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diff --git a/ThirdParty/SDL2/src/joystick/SDL_joystick_c.h b/ThirdParty/SDL2/src/joystick/SDL_joystick_c.h
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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../SDL_internal.h"
+
+/* Useful functions and variables from SDL_joystick.c */
+#include "SDL_joystick.h"
+
+/* Initialization and shutdown functions */
+extern int SDL_JoystickInit(void);
+extern void SDL_JoystickQuit(void);
+
+/* Initialization and shutdown functions */
+extern int SDL_GameControllerInitMappings(void);
+extern void SDL_GameControllerQuitMappings(void);
+extern int SDL_GameControllerInit(void);
+extern void SDL_GameControllerQuit(void);
+
+/* Function to extract information from an SDL joystick GUID */
+extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version);
+
+/* Function to return whether a joystick name and GUID is a game controller */
+extern SDL_bool SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid);
+
+/* Function to return whether a game controller should be ignored */
+extern SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid);
+
+/* Internal event queueing functions */
+extern void SDL_PrivateJoystickAdded(int device_index);
+extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance);
+extern int SDL_PrivateJoystickAxis(SDL_Joystick * joystick,
+ Uint8 axis, Sint16 value);
+extern int SDL_PrivateJoystickBall(SDL_Joystick * joystick,
+ Uint8 ball, Sint16 xrel, Sint16 yrel);
+extern int SDL_PrivateJoystickHat(SDL_Joystick * joystick,
+ Uint8 hat, Uint8 value);
+extern int SDL_PrivateJoystickButton(SDL_Joystick * joystick,
+ Uint8 button, Uint8 state);
+extern void SDL_PrivateJoystickBatteryLevel(SDL_Joystick * joystick,
+ SDL_JoystickPowerLevel ePowerLevel);
+
+/* Internal sanity checking functions */
+extern int SDL_PrivateJoystickValid(SDL_Joystick * joystick);
+
+/* vi: set ts=4 sw=4 expandtab: */