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Diffstat (limited to 'ThirdParty/SDL2/src/joystick/SDL_joystick_c.h')
-rw-r--r-- | ThirdParty/SDL2/src/joystick/SDL_joystick_c.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/ThirdParty/SDL2/src/joystick/SDL_joystick_c.h b/ThirdParty/SDL2/src/joystick/SDL_joystick_c.h new file mode 100644 index 0000000..0a8fdb4 --- /dev/null +++ b/ThirdParty/SDL2/src/joystick/SDL_joystick_c.h @@ -0,0 +1,62 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +/* Useful functions and variables from SDL_joystick.c */ +#include "SDL_joystick.h" + +/* Initialization and shutdown functions */ +extern int SDL_JoystickInit(void); +extern void SDL_JoystickQuit(void); + +/* Initialization and shutdown functions */ +extern int SDL_GameControllerInitMappings(void); +extern void SDL_GameControllerQuitMappings(void); +extern int SDL_GameControllerInit(void); +extern void SDL_GameControllerQuit(void); + +/* Function to extract information from an SDL joystick GUID */ +extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version); + +/* Function to return whether a joystick name and GUID is a game controller */ +extern SDL_bool SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid); + +/* Function to return whether a game controller should be ignored */ +extern SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid); + +/* Internal event queueing functions */ +extern void SDL_PrivateJoystickAdded(int device_index); +extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance); +extern int SDL_PrivateJoystickAxis(SDL_Joystick * joystick, + Uint8 axis, Sint16 value); +extern int SDL_PrivateJoystickBall(SDL_Joystick * joystick, + Uint8 ball, Sint16 xrel, Sint16 yrel); +extern int SDL_PrivateJoystickHat(SDL_Joystick * joystick, + Uint8 hat, Uint8 value); +extern int SDL_PrivateJoystickButton(SDL_Joystick * joystick, + Uint8 button, Uint8 state); +extern void SDL_PrivateJoystickBatteryLevel(SDL_Joystick * joystick, + SDL_JoystickPowerLevel ePowerLevel); + +/* Internal sanity checking functions */ +extern int SDL_PrivateJoystickValid(SDL_Joystick * joystick); + +/* vi: set ts=4 sw=4 expandtab: */ |