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+/*
+* Copyright (c) 2011 Erin Catto http://box2d.org
+*
+* This software is provided 'as-is', without any express or implied
+* warranty. In no event will the authors be held liable for any damages
+* arising from the use of this software.
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+* 1. The origin of this software must not be misrepresented; you must not
+* claim that you wrote the original software. If you use this software
+* in a product, an acknowledgment in the product documentation would be
+* appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+* misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef B2_DRAW_H
+#define B2_DRAW_H
+
+#include "Box2D/Common/b2Math.h"
+
+/// Color for debug drawing. Each value has the range [0,1].
+struct b2Color
+{
+ b2Color() {}
+ b2Color(float32 rIn, float32 gIn, float32 bIn, float32 aIn = 1.0f)
+ {
+ r = rIn; g = gIn; b = bIn; a = aIn;
+ }
+
+ void Set(float32 rIn, float32 gIn, float32 bIn, float32 aIn = 1.0f)
+ {
+ r = rIn; g = gIn; b = bIn; a = aIn;
+ }
+
+ float32 r, g, b, a;
+};
+
+/// Implement and register this class with a b2World to provide debug drawing of physics
+/// entities in your game.
+class b2Draw
+{
+public:
+ b2Draw();
+
+ virtual ~b2Draw() {}
+
+ enum
+ {
+ e_shapeBit = 0x0001, ///< draw shapes
+ e_jointBit = 0x0002, ///< draw joint connections
+ e_aabbBit = 0x0004, ///< draw axis aligned bounding boxes
+ e_pairBit = 0x0008, ///< draw broad-phase pairs
+ e_centerOfMassBit = 0x0010 ///< draw center of mass frame
+ };
+
+ /// Set the drawing flags.
+ void SetFlags(uint32 flags);
+
+ /// Get the drawing flags.
+ uint32 GetFlags() const;
+
+ /// Append flags to the current flags.
+ void AppendFlags(uint32 flags);
+
+ /// Clear flags from the current flags.
+ void ClearFlags(uint32 flags);
+
+ /// Draw a closed polygon provided in CCW order.
+ virtual void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0;
+
+ /// Draw a solid closed polygon provided in CCW order.
+ virtual void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0;
+
+ /// Draw a circle.
+ virtual void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color) = 0;
+
+ /// Draw a solid circle.
+ virtual void DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color) = 0;
+
+ /// Draw a line segment.
+ virtual void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) = 0;
+
+ /// Draw a transform. Choose your own length scale.
+ /// @param xf a transform.
+ virtual void DrawTransform(const b2Transform& xf) = 0;
+
+ /// Draw a point.
+ virtual void DrawPoint(const b2Vec2& p, float32 size, const b2Color& color) = 0;
+
+protected:
+ uint32 m_drawFlags;
+};
+
+#endif