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Diffstat (limited to 'ThirdParty/Box2D/Common/b2Draw.h')
-rw-r--r-- | ThirdParty/Box2D/Common/b2Draw.h | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/ThirdParty/Box2D/Common/b2Draw.h b/ThirdParty/Box2D/Common/b2Draw.h new file mode 100644 index 0000000..ef81826 --- /dev/null +++ b/ThirdParty/Box2D/Common/b2Draw.h @@ -0,0 +1,97 @@ +/* +* Copyright (c) 2011 Erin Catto http://box2d.org +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef B2_DRAW_H +#define B2_DRAW_H + +#include "Box2D/Common/b2Math.h" + +/// Color for debug drawing. Each value has the range [0,1]. +struct b2Color +{ + b2Color() {} + b2Color(float32 rIn, float32 gIn, float32 bIn, float32 aIn = 1.0f) + { + r = rIn; g = gIn; b = bIn; a = aIn; + } + + void Set(float32 rIn, float32 gIn, float32 bIn, float32 aIn = 1.0f) + { + r = rIn; g = gIn; b = bIn; a = aIn; + } + + float32 r, g, b, a; +}; + +/// Implement and register this class with a b2World to provide debug drawing of physics +/// entities in your game. +class b2Draw +{ +public: + b2Draw(); + + virtual ~b2Draw() {} + + enum + { + e_shapeBit = 0x0001, ///< draw shapes + e_jointBit = 0x0002, ///< draw joint connections + e_aabbBit = 0x0004, ///< draw axis aligned bounding boxes + e_pairBit = 0x0008, ///< draw broad-phase pairs + e_centerOfMassBit = 0x0010 ///< draw center of mass frame + }; + + /// Set the drawing flags. + void SetFlags(uint32 flags); + + /// Get the drawing flags. + uint32 GetFlags() const; + + /// Append flags to the current flags. + void AppendFlags(uint32 flags); + + /// Clear flags from the current flags. + void ClearFlags(uint32 flags); + + /// Draw a closed polygon provided in CCW order. + virtual void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0; + + /// Draw a solid closed polygon provided in CCW order. + virtual void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0; + + /// Draw a circle. + virtual void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color) = 0; + + /// Draw a solid circle. + virtual void DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color) = 0; + + /// Draw a line segment. + virtual void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) = 0; + + /// Draw a transform. Choose your own length scale. + /// @param xf a transform. + virtual void DrawTransform(const b2Transform& xf) = 0; + + /// Draw a point. + virtual void DrawPoint(const b2Vec2& p, float32 size, const b2Color& color) = 0; + +protected: + uint32 m_drawFlags; +}; + +#endif |