0, + VertexAttr_Normal = 1, + VertexAttr_Tangent = 2, + VertexAttr_Color = 3, + VertexAttr_TexCoord0 = 4, + VertexAttr_TexCoord1 = 5, + + VertexAttr_Count = 6 +}; + +enum RenderMode +{ + RenderMode_Triangle = 1, + RenderMode_Line = 2, + RenderMode_Point = 3, +}; + +struct VertexInputInfo +{ + const void* pointer; // either cpu memory or gpu memory + uint componentType; // one of VertexAttrFormat + uint componentNum; + uint16 stride; +}; + +// gpu side vertex attributes array +struct VertexArrayInfo +{ + uint32 enableMask; + GLuint buffers[VertexAttr_Count]; + VertexInputInfo attributes[VertexAttr_Count]; +}; + +class VertexBuffer +{ +public: + enum VertexBufferType + { + VertexBufferType_Static, // device + VertexBufferType_Stream, // pinned (best performance) + VertexBufferType_Dynamic,// device + }; + + VertexBuffer(VertexBufferType type); + ~VertexBuffer(); + + void Draw(); + +private: + + VertexBufferType m_Type; + GPU::DataBuffer *m_VB, *m_IB;// vertex buffer and index buffer + +}; + +class SharedVertexBuffer +{ +public: + void GetChunk(uint attrs, int maxVerts, int maxIndices, RenderMode mode, void **out_vb, void **out_ib); + void ReleaseChunk(int actualVerts, int actualIndices); + + void DrawChunk(); + +private: + + void FillVertexArrayInfo(VertexArrayInfo& dst); + + void Clean(); + + // if vertex databuffer size beyond this value, use pinned memory mapping, instead of glBufferData. + enum { DataBufferThreshold = 1024 }; + + // shared vbo and ibo + GPU::DataBuffer *m_CurVB, *m_CurIB; + + // restore vbo and ibo data if not using pinned memory mapping + std::vector<byte> m_CurVBData; + std::vector<uint16> m_CurIBData; + + RenderMode m_CurRenderMode; + + uint m_CurAttrMask; + uint m_CurStride; + + uint m_CurVertexCount; + uint m_CurIndexCount; + +}; + +#endif
\ No newline at end of file diff --git a/Runtime/ImGUI/GUIButton.cpp b/Runtime/ImGUI/GUIButton.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/ImGUI/GUIButton.cpp diff --git a/Runtime/ImGUI/GUIButton.h b/Runtime/ImGUI/GUIButton.h new file mode 100644 index 0000000..fbcd0bb --- /dev/null +++ b/Runtime/ImGUI/GUIButton.h @@ -0,0 +1,6 @@ +#ifndef GUI_BUTTON_H +#define GUI_BUTTON_H + + + +#endif
\ No newline at end of file diff --git a/Runtime/ImGUI/GUILabel.cpp b/Runtime/ImGUI/GUILabel.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/ImGUI/GUILabel.cpp diff --git a/Runtime/ImGUI/GUILabel.h b/Runtime/ImGUI/GUILabel.h new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/ImGUI/GUILabel.h diff --git a/Runtime/Input/Input.cpp b/Runtime/Input/Input.cpp new file mode 100644 index 0000000..d82bd64 --- /dev/null +++ b/Runtime/Input/Input.cpp @@ -0,0 +1,3 @@ +#include "Input.h" + + diff --git a/Runtime/Input/Input.h b/Runtime/Input/Input.h new file mode 100644 index 0000000..5612e74 --- /dev/null +++ b/Runtime/Input/Input.h @@ -0,0 +1,19 @@ +#ifndef INPUT_H +#define INPUT_H + +#include "SDL2/SDL.h" + +class Input +{ +public: + void PollEvent(SDL_Event& e); + + bool IsKeyDown(); + bool IsKeyUp(); + bool IsKeyClick(); + +}; + +extern Input g_Input; + +#endif
\ No newline at end of file diff --git a/Runtime/Math/AABB.h b/Runtime/Math/AABB.h new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/Math/AABB.h diff --git a/Runtime/Math/Vector2.cpp b/Runtime/Math/Vector2.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/Math/Vector2.cpp diff --git a/Runtime/Math/Vector2.h b/Runtime/Math/Vector2.h new file mode 100644 index 0000000..7bf3987 --- /dev/null +++ b/Runtime/Math/Vector2.h @@ -0,0 +1,17 @@ +#ifndef VECTOR2_H +#define VECTOR2_H + +class Vector2 +{ +public: + float x, y; + + inline void Set(float x, float y) + { + this->x = x; + this->y = y; + } + +}; + +#endif
\ No newline at end of file diff --git a/Runtime/Math/Vector3.cpp b/Runtime/Math/Vector3.cpp new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/Runtime/Math/Vector3.cpp @@ -0,0 +1 @@ + diff --git a/Runtime/Math/Vector3.h b/Runtime/Math/Vector3.h new file mode 100644 index 0000000..041ffef --- /dev/null +++ b/Runtime/Math/Vector3.h @@ -0,0 +1,18 @@ +#ifndef VECTOR3_H +#define VECTOR3_H + +class Vector3 +{ +public: + float x, y, z; + + inline void Set(float x, float y, float z) + { + this->x = x; + this->y = y; + this->z = z; + } + +}; + +#endif
\ No newline at end of file diff --git a/Runtime/Mesh/Font.cpp b/Runtime/Mesh/Font.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/Mesh/Font.cpp diff --git a/Runtime/Mesh/Font.h b/Runtime/Mesh/Font.h new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/Mesh/Font.h diff --git a/Runtime/Mesh/FontManager.h b/Runtime/Mesh/FontManager.h new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/Mesh/FontManager.h diff --git a/Runtime/Mesh/Glyph.h b/Runtime/Mesh/Glyph.h new file mode 100644 index 0000000..6020b45 --- /dev/null +++ b/Runtime/Mesh/Glyph.h @@ -0,0 +1,9 @@ +#ifndef GLYPH_H +#define GLYPH_H + +class Glyph +{ + +}; + +#endif
\ No newline at end of file diff --git a/Runtime/Mesh/Mesh.cpp b/Runtime/Mesh/Mesh.cpp new file mode 100644 index 0000000..95bd597 --- /dev/null +++ b/Runtime/Mesh/Mesh.cpp @@ -0,0 +1,4 @@ +#include "Mesh.h" +#include "MeshUtil.h" + + diff --git a/Runtime/Mesh/Mesh.h b/Runtime/Mesh/Mesh.h new file mode 100644 index 0000000..77c6577 --- /dev/null +++ b/Runtime/Mesh/Mesh.h @@ -0,0 +1,62 @@ +#ifndef MESH_H +#define MESH_H + +#include "../Graphics/VertexBuffer.h" +#include "../Utilities/Type.h" + +// 相对VertexBuffer更加uplevel +class Mesh +{ +public: + + Mesh(bool readable = false); + ~Mesh(); + + void IsReadable(); + + void SetVertices(float* data); + void SetNormals(float* data); + void SetTangents(float* data); + void SetColors(float* data); + void SetTexCoords(int channel, float* data); + + void SetTriangles(int* indices); + void SetIndices(int* indices); + + void SetVertices(float* data, int start, int length); + void SetNormals(float* data, int start, int length); + void SetTangents(float* data, int start, int length); + void SetColors(float* data, int start, int length); + void SetTexCoords(int channel, float* data, int start, int length); + + void SetVertex(float x, float y, float z, int index); + void SetNormal(float x, float y, float z, int index); + void SetTangent(float x, float y, float z, int index); + void SetColor(float r, float g, float b, float a, int index); + void SetTexCoord(float u, float v, int index); + + void GetAABB(float bias = 0.f); + + inline bool HasVertexAttr(VertexAttrMask attr); + + void Draw(); + + void CalculateNormal(); + void CalculateTangent(); + +private: + + uint m_VertexAttrBits; + + bool m_IsReadable; + + VertexBuffer* m_VBO; + +}; + +inline bool Mesh::HasVertexAttr(VertexAttrMask attr) +{ + return m_VertexAttrBits & attr; +} + +#endif
\ No newline at end of file diff --git a/Runtime/Mesh/MeshUtil.h b/Runtime/Mesh/MeshUtil.h new file mode 100644 index 0000000..830ac70 --- /dev/null +++ b/Runtime/Mesh/MeshUtil.h @@ -0,0 +1,6 @@ +#ifndef MESH_UTIL_H +#define MESH_UTIL_H + + + +#endif
\ No newline at end of file diff --git a/Runtime/Mesh/TextMesh.h b/Runtime/Mesh/TextMesh.h new file mode 100644 index 0000000..1f27bbb --- /dev/null +++ b/Runtime/Mesh/TextMesh.h @@ -0,0 +1,11 @@ +#ifndef TEXT_MESH_H +#define TEXT_MESH_H + +class TextMesh +{ +public: + + +}; + +#endif
\ No newline at end of file diff --git a/Runtime/Physics/Rigidbody.h b/Runtime/Physics/Rigidbody.h new file mode 100644 index 0000000..6692567 --- /dev/null +++ b/Runtime/Physics/Rigidbody.h @@ -0,0 +1,6 @@ +#ifndef RIGIDBODY_H +#define RIGIDBODY_H + + + +#endif
\ No newline at end of file diff --git a/Runtime/Physics/Scripting/wrap_Joint.cpp b/Runtime/Physics/Scripting/wrap_Joint.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/Physics/Scripting/wrap_Joint.cpp diff --git a/Runtime/Profiler/FrameStats.h b/Runtime/Profiler/FrameStats.h new file mode 100644 index 0000000..b3073d5 --- /dev/null +++ b/Runtime/Profiler/FrameStats.h @@ -0,0 +1,29 @@ +#ifndef FRAME_STATS_H +#define FRAME_STATS_H + +#include "../Utilities/Singleton.h" +#include "../Utilities/UtilMacros.h" +#include "../Utilities/Type.h" + +class FrameStats : public Singleton<FrameStats> +{ +public: + void OnBeginFrame(); + void OnEndFrame(); + + void AddDrawCall(uint n = 1); + void AddTrianglesCount(uint n = 1); + + GET(uint, DrawCall, m_DrawCall); + GET(uint, TrianglesCount, m_TrianglesCount); + +private: + + uint m_DrawCall; + uint m_TrianglesCount; + +}; + +#define g_FrameStats (*FrameStats::Instance()) + +#endif
\ No newline at end of file diff --git a/Runtime/Profiler/Profiler.h b/Runtime/Profiler/Profiler.h new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/Profiler/Profiler.h diff --git a/Runtime/Scripting/luax.h b/Runtime/Scripting/luax.h new file mode 100644 index 0000000..1980f41 --- /dev/null +++ b/Runtime/Scripting/luax.h @@ -0,0 +1,18 @@ +#ifndef __LUAX_H__ +#define __LUAX_H__ + +/// +/// Luax(port) library 用于给lua注册类和函数 +/// + +#include "luax_state.h" +#include "luax_vm.h" +#include "luax_ref.h" +#include "luax_reftable.h" +#include "luax_enum.h" +#include "luax_class.hpp" +#include "luax_memberref.h" +#include "luax_class.inc" +#include "luax_state.inc" + +#endif
\ No newline at end of file diff --git a/Runtime/Scripting/luax_cfunctions.cpp b/Runtime/Scripting/luax_cfunctions.cpp new file mode 100644 index 0000000..d93a0ee --- /dev/null +++ b/Runtime/Scripting/luax_cfunctions.cpp @@ -0,0 +1,19 @@ +#include "luax_cfunctions.h" +#include "luax_config.h" + +namespace Luax +{ + + int luax_c_getupvalue(lua_State* L) + { + lua_pushvalue(L, lua_upvalueindex(1)); + return 1; + } + + int luax_c_errfunc(lua_State* L) + { + cc8* msg = luaL_optstring(L, lua_upvalueindex(1), ""); + return luaL_error(L, msg); + } + +}
\ No newline at end of file diff --git a/Runtime/Scripting/luax_cfunctions.h b/Runtime/Scripting/luax_cfunctions.h new file mode 100644 index 0000000..2570bb9 --- /dev/null +++ b/Runtime/Scripting/luax_cfunctions.h @@ -0,0 +1,25 @@ +#ifndef __LUAX_CFUNCTIONS_H__ +#define __LUAX_CFUNCTIONS_H__ + +#include "luax_config.h" + +/** + * luax_cfunction里的函数用来注册给lua,一些特殊功能的通用函数。 +*/ + +namespace Luax +{ + + /// + /// 获得第一个upvalue + /// + extern int luax_c_getupvalue(lua_State* L); + + /// + /// 调用此函数时会报错,upvalue(1)是错误信息 + /// + extern int luax_c_errfunc(lua_State* L); + +} + +#endif
\ No newline at end of file diff --git a/Runtime/Scripting/luax_class.cpp b/Runtime/Scripting/luax_class.cpp new file mode 100644 index 0000000..762f0dc --- /dev/null +++ b/Runtime/Scripting/luax_class.cpp @@ -0,0 +1,243 @@ +#include "luax_class.hpp" +#include "luax_cfunctions.h" +#include "luax_vm.h" + +namespace Luax +{ + +#if LUAX_ENABLE_PLAIN_CLASS + + int LuaxPlainClass::registry(lua_State* L) + { + LUAX_STATE(L); + + // params: + // 1: class name + + cc8* type = state.GetValue<cc8*>(1, ""); + + lua_newtable(L); // class table + + // GetClassName() + lua_pushstring(L, type); + lua_pushcclosure(L, luax_c_getupvalue, 1); + lua_setfield(L, -2, "GetClassName"); + + // GetClass() + lua_pushvalue(L, -1); // class table + lua_pushcclosure(L, luax_c_getupvalue, 1); + lua_setfield(L, -2, "GetClass"); + + // TypeOf() + lua_pushcfunction(L, _TypeOf); + lua_setfield(L, -2, "TypeOf"); + + // New() + lua_pushvalue(L, -1); // class table + lua_pushcclosure(L, _New, 1); + lua_setfield(L, -2, "New"); + + // Extend() + lua_pushvalue(L, -1); // class table + lua_pushcclosure(L, _Extend, 1); + lua_setfield(L, -2, "Extend"); + + lua_pushvalue(L, -1); // class table + lua_setfield(L, -2, "__index"); + + lua_pushstring(L, type); + lua_pushcclosure(L, __tostring, 1); + lua_setfield(L, -2, "__tostring"); + + return 1; + } + + int LuaxPlainClass::__tostring(lua_State* L) + { + // upvalues: + // 1: class name + + // params: + // 1: instance + + if (!lua_istable(L, 1)) + { + return luaL_typerror(L, 1, lua_typename(L, LUA_TTABLE)); + } + + cc8* type = lua_tostring(L, lua_upvalueindex(1)); + + lua_pushfstring(L, "%s: %p", type, lua_topointer(L, 1)); + + return 1; + } + + /// + /// New函数接受n个参数,并尝试获取__init,将参数传给__init初始化实例。 + /// + int LuaxPlainClass::_New(lua_State* L) + { + LUAX_STATE(L); + + // upvalues: + // 1: class table + + // params: + // n: params + int n = lua_gettop(L); + + int classTable = lua_upvalueindex(1); + + lua_newtable(L); // instance table + + // instance 的 metatable 设置为 class + lua_pushvalue(L, classTable); + lua_setmetatable(L, -2); + + // 找到构造函数,会触发metatable.__index,根据继承链向上找。 + lua_getfield(L, classTable, "__init"); + if (state.IsType(-1, LUA_TFUNCTION)) + { + // stack: + // -1: __init() + // -2: instance + // -3~-n-2: params + + lua_insert(L, -2 - n); + // stack: + // -1: instance + // -2~-n-1: params + // -n-2: __init() + + lua_pushvalue(L, -1); + // stack: + // -1: instance + // -2: instance + // -3~-n-2: params + // -n-3: __init + + lua_insert(L, -3 - n); + // stack: + // -1: instance + // -2~-n-1: params + // -n-2: __init() + // -n-3: instance + + lua_insert(L, -1 - n); + // stack: + // -1~-n: params + // -n-1: instance + // -n-2: __init() + // -n-3: instance + + lua_pcall(L, n + 1, 0, 0); + } + else + { + state.Pop(); + } + + return 1; + } + + int LuaxPlainClass::_Extend(lua_State* L) + { + LUAX_STATE(L); + + // upvalues: + // 1: base class + + // params: + // 1: class name + + cc8* type = state.GetValue<cc8*>(1, ""); + + int baseClass = lua_upvalueindex(1); + + lua_newtable(L); // class table + + // GetClassName() + lua_pushstring(L, type); + lua_pushcclosure(L, luax_c_getupvalue, 1); + lua_setfield(L, -2, "GetClassName"); + + // GetClass() + lua_pushvalue(L, -1); // class table + lua_pushcclosure(L, luax_c_getupvalue, 1); + lua_setfield(L, -2, "GetClass"); + + // New() + lua_pushvalue(L, -1); // class table + lua_pushcclosure(L, _New, 1); + lua_setfield(L, -2, "New"); + + // Extend() + lua_pushvalue(L, -1); // class table + lua_pushcclosure(L, _Extend, 1); + lua_setfield(L, -2, "Extend"); + + // .__base 用来索引到基类 + lua_pushvalue(L, baseClass); // base class + lua_setfield(L, -2, "__base"); + + lua_pushvalue(L, -1); // class table + lua_setfield(L, -2, "__index"); + + lua_pushstring(L, type); + lua_pushcclosure(L, __tostring, 1); + lua_setfield(L, -2, "__tostring"); + + // class的metatable设置为baseClass + lua_pushvalue(L, baseClass); + lua_setmetatable(L, -2); + + return 1; + } + + int LuaxPlainClass::_TypeOf(lua_State* L) + { + // params: + // 1: lua instance + // 2: type string + + LUAX_STATE(L); + + cc8* type = state.GetValue<cc8*>(2, ""); + + if (!lua_istable(L, 1)) + { + return luaL_typerror(L, 1, "Object"); + } + + lua_pushvalue(L, 1); // lua instance + + while (lua_getmetatable(L, -1)) + { + lua_getfield(L, -1, "GetClassName"); + if (lua_isfunction(L, -1)) + { + state.Call(0, 1); + cc8* name = state.GetValue<cc8*>(-1, ""); + if (strcmp(name, type) == 0) + { + lua_pushboolean(L, true); + return 1; + } + else + { + state.Pop(); // name + } + } + else + { + state.Pop(); + } + } + + lua_pushboolean(L, false); + return 1; + } + +#endif /*LUAX_ENABLE_PLAIN_CLASS*/ + +}
\ No newline at end of file diff --git a/Runtime/Scripting/luax_class.hpp b/Runtime/Scripting/luax_class.hpp new file mode 100644 index 0000000..12eb268 --- /dev/null +++ b/Runtime/Scripting/luax_class.hpp @@ -0,0 +1,207 @@ +#ifndef __LUAX_CLASS_H__ +#define __LUAX_CLASS_H__ + +#include "luax_config.h" + +#if LUAX_PROFILER +#include <unordered_set> +#endif + +#include <vector> + +#include "luax_ref.h" +#include "luax_memberref.h" +#include "luax_cfunctions.h" +#include "luax_watchdog.h" +#include "luax_utility.h" + +namespace Luax +{ + + class LuaxVM; + + /// + /// 虚基类,为了实现多态。需要访问下面这些接口的外部基类需要虚继承此类,之后再派生链中就会 + /// 调用对应实体的方法。注意继承此类时不能实现下面的方法,实现在LuaxNativeClass中,实现会 + /// 导致二义性。 + /// + /// 依据Effective C++条款40,如果在必须使用virtual base基类情况下,应该尽可能避免向其中放 + /// 置数据成员,规避数据成员初始化造成的一些隐性问题。依据这一点,vpb基类更加接近C#和Java中 + /// 的Interface。所以,在这里把类用I开头标识这是一个接口。 + /// + class LuaxObject + { + public: + LuaxObject() {}; + virtual ~LuaxObject() {}; + + /// + /// 成员引用管理,在实例的ref table里。设置、取、清除。 + /// + virtual bool PushLuaxMemberRef(LuaxState& state, int refID) = 0; + virtual bool PushLuaxUserdata(LuaxState& state) = 0; + virtual bool PushLuaxMemberTable(LuaxState& state) = 0; + virtual bool PushLuaxRefTable(LuaxState& state) = 0; + + /// + /// 被LuaxNativeClass实现。保持和释放native资源。 + /// + virtual void Retain() = 0; + virtual void Release() = 0; + + }; + + // TODO: 将公共部分提取出来,不要重复生成代码 + //class LuaxNativeClassBase + //{ + //} + + /// + /// 需要暴露给lua的native class需要继承此类。通过lua管理的实例要确保引用计数的正确性,在多个线程中需要确 + /// 定不会误释放。 + /// + template<class TYPE, class BASE = LuaxObject> + class LuaxNativeClass : public BASE + { + public: + + /// + /// 将userdata作为key,在ref table里对userdata添加一个引用,以维持userdata的生命周期。 + /// 相比较member ref,这个用在实体会被多次被不同其他实体引用的情况,并频繁销毁这些实体, + /// 避免lua频繁的调用gc检测。 + /// + template<class DATATYPE> void LuaxRetain(LuaxState& state, DATATYPE* userdata); + + /// + /// 对userdata减少一个引用在ref table里,以尝试回收userdata。 + /// + template<class DATATYPE> void LuaxRelease(LuaxState& state, DATATYPE* userdata); + + /// + /// 将userdata push到栈顶,如果没有初始化mUserdata,初始化设置好元表并把初始化好的 + /// userdata留在栈顶。并添加一个引用。这是一个将native对象所有权移交给lua控制的方法。 + /// + bool PushLuaxMemberRef(LuaxState& state, int refID) override; + bool PushLuaxUserdata(LuaxState& state) override; + bool PushLuaxMemberTable(LuaxState& state) override; + bool PushLuaxRefTable(LuaxState& state) override; + + /// + /// Watch dog 添加一个native引用。luaVM引用不会提供外部接口。继承此类的派生类不能直接使用 + /// delete方法,应该使用Release释放。一般情况下这个操作由虚拟机__gc进行,但是允许用户 + /// 程序在native中隔绝虚拟机情况下释放,这种情况下要使用Release。 + /// + /// 这两个函数是native接口。 + /// + void Retain() override final; + void Release() override final; + +#if LUAX_PROFILER + // 对堆上创建的实例进行delete保险检查 + static void operator delete(void* pdead, size_t size); +#endif + + protected: + + LuaxNativeClass(); + virtual ~LuaxNativeClass(); + + /// + /// 成员引用管理,在实例的ref table里。设置、取、清除 + /// + void SetLuaxMemberRef(LuaxState& state, LuaxMemberRef& memRef, int idx); + bool PushLuaxMemberRef(LuaxState& state, LuaxMemberRef& memRef); + void ClearLuaxMemberRef(LuaxState& state, LuaxMemberRef& memRef); + + private: + + friend class LuaxState; + + static void RegisterLuaxClassShared(LuaxState& state); + static void RegisterLuaxFactoryClass(LuaxState& state); + static void RegisterLuaxSingletonClass(LuaxState& state); + + static void SetLuaxClassTableRef(LuaxState& state, int idx); + static void PushLuaxClassTable(LuaxState& state); + + /// + /// 创建userdata,绑定实例到state。 + /// + void BindToLua(LuaxState& state); + + //------------------------------------------------------------------------------// + + // 公共内容 + static int __tostring (lua_State*); + static int _GetClass (lua_State*); + static int _GetClassName (lua_State*); + + // 工厂类相关 + static int __gc (lua_State*); + static int _GetRefTable (lua_State*); + static int _New (lua_State*); + +#if LUAX_ENABLE_NATIVE_EXTEND + static int _ExtendFactory (lua_State*); + static int _ExtendSingleton (lua_State*); +#endif + + //--------------------------------------------------------------------------------// + + /// + /// class table,工厂和单例都有。 + /// + static LuaxStrongRef mClassTable; + + /// + /// 如果类是单例,这个用来保存singleton的引用关系,以保证不会被回收类似普通类的ref table。 + /// 单例的成员是全生命周期的,所以直接在_LUAX_STRONGREF_TABLE。单例对userdata进行 + /// LuaxRetain\LuaxRelease和member ref操作时和工厂实例不同,是存在下面这个ref table里 + /// 的,这个table在_LUAX_STRONGREF_TABLE里。 + /// + static LuaxStrongRef mSingletonRefTable; + + /// + /// 通过userdata可以拿到: + /// 1: ref table + /// 2: member table + /// 3: class table + /// + LuaxWeakRef mUserdata; + + /// 通过后才能删除 + LuaxWatchDog mWatchDog; + +#if LUAX_PROFILER + // 托管此对象的虚拟机 + std::unordered_set<LuaxVM*> mRefVMs; + // 保险,此类的派生类不能在外部使用delete直接删除,而应该使用Release + bool mSafer; +#endif + + }; + +#if LUAX_ENABLE_PLAIN_CLASS + /// + /// 纯lua类 + /// + class LuaxPlainClass + { + public: + + /// + /// 用来注册类的入口函数。可以通过registry(类名)注册类。 + /// + static int registry(lua_State* L); + + LUAX_DECL_METHOD(__tostring); + LUAX_DECL_METHOD(_Extend); + LUAX_DECL_METHOD(_New); + LUAX_DECL_METHOD(_TypeOf); + + }; +#endif + +} + +#endif
\ No newline at end of file diff --git a/Runtime/Scripting/luax_class.inc b/Runtime/Scripting/luax_class.inc new file mode 100644 index 0000000..1d6a89f --- /dev/null +++ b/Runtime/Scripting/luax_class.inc @@ -0,0 +1,637 @@ +namespace Luax +{ + + //--------------------------------------------------------------------------------// + + /// + /// 对不同类型,通过调用GetLuaClassName获得类型名,如果是派生类,GetClassName会被覆盖,指向luax_c_getupvalue。 + /// + template<class TYPE, class BASE> + int LuaxNativeClass<TYPE, BASE>::_GetClassName(lua_State* L) + { + LUAX_SETUP(L, "*"); + + cc8* type = TYPE::GetLuaxClassName(); + state.Push(type); + return 1; + } + + //--------------------------------------------------------------------------------// + + /// + /// 注册工厂和单例共有的类成员 + /// + template<class TYPE, class BASE> + void LuaxNativeClass<TYPE, BASE>::RegisterLuaxClassShared(LuaxState& state) + { + luaL_Reg regTable[] = { + { "GetClass", _GetClass }, + { "GetClassName", _GetClassName }, + { NULL, NULL } + }; + + state.RegisterMethods(regTable); + } + + /// + /// 工厂类的成员,注册在class table + /// + template<class TYPE, class BASE> + void LuaxNativeClass<TYPE, BASE>::RegisterLuaxFactoryClass(LuaxState& state) + { + luaL_Reg regTable[] = { + { "GetRefTable", _GetRefTable }, + { NULL, NULL } + }; + + state.RegisterMethods(regTable); + } + + /// + /// 单例类的成员,注册在class table + /// + template<class TYPE, class BASE> + void LuaxNativeClass<TYPE, BASE>::RegisterLuaxSingletonClass(LuaxState& state) + { + luaL_Reg regTable[] = { + { NULL, NULL } + }; + + state.RegisterMethods(regTable); + } + + template<class TYPE, class BASE> + void LuaxNativeClass<TYPE, BASE>::PushLuaxClassTable(LuaxState& state) + { + assert(mClassTable); + + mClassTable.PushRef(state); + } + + template<class TYPE, class BASE> + void LuaxNativeClass<TYPE, BASE>::SetLuaxClassTableRef(LuaxState& state, int idx) + { + mClassTable.SetRef(state, idx); + } + + template<class TYPE, class BASE> + LuaxNativeClass<TYPE, BASE>::LuaxNativeClass() + : mWatchDog() +#if LUAX_PROFILER + , mSafer(false) +#endif + { + } + + template<class TYPE, class BASE> + LuaxNativeClass<TYPE, BASE>::~LuaxNativeClass() + { + } + +#if LUAX_PROFILER + template<class TYPE, class BASE> + void LuaxNativeClass<TYPE, BASE>::operator delete(void* pdead, size_t size) + { + if (pdead == nullptr) + return; + // 堆上创建的实例必须使用Release释放。 + TYPE* p = static_cast<TYPE*>(pdead); + assert(p->mSafer); + ::operator delete(pdead, size); + } +#endif + + template<class TYPE, class BASE> + void LuaxNativeClass<TYPE, BASE>::Retain() + { + ++mWatchDog.mNativeRef; + } + + template<class TYPE, class BASE> + void LuaxNativeClass<TYPE, BASE>::Release() + { + if (mWatchDog.mNativeRef > 0) + --mWatchDog.mNativeRef; + if (mWatchDog) + { +#if LUAX_PROFILER + mSafer = true; +#endif + delete this; + } + } + + template<class TYPE, class BASE> + template<typename U> + void LuaxNativeClass<TYPE, BASE>::LuaxRetain(LuaxState& state, U* userdata) + { + if (PushLuaxRefTable(state)) + { + if (userdata->PushLuaxUserdata(state)) + { + lua_pushvalue(state, -1); // copy the userdata + lua_gettable(state, -3); // get the count (or nil) + u32 count = state.GetValue<u32>(-1, 0); // get the count (or 0) + lua_pop(state, 1); // pop the old count + lua_pushnumber(state, count + 1); // push the new count + lua_settable(state, -3); // save it in the table: reftable[userdata] = count + } + } + } + + template<class TYPE, class BASE> + template<typename U> + void LuaxNativeClass<TYPE, BASE>::LuaxRelease(LuaxState& state, U* userdata) + { + if (PushLuaxRefTable(state)) + { + if (userdata->PushLuaxUserdata(state)) + { + lua_pushvalue(state, -1); // copy the userdata + lua_gettable(state, -3); // get the count (or nil) + u32 count = state.GetValue<u32>(-1, 0); // get the count (or 0) + lua_pop(state, 1); // pop the old count + + // no such reference + if (count == 0) + { + state.Pop(2); // userdata, reftable + return; // nothing to do + } + + if (count > 1) { + lua_pushnumber(state, count - 1); // push the new count + } + else { + lua_pushnil(state); // maybe cause gc + } + lua_settable(state, -3); // save it in the table + + state.Pop(1); // reftable + return; + } + state.Pop(2); // nil, reftable + return; + } + } + + template<class TYPE, class BASE> + bool LuaxNativeClass<TYPE, BASE>::PushLuaxUserdata(LuaxState& state) + { + assert(!TYPE::IsLuaxClassSingleton()); + if (!mUserdata) + { + BindToLua(state); + return true; + } + return mUserdata.PushRef(state); + } + + template<class TYPE, class BASE> + bool LuaxNativeClass<TYPE, BASE>::PushLuaxMemberTable(LuaxState& state) + { + int top = state.GetTop(); + if (this->PushLuaxUserdata(state)) + { + if (lua_getmetatable(state, -1)) // ref table + { + lua_replace(state, -2); + if (lua_getmetatable(state, -1)) // member table + { + lua_replace(state, -2); + return true; + } + } + } + lua_settop(state, top); + lua_pushnil(state); + return false; + } + + template<class TYPE, class BASE> + bool LuaxNativeClass<TYPE, BASE>::PushLuaxRefTable(LuaxState& state) + { + // Singleton + if (TYPE::IsLuaxClassSingleton()) + { + if (!this->mSingletonRefTable) { + lua_newtable(state); + this->mSingletonRefTable.SetRef(state, -1); // strong ref to member table won't be garbage collected + } + else { + this->mSingletonRefTable.PushRef(state); + } + return true; + } + // Factory + else + { + if (this->PushLuaxUserdata(state)) + { + if (lua_getmetatable(state, -1)) + { + lua_replace(state, -2); + return true; + } + } + } + return false; + } + + /// + /// 创建userdata,并以此添加ref table,member table和class table。 + /// ref table 是kv强引用table,保存对其他userdata的引用计数(通过userdata作为key, + /// 计数为value),以及成员引用 + /// member table 保存lua创建的实例的成员 + /// class table 所有本类型的实例共有的函数表 + /// + /// BindToLua只会在第一次注册给Lua虚拟机时调用。 + /// + template<class TYPE, class BASE> + void LuaxNativeClass<TYPE, BASE>::BindToLua(LuaxState& state) + { + // 单例不能绑定userdata + assert(!TYPE::IsLuaxClassSingleton()); + assert(!mUserdata); + + /// + /// 创建userdata并留在栈顶,注意地址要转换为TYPE*,直接用this可能会导致多重继承的类丧失多态。 + /// 如果直接传this进去,在多重继承情况下,是拿不到另一头的虚函数表的。所以这里需要将this + /// 转换为整个对象的低地址,这样可以拿到另一个基类的虚函数表,通过另一个基类实现多态。 + /// + TYPE* p = static_cast<TYPE*>(this); + state.PushPtrUserdata(p); + + lua_newtable(state); // ref table,无法在lua处访问,用来管理C对象的生命周期 + lua_newtable(state); // member table,lua中创建的对象成员都保存在这里 + PushLuaxClassTable(state); // class table + + // stack: + // -1: class table + // -2: member table + // -3: ref table + // -4: userdata + + int top = state.GetTop(); + int memberTable = top - 1; + int refTable = top - 2; + + // ref table 注册 __tostring 和 __gc + lua_pushcfunction(state, __tostring); + lua_setfield(state, refTable, "__tostring"); + + lua_pushcfunction(state, __gc); + lua_setfield(state, refTable, "__gc"); + + // ref table 的 __index 和 __newindex 设为 member table + lua_pushvalue(state, memberTable); + lua_setfield(state, refTable, "__index"); + + lua_pushvalue(state, memberTable); + lua_setfield(state, refTable, "__newindex"); + + // 设置元表 + lua_setmetatable(state, -2); // class is meta of member + lua_setmetatable(state, -2); // member is meta of ref + lua_setmetatable(state, -2); // ref is meta of userdata + + // 设置一个userdata的弱引用,方便通过PushLuaUserdata方法返回lua对象 + mUserdata.SetRef(state, -1); + assert(mUserdata); + + // 增加一个虚拟机引用,在GC时-1 + ++mWatchDog.mVMRef; +#if LUAX_PROFILER + mRefVMs.insert(state.GetVM()); +#endif + } + + /// + /// 成员引用管理 + /// + template<class TYPE, class BASE> + void LuaxNativeClass<TYPE, BASE>::SetLuaxMemberRef(LuaxState& state, LuaxMemberRef& memRef, int idx) + { + ClearLuaxMemberRef(state, memRef); + if (!lua_isnil(state, idx)) + { + idx = state.AbsIndex(idx); + if (PushLuaxRefTable(state)) + { + lua_pushvalue(state, idx); + memRef.refID = luaL_ref(state, -2); + state.Pop(); // ref table + } + } + } + + template<class TYPE, class BASE> + bool LuaxNativeClass<TYPE, BASE>::PushLuaxMemberRef(LuaxState& state, LuaxMemberRef& memRef) + { + if (memRef) + { + if (PushLuaxRefTable(state)) + { + lua_rawgeti(state, -1, memRef.refID); + lua_replace(state, -2); // ref table + if (lua_isnil(state, -1)) + goto failed; + return true; + } + } + lua_pushnil(state); + failed: + memRef.refID = LUA_NOREF; + return false; + } + + template<class TYPE, class BASE> + bool LuaxNativeClass<TYPE, BASE>::PushLuaxMemberRef(LuaxState& state, int refID) + { + if (PushLuaxRefTable(state)) + { + lua_rawgeti(state, -1, refID); + lua_replace(state, -2); // ref table + if (lua_isnil(state, -1)) + goto failed; + return true; + } + lua_pushnil(state); + failed: + return false; + } + + template<class TYPE, class BASE> + void LuaxNativeClass<TYPE, BASE>::ClearLuaxMemberRef(LuaxState& state, LuaxMemberRef& memRef) + { + if (memRef) + { + if (PushLuaxRefTable(state)) + { + luaL_unref(state, -1, memRef.refID); + state.Pop(); // ref table + } + memRef.refID = LUA_NOREF; + } + } + + //--------------------------------------------------------------------------------// + + /// + /// 释放工厂创建的实例 + /// + template<class TYPE, class BASE> + int LuaxNativeClass<TYPE, BASE>::__gc(lua_State* L) + { + LUAX_STATE(L); + + TYPE* self = state.GetUserdata<TYPE>(1); + assert(self); + +#if LUAX_PROFILER + std::cout << "Luax: GC<" << TYPE::GetLuaxClassName() << ">\n"; +#endif + + if(self->mWatchDog.mVMRef > 0) + --self->mWatchDog.mVMRef; + + self->Release(); + + return 0; + } + + /// + /// 输出格式如下: + /// 地址 类名 + /// + template<class TYPE, class BASE> + int LuaxNativeClass<TYPE, BASE>::__tostring(lua_State* L) + { + // params: + // 1: userdata + + LUAX_STATE(L); + TYPE* self = state.GetUserdata<TYPE>(1); + if (self) + { + cc8* classname = ""; + lua_getfield(state, 1, "GetClassName"); + if (state.IsType(-1, LUA_TFUNCTION)) + { + lua_pushvalue(L, 1); // userdata + state.Call(1, 1); // 派生类的GetClassName函数 + classname = state.GetValue<cc8*>(-1, ""); + } + else + { + classname = TYPE::GetLuaxClassName(); + } + lua_pushfstring(L, "%s: %p", classname, self); + return 1; + } + return 0; + } + +#if LUAX_ENABLE_NATIVE_EXTEND + /// + /// 派生出子类,在lua里对派生类的成员和行为进行重新设计,但是保证了userdata的统一。Native class的派生提供__init支持,在 + /// native实体创建后可以使用__init进行初始化,派生类拥有和基类一样的New参数列表,且native对象是一样的类型。 + /// + template<class TYPE, class BASE> + int LuaxNativeClass<TYPE, BASE>::_ExtendFactory(lua_State* L) + { + // upvalues: + // 1: base class + + // params: + // 1: class name + + int baseClass = lua_upvalueindex(1); + + lua_newtable(L); // class table + + int inheritClass = lua_gettop(L); + + // .GetClassName() + cc8* type = lua_tostring(L, 1); + lua_pushstring(L, type); + lua_pushcclosure(L, luax_c_getupvalue, 1); + lua_setfield(L, -2, "GetClassName"); + + // .GetClass() + lua_pushvalue(L, inheritClass); + lua_pushcclosure(L, luax_c_getupvalue, 1); + lua_setfield(L, -2, "GetClass"); + + // .Extend() + lua_pushvalue(L, inheritClass); + lua_pushcclosure(L, _ExtendFactory, 1); + lua_setfield(L, -2, "Extend"); + + // .New() + lua_pushvalue(L, inheritClass); + lua_getfield(L, baseClass, "New"); + lua_pushcclosure(L, _New, 2); + lua_setfield(L, -2, "New"); + + // __base = baseClass + lua_pushvalue(L, baseClass); + lua_setfield(L, -2, "__base"); + + // __index = inheritClass + lua_pushvalue(L, inheritClass); + lua_setfield(L, -2, "__index"); + + // metatable is baseClass + lua_pushvalue(L, baseClass); + lua_setmetatable(L, inheritClass); + + return 1; + } + + template<class TYPE, class BASE> + int LuaxNativeClass<TYPE, BASE>::_ExtendSingleton(lua_State* L) + { + // upvalues: + // 1: base class + + // params: + // 1: class name + + int baseClass = lua_upvalueindex(1); + + lua_newtable(L); // class name + + int inheritClass = lua_gettop(L); + + // .GetClassName() + cc8* type = lua_tostring(L, 1); + lua_pushstring(L, type); + lua_pushcclosure(L, luax_c_getupvalue, 1); + lua_setfield(L, -2, "GetClassName"); + + // .GetClass() + lua_pushvalue(L, inheritClass); + lua_pushcclosure(L, luax_c_getupvalue, 1); + lua_setfield(L, -2, "GetClass"); + + // .Extend() + lua_pushvalue(L, inheritClass); + lua_pushcclosure(L, _ExtendFactory, 1); + lua_setfield(L, -2, "Extend"); + + // __base = baseClass + lua_pushvalue(L, baseClass); + lua_setfield(L, -2, "__base"); + + // __index = inheritClass + lua_pushvalue(L, inheritClass); + lua_setfield(L, -2, "__index"); + + // metatable is baseClass + lua_pushvalue(L, baseClass); + lua_setmetatable(L, inheritClass); + + return 1; + } +#endif /*LUAX_ENABLE_NATIVE_EXTEND*/ + + template<class TYPE, class BASE> + int LuaxNativeClass<TYPE, BASE>::_GetClass(lua_State* L) + { + LUAX_STATE(L); + if (!mClassTable) + lua_pushnil(L); + else + mClassTable.PushRef(state); + return 1; + } + + template<class TYPE, class BASE> + int LuaxNativeClass<TYPE, BASE>::_GetRefTable(lua_State* L) + { + LUAX_STATE(L); + TYPE* self = state.GetUserdata<TYPE>(1); + bool success = self->PushLuaxRefTable(state); + if (!success) + lua_pushnil(L); + return 1; + } + + template<class TYPE, class BASE> + int LuaxNativeClass<TYPE, BASE>::_New(lua_State* L) + { + LUAX_STATE(L); + + // upvalues: + // 1: class table + // 2: original New() + + // stack: + // -1~-n: args + + int n = lua_gettop(L); // n args + + lua_pushvalue(L, lua_upvalueindex(2)); + if (state.IsType(-1, LUA_TFUNCTION)) + { + // stack: + // -1: New + // -2~-1-n: args + + state.PushValues(-1 - n, n); + + // stack: + // -1~-n: args + // -n-1: New + // -n-2~-1-2n: args + + state.Call(n, 1); + + // stack: + // -1: userdata + // -2~-1-n: args + + // reset member table's metatable to class table + if (state.IsType(-1, LUA_TUSERDATA)) + { + if (lua_getmetatable(L, -1)) // ref table + { + if (lua_getmetatable(L, -1)) // member table + { + lua_pushvalue(L, lua_upvalueindex(1)); // class table + lua_setmetatable(L, -2); + state.Pop(); // member table + } + state.Pop(); // ref table + } + + // stack: + // -1: userdata + // -2~-1-n: args + + int args = state.AbsIndex(-1 - n); + + // 尝试调用__init函数 + lua_getfield(L, lua_upvalueindex(1), "__init"); + + if (state.IsType(-1, LUA_TFUNCTION)) + { + lua_pushvalue(L, -2); // userdata + state.PushValues(args, n); + state.Call(n + 1, 0); + } + else + state.Pop(); + + } + + return 1; + } + return 0; + } + + template<class TYPE, class BASE> LuaxStrongRef LuaxNativeClass<TYPE, BASE>::mClassTable; // class table + template<class TYPE, class BASE> LuaxStrongRef LuaxNativeClass<TYPE, BASE>::mSingletonRefTable; // 单例 + +}
\ No newline at end of file diff --git a/Runtime/Scripting/luax_config.h b/Runtime/Scripting/luax_config.h new file mode 100644 index 0000000..31ea7df --- /dev/null +++ b/Runtime/Scripting/luax_config.h @@ -0,0 +1,66 @@ +#ifndef __LUAX_TYPE_H__ +#define __LUAX_TYPE_H__ + +#include <iostream> + +extern "C" { +#include "lua51/lua.h" +#include "lua51/lualib.h" +#include "lua51/lauxlib.h" +} + +#include <assert.h> + +namespace Luax +{ + + typedef unsigned int uint; + typedef unsigned long uintptr; + typedef long sintptr; + + typedef const char cc8; + + typedef unsigned char u8; + typedef unsigned short u16; + typedef unsigned int u32; + typedef unsigned long long u64; + + typedef signed char s8; + typedef signed short s16; + typedef signed int s32; + typedef signed long long s64; + +#ifdef _WIN32 + #define LUAX_FINAL final + #define LUAX_LIBRARY_EXPORT __declspec(dllexport) + #define LUAX_LIBRARY_IMPORT __declspec(dllimport) + #define LUAX_FORCE_INLINE __forceinline + #define LUAX_RESTRICT __restrict + #define LUAX_ATTRIBUTE_USED + #define LUAX_ABSTRACT + #define LUAX_API LUAX_LIBRARY_EXPORT +#else + #define LUAX_FINAL final + #define LUAX_LIBRARY_EXPORT __attribute__((visibility("default"))) + #define LUAX_LIBRARY_IMPORT + #define LUAX_FORCE_INLINE __attribute__((always_inline)) inline + #define LUAX_RESTRICT __restrict__ + #define LUAX_ATTRIBUTE_USED __attribute__((used)) + #define LUAX_ABSTRACT + #define LUAX_API LUAX_LIBRARY_EXPORT +#endif + +#define LUAX_ENABLE_NATIVE_EXTEND 0 + +#define LUAX_ENABLE_PLAIN_CLASS 0 +#define LUAX_ENABLE_PLAIN_ENUM 0 + +#define LUAX_PROFILER 1 + +} + +#if LUAX_PROFILER +#include <iostream> +#endif + +#endif // __LUAX_TYPE_H__
\ No newline at end of file diff --git a/Runtime/Scripting/luax_enum.cpp b/Runtime/Scripting/luax_enum.cpp new file mode 100644 index 0000000..ec73fce --- /dev/null +++ b/Runtime/Scripting/luax_enum.cpp @@ -0,0 +1,67 @@ +#include "luax_enum.h" +#include "luax_state.h" +#include "luax_vm.h" + +namespace Luax +{ + + /// + /// 只读metatable的__index + /// + int _rmt__index(lua_State* L) + { + // params: + // 1: enum table + // 2: key + + // upvalues: + // 1: metatable + + int mt = lua_upvalueindex(1); + lua_pushvalue(L, 2); + lua_rawget(L, mt); + + return 1; + } + + int _rmt__newindex(lua_State* L) + { + // upvalue: + // 1: enum table name + + cc8* name = lua_tostring(L, lua_upvalueindex(1)); + + return luaL_error(L, "Enum called \"%s\" is readonly.", name); + } + + //--------------------------------------------------------------------------------// +#if LUAX_ENABLE_PLAIN_ENUM + int LuaxPlainEnum::registry(lua_State* L) + { + // params: + // 1: enum name + // 2: metatable + + cc8* name = luaL_checkstring(L, 1); + + if (!lua_istable(L, 2)) + { + return luaL_error(L, "Create plain enum failed. Require table, but get %s", luaL_typename(L, 2)); + } + + lua_pushvalue(L, -1); + lua_setfield(L, -2, "__index"); + + lua_pushstring(L, name); + lua_pushcclosure(L, _rmt__newindex, 1); + lua_setfield(L, -2, "__newindex"); + + lua_newtable(L); // enum table + + lua_pushvalue(L, -2); // metatable + lua_setmetatable(L, -2); + + return 1; + } +#endif +}
\ No newline at end of file diff --git a/Runtime/Scripting/luax_enum.h b/Runtime/Scripting/luax_enum.h new file mode 100644 index 0000000..9afece2 --- /dev/null +++ b/Runtime/Scripting/luax_enum.h @@ -0,0 +1,39 @@ +#ifndef __LUAX_ENUM_H__ +#define __LUAX_ENUM_H__ + +#include "luax_config.h" + +namespace Luax +{ + + /// + /// 导出枚举,枚举是一类不可修改整型集合,枚举的值在 + /// + struct LuaxEnum + { + cc8* name; + int value; + }; + + extern int _rmt__index(lua_State* L); + + extern int _rmt__newindex(lua_State* L); + + //--------------------------------------------------------------------------------// + +#if LUAX_ENABLE_PLAIN_ENUM + /// + /// 纯lua的枚举,创建不可修改的table + /// + class LuaxPlainEnum + { + public: + + static int registry(lua_State* L); + + }; +#endif + +} + +#endif
\ No newline at end of file diff --git a/Runtime/Scripting/luax_globalstate.h b/Runtime/Scripting/luax_globalstate.h new file mode 100644 index 0000000..91be51f --- /dev/null +++ b/Runtime/Scripting/luax_globalstate.h @@ -0,0 +1,7 @@ +#ifndef __LUAX_GLOBAL_STATE_H__ +#define __LUAX_GLOBAL_STATE_H__ + +// 索引到lua里的global_State +typedef struct global_State global_State; + +#endif
\ No newline at end of file diff --git a/Runtime/Scripting/luax_internal.h b/Runtime/Scripting/luax_internal.h new file mode 100644 index 0000000..5904008 --- /dev/null +++ b/Runtime/Scripting/luax_internal.h @@ -0,0 +1,12 @@ +#ifndef __LUAX_INTERNAL_H__ +#define __LUAX_INTERNAL_H__ + +/// +/// 对lua源代码的深度使用 +/// +extern "C" +{ +#include "lua51/lstate.h" +} + +#endif
\ No newline at end of file diff --git a/Runtime/Scripting/luax_memberref.cpp b/Runtime/Scripting/luax_memberref.cpp new file mode 100644 index 0000000..a8a09ba --- /dev/null +++ b/Runtime/Scripting/luax_memberref.cpp @@ -0,0 +1,16 @@ +#include "luax_memberref.h" + +namespace Luax +{ + + LuaxMemberRef::LuaxMemberRef() + : refID(LUA_NOREF) + { + } + + LuaxMemberRef::~LuaxMemberRef() + { + + } + +}
\ No newline at end of file diff --git a/Runtime/Scripting/luax_memberref.h b/Runtime/Scripting/luax_memberref.h new file mode 100644 index 0000000..cda7946 --- /dev/null +++ b/Runtime/Scripting/luax_memberref.h @@ -0,0 +1,27 @@ +#ifndef __LUAX_MEMBER_REF_H__ +#define __LUAX_MEMBER_REF_H__ + +#include "luax_config.h" + +namespace Luax +{ + + /// + /// 实例的ref table保存的member ref。由luax class做具体的管理。实例的ref table是强引用,用来管理里面member的生命周期。 + /// 用来在lua和native之间进行数据沟通。 + /// + class LuaxMemberRef + { + public: + LuaxMemberRef(); + ~LuaxMemberRef(); + + inline operator bool() { return refID != LUA_NOREF; }; + + int refID; + + }; + +} + +#endif
\ No newline at end of file diff --git a/Runtime/Scripting/luax_ref.cpp b/Runtime/Scripting/luax_ref.cpp new file mode 100644 index 0000000..d4be775 --- /dev/null +++ b/Runtime/Scripting/luax_ref.cpp @@ -0,0 +1,72 @@ +#include "luax_vm.h" +#include "luax_ref.h" + +namespace Luax +{ + + LuaxRef::LuaxRef(int mode) + : mRefID(LUA_NOREF) + , mMode(mode) + { + } + + LuaxRef::~LuaxRef() + { + } + + LuaxRef::operator bool() + { + return (mRefID != LUA_NOREF); + } + + bool LuaxRef::PushRef(LuaxState& state) + { + assert(mRefID != LUA_NOREF); + + LuaxVM* vm = state.GetVM(); + if (!vm) return false; + if (mMode == STRONG_REF) + { + LuaxRefTable& table = vm->GetStrongRefTable(); + table.PushRef(state, mRefID); + } + else if (mMode == WEAK_REF) + { + LuaxRefTable& table = vm->GetWeakRefTable(); + table.PushRef(state, mRefID); + } + else + { + state.PushNil(); + return false; + } + return true; + } + + void LuaxRef::SetRef(LuaxState& state, int idx) + { + LuaxVM* vm = state.GetVM(); + if (!vm) return; + if (mMode == STRONG_REF) + { + LuaxRefTable& table = vm->GetStrongRefTable(); + mRefID = table.Ref(state, idx); + } + else if (mMode == WEAK_REF) + { + LuaxRefTable& table = vm->GetWeakRefTable(); + mRefID = table.Ref(state, idx); + } + } + + LuaxStrongRef::LuaxStrongRef() + : LuaxRef(STRONG_REF) + { + } + + LuaxWeakRef::LuaxWeakRef() + : LuaxRef(WEAK_REF) + { + } + +} diff --git a/Runtime/Scripting/luax_ref.h b/Runtime/Scripting/luax_ref.h new file mode 100644 index 0000000..d0001f2 --- /dev/null +++ b/Runtime/Scripting/luax_ref.h @@ -0,0 +1,62 @@ +#ifndef __LUAX_REF_H__ +#define __LUAX_REF_H__ + +#include "luax_config.h" +#include "luax_state.h" + +namespace Luax +{ + + /// + /// 引用,存在LUA_REGISTRYINDEX下面的两个表里 + /// + class LuaxRef + { + public: + + enum RefMode + { + STRONG_REF, + WEAK_REF + }; + + LuaxRef(int mode = STRONG_REF); + virtual ~LuaxRef(); + + operator bool(); + + void SetRef(LuaxState& state, int idx); + bool PushRef(LuaxState& state); + + int GetRefID(); + + private: + + int mRefID; // luaL_ref + int mMode; // strong or weak + + }; + + /// + /// 强引用,在LUA_REGISTRYINDEX["_LUAX_STRONGREF_TABLE"]里,保证lua object不会被回收。 + /// + class LuaxStrongRef: public LuaxRef + { + public: + LuaxStrongRef(); + + }; + + /// + /// 弱引用,在LUA_REGISTRYINDEX["_LUAX_WEAKREF_TABLE"]里,不影响lua object的回收,只是作为一个方便取lua object的映射。 + /// + class LuaxWeakRef : public LuaxRef + { + public: + LuaxWeakRef(); + + }; + +} + +#endif
\ No newline at end of file diff --git a/Runtime/Scripting/luax_reftable.cpp b/Runtime/Scripting/luax_reftable.cpp new file mode 100644 index 0000000..461e2d9 --- /dev/null +++ b/Runtime/Scripting/luax_reftable.cpp @@ -0,0 +1,120 @@ +#include "luax_reftable.h" +#include "luax_state.h" + +namespace Luax +{ + + LuaxRefTable::LuaxRefTable() + : mState(nullptr) + { + } + + LuaxRefTable::~LuaxRefTable() + { + } + + void LuaxRefTable::Init(LuaxState& state, cc8* name, cc8* mode) + { + assert(!mState); + assert(name); + + mName = name; + mMode = 0; + for (int i = 0; mode && mode[i]; ++i) + { + if (mode[i] == 'k') mMode |= WEAK_KEY; + else if (mode[i] == 'v') mMode |= WEAK_VALUE; + } + mState = state.GetHandle(); + + state.GetField(LUA_REGISTRYINDEX, name); // register[mName] + if (state.IsNil(-1)) + { + state.Pop(); + + lua_newtable(state); // ref table + int ridx = state.AbsIndex(-1); + lua_newtable(state); // metatable of ref table + int idx = state.AbsIndex(-1); + + // __mode + if (mode) + { + state.Push(mode); + state.SetField(idx, "__mode"); + } + + state.Settop(idx); + lua_setmetatable(state, ridx); + + state.Settop(ridx); + state.SetField(LUA_REGISTRYINDEX, name); + } + else + { + state.Pop(); + } + } + + bool LuaxRefTable::IsKeyWeak() + { + assert(mState); + + return mMode & WEAK_KEY; + } + + bool LuaxRefTable::IsValueWeak() + { + assert(mState); + + return mMode & WEAK_VALUE; + } + + int LuaxRefTable::Ref(LuaxState& state, int idx) + { + assert(mState); + + idx = state.AbsIndex(idx); + state.GetField(LUA_REGISTRYINDEX, mName); // ref table + lua_pushvalue(state, idx); // stuff + int refID = luaL_ref(state, -2); + assert(refID != LUA_NOREF); + state.Pop(); + return refID; + } + + void LuaxRefTable::Unref(LuaxState& state, int refID) + { + assert(mState); + + state.GetField(LUA_REGISTRYINDEX, mName); // ref table + luaL_unref(state, -1, refID); + state.Pop(); + return; + } + + void LuaxRefTable::PushRefTable(LuaxState& state) + { + assert(mState); + + lua_getfield(state, LUA_REGISTRYINDEX, mName); + } + + void LuaxRefTable::PushRef(LuaxState& state, int refID) + { + assert(mState); + + lua_getfield(state, LUA_REGISTRYINDEX, mName); + lua_rawgeti(state, -1, refID); + lua_replace(state, -2); + } + + void LuaxRefTable::Clear(LuaxState& state) + { + assert(mState); + + lua_newtable(state); + state.SetField(LUA_REGISTRYINDEX, mName); + } + +}
\ No newline at end of file diff --git a/Runtime/Scripting/luax_reftable.h b/Runtime/Scripting/luax_reftable.h new file mode 100644 index 0000000..58e4b9c --- /dev/null +++ b/Runtime/Scripting/luax_reftable.h @@ -0,0 +1,67 @@ +#ifndef __LUAX_REFTABLE_H__ +#define __LUAX_REFTABLE_H__ + +#include "luax_config.h" + +namespace Luax +{ + + class LuaxState; + + /// + /// ref table 管理,对strong ref table和weak ref table两个table的代理。 + /// + class LuaxRefTable + { + public: + + enum + { + WEAK_KEY = 1, + WEAK_VALUE = 1 << 1 + }; + + LuaxRefTable(); + ~LuaxRefTable(); + + inline operator bool() { return mState; }; + + void Init(LuaxState& state, cc8* name, cc8* mode = nullptr); + + bool IsKeyWeak(); + bool IsValueWeak(); + + /// + /// 对stack[idx]的实体在此ref table中增加一个引用,并返回refID + /// + int Ref(LuaxState& state, int idx); + void Unref(LuaxState& state, int refID); + + /// + /// 将此 ref table 放在栈顶 + /// + void PushRefTable(LuaxState& state); + + /// + /// 将 reftable[refID] 放在栈顶 + /// + void PushRef(LuaxState& state, int refID); + + /// + /// 清空 ref table,表还留在LUA_REGISTRYINDEX[mName] + /// + void Clear(LuaxState& state); + + private: + + friend class LuaxState; + + lua_State* mState; // 用来做一些确认工作 + cc8* mName; // ref table的名称 + int mMode; // ref table的类型 + + }; + +} + +#endif
\ No newline at end of file diff --git a/Runtime/Scripting/luax_state.cpp b/Runtime/Scripting/luax_state.cpp new file mode 100644 index 0000000..a2610b4 --- /dev/null +++ b/Runtime/Scripting/luax_state.cpp @@ -0,0 +1,857 @@ +#include "luax_enum.h" +#include "luax_state.h" +#include "luax_vm.h" +#include "luax_class.hpp" +#include "luax_internal.h" + +namespace Luax +{ + + LuaxState::LuaxState(lua_State* state) + : mState(state) + { + assert(state); + } + + LuaxState::LuaxState(const LuaxState& state) + : mState(state.mState) + { + assert(state.mState); + } + + LuaxState::~LuaxState() + { + } + + void LuaxState::OpenLibs() + { + luaL_openlibs(mState); + } + + global_State* LuaxState::GetGlobalState() + { + return G(mState); + } + + LuaxVM* LuaxState::GetVM() + { + return LuaxVM::TryGetVM(G(mState)); + } + + void LuaxState::PushGlobalNamespace() + { + int top = GetTop(); + + lua_newtable(mState); // pseudo namespace table + int pnt = GetTop(); + + lua_newtable(mState); // metatable + int mt = GetTop(); + + // __index = _G + // __newindex = _G + lua_pushvalue(mState, LUA_GLOBALSINDEX); + lua_pushvalue(mState, LUA_GLOBALSINDEX); + lua_setfield(mState, mt, "__index"); + lua_setfield(mState, mt, "__newindex"); + + lua_setmetatable(mState, pnt); + + // stack: + // -1 pseudo global namespace + } + + void LuaxState::PushNamespace(cc8* name) + { + assert(IsNamespace(-1)); + + int top = GetTop(); + + lua_getfield(mState, -1, name); + if (lua_isnil(mState, -1)) + { + lua_pop(mState, 1); + + lua_newtable(mState); + lua_pushvalue(mState, -1); + lua_setfield(mState, top, name); + } + + // stack: + // -1 namespace + } + + void LuaxState::PopNamespace() + { + assert(lua_istable(mState, -1)); + lua_pop(mState, 1); + } + + bool LuaxState::IsNamespace(int idx) + { + return lua_istable(mState, idx); + } + + void LuaxState::DoString(const std::string& code) + { + luaL_dostring(mState, code.c_str()); + } + + int LuaxState::AbsIndex(int idx) + { +/* +#define abs_index(mState, i) ((i) > 0 || (i) <= LUA_REGISTRYINDEX ? (i) : \ + lua_gettop(mState) + (i) + 1) +*/ + if (idx < 0) { + //return lua_gettop(mState) + idx + 1; + return ((idx) > 0 || (idx) <= LUA_REGISTRYINDEX ? (idx) : \ + lua_gettop(mState) + (idx)+1); + } + return idx; + } + + void LuaxState::Call(int nArgs, int nResults) + { + lua_pcall(mState, nArgs, nResults, 0); + } + + void LuaxState::PushNil() + { + lua_pushnil(mState); + } + + void LuaxState::Push(bool value) + { + lua_pushboolean(mState, value ? 1 : 0); + } + + void LuaxState::Push(cc8* value) + { + lua_pushstring(mState, value); + } + + void LuaxState::Push(double value) + { + lua_pushnumber(mState, value); + } + + void LuaxState::Push(float value) + { + lua_pushnumber(mState, value); + } + + void LuaxState::Push(int value) + { + lua_pushnumber(mState, value); + } + + void LuaxState::Push(u16 value) + { + lua_pushnumber(mState, value); + } + + void LuaxState::Push(u32 value) + { + lua_pushnumber(mState, value); + } + + void LuaxState::Push(u64 value) + { + lua_pushnumber(mState, (double)value); + } + + void LuaxState::Push(s64 value) + { + lua_pushinteger(mState, value); + } + + void LuaxState::Push(uintptr value) + { + lua_pushlightuserdata(mState, (void*)value); + } + + void LuaxState::Push(lua_CFunction value) + { + lua_pushcfunction(mState, value); + } + + void LuaxState::Push(void* data, size_t size) + { + lua_pushlstring(mState, (cc8*)data, size); + } + + void LuaxState::Push(const void* value) + { + lua_pushlightuserdata(mState, (void*)value); + } + + void LuaxState::Push(std::string value) + { + Push(value.c_str()); + } + + void LuaxState::PushValues(int idx, int n) + { + idx = AbsIndex(idx); + for (int i = idx; i < idx + n; ++i) + lua_pushvalue(mState, i); + } + + void LuaxState::Pop(int n /* = 1 */) + { + lua_pop(mState, n); + } + + bool LuaxState::IsNil(int idx) + { + return lua_isnil(mState, idx); + } + + bool LuaxState::IsNilOrNone(int idx) + { + int t = lua_type(mState, idx); + return ((t == LUA_TNONE) || (t == LUA_TNIL)); + } + + bool LuaxState::IsTableOrUserdata(int idx) + { + int check = lua_type(mState, idx); + return ((check == LUA_TTABLE) || (check == LUA_TUSERDATA)); + } + + bool LuaxState::IsTrueOrNotNil(int idx) + { + if (lua_isboolean(mState, idx)) { + return lua_toboolean(mState, idx) ? true : false; + } + return !lua_isnil(mState, idx); + } + + bool LuaxState::IsType(int idx, int type) + { + return (lua_type(mState, idx) == type); + } + + bool LuaxState::IsType(int idx, cc8* name, int type) + { + return this->HasField(idx, name, type); + } + + bool LuaxState::IsValid() + { + return (mState != 0); + } + + void LuaxState::Settop(int idx) + { + lua_settop(mState, idx); + } + + int LuaxState::GetTop() + { + return lua_gettop(mState); + } + + bool LuaxState::HasField(int idx, cc8* name) { + + lua_getfield(mState, idx, name); + bool hasField = (lua_isnil(mState, -1) == false); + lua_pop(mState, 1); + + return hasField; + } + + bool LuaxState::HasField(int idx, int key) { + + this->GetField(idx, key); + bool hasField = (lua_isnil(mState, -1) == false); + lua_pop(mState, 1); + + return hasField; + } + + bool LuaxState::HasField(int idx, cc8* name, int type) { + + lua_getfield(mState, idx, name); + bool hasField = (lua_type(mState, -1) == type); + lua_pop(mState, 1); + + return hasField; + } + + bool LuaxState::HasField(int idx, int key, int type) { + + this->GetField(idx, key); + bool hasField = (lua_type(mState, -1) == type); + lua_pop(mState, 1); + + return hasField; + } + + bool LuaxState::HasKeys(int idx) { + + idx = this->AbsIndex(idx); + + lua_pushnil(mState); /* first key */ + if (lua_next(mState, idx) != 0) { + lua_pop(mState, 2); + return true; + } + return false; + } + + void LuaxState::GetField(int idx, cc8* name) + { + lua_getfield(mState, idx, name); + } + + void LuaxState::GetField(int idx, int key) + { + idx = this->AbsIndex(idx); + + lua_pushinteger(mState, key); + lua_gettable(mState, idx); + } + + std::string LuaxState::GetField(int idx, cc8* key, cc8* default_value) + { + std::string str; + if (this->GetFieldWithType(idx, key, LUA_TSTRING)) { + str = lua_tostring(mState, -1); + lua_pop(mState, 1); + } + else { + str = default_value; + } + return str; + } + + std::string LuaxState::GetField(int idx, int key, cc8* default_value) + { + std::string str; + if (this->GetFieldWithType(idx, key, LUA_TSTRING)) { + str = lua_tostring(mState, -1); + lua_pop(mState, 1); + } + else { + str = default_value; + } + return str; + } + + std::string LuaxState::GetField(int idx, cc8* key, const std::string& value) + { + std::string str; + if (this->GetFieldWithType(idx, key, LUA_TSTRING)) { + str = lua_tostring(mState, -1); + lua_pop(mState, 1); + } + else { + str = value; + } + return str; + } + + std::string LuaxState::GetField(int idx, int key, const std::string& value) + { + std::string str; + if (this->GetFieldWithType(idx, key, LUA_TSTRING)) { + str = lua_tostring(mState, -1); + lua_pop(mState, 1); + } + else { + str = value; + } + return str; + } + + bool LuaxState::GetFieldWithType(int idx, cc8* name, int type) + { + lua_getfield(mState, idx, name); + if (lua_type(mState, -1) != type) { + lua_pop(mState, 1); + return false; + } + return true; + } + + bool LuaxState::GetFieldWithType(int idx, int key, int type) + { + this->GetField(idx, key); + if (lua_type(mState, -1) != type) { + lua_pop(mState, 1); + return false; + } + return true; + } + + void LuaxState::SetField(int idx, cc8* key) + { + if (IsTableOrUserdata(idx)) + { + idx = AbsIndex(idx); + lua_setfield(mState, idx, key); + } + } + + cc8* LuaxState::GetLuaTypeName(int type) + { + switch (type) { + case LUA_TNONE: return "none"; + case LUA_TNIL: return "nil"; + case LUA_TBOOLEAN: return "boolean"; + case LUA_TLIGHTUSERDATA: return "lightuserdata"; + case LUA_TNUMBER: return "number"; + case LUA_TSTRING: return "string"; + case LUA_TTABLE: return "table"; + case LUA_TFUNCTION: return "function"; + case LUA_TUSERDATA: return "userdata"; + case LUA_TTHREAD: return "thread"; + } + return "unknown"; + } + + + bool LuaxState::GetSubfieldWithType(int idx, cc8* format, int type, ...) + { + va_list args; + va_start(args, type); + + idx = this->AbsIndex(idx); + lua_pushvalue(this->mState, idx); + + for (cc8* c = format; *c; ++c) { + switch (*c) { + // number + case 'N': + lua_pushnumber(this->mState, va_arg(args, int)); + lua_gettable(this->mState, -1); + break; + + // string + case 'S': + lua_getfield(this->mState, -1, va_arg(args, char*)); + break; + + default: + lua_pushnil(this->mState); + } + + if (lua_isnil(this->mState, -1)) break; + lua_replace(this->mState, -2); + } + va_end(args); + if (lua_type(this->mState, -1) != type) { + lua_pop(this->mState, 1); + return false; + } + return true; + } + + bool LuaxState::CheckParams(int idx, cc8* format) + { + idx = AbsIndex(idx); + + for (int i = 0; format[i]; ++i) { + + int pos = idx + i; + int type = LUA_TNIL; + int expected = LUA_TNONE; + + if (pos <= GetTop()) { + type = lua_type(mState, pos); + } + + switch (format[i]) { + + // boolean + case 'B': + if (type != LUA_TBOOLEAN) expected = LUA_TBOOLEAN; + break; + + // coroutine + case 'C': + if (type != LUA_TTHREAD) expected = LUA_TTHREAD; + break; + + // function + case 'F': + if (type != LUA_TFUNCTION) expected = LUA_TFUNCTION; + break; + + // light userdata + case 'L': + if (type != LUA_TLIGHTUSERDATA) expected = LUA_TLIGHTUSERDATA; + break; + + // number + case 'N': + if (type != LUA_TNUMBER) expected = LUA_TNUMBER; + break; + + // string + case 'S': + if (type != LUA_TSTRING) expected = LUA_TSTRING; + break; + + // table + case 'T': + if (type != LUA_TTABLE) expected = LUA_TTABLE; + break; + + // userdata + case 'U': + if (type != LUA_TUSERDATA) expected = LUA_TUSERDATA; + break; + + // any type + case '*': + case '.': + break; + } + + if (expected != LUA_TNONE) { + return false; + } + } + + return true; + } + + template <> + bool LuaxState::GetValue < bool >(int idx, const bool value) { + + if (this->IsType(idx, LUA_TBOOLEAN)) { + return (lua_toboolean(this->mState, idx) != 0); + } + return value; + } + + + template <> + cc8* LuaxState::GetValue < cc8* >(int idx, const cc8* value) { + + if (this->IsType(idx, LUA_TSTRING)) { + return lua_tostring(this->mState, idx); + } + return value; + } + + template <> + std::string LuaxState::GetValue<std::string>(int idx, const std::string value) + { + std::string str; + if (lua_type(this->mState, idx) == LUA_TSTRING) { + str = lua_tostring(this->mState, idx); + } + else { + str = value; + } + return str; + } + + template <> + double LuaxState::GetValue < double >(int idx, const double value) + { + if (this->IsType(idx, LUA_TNUMBER)) { + return lua_tonumber(this->mState, idx); + } + return value; + } + + template <> + float LuaxState::GetValue < float >(int idx, const float value) + { + if (this->IsType(idx, LUA_TNUMBER)) { + return (float)lua_tonumber(this->mState, idx); + } + return value; + } + + template <> + s8 LuaxState::GetValue < s8 >(int idx, const s8 value) + { + if (this->IsType(idx, LUA_TNUMBER)) { + return (s8)lua_tonumber(this->mState, idx); + } + return value; + } + + + template <> + s16 LuaxState::GetValue < s16 >(int idx, const s16 value) + { + if (this->IsType(idx, LUA_TNUMBER)) { + return (s16)lua_tonumber(this->mState, idx); + } + return value; + } + + + template <> + s32 LuaxState::GetValue < s32 >(int idx, const s32 value) + { + if (this->IsType(idx, LUA_TNUMBER)) { + return (s32)lua_tonumber(this->mState, idx); + } + return value; + } + + template <> + s64 LuaxState::GetValue < s64 >(int idx, const s64 value) + { + if (this->IsType(idx, LUA_TNUMBER)) { + return (s64)lua_tonumber(this->mState, idx); + } + return value; + } + + template <> + u8 LuaxState::GetValue < u8 >(int idx, const u8 value) + { + if (this->IsType(idx, LUA_TNUMBER)) { + return (u8)lua_tonumber(this->mState, idx); + } + return value; + } + + template <> + u16 LuaxState::GetValue < u16 >(int idx, const u16 value) + { + if (this->IsType(idx, LUA_TNUMBER)) { + return (u16)lua_tonumber(this->mState, idx); + } + return value; + } + + template <> + u32 LuaxState::GetValue < u32 >(int idx, const u32 value) + { + if (this->IsType(idx, LUA_TNUMBER)) { + return (u32)lua_tonumber(this->mState, idx); + } + return value; + } + + template <> + u64 LuaxState::GetValue < u64 >(int idx, const u64 value) + { + if (this->IsType(idx, LUA_TNUMBER)) { + return (u64)lua_tonumber(this->mState, idx); + } + return value; + } + + template <> + const void* LuaxState::GetValue < const void* >(int idx, const void* value) + { + if (this->IsType(idx, LUA_TLIGHTUSERDATA)) { + return (void*)lua_touserdata(this->mState, idx); + } + return value; + } + + void LuaxState::PushPtrUserdata(void* ptr) + { + void** handle = (void**)lua_newuserdata(this->mState, sizeof(void*)); + assert(handle); + (*handle) = ptr; + } + + void LuaxState::RegisterEnum(cc8* name, LuaxEnum* en) + { + assert(name); + assert(en); + + // short name + lua_State* L = mState; + + int top = GetTop(); + + lua_newtable(L); // enum table + + int et = GetTop(); + + lua_newtable(L); // matatable + + // 所有枚举都存在metatable下,修改时触发__newindex报错 + for (; en->name; ++en) + { + lua_pushinteger(L, en->value); + lua_setfield(L, -2, en->name); + } + + // __index + //lua_pushvalue(L, -1); // metatable + //lua_pushcclosure(L, _rmt__index, 1); + lua_pushvalue(L, -1); + lua_setfield(L, -2, "__index"); + + // __newinedx + lua_pushstring(L, name); // enum name + lua_pushcclosure(L, _rmt__newindex, 1); + lua_setfield(L, -2, "__newindex"); + + lua_setmetatable(L, et); + + lua_setfield(L, top, name); + } + + + void LuaxState::RegisterMethods(const luaL_Reg *l) + { + assert(lua_istable(mState, -1)); + // luaL_register第二个参数为空,则向-1位置注册luaL_Reg中这些函数 + luaL_register(mState, 0, l); + } + + void LuaxState::RegisterMethod(cc8* fname, lua_CFunction func) + { + assert(lua_istable(mState, -1)); + lua_pushcfunction(mState, func); + lua_setfield(mState, -1, fname); + } + + void LuaxState::RegisterPreloader(cc8* libname, lua_CFunction preloader) + { + lua_getglobal(mState, "package"); + lua_getfield(mState, -1, "preload"); + lua_pushcfunction(mState, preloader); + lua_setfield(mState, -2, libname); + lua_pop(mState, 2); + } + + void LuaxState::RegisterLib(cc8* libname, const luaL_Reg* l) + { + luaL_register(mState, libname, l); + } + +#if LUAX_ENABLE_PLAIN_CLASS + void LuaxState::RegisterPlainClassRegistry(cc8* name) + { + assert(lua_istable(mState, -1)); + lua_pushcfunction(mState, LuaxPlainClass::registry); + lua_setfield(mState, -2, name); + } +#endif + +#if LUAX_ENABLE_PLAIN_ENUM + void LuaxState::RegisterPlainEnumRegistry(cc8* name) + { + assert(lua_istable(mState, -1)); + lua_pushcfunction(mState, LuaxPlainEnum::registry); + lua_setfield(mState, -2, name); + } +#endif + + int LuaxState::ErrorType(int idx, cc8* hint) + { + return luaL_typerror(mState, idx, hint); + } + + template <> + bool LuaxState::CheckValue < bool >(int idx) + { + bool b = false; + if (lua_type(mState, idx) == LUA_TBOOLEAN) + { + b = lua_toboolean(mState, idx); + } + else + { + luaL_typerror(mState, idx, lua_typename(mState, LUA_TBOOLEAN)); + } + return b; + } + + template <> + cc8* LuaxState::CheckValue < cc8* >(int idx) + { + return luaL_checkstring(mState, idx); + } + + template <> + double LuaxState::CheckValue < double >(int idx) + { + return luaL_checknumber(mState, idx); + } + + template <> + float LuaxState::CheckValue < float >(int idx) + { + return luaL_checknumber(mState, idx); + } + + template <> + s8 LuaxState::CheckValue < s8 >(int idx) + { + return luaL_checkinteger(mState, idx); + } + + template <> + s16 LuaxState::CheckValue < s16 >(int idx) + { + return luaL_checkinteger(mState, idx); + } + + template <> + s32 LuaxState::CheckValue < s32 >(int idx) + { + return luaL_checkinteger(mState, idx); + } + + template <> + s64 LuaxState::CheckValue < s64 >(int idx) + { + return luaL_checkinteger(mState, idx); + } + + template <> + u8 LuaxState::CheckValue < u8 >(int idx) + { + return luaL_checkinteger(mState, idx); + } + + template <> + u16 LuaxState::CheckValue < u16 >(int idx) + { + return luaL_checkinteger(mState, idx); + } + + template <> + u32 LuaxState::CheckValue < u32 >(int idx) + { + return luaL_checkinteger(mState, idx); + } + + template <> + u64 LuaxState::CheckValue < u64 >(int idx) + { + return luaL_checkinteger(mState, idx); + } + + template <> + std::string LuaxState::CheckValue < std::string >(int idx) + { + return luaL_checkstring(mState, idx); + } + + /// + /// check light userdata + /// + template <> + const void* LuaxState::CheckValue < const void* >(int idx) + { + if (IsType(idx, LUA_TLIGHTUSERDATA)) + { + return GetValue<const void*>(idx, nullptr); + } + else + { + luaL_typerror(mState, idx, "light userdata"); + return nullptr; + } + } + +}
\ No newline at end of file diff --git a/Runtime/Scripting/luax_state.h b/Runtime/Scripting/luax_state.h new file mode 100644 index 0000000..e162965 --- /dev/null +++ b/Runtime/Scripting/luax_state.h @@ -0,0 +1,298 @@ +#ifndef __LUAX_STATE_H__ +#define __LUAX_STATE_H__ + +#include <string> + +#include "luax_config.h" +#include "luax_reftable.h" +#include "luax_globalstate.h" + +namespace Luax +{ + + class LuaxVM; + class LuaxEnum; + class LuaxStrongRef; + class LuaxWeakRef; + + /// + /// 对lua_State的代理,除了保存一个lua_State的引用不保存其他内容。一个实例的metatable如下: + /// class table + /// member table + /// ref table + /// userdata + /// 从userdata通过getmetatable获取上级metatable。除此之外还有一个class table注册在对应 + /// 的名称空间里。 + /// + LUAX_API class LuaxState + { + public: + + LuaxState(lua_State* state); + LuaxState(const LuaxState& state); + virtual ~LuaxState(); + + inline lua_State* operator ->() { return mState; }; + inline lua_State& operator *() { return *mState; }; + inline operator lua_State*() { return mState; } + inline operator bool() { return mState != nullptr; }; + + /// + /// 获取绑定的lua_State + /// + inline lua_State* GetHandle() { return mState; }; + + global_State* GetGlobalState(); + + LuaxVM* GetVM(); + + //------------------------------------------------------------------------------// + + void OpenLibs(); + + //------------------------------------------------------------------------------// + // 名称空间管理,名称空间就是一个表,_G是最上面的表 + + void PushGlobalNamespace(); + void PushNamespace(cc8* name); + void PopNamespace(); + bool IsNamespace(int idx); + + //------------------------------------------------------------------------------// + + void SetTop(int top); + int GetTop(); + bool CheckParams(int idx, cc8* format); + int AbsIndex(int idx); + void Call(int nArgs, int nResults); + + //------------------------------------------------------------------------------// + + void GetField(int idx, cc8* name); + void GetField(int idx, int key); + std::string GetField(int idx, cc8* key, cc8* value); + std::string GetField(int idx, int key, cc8* value); + std::string GetField(int idx, cc8* key, const std::string& value); + std::string GetField(int idx, int key, const std::string& value); + bool GetFieldWithType(int idx, cc8* name, int type); + bool GetFieldWithType(int idx, int key, int type); + bool GetSubfieldWithType(int idx, cc8* format, int type, ...); + static cc8* GetLuaTypeName(int type); + + void SetField(int idx, cc8* key); + + bool IsNil(int idx); + bool IsNilOrNone(int idx); + bool IsTableOrUserdata(int idx); + bool IsTrueOrNotNil(int idx); + bool IsType(int idx, int type); + bool IsType(int idx, cc8* name, int type); + bool IsValid(); + + bool HasField(int idx, cc8* name); + bool HasField(int idx, int key); + bool HasField(int idx, cc8* name, int type); + bool HasField(int idx, int name, int type); + bool HasKeys(int idx); + + void PushNil(); + void Push(bool value); + void Push(cc8* value); + void Push(double value); + void Push(float value); + void Push(int value); + void Push(u16 value); + void Push(u32 value); + void Push(u64 value); + void Push(s64 value); + void Push(uintptr value); + void Push(lua_CFunction value); + void Push(void* data, size_t size); + void Push(const void* value); + void Push(std::string value); + + /// + /// 将idx开始的n个push到栈顶,idx会被取正,n向上生长。 + /// + void PushValues(int idx, int n); + + /// + /// 以void** 的形式创建userdata,并将值设置为ptr + /// + void PushPtrUserdata(void* ptr); + + void Pop(int n = 1); + + void Settop(int idx); + + template<typename T> T* GetUserdata(int idx = 1); + + //------------------------------------------------------------------------------// + + int ErrorType(int idx, cc8* hint); + + //------------------------------------------------------------------------------// + + template<typename T> T GetValue(int idx, T default_value); + template<typename T> T GetField(int idx, int key, T value); + template<typename T> T GetField(int idx, cc8* key, T value); + template<typename T> void SetField(int idx, cc8* key, T value); + template<typename T> void SetFieldByIndex(int idx, int key, T value); + + template<typename T> T* CheckUserdata(int idx); + template<typename T> T CheckValue(int idx); + + //------------------------------------------------------------------------------// + + void DoString(const std::string& code); + void DoFile(const std::string& file); + + //------------------------------------------------------------------------------// + // 注册方法 + + /// + /// 注册工厂,适用于普通类,有New方法 + /// + template<class TYPE> void RegisterFactory(); + + /// + /// 注册单例,没有New方法 + /// + template<class TYPE> void RegisterSingleton(); + + /// + /// 注册枚举 + /// + void RegisterEnum(cc8* name, LuaxEnum* enums); + + /// + /// 注册C函数,注意后面加一行{0, 0} + /// + void RegisterMethods(const luaL_Reg *l); + + /// + /// 注册单个C函数 + /// + void RegisterMethod(cc8* fname, lua_CFunction func); + + /// + /// 把preloader加到package.preload里,当require"libname"时lua的loader_preload根据 + /// libname找到preloader直接加载。用来实现需要require的时候才加载,并且加载过一次后 + /// package.loaded记录下来,下次不会再加载。通过require会调用这个preloader。 + /// + void RegisterPreloader(cc8* libname, lua_CFunction preloader); + + /// + /// 根据luaL_Reg建立lib table,并在_G和package.loaded建立对libname的索引,指向lib table。 + /// + void RegisterLib(cc8* libname, const luaL_Reg* l); + +#if LUAX_ENABLE_PLAIN_CLASS + /// + /// 注册纯lua类的注册函数,用来创建纯lua类。 + /// + void RegisterPlainClassRegistry(cc8* name); +#endif + +#if LUAX_ENABLE_PLAIN_ENUM + /// + /// 注册纯lua的枚举,以防止修改枚举值。 + /// + void RegisterPlainEnumRegistry(cc8* name); +#endif + + protected: + + friend class LuaxVM; + + /// + /// 屏蔽对LuaxState的地址相关操作 + /// + void* operator &(); + void* operator new(size_t size); + + lua_State* const mState; + }; + + //--------------------------------------------------------------------------------// + // GetValue()模板特化 + + template <> bool LuaxState::GetValue < bool >(int idx, const bool value); + template <> cc8* LuaxState::GetValue < cc8* >(int idx, const cc8* value); + template <> double LuaxState::GetValue < double >(int idx, const double value); + template <> float LuaxState::GetValue < float >(int idx, const float value); + template <> s8 LuaxState::GetValue < s8 >(int idx, const s8 value); + template <> s16 LuaxState::GetValue < s16 >(int idx, const s16 value); + template <> s32 LuaxState::GetValue < s32 >(int idx, const s32 value); + template <> s64 LuaxState::GetValue < s64 >(int idx, const s64 value); + template <> u8 LuaxState::GetValue < u8 >(int idx, const u8 value); + template <> u16 LuaxState::GetValue < u16 >(int idx, const u16 value); + template <> u32 LuaxState::GetValue < u32 >(int idx, const u32 value); + template <> u64 LuaxState::GetValue < u64 >(int idx, const u64 value); + template <> std::string LuaxState::GetValue < std::string >(int idx, const std::string value); + template <> const void* LuaxState::GetValue < const void* >(int idx, const void* value); + + //--------------------------------------------------------------------------------// + // CheckValue模板特化 + + template <> bool LuaxState::CheckValue < bool >(int idx); + template <> cc8* LuaxState::CheckValue < cc8* >(int idx); + template <> double LuaxState::CheckValue < double >(int idx); + template <> float LuaxState::CheckValue < float >(int idx); + template <> s8 LuaxState::CheckValue < s8 >(int idx); + template <> s16 LuaxState::CheckValue < s16 >(int idx); + template <> s32 LuaxState::CheckValue < s32 >(int idx); + template <> s64 LuaxState::CheckValue < s64 >(int idx); + template <> u8 LuaxState::CheckValue < u8 >(int idx); + template <> u16 LuaxState::CheckValue < u16 >(int idx); + template <> u32 LuaxState::CheckValue < u32 >(int idx); + template <> u64 LuaxState::CheckValue < u64 >(int idx); + template <> std::string LuaxState::CheckValue < std::string >(int idx); + template <> const void* LuaxState::CheckValue < const void* >(int idx); + + /// + /// 在成员方法里创建LuaxState并对参数进行检查。 + /// +#define LUAX_SETUP(L, params) \ + Luax::LuaxState state(L); \ + if(!state.CheckParams(1, params)) return 0 + +#define LUAX_STATE(L) \ + Luax::LuaxState state(L) + + //--------------------------------------------------------------------------------// + + /// + /// 确保不安全的lua调用能够在调用之后返回到最初stack状态。 + /// + class LuaxScopedState + : public LuaxState + { + public: + LuaxScopedState(lua_State* state) + : LuaxState(state) + { + mRestoreTop = lua_gettop(mState); + } + LuaxScopedState(const LuaxState& state) + : LuaxState(state) + { + mRestoreTop = lua_gettop(mState); + } + ~LuaxScopedState() + { + if (mState) { + if (lua_gettop(mState) != mRestoreTop) { + lua_settop(mState, mRestoreTop); + } + } + } + private: + void* operator new(size_t); + int mRestoreTop; + + }; + +} + +#endif
\ No newline at end of file diff --git a/Runtime/Scripting/luax_state.inc b/Runtime/Scripting/luax_state.inc new file mode 100644 index 0000000..6671bb5 --- /dev/null +++ b/Runtime/Scripting/luax_state.inc @@ -0,0 +1,180 @@ +namespace Luax +{ + + /// + /// 注册工厂,注册class table,以type name为键设置在名称空间上。在注册阶段不会设置元表,等到New方法调用的时候才会。 + /// + template<class TYPE> + void LuaxState::RegisterFactory() + { + cc8* type = TYPE::GetLuaxFactoryName(); + + lua_State* L = mState; + LuaxState& state = *this; + + int top = lua_gettop(L); // namespace table + assert(lua_istable(L, top)); + + // class table + lua_newtable(L); + TYPE::RegisterLuaxClassShared(state); + TYPE::RegisterLuaxFactoryClass(state); + TYPE::RegisterLuaxClass(state); + + // 检测TYPE里面是否没有注册必须的方法 +#define _assertmethod(I, NAME) \ + GetField(I, NAME); \ + assert(IsType(-1, LUA_TFUNCTION)); \ + Pop(); + + //_assertmethod(-1, "New"); + +#undef _assertmethod + +#if LUAX_ENABLE_NATIVE_EXTEND + // .Extend() + lua_pushvalue(state, -1); // class table + lua_pushcclosure(state, TYPE::_ExtendFactory, 1); + lua_setfield(state, -2, "Extend"); +#endif + + // class["__index"] = class + lua_pushvalue(state, -1); // class table + lua_setfield(state, -2, "__index"); + + TYPE::SetLuaxClassTableRef(state, -1); + + SetField(top, type); + + // reset top + lua_settop(L, top); + + // 后处理 + TYPE::RegisterLuaxPostprocess(state); + } + + /// + /// Singleton + /// + template<typename TYPE> + void LuaxState::RegisterSingleton() + { + lua_State* L = mState; + LuaxState& state = *this; + + int top = lua_gettop(L); // namespace table + assert(lua_istable(L, top)); + + // class table. + lua_newtable(L); + TYPE::RegisterLuaxClassShared(state); + TYPE::RegisterLuaxSingletonClass(state); + TYPE::RegisterLuaxClass(state); + + TYPE::SetLuaxClassTableRef(state, -1); + + lua_pushvalue(state, -1); + lua_setfield(state, -2, "__index"); + +#if LUAX_ENABLE_NATIVE_EXTEND + // .Extend() + lua_pushvalue(state, -1); // class table + lua_pushcclosure(state, TYPE::_ExtendSingleton, 1); + lua_setfield(state, -2, "Extend"); +#endif + + cc8* type = TYPE::GetLuaxSingletonName(); + SetField(top, type); + + // reset top + lua_settop(L, top); + + // 后处理 + TYPE::RegisterLuaxPostprocess(state); + } + + template<typename TYPE> + void LuaxState::SetField(int idx, cc8* key, TYPE value) + { + if (IsTableOrUserdata(idx)) + { + idx = AbsIndex(idx); + this->Push(value); + lua_setfield(mState, idx, key); + } + } + + template<typename TYPE> + void LuaxState::SetFieldByIndex(int idx, int key, TYPE value) + { + if (IsTableOrUserdata(idx)) + { + idx = AbsIndex(idx); + this->Push(value); + lua_rawseti(mState, idx, key); + } + } + + template<typename TYPE> + TYPE LuaxState::GetField(int idx, cc8* key, TYPE value) + { + GetField(idx, key); + TYPE result = GetValue < TYPE >(-1, value); + this->Pop(); + + return result; + } + + template<typename TYPE> + TYPE LuaxState::GetField(int idx, int key, TYPE value) + { + GetField(idx, key); + TYPE result = GetValue < TYPE >(-1, value); + Pop(); + + return result; + } + + template<typename TYPE> + TYPE* LuaxState::GetUserdata(int idx) + { + void* p = nullptr; + + if (IsType(idx, LUA_TUSERDATA)) + { + p = *(void**)lua_touserdata(mState, idx); + } + + return static_cast<TYPE*>(p); + } + + template<typename TYPE> + TYPE* LuaxState::CheckUserdata(int idx) + { + if (IsType(idx, LUA_TUSERDATA)) + { + if (lua_getmetatable(mState, idx)) // ref table + { + if (lua_getmetatable(mState, -1)) // member table + { + if (lua_getmetatable(mState, -1)) // class table + { + TYPE::PushLuaxClassTable(*this); // target class table + if (lua_rawequal(mState, -1, -2)) + { + Pop(4); // ref\member\class\target class + TYPE* udata = GetUserdata<TYPE>(idx); + return udata; // userdata + } + Pop(2); // target class table\class table + } + Pop(1); // member table + } + Pop(1); // ref table + } + } + luaL_typerror(mState, idx, TYPE::GetLuaxClassName()); + return nullptr; + } + +}
\ No newline at end of file diff --git a/Runtime/Scripting/luax_utility.h b/Runtime/Scripting/luax_utility.h new file mode 100644 index 0000000..79601e0 --- /dev/null +++ b/Runtime/Scripting/luax_utility.h @@ -0,0 +1,66 @@ +#ifndef __LUAX_UTILITY_H__ +#define __LUAX_UTILITY_H__ + +// 导出native接口 + +/// RegisterLuaxClass 注册类的方法和成员,比如枚举、常量等到class table LuaxGetFactoryName 获得工厂的类名, +/// 同时用来避免注册时错误注册为了singleton,通过编译时报错避免 +#define LUAX_DECL_FACTORY(type, ...) \ + friend class Luax::LuaxState; \ + friend class Luax::LuaxNativeClass<type,##__VA_ARGS__>; \ + static void RegisterLuaxClass(Luax::LuaxState&); \ + static void RegisterLuaxPostprocess(Luax::LuaxState&); \ + static const char* GetLuaxFactoryName() { return #type; };\ + static const char* GetLuaxClassName() { return #type; };\ + static bool IsLuaxClassSingleton() { return false; } + +/// 作为基类的抽象工厂类可以使用此宏,注册一个入口,在派生类的注册函数中调用,注册基类的这些方法。 +#define LUAX_DECL_ABSTRACT_FACTORY() \ + static void RegisterLuaxClass(Luax::LuaxState&);\ + static void RegisterLuaxPostprocess(Luax::LuaxState&) + +/// RegisterLuaxClass 注册类的方法和成员,比如枚举、常量等到class table LuaxGetSingletonName 获得单例的类名 +#define LUAX_DECL_SINGLETON(type, ...) \ + friend class Luax::LuaxState; \ + friend class Luax::LuaxNativeClass<type,##__VA_ARGS__>; \ + static void RegisterLuaxClass(Luax::LuaxState&); \ + static void RegisterLuaxPostprocess(Luax::LuaxState&); \ + static const char* GetLuaxSingletonName() { return #type; }; \ + static const char* GetLuaxClassName() { return #type; }; \ + static bool IsLuaxClassSingleton() { return true; } + +#define LUAX_DECL_METHOD(mtd) static int mtd(lua_State* L) + +#define LUAX_DECL_ENUM(e, under_line_index) + +/// 标明方法实现的宏。上下文里有一个L。 +#define LUAX_IMPL_METHOD(type, f) int type::f(lua_State* L) + +/// 由应用程序实现的两个接口。上下文里有一个state。 +#define LUAX_REGISTRY(type) void type::RegisterLuaxClass(Luax::LuaxState& state) +#define LUAX_POSTPROCESS(type) void type::RegisterLuaxPostprocess(Luax::LuaxState& state) + +/// 用来注册的宏。之前这里忘了用可变宏,导致没有luaclastable ref没有注册对。 +#define LUAX_REGISTER_FACTORY(state, param) state.RegisterFactory<param>() +#define LUAX_REGISTER_SINGLETON(state, param) state.RegisterSingleton<param>() +#define LUAX_REGISTER_ABSTRACT_FACTORY(state, type) type::RegisterLuaxPostprocess(state) +#define LUAX_REGISTER_METHODS(state, ...) \ + do{ \ + luaL_Reg __m[] = {__VA_ARGS__,{0, 0}}; \ + state.RegisterMethods(__m); \ + }while(0) +#define LUAX_REGISTER_ENUM(state, name, ...) \ + do{ \ + Luax::LuaxEnum __e[] = {__VA_ARGS__,{0, 0}}; \ + state.RegisterEnum(name, __e); \ + }while(0) + +#define LUAX_PREPARE(L, T) \ + LUAX_STATE(L); \ + T* self = state.GetUserdata<T>(1); + +#define LUAX_INHERIT(state, type) type::RegisterLuaxClass(state) + +#define luaxport private + +#endif
\ No newline at end of file diff --git a/Runtime/Scripting/luax_vm.cpp b/Runtime/Scripting/luax_vm.cpp new file mode 100644 index 0000000..4dc7e0c --- /dev/null +++ b/Runtime/Scripting/luax_vm.cpp @@ -0,0 +1,76 @@ +#include "luax_internal.h" +#include "luax_vm.h" + +namespace Luax +{ + + LuaxVM::VMap LuaxVM::VMs; // 通过线程查找虚拟机,为了方便 + + LuaxVM* LuaxVM::TryGetVM(global_State* gState) + { + auto it = VMs.find(gState); + if (it != VMs.end()) + return it->second; + else + return nullptr; + } + + LuaxVM* LuaxVM::TryGetVM(lua_State* state) + { + return TryGetVM(G(state)); + } + + LuaxVM::LuaxVM() + : mStrongRefTable() + , mWeakRefTable() + { + mMainThread = luaL_newstate(); + assert(mMainThread); + mGlobalState = G(mMainThread); + + VMs.insert(std::pair<global_State*, LuaxVM*>(mGlobalState, this)); + } + + LuaxVM::~LuaxVM() + { + VMs.erase(mGlobalState); + lua_close(mMainThread); + } + + // 初始化context + void LuaxVM::Setup() + { + LUAX_STATE(mMainThread); + + mStrongRefTable.Init(state, "_LUAX_STRONGREF_TABLE"); + mWeakRefTable.Init(state, "_LUAX_WEAKREF_TABLE", "v"); + } + + lua_State* LuaxVM::CreateThread() + { + lua_State* thread = lua_newthread(mMainThread); + assert(thread); + return thread; + } + + lua_State* LuaxVM::GetMainThread() + { + return mMainThread; + } + + LuaxState LuaxVM::GetMainState() + { + return mMainThread; + } + + LuaxRefTable& LuaxVM::GetStrongRefTable() + { + return mStrongRefTable; + } + + LuaxRefTable& LuaxVM::GetWeakRefTable() + { + return mWeakRefTable; + } + +}
\ No newline at end of file diff --git a/Runtime/Scripting/luax_vm.h b/Runtime/Scripting/luax_vm.h new file mode 100644 index 0000000..3eda3f8 --- /dev/null +++ b/Runtime/Scripting/luax_vm.h @@ -0,0 +1,63 @@ +#ifndef __LUAX_CONTEXT_H__ +#define __LUAX_CONTEXT_H__ + +#include <map> +#include <unordered_set> + +#include "luax_ref.h" +#include "luax_config.h" +#include "luax_state.h" +#include "luax_globalstate.h" + +namespace Luax +{ + + /// + /// 单个lua_state相关的context。是一系列代理的集合,拷贝也没关系,主要是为了节约内存。 + /// + class LuaxVM + { + public: + + /// + /// 根据global_State拿到虚拟机。 + /// + static LuaxVM* TryGetVM(global_State* gState); + static LuaxVM* TryGetVM(lua_State* state); + + LuaxVM(); + ~LuaxVM(); + + /// + /// 创建虚拟机后,需要手动调用Setup函数,初始化一些虚拟机状态。 + /// + void Setup(); + + lua_State* GetMainThread(); + lua_State* CreateThread(); + LuaxState GetMainState(); + + LuaxRefTable& GetStrongRefTable(); + LuaxRefTable& GetWeakRefTable(); + + private: + + typedef std::map<global_State*, LuaxVM*> VMap; + + static VMap VMs; // 通过global_State索引虚拟机,为了方便 + + LuaxRefTable mStrongRefTable; // _LUAX_STRONGREF_TABLE + LuaxRefTable mWeakRefTable; // _LUAX_WEAKREF_TABLE + + global_State* mGlobalState; // 虚拟机的global_State,由当前虚拟机的所有线程共享 + lua_State* mMainThread; // 主线程 + +#if LUAX_PROFILER + size_t mObjectCount; // 统计所有在此虚拟机中创建的实例 +#endif + + }; + +} + +#endif
\ No newline at end of file diff --git a/Runtime/Scripting/luax_watchdog.cpp b/Runtime/Scripting/luax_watchdog.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/Scripting/luax_watchdog.cpp diff --git a/Runtime/Scripting/luax_watchdog.h b/Runtime/Scripting/luax_watchdog.h new file mode 100644 index 0000000..b07b007 --- /dev/null +++ b/Runtime/Scripting/luax_watchdog.h @@ -0,0 +1,33 @@ +#ifndef __LUAX_DOG_H__ +#define __LUAX_DOG_H__ + +#include "luax_config.h" + +namespace Luax +{ + + /// + /// LuaxNativeClass实例的引用计数额watch dog,只有在watch dog通过时才可以delete。 + /// + class LuaxWatchDog + { + public: + LuaxWatchDog() + : mVMRef(0) + , mNativeRef(0) + { + } + + inline operator bool() + { + return mVMRef == 0 && mNativeRef == 0; + } + + uint mVMRef; // 托管给的虚拟机数 + uint mNativeRef; // 本地引用数 + + }; + +} + +#endif
\ No newline at end of file diff --git a/Runtime/Shaders/ShaderChannel.h b/Runtime/Shaders/ShaderChannel.h new file mode 100644 index 0000000..d0d2e0a --- /dev/null +++ b/Runtime/Shaders/ShaderChannel.h @@ -0,0 +1,27 @@ +#ifndef SHADER_CHANNEL_H +#define SHADER_CHANNEL_H + +enum ShaderChannel +{ + ShaderChannel_Position = 0, + ShaderChannel_Normal = 1, + ShaderChannel_Tangent = 2, + ShaderChannel_Color = 3, + ShaderChannel_TexCoord0 = 4, + ShaderChannel_TexCoord1 = 5, + + ShaderChannel_Count = 6, +}; + +// Vertex attributes locations +enum VertexAttrLocs +{ + VertexAttrLocs_Position = 0, + VertexAttrLocs_Normal = 1, + VertexAttrLocs_Tangent = 2, + VertexAttrLocs_Color = 3, + VertexAttrLocs_TexCoord0 = 4, + VertexAttrLocs_TexCoord1 = 5, +}; + +#endif
\ No newline at end of file diff --git a/Runtime/Shaders/ShaderDefine.cpp b/Runtime/Shaders/ShaderDefine.cpp new file mode 100644 index 0000000..bd6a7dc --- /dev/null +++ b/Runtime/Shaders/ShaderDefine.cpp @@ -0,0 +1,11 @@ +#include "ShaderDefine.h" + +BuiltinAttirbutes BuiltinAttributesNames[ShaderChannel_Count] = { + {ShaderChannel_Position, "Jin_Position"}, + {ShaderChannel_Normal, "Jin_Normal"}, + {ShaderChannel_Tangent, "Jin_Tangent"}, + {ShaderChannel_Color, "Jin_Color"}, + {ShaderChannel_TexCoord0, "Jin_TexCoord0"}, + {ShaderChannel_TexCoord1, "Jin_TexCoord1"} +}; + diff --git a/Runtime/Shaders/ShaderDefine.h b/Runtime/Shaders/ShaderDefine.h new file mode 100644 index 0000000..058bfc4 --- /dev/null +++ b/Runtime/Shaders/ShaderDefine.h @@ -0,0 +1,19 @@ +#ifndef SHADER_DEFINE_H +#define SHADER_DEFINE_H + +#include "ShaderChannel.h" + +struct BuiltinAttirbutes +{ + int channel; + const char* name; +}; + +extern BuiltinAttirbutes BuiltinAttributesNames[ShaderChannel_Count]; + +struct BuilinUniforms +{ + +}; + +#endif
\ No newline at end of file diff --git a/Runtime/Shaders/ShaderUniform.h b/Runtime/Shaders/ShaderUniform.h new file mode 100644 index 0000000..d736e40 --- /dev/null +++ b/Runtime/Shaders/ShaderUniform.h @@ -0,0 +1,4 @@ +#ifndef SHADER_UNIFORM_H +#define SHADER_UNIFORM_H + +#endif
\ No newline at end of file diff --git a/Runtime/Threads/Mutex.cpp b/Runtime/Threads/Mutex.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/Threads/Mutex.cpp diff --git a/Runtime/Threads/Mutex.h b/Runtime/Threads/Mutex.h new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/Threads/Mutex.h diff --git a/Runtime/Threads/Semaphore.cpp b/Runtime/Threads/Semaphore.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/Threads/Semaphore.cpp diff --git a/Runtime/Threads/Semaphore.h b/Runtime/Threads/Semaphore.h new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/Threads/Semaphore.h diff --git a/Runtime/Threads/Thread.h b/Runtime/Threads/Thread.h new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/Threads/Thread.h diff --git a/Runtime/Utilities/Assert.h b/Runtime/Utilities/Assert.h new file mode 100644 index 0000000..aab7b73 --- /dev/null +++ b/Runtime/Utilities/Assert.h @@ -0,0 +1,8 @@ +#ifndef ASSERT_H +#define ASSERT_H + +#include <assert.h> + +#define Assert(c) assert(c) + +#endif
\ No newline at end of file diff --git a/Runtime/Utilities/Base64.cpp b/Runtime/Utilities/Base64.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/Utilities/Base64.cpp diff --git a/Runtime/Utilities/Base64.h b/Runtime/Utilities/Base64.h new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/Utilities/Base64.h diff --git a/Runtime/Utilities/Exception.h b/Runtime/Utilities/Exception.h new file mode 100644 index 0000000..bd73c6b --- /dev/null +++ b/Runtime/Utilities/Exception.h @@ -0,0 +1,6 @@ +#ifndef EXCEPTION_H +#define EXCEPTION_H + + + +#endif
\ No newline at end of file diff --git a/Runtime/Utilities/NonCopyable.h b/Runtime/Utilities/NonCopyable.h new file mode 100644 index 0000000..7135827 --- /dev/null +++ b/Runtime/Utilities/NonCopyable.h @@ -0,0 +1,14 @@ +#ifndef NON_COPYABLE_H +#define NON_COPYABLE_H + +class NonCopyable +{ +public: + NonCopyable() {} + +private: + NonCopyable(const NonCopyable&); + NonCopyable& operator=(const NonCopyable&); +}; + +#endif diff --git a/Runtime/Utilities/Singleton.h b/Runtime/Utilities/Singleton.h new file mode 100644 index 0000000..f864a42 --- /dev/null +++ b/Runtime/Utilities/Singleton.h @@ -0,0 +1,43 @@ +#ifndef SINGLETON_H +#define SINGLETON_H + +template<class T> +class Singleton +{ +public: + + static T* Instance() + { + if (!instance) instance = new T; + return instance; + } + + static void Destroy() + { + delete instance; + instance = nullptr; + } + +protected: + + Singleton() + { + instance = static_cast<T*>(this); + }; + + virtual ~Singleton() {}; + + static T* instance; + +private: + + Singleton(const Singleton& singleton); + + Singleton& operator = (const Singleton& singleton); + +}; + +template<class T> +T* Singleton<T>::instance = nullptr; + +#endif
\ No newline at end of file diff --git a/Runtime/Utilities/Type.h b/Runtime/Utilities/Type.h new file mode 100644 index 0000000..b3d0826 --- /dev/null +++ b/Runtime/Utilities/Type.h @@ -0,0 +1,21 @@ +#ifndef TYPE_H +#define TYPE_H + +#include <cstdlib> +#include <stdint.h> + +typedef int8_t int8; +typedef uint8_t uint8; +typedef unsigned char byte; +typedef char sbyte; +typedef int16_t int16; +typedef uint16_t uint16; +typedef int32_t int32; +typedef uint32_t uint32; +typedef int64_t int64; +typedef uint64_t uint64; + +typedef uint32_t uint; +typedef int32_t sint; + +#endif
\ No newline at end of file diff --git a/Runtime/Utilities/UIDGenerator.h b/Runtime/Utilities/UIDGenerator.h new file mode 100644 index 0000000..81918f0 --- /dev/null +++ b/Runtime/Utilities/UIDGenerator.h @@ -0,0 +1,20 @@ +#ifndef UID_GENERATOR_H +#define UID_GENERATOR_H + +class UIDGenerator +{ +public: + UIDGenerator(int from = 0) + : m_Index(from) + { + }; + ~UIDGenerator(){}; + + int GenUID(){return m_Index++;}; + +private: + int m_Index; + +}; + +#endif
\ No newline at end of file diff --git a/Runtime/Utilities/Utf8.cpp b/Runtime/Utilities/Utf8.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/Utilities/Utf8.cpp diff --git a/Runtime/Utilities/Utf8.h b/Runtime/Utilities/Utf8.h new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Runtime/Utilities/Utf8.h diff --git a/Runtime/Utilities/UtilMacros.h b/Runtime/Utilities/UtilMacros.h new file mode 100644 index 0000000..1941d7f --- /dev/null +++ b/Runtime/Utilities/UtilMacros.h @@ -0,0 +1,16 @@ +#ifndef UTIL_MACROS_H +#define UTIL_MACROS_H + +#define GET_SET(TYPE,PROP,VAR) \ + inline void Set##PROP (TYPE val) { VAR = val; } \ + inline TYPE Get##PROP () {return VAR; } + +#define GET(TYPE, PROP, VAR) \ + inline TYPE Get##PROP () const {return VAR; } + +#define SET(TYPE, PROP, VAR) \ + inline void Set##PROP (TYPE val) { VAR = val; } \ + +#define Mask(v) (1 << v) + +#endif
\ No newline at end of file diff --git a/Runtime/main.cpp b/Runtime/main.cpp new file mode 100644 index 0000000..8e8dba0 --- /dev/null +++ b/Runtime/main.cpp @@ -0,0 +1,6 @@ +#include "SDL2/SDL.h" + +int main(int argn, char* args[]) +{ + return 0; +} |